1 %\PassOptionsToClass{landscape}{twocolumn}
4 \def\description{\basedescript{\let\makelabel\textit\desclabelwidth{4.5em}}}
10 \newcolumntype{R}[1]{>{\raggedright}p{#1}}
11 \newcolumntype2[1][]{%
13 \setbox\z@\hbox\bgroup%
14 \def\nl{\unskip\strut\egroup\hbox\bgroup\strut\ignorespaces}%
15 $\vcenter\bgroup\hbox\bgroup\strut%
17 \strut\egroup\egroup$%
26 \def\m@before{\hrule\kern\tw@\p@}
27 \def\m@after{\kern\tw@\p@}
28 \def\m@head#1{\m@before\hbox{\strut\bfseries#1}\m@after}
29 \def\m@col{\m@cr\m@hgap\m@vline\m@hgap}%
30 \def\m@colbefore#1{\m@before\tab@bpar{#1}\strut\raggedright\ignorespaces\let\\\m@col}
31 \def\m@colafter{\unskip\strut\tab@epar\m@after}
33 \def\m@vline{\multispan{6}\m@span\leaders\vrule\vfil\cr}
34 \def\m@hgap{\omit\global\m@count\z@\m@hgap@\m@hgap@do\cr}
35 \def\m@hgap@do{\hrule\@width\thr@@\p@}
36 \def\m@hgap@{\m@hgap@do\global\advance\m@count\@ne&\omit\ifnum\m@count<\m@gaps\relax\expandafter\m@hgap@\fi}
37 \def\m@cr{&\omit\hrule\vfil&\omit\vfil\cr}
41 \advance\dimen@-41\p@%
44 \advance\dimen@-\count@\dimen\tw@%
45 \divide\dimen@\count@\relax%
46 \m@gaps\ifm@title6\else5\fi%
47 \hbox\bgroup\valign\bgroup&\m@colbefore{\dimen@}##\m@colafter\cr%
49 \ifm@title\omit\m@before\vfil\m@after&\fi%
50 \omit\m@head{Movement}&%
51 \omit\m@head{Hit dice}&%
52 \omit\m@head{Combat}&%
53 \omit\m@head{Ecology}&%
54 \omit\m@head{Behaviour}\m@col%
56 \def\m@end{\m@cr\m@hgap\m@vline\crcr\egroup\egroup}
57 \def\m@span{\ifm@title\expandafter\m@span@\fi}
58 \def\m@span@{\span\omit}
63 \def\h{\centering\itshape}
70 \begin{tabular}[t]{@{}>{\bfseries}l@{}}#1\end{tabular}%
71 %%\penalty10000\hfill\hbox{}\penalty100\hbox{}\penalty10000\hfill%
74 \begin{tabular}[t]{|R{2.5pc}|R{2.6pc}|R{4pc}|R{3.2pc}|R{2.4pc}|}\hlx{hv}%
75 \multicolumn{1}{|c|}{\th{Move}}&%
76 \multicolumn{1}{c|}{\th{Hit dice}}&%
77 \multicolumn{1}{c|}{\th{Combat}}&%
78 \multicolumn{1}{c|}{\th{Ecology}}&%
79 \multicolumn{1}{c|}{\th{Behave}}\\\hlx{vhv}%
84 \def\endmonster{\medskip}
91 \penalty\@M\smallskip%
92 \def\\{\m@cr\m@hgap\m@vline\m@hgap}%
94 \valign\bgroup&\m@colbefore{1in}##\m@colafter\cr%
96 \omit\m@head{Movement}&%
97 \omit\m@head{Hit dice}&%
98 \omit\m@head{Combat}&%
99 \omit\m@head{Ecology}&%
100 \omit\m@head{Behaviour}\\%
102 \m@cr\m@hgap\m@vline\noalign{\quad}%
105 \def\\{\par\smallskip}%
106 \noindent\raggedright%
109 \def\endmonster{\unskip\tab@epar\crcr\egroup\medskip}
114 \newcommand\monster[3][1\m@titlefalse]{%
115 \par\hbox{\bfseries#2}%
116 \penalty\@M\prevdepth-\@m\p@\smallskip%
118 \m@start{#1}#3\m@end%
119 \penalty\@M\prevdepth-\@m\p@\smallskip\global\@nobreaktrue%
120 \def\\{\unskip\quad}%
121 \list{}{\parskip\z@\parsep\z@\itemsep2\p@\leftmargin1em\rightmargin\leftmargin}%
124 \def\monsterbreak#1{\m@end\smallskip\m@start{#1}}
125 \def\endmonster{\endlist\par\penalty-10\vskip2explus1fil}
129 \def\swimming{\unskip\penalty100/\ignorespaces}
130 \def\flying{\unskip\penalty100/$\!\!\!$/\ignorespaces}
