* GTK front end to puzzles.
*/
+static void update_preset_tick(frontend *fe);
+
struct font {
#ifdef USE_PANGO
PangoFontDescription *desc;
int pw, ph; /* pixmap size (w, h are area size) */
int ox, oy; /* offset of pixmap in drawing area */
char *filesel_name;
+ int npresets;
+ GtkWidget **preset_bullets;
+ GtkWidget *preset_custom_bullet;
};
void get_random_seed(void **randseed, int *randseedsize)
else {
fe->cfgret = TRUE;
gtk_widget_destroy(fe->cfgbox);
+ update_preset_tick(fe);
}
}
gdk_window_resize(GTK_WIDGET(win)->window, x, y)
#endif
-static void menu_preset_event(GtkMenuItem *menuitem, gpointer data)
+static void update_menuitem_bullet(GtkWidget *label, int visible)
+{
+ if (visible) {
+ gtk_label_set_text(GTK_LABEL(label), "\xE2\x80\xA2");
+ } else {
+ gtk_label_set_text(GTK_LABEL(label), "");
+ }
+}
+
+static void update_preset_tick(frontend *fe)
+{
+ int n = midend_which_preset(fe->me);
+ int i;
+
+ if (fe->preset_bullets) {
+ for (i = 0; i < fe->npresets; i++)
+ update_menuitem_bullet(fe->preset_bullets[i], n == i);
+ }
+ if (fe->preset_custom_bullet) {
+ update_menuitem_bullet(fe->preset_custom_bullet, n < 0);
+ }
+}
+
+static void resize_fe(frontend *fe)
{
- frontend *fe = (frontend *)data;
- game_params *params =
- (game_params *)gtk_object_get_data(GTK_OBJECT(menuitem), "user-data");
int x, y;
- midend_set_params(fe->me, params);
- midend_new_game(fe->me);
get_size(fe, &x, &y);
fe->w = x;
fe->h = y;
gtk_widget_size_request(GTK_WIDGET(fe->window), &req);
gtk_window_resize(GTK_WINDOW(fe->window), req.width, req.height);
}
+ /*
+ * Now that we've established the preferred size of the window,
+ * reduce the drawing area's size request so the user can shrink
+ * the window.
+ */
+ gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), 1, 1);
+}
+
+static void menu_preset_event(GtkMenuItem *menuitem, gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ game_params *params =
+ (game_params *)gtk_object_get_data(GTK_OBJECT(menuitem), "user-data");
+
+ midend_set_params(fe->me, params);
+ midend_new_game(fe->me);
+ update_preset_tick(fe);
+ resize_fe(fe);
}
GdkAtom compound_text_atom, utf8_string_atom;
{
frontend *fe = (frontend *)data;
char *name, *err;
- int x, y;
name = file_selector(fe, "Enter name of saved game file to load", FALSE);
return;
}
- get_size(fe, &x, &y);
- fe->w = x;
- fe->h = y;
- gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
- {
- GtkRequisition req;
- gtk_widget_size_request(GTK_WIDGET(fe->window), &req);
- gtk_window_resize(GTK_WINDOW(fe->window), req.width, req.height);
- }
-
+ update_preset_tick(fe);
+ resize_fe(fe);
}
}
frontend *fe = (frontend *)data;
int which = GPOINTER_TO_INT(gtk_object_get_data(GTK_OBJECT(menuitem),
"user-data"));
- int x, y;
if (!get_config(fe, which))
return;
midend_new_game(fe->me);
- get_size(fe, &x, &y);
- fe->w = x;
- fe->h = y;
- gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y);
- {
- GtkRequisition req;
- gtk_widget_size_request(GTK_WIDGET(fe->window), &req);
- gtk_window_resize(GTK_WINDOW(fe->window), req.width, req.height);
- }
+ resize_fe(fe);
}
static void menu_about_event(GtkMenuItem *menuitem, gpointer data)
enum { ARG_EITHER, ARG_SAVE, ARG_ID }; /* for argtype */
+static GtkWidget *make_preset_menuitem(GtkWidget **bulletlabel,
+ const char *name)
+{
+ GtkWidget *hbox, *lab1, *lab2, *menuitem;
+ GtkRequisition req;
+
+ hbox = gtk_hbox_new(FALSE, 0);
+ gtk_widget_show(hbox);
+ lab1 = gtk_label_new("\xE2\x80\xA2 ");
+ gtk_widget_show(lab1);
+ gtk_box_pack_start(GTK_BOX(hbox), lab1, FALSE, FALSE, 0);
+ gtk_misc_set_alignment(GTK_MISC(lab1), 0.0, 0.0);
+ lab2 = gtk_label_new(name);
+ gtk_widget_show(lab2);
+ gtk_box_pack_start(GTK_BOX(hbox), lab2, TRUE, TRUE, 0);
+ gtk_misc_set_alignment(GTK_MISC(lab2), 0.0, 0.0);
+
+ gtk_widget_size_request(lab1, &req);
+ gtk_widget_set_usize(lab1, req.width, -1);
+ gtk_label_set_text(GTK_LABEL(lab1), "");
+
+ menuitem = gtk_menu_item_new();
+ gtk_container_add(GTK_CONTAINER(menuitem), hbox);
+
+ *bulletlabel = lab1;
+ return menuitem;
+}
+
static frontend *new_window(char *arg, int argtype, char **error)
{
frontend *fe;
submenu = gtk_menu_new();
gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), submenu);
+ fe->npresets = n;
+ fe->preset_bullets = snewn(n, GtkWidget *);
+
for (i = 0; i < n; i++) {
char *name;
game_params *params;
midend_fetch_preset(fe->me, i, &name, ¶ms);
- menuitem = gtk_menu_item_new_with_label(name);
+ menuitem = make_preset_menuitem(&fe->preset_bullets[i], name);
+
gtk_container_add(GTK_CONTAINER(submenu), menuitem);
gtk_object_set_data(GTK_OBJECT(menuitem), "user-data", params);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
}
if (thegame.can_configure) {
- menuitem = gtk_menu_item_new_with_label("Custom...");
+ menuitem = make_preset_menuitem(&fe->preset_custom_bullet,
+ "Custom...");
+
+ gtk_container_add(GTK_CONTAINER(submenu), menuitem);
gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
GPOINTER_TO_INT(CFG_SETTINGS));
- gtk_container_add(GTK_CONTAINER(submenu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_config_event), fe);
gtk_widget_show(menuitem);
- }
+ } else
+ fe->preset_custom_bullet = NULL;
+
+ update_preset_tick(fe);
+ } else {
+ fe->npresets = 0;
+ fe->preset_bullets = NULL;
+ fe->preset_custom_bullet = NULL;
}
add_menu_separator(GTK_CONTAINER(menu));
- menuitem = gtk_menu_item_new_with_label("Load");
+ menuitem = gtk_menu_item_new_with_label("Load...");
gtk_container_add(GTK_CONTAINER(menu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_load_event), fe);
gtk_widget_show(menuitem);
- menuitem = gtk_menu_item_new_with_label("Save");
+ menuitem = gtk_menu_item_new_with_label("Save...");
gtk_container_add(GTK_CONTAINER(menu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_save_event), fe);
gtk_widget_show(fe->area);
gtk_widget_show(fe->window);
+ /*
+ * Now that we've established the preferred size of the window,
+ * reduce the drawing area's size request so the user can shrink
+ * the window.
+ */
+ gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), 1, 1);
+
gdk_window_set_background(fe->area->window, &fe->colours[0]);
gdk_window_set_background(fe->window->window, &fe->colours[0]);