134 \twocolumn[\sect{Monsters}\bigskip]
135 %%\begin{multicols}{2}
138 %%% MV (moves, load, barding)
139 %%% HD (hd, sz, SA, XP)
140 %%% AT (AC, THAC0, at/dmg)
141 %%% EC (kind, env, freq, numbers)
142 %%% BH (intel, morale, align, treasure)
145 %%% movement -- // flying
146 %%% hit dice -- Large/Medium/Small, Save
149 %%% (Prehistoric) Animal/Monster/Planar/Enchanted/Construct/Undead/Dragon/Giant/Lowlife,
150 %%% Common/Rare/VeryRare/Unique
151 %%% caVern, Arctic, Barren, Desert, Lost world, Mountain, oCean, Open, Fresh water,
152 %%% Ruins, Settled, sWamp, (Light/Dense) Woods, Elemental
153 %%% {Air,Earth,Fire,Water}
154 %%% behaviour -- Intelligence, MoraLe, Lawful/Neutral/Chaotic/Any
157 \begin{monster}{Act\ae on (Elk Centaur)}{
159 11**(L), C11, XP2700 &
161 spear ($2 \times (\d{1d6} + 6)$), antler (2d8)
162 \emph{or} breath (special) &
165 Perfect camouflage in woods: surprise 5 in 6. \\
166 Once per day: breath weapon (10$'$ cube) polymorphs into woodland animal;
167 SvDB limits to 24\,hrs, otherwise permanent. \\
168 Once per day: summon 1d6 creatures (arrive in 1d4 turns):
169 \begin{tabular}[C]{\shade cl|cl} \hlx*{hv}
170 \th{1d6} & \th{Creature} & \th{1d6} & \th{Creature} \\ \hlx{vhv}
171 1 & Boar & 4 & Gryphon \\ \hlx{+}
172 2 & Bear & 5 & Lizard (chameleon) \\ \hlx{+}
173 3 & Centaur & 6 & Treant \\ \hlx*{vh}
177 \begin{monster}{Adaptor}{
181 sword ($2 \times (\d{2d8} + 8)$) &
182 M, VR(any); 1d6~(1d12) &
184 Natural polymorphs. \\
185 Adapt to attacks -- resist magical attack forms once exposed (for 1--10
186 turns; with colour change).
189 \begin{monster}{Aerial Servant* (Haoou)}{
190 240 \flying 720 (5\,000\,cn) &
191 16**(M), F16, XP4050 &
193 P/E, R(EA); 1~(1d4) &
196 Victim has $L$\% chance of breaking free from grip.
199 \begin{monster}{Animal, herd}{
201 1--4(M--L) F1, XP10, 20, 35, 75 &
203 butt (1d4), bite (1d4), \emph{or} kick (1d8) &
204 A, C(O,LW); 0~(3d10) &
206 1 in 4 is male (HD $\d{1d6} + 2$). \\
207 Herds of 16 or more may panic (4 in 10), running towards disturbance and
208 trampling for 1d20\,hp.
211 \begin{monster}{Ant, giant}{
214 AC3, T16; bite (2d6) &
215 L, R($\lnot$A); 2d4~(4d6) &
217 30\% chance that next contains $\d{1d10} \times 1000$\,gp in nuggets.
220 \begin{monster}{Ape, snow}{
222 $3 + 1$(M), F3, XP50 &
224 club (1d6), hug (2d6) &
227 Camouflaged in snow (surprise 4 in 6). \\
231 \begin{monster}{Ape, white}{
235 claw ($2 \times \d{1d4}$) \emph{or} rock (1d6) &
236 A, R(H,M,R,V); 1d6 (2d4) &
240 \begin{monster}{Archon}{
242 $20^{7}$*(L), C20, XP13175 &
244 \textbf{Male:} weapon ($\delta S = +3$) \newline
245 \textbf{Female:} gore ($2 \times \d{3d10}$) &
248 Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
250 Immune to fire, poison and 1th--4th level spells. \\
251 Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
252 victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
253 damage per hit, lasts 3~turns).
256 \begin{monster}{Athach}{
258 14*(L), F14, XP2500 &
260 bludgeons ($3 \times \d{2d12}$), bite (2d10, poison) &
261 G, R(H,M,W), 1d3~(1d6) &
263 18$'$ tall, three arms. \\
264 Poison: SvPn ($-4$) or helpless for 1d6 turns.
267 \begin{monster}{Baboon, rock}{
271 club (1d6), bite (1d3) &
272 A, C(H,M,O); 2d6~(3d6) &
276 \begin{monster}{Bandit}{
280 H, C(any); 2d4~(3d10) &
281 I11, C/N, ML8; (U), A}
284 \begin{monster}{Basilisk}{
286 $6 + 1$**(L), F6, XP950 &
288 bite (1d20, petrification) &
289 M, R(W, EE); 1d6~(1d6) &
291 Gaze causes petrification.
294 \begin{monster}[2]{Bat}{
297 $\tfrac{1}{4}$(S; 1\,hp), NM, XP5 &
298 AC6, T19; \emph{confusion} &
299 A, C(R,V); 1d\% (1d\%) &
304 AC6, T18; bite (1d4) &
305 GA, C(R,V); 1d10 (1d10) &
307 Ten normal bats can \emph{confuse} a character: $-2$ to hit and save; can't
309 1 in 20 giant bat encounters are vampires (2*HD, XP25): when bitten, SvPs
310 or be unconscious for 1d10 rounds. If drained, SvS or become undead.
313 \begin{monster}[4]{Bear}{
317 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
318 A, C(H,M,W); 1d4~(1d4) &
323 AC8, T15; claw ($2 \times \d{1d8}$), bite (1d10) &
324 A, C(H,M,W); 1~(1d4) &
329 AC6, T14; claw ($2 \times \d{1d6}$), bite (1d10) &
335 AC5, T13; claw ($2 \times \d{2d4}$), bite (2d6) &
340 \begin{monster}{Bee, giant}{
342 $\tfrac{1}{2}$*(S), F1, XP6 &
343 AC7, T19; sting (1d3, poison) &
344 L, R(H,P,M,W); 1d6~(5d6) &
346 Bee dies after stinging; stinger causes 1\,hp per round until removed. \\
347 At least 10 bees with queen. Four will have 1*HD (XP13); queen has 2*HD
348 (XP35) and can sting repeatedly. \\
349 Honey is magical: entire hive's contents (2\,pt) heals 1d4\,hp.
352 \begin{monster}[3]{Beetle, giant}{
355 $1 + 2$(S), F1, XP15 &
356 AC4, T18; bite (2d4) &
357 L, C(C,P,R,W); 1d8~(2d6) &
362 AC4, T18; bite (1d6) \emph{or} squirt &
363 L, C(C,P,R,W); 1d8~(2d6) &
367 $3 + 1$(M), F2, XP50 &
368 AC3, T16; bite (2d6) &
369 L, C(C,P,R,W); 1d6~(2d4) &
371 Fire beetle glands (two above eyes, one on abdomen) illuminate 10$'$
372 radius; glow for 1d6 days after removal. \\
373 Oil beetle can squirt fluid up to 5$'$; causes blisters, $-2$ to hit.
374 Lasts for a day; removed by \emph{cure light wounds}.
377 \begin{monster}{Beholder}{
379 11$^5$*(M, hp 50/20/$12 \times 10$), M11, XP5100 &
380 AC0/2/7, T10; bite (2d8), eyes &
382 I16, C, ML12; L, N, O}
383 AC and hp are body/main-eye/small-eye. \\
384 Main eye: anti-magic ray, 60$'$ range. \\ \vadjust{\penalty-10}
385 Four eyes can point horizontally; all above; none below. Eyes regenerate
386 1\,hp per day, regrow in 2d4 days. \\
387 1 in 20 chance: found with 1d6 young
388 (1HD, $\tfrac{1}{10}$ range, hp 5/2/1, XP25).
390 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
392 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
393 1 & charm person & 120 \\ \hlx{+}
394 2 & charm monster & 120 \\ \hlx{+}
395 3 & sleep & 240 \\ \hlx{+}
396 4 & telekinesis \textup{(5\,000\,cn)} & 120 \\ \hlx{+}
397 5 & flesh to stone & 120 \\ \hlx{+}
398 6 & disintegrate & 60 \\ \hlx{+}
399 7 & cause fear & 120 \\ \hlx{+}
400 8 & slow & 240 \\ \hlx{+}
401 9 & cause serious wounds & 60 \\ \hlx{+}
402 10 & death spell & 240 \\ \hlx*{vh}
406 \begin{monster}{Beholder, undead**}{
408 20$^7$*(M, hp 90/30/$20 \times 10$), M20, XP14975 &
409 AC$^-$4/$^-$2/3, T5; bite (2d10, 2ED:V), eyes &
411 I16, C, ML12; $\textrm{L, N, O} \times 2$}
412 AC and hp are body/main-eye/small-eye. \\
413 Recognised by cleric if $L \ge 25$. \\
414 Immune to \textit{charm}, \textit{hold} and \textit{sleep}, illusions,
415 death rays and poison. \\
416 Body regenerates 3\,hp per round. At 0\,hp, assumes gaseous form, rest
417 1\,hr in darkness to begin regeneration. \\
418 Gaseous form at will; only harmed by magic affecting air. \\
419 Main eye: reflection ray, 60$'$ range; reflects Turning -- cleric must SvS
420 or flee for 2d6 rounds. \\
421 Four eyes can point horizontally; all above; none below. Eyes regenerate
422 in $\d{1d4} + 1$ hours.
423 \begin{tabular}[C]{\shade r>{\itshape}lr} \hlx*{hv}
425 \th{Eye} & \th{\upshape Effect} & \th{Range (ft)} \\ \hlx{vhv}
426 1 & animate dead & 60 \\ \hlx{+}
427 2 & charm \upshape as vampire, $+2$ & 120 \\ \hlx{+}
428 3 & continual darkness & 120 \\ \hlx{+}
429 4 & death spell & 120 \\ \hlx{+}
430 5 & \upshape energy drain (1ED:Wt) & 120 \\ \hlx{+}
431 6 & \upshape energy drain (2ED:S) & 120 \\ \hlx{+}
432 7 & \upshape paralysis, as ghoul & 240 \\ \hlx{+}
433 8 & animate object & 60 \\ \hlx{+}
434 9 & dispel magic \textup{($L = 26$)}& 120 \\ \hlx{+}
435 10 & telekinesis \textup{(4\,000\,cn)} & 120 \\ \hlx*{vh}
439 \begin{monster}{Berserker}{
443 H, R(A); 1d6~(3d10) &
445 $+2$ to hit humanoids.
448 \begin{monster}{Black pudding*}{
451 AC6, T10; touch (3d8) &
453 I0, N, ML12; maybe gems}
454 Dissolve wood, or corrode metal, in 1 turn. \\
455 Only damaged by fire; weapons split it into smaller puddings (2HD,
459 \begin{monster}{Blackball}{
462 AC9; touch (disintegration) &
467 \begin{monster}{Blast spore}{
469 1*(M, 1\,hp), F1, XP13 &
473 In dim light, 10\% chance of recognising; within 10$'$, 25\% chance. \\
474 Spores fill 20$'$ cube: SvPn or spores grow into 1d6 blast spores, causing
475 death in 24 hours; \emph{cure disease} cures. \\
476 Damage causes explosion: 6d6\,hp to all within 20$'$ (SvW for half damage).
479 \begin{monster}{Blink dog}{
482 AC5, T16; bite (1d6) &
483 M, C(D,O,W); 1d6~($\d{1d6} + 3$) &
485 `Blink' -- teleport up to 40$'$.
488 \begin{monster}[2]{Boar}{
492 AC7, T17; tusk (2d4) &
496 90 (3\,000\,cn, $\times 3$) &
498 AC3, T10; tusk (2d8) &
499 GA, C(L,W); 1d6~(1d6) &
501 Charge 20\,yd for double damage.
504 \begin{monster}{Bugbear}{
506 $3 + 1$(L), F3, XP50 &
507 AC5, T16; weapon ($\delta S = +1$) &
508 H, C(H,M,W); 2d8~(5d4) &
509 I7, C, ML9; (P, Q) B}
513 \begin{monster}{C\ae cilia}{
516 AC6, T14; bite (1d8) &
517 L, R($\lnot$A); 1d3~(1d3) &
519 Swallows on 19 or 20: 1d8 damage per round.
522 \begin{monster}{Camel}{
525 AC7, T18; bite (1), hoof (1d4) &
526 A, Dromedary: C(D), Bactrian: C(B); 0~(2d4) &
528 Travel for 2 weeks without water.
531 \begin{monster}{Carrion crawler}{
533 $3 + 1$*(L), F2, XP75 &
534 AC7, T17; tentacle ($8 \times \textrm{paralysis}$) \emph{or} bite (1) &
539 \begin{monster}[3]{Cat, great}{
542 $3 + 2$(M), F2, XP50 &
543 AC6, T16; claw ($2 \times \d{1d3}$), bite (1d6) &
544 A, C(M,HW,D); 1d4~(1d4) &
546 \h Panther (leopard) &
549 AC4, T16; claw ($2 \times \d{1d4}$), bite (1d8) &
550 A, C(O,W); 1d2~(1d6) &
555 AC6, T15; claw ($2 \times (\d{1d4} + 1)$), bite (1d10) &
556 A, C(warm); 1d4~(1d8) &
562 AC6, T14; claw ($2 \times \d{1d6}$), bite (2d6) &
565 \h Smilodon (sabre-tooth) &
568 AC6, T12; claw ($2 \times \d{1d8}$), bite (2d8) &
569 PA, C(L); 1d4~(1d4) &
571 Tigers surprise 4 in 6 in woodlands.
574 \begin{monster}{Centaur}{
577 AC5, T16; 2~hoof (1d6), weapon &
578 M, C(H,O,W); 0~(2d10) &
580 Young are 2HD, D\,1d2.
583 \begin{monster}{Centipede, giant}{
585 $\tfrac{1}{2}$*(S), NM; XP6 &
586 AC9, T19; bite (poison) &
587 L, C(R,V,W); 2d4~(1d8) &
589 Poison (SvPn) causes illness for 10 days -- half speed movement and can't
593 \begin{monster}{Chim\ae ra}{
594 120 \flying 180 (4\,500\,cn, $\times 3$) &
596 AC4, T11; claw ($2 \times \d{1d3}$), butt (2d4), bite (1d10),
597 bite (3d4) or breath (3d6) &
598 M, VR(H,M,R,V); 1d2~(1d4) &
600 Breath (fire) is cone $50' \times 10'$; three times per day.
603 \begin{monster}[2]{Cockatrice}{
607 AC6, T15; beak (1d6, petrification) &
608 M, VR(any); 1d4~(2d4) &
612 $1 + 1$*(S), F1, XP19 &
613 AC6, T18; beak (1, petrification) &
614 PM, VR(EE); 1d20~(2d20) &
618 \begin{monster}[3]{Crocodile}{
622 AC5, T18; bite (1d8) &
628 AC3, T14; bite (2d8) &
634 AC1, T8; bite (3d8) &
639 \begin{monster}{Crab, giant}{
642 AC2, T17; pincer ($2 \times \d{2d6}$) &
643 L, R(C,R); 1d2~(1d6) &
645 Can be found up to 6HD (D\,3d6).
648 \begin{monster}{Cyclops}{
650 13*(L), F13, XP2300 &
651 AC5, T11; club (3d10) &
652 GH, R(H,M); 1~(1d4) &
653 I9, C, ML9; E, 5000\,gp}
654 Throws rocks (ranges 60/130/200, D\,3d6). \\
655 1 in 20: \emph{curse} once a week.
658 \begin{monster}[2]{Devilfish}{
662 AC6, see table; tail (1), bite (1) &
663 M, R(C); 20~($\d{1d6} \times 20$) &
664 I9, C, ML8; $\textrm{A} \times 2$, F per 20 \\
665 \h Vampire\textdagger &
668 AC6, see table; tail (1d4, 2ED:V), bite (1d6, 2ED:V) &
669 M, R(C); 20~($\d{1d6} \times 20$) &
670 I9, C, ML8; $\textrm{A} \times 2$, F per 20}
671 Vampire devilfish regenerate 3\,hp per round, \emph{charm}, and can be
672 Turned as vampires. \\
673 \begin{tabular}[C]{\shade ccccr} \hlx*{hv}
674 \th{HD} & \th{In group} & \th{Cleric $L$} & \th{THAC0} & \th{XP}
676 1 & 15 & \01 & 19 & 10 \\ \hlx{+}
677 $1+3$* & \00 & \02 & 18 & 19 \\ \hlx{+}
678 2* & \01 & \03 & 18 & 25 \\ \hlx{+}
679 $2+3$* & \00 & \04 & 17 & 35 \\ \hlx{+}
680 3* & \01 & \05 & 17 & 50 \\ \hlx{+}
681 $3+3$* & \00 & \06 & 16 & 100 \\ \hlx{+}
682 4** & \01 & \07 & 16 & 175 \\ \hlx{+}
683 $4+3$** & \00 & \08 & 15 & 275 \\ \hlx{+}
684 5$^4$* & \01 & \09 & 15 & 675 \\ \hlx{+}
685 $5+3^5$*& \00 & 10 & 14 & 1100 \\ \hlx{+}
686 6$^5$* & \01 & 10--16 & 14 & 1400
691 \begin{monster}[3]{Dinosaur, aquatic}{
693 0--30 \swimming 120--180 &
695 AC7, T18--12; bite (1--2d4) &
697 I1--3, N, ML3--6; nil \\
699 0--60 \swimming 150--240 &
701 AC7--5, T11--3; bite (2d4--4d8) &
703 I1--3, N, ML6--11; nil \emph{or} U, V \\
705 10--60 \swimming 90--150 &
707 AC4--2, T14--11; bite (1d4--2d8) &
709 I1--3, N, ML7--9; nil}
710 20HD and larger can swallow on hit roll of 20; may contain treasure.
713 \begin{monster}[3]{Dinosaur, land carnivore}{
717 AC5--4, T19--15; claw ($2 \times \textrm{0--1}$), bite (1d3--2d4) &
719 I1--3, N, ML6--8; nil \\
723 AC6--4, T13--5; claw ($2 \times \textrm{1d3--2d6}$), bite (2d4--5d8) &
725 I1--3, N, ML9--11; nil \emph{or} U, V \\
729 AC7--6, T19--13; bite (1d3--2d6) &
731 I1--3, N, ML6--8; nil}
732 10HD and larger can hold on with bites causing automatic damage. \\
733 20HD can swallow on hit roll of 20; may contain treasure.
736 \begin{monster}[4]{Dinosaur, land herbivore}{
740 AC7, T19--15; tail/bite (1--2d4) &
742 I1--3, N, ML4--6; nil \\
746 AC6--5, T13--9; tail (1d4--2d6) \emph{or} trample (2d8--3d6) &
748 I1--3, N, ML5--7; nil \\
752 AC3--$^-$3, T13--9; horn, bite, tail (1d4--2d6)
753 \emph{or} trample (2d8--3d6) &
755 I1--3, N, ML5--7; nil \\
759 AC6--5, T9--$^-$3; tail (2d8--4d6) \emph{or} trample (2d6--10d10) &
761 I1--3, N, ML6--8; nil}
762 May behave randomly (attack with tail, flee, trample). \\
763 Trampling: must SvDR or take damage (maybe twice for large creatures).
766 \begin{monster}{Displacer beast}{
768 6*(L), F6 ($+2$), XP500 &
769 AC2, T14; tentacle ($2 \times \d{2d4}$),
770 bite (T12, D\,1d6, if $hp \le 6$) &
771 M, R(H,J,W); 1d4~(1d4) &
773 Appears $3'$ from actual position: attackers $-2$ to hit (figured in AC).
776 \begin{monster}[2]{Djinni, lesser*}{
778 90 \flying 240 (3\,500\,cn); whirlwind \flying 120 &
779 $7 + 1$*(L), F14, XP1025 &
780 AC5, T13; fist (2d8) \emph{or} whirlwind (2d6) &
781 PM, R(D, any); 1~(1) &
785 $7 + 1$*(L), F14, XP1025 &
786 AC3, T13; strike (2d8) &
787 PM, R(EA); 1d4~(1d\%) &
788 I14, C, ML9; special}
789 On home plane: immune to 1st-level spells and all water-based attacks;
790 detects invisible 120$'$ range. \\
791 Each three times per day: \emph{create food and drink} (as C7);
792 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
793 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
794 become \emph{invisible}; assume \emph{gaseous form}; form \emph{whirlwind};
795 create \emph{illusion} (visible and audible, until touched or dispelled, no
796 concentration required). \\
797 Change to whirlwind takes 5 rounds; whirlwind is $70' \times
798 (10'\textrm{--}20')$ cone: damages all in path; creatures with up to 2HD
799 must SvDR or be swept aside. \\
800 Can carry 12\,000\,cn for 3 turns (walking) or 1 turn (flying) but must
801 rest 1 turn afterwards.
804 \begin{monster}{Djinni, greater (Pasha)**}{
805 120 (20\,000\,cn) \flying 360 (10\,000\,cn); whirlwind \flying 240 &
806 15***(L), M30, XP4800 &
807 AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
808 PM, VR(D, any); 1~(1) &
810 Regenerate 3\,hp per round. \\
811 As lesser Djinni powers, at will. \\
812 Enter/leave Ethereal plane (1 round conc.). \\
813 Each once per day: grant \emph{wish}; \emph{cloudkill}; \emph{water to
814 gas}; \emph{weather control}. \\
815 Change to whirlwind takes 1 round; whirlwind is $120' \times
816 (10'\textrm{--}40')$ cone: damages all in path; creatures with up to 5HD
817 must SvDR or be swept aside.
820 \begin{monster}{Dolphin}{
823 AC5, T17; head~butt (2d4) &
826 Hold breath for 15 minutes. \\
827 Telepathy with other dolphins within 50 miles. \\
828 Underwater: \emph{detect magic}, range 360$'$.
831 \begin{monster}{Doppelg\"anger}{
834 AC5, T16; bite (1d12) &
835 M, R(any); 1d6~(1d6) &
837 Immune to \emph{sleep} and \emph{charm}. \\
838 Learns victim's knowledge (not spells) telepathically.
841 \begin{monster}[3]{Dragon}{
843 90 \flying 240 ($L \times 1000$\,cn, $\times 3$) &
845 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
846 crush (1 human); \newline
847 Swoop: claw, pick up on 20 &
851 120 \flying 300 ($L \times 1000$\,cn, $\times 5$) &
853 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, tail) \emph{or}
854 Swoop: $\textrm{claw} \times 2$, pick up on 18--20 &
856 I12, $\textrm{H} \times 2$, I \\
858 90 \flying 240 ($L \times 1000$\,cn, $\times 10$) &
860 $\textrm{claw} \times 2$, bite ($\textrm{kick} \times 2$, $\textrm{wing}
861 \times 2$, tail) \emph{or}
862 Swoop: $\textrm{claw} \times 2$, bite, pick up on 18--20 &
864 I15, $\textrm{H} \times 3$, $\textrm{I} \times 2$}
866 \begin{tabular}[C]{\shade 2[\smash]c22} \hlx*{hv}
867 \th{Colour} & \th{Size} & \th{Breath} & \c{\th{Volume}} \\ \hlx{vhv}
868 & S & & Cone: $80' \times (2'$--$30')$ \\
869 & L & Cold, \emph{crystalize}
870 & Cone: $80' \times (2'$--$40')$ \\
871 White \nl Crystal \nl\nl
872 & H & & Cone: $80' \times (2'$--$40')$ \\ \hlx{+}
873 & S & & Line: $60' \times 5'$ \\
874 & L & Acid, \emph{darkness}
875 & Line: $90' \times 5'$ \\
876 Black \nl Onyx \nl\nl
877 & H & & Line: $120' \times 5'$ \\ \hlx{+}
878 & S & & Cloud: $50' \times 40' \times 30'$ \\
879 & L & Gas, \emph{disease}
880 & Cloud: $50' \times 40' \times 30'$ \\
881 Green \nl Jade \nl\nl
882 & H & & Cloud: $50' \times 50' \times 30'$ \\ \hlx{+}
883 & S & & Line: $100' \times 5'$ \\
884 & L & Lightning, \emph{vapourize}
885 & Line: $150' \times 5'$ \\
886 Blue \nl Sapphire \nl\nl
887 & H & & Line: $200' \times 5'$ \\ \hlx{+}
888 & S & & Cone: $90' \times (2'$--$30')$ \\
889 & L & Fire, \emph{melt}
890 & Cone: $135' \times (2'$--$30')$ \\
892 & H & & Cone: $180' \times (2'$--$30')$ \\ \hlx{+}
893 & S & & Cone: $90' \times (2'$--$30')$ \nl
894 Cloud: $50' \times 40' \times 30'$ \\
896 & L & Fire, \emph{melt} \nl gas, \emph{disease}
897 & Cone: $135' \times (2'$--$30')$ \nl
898 Cloud: $50' \times 40' \times 30'$ \\
899 & H & & Cone: $180' \times (2'$--$30')$ \nl
900 Cloud: $50' \times 50' \times 30'$ \\
907 \item[Crystalize] All items turn to crystal; weapons shatter (5 in 6)
908 when used -- cause minimum damage and destroyed; \emph{stone to flesh}
910 \item[Darkness] Radius $15'$, duration $L$ rounds; dragon can see
911 through; dispelled by \emph{light} or \emph{dispel magic}.
912 \item[Disease] Nonmetal items rot away in 1d6 turns; victim unaffected
913 by \emph{cure wounds} or \emph{heal}, loses 1\,hp per turn; cured
914 by \emph{cure disease}.
915 \item[Vapourize] Gaseous form for $L$ turns -- invisible and silent,
916 move $60$; reversed by \emph{dispel magic}.
917 \item[Melt] Paper destroyed immediately, leather in 1 round, other
918 nonmetal in 2 rounds, nonmagical metal in 3 rounds, magical items in $4
919 + \delta G$ rounds; magical items giving immunity to fire melt in
920 double time; immersion in water prevents.
923 \begin{tabular}[C]{\shade 2[\smash]cMrMlccMlMlrr} \hlx*{hv}
924 \multicolumn{6}{c}{} & \multicolumn{2}{c}{\th{Damage}} \\
925 \th{Colour} & \th{Size} & \c{\th{AC}} & \c{\th{HD}} & \th{T} &
926 \th{Save} & \c{\th{Claw}} & \c{\th{Bite}} \\ \hlx{vhv}
927 & S & 3 & 6 & 14 &\0F6 & \d{1d4} & \d{2d8} \\
928 & L & 1 & 9 & 11 & F18 & \d{1d6} + 1 & \d{2d8} + 4 \\
929 White \nl Crystal \nl\nl
930 & H & -1 & 12 &\09 & F36 & \d{1d8} + 2 & \d{2d8} + 8 \\ \hlx{+}
931 & S & 2 & 7 & 13 &\0F7 & \d{1d4} + 1 & \d{2d10} \\
932 & L & 0 &10+3 & 10 & F21 & \d{1d6} + 2 & \d{2d10} + 4 \\
933 Black \nl Onyx \nl\nl
934 & H & -2 & 14 &\08 & F36 & \d{1d8} + 3 & \d{2d10} + 8 \\ \hlx{+}
935 & S & 1 & 8 & 12 &\0F8 & \d{1d6} & \d{3d8} \\
936 & L & -1 & 12 &\09 & F24 & \d{1d8} + 1 & \d{3d8} + 4 \\
937 Green \nl Jade \nl\nl
938 & H & -3 & 16 &\07 & F36 & \d{1d10} + 2 & \d{3d8} + 8 \\ \hlx{+}
939 & S & 0 & 9 & 11 &\0F9 & \d{1d6} + 1 & \d{3d10} \\
940 & L & -2 &13+3 &\08 & F27 & \d{1d8} + 2 & \d{3d10} + 4 \\
941 Blue \nl Sapphire \nl\nl
942 & H & -4 & 18 &\06 & F36 & \d{1d10} + 3 & \d{3d10} + 8 \\ \hlx{+}
943 & S & -1 & 10 & 10 & F10 & \d{1d8} & \d{4d8} \\
944 & L & -3 & 15 &\08 & F30 & \d{1d10} + 1 & \d{4d8} + 4 \\
946 & H & -5 & 20 &\05 & F36 & \d{1d12} + 2 & \d{4d8} + 8 \\ \hlx{+}
947 & S & -2 & 11 & 10 & F11 & \d{2d4} & \d{6d6} \\
948 & L & -4 &16+3 &\07 & F33 & \d{3d4} & \d{6d6} + 4 \\
949 Gold \nl Amber \nl\nl
950 & H & -6 & 22 &\04 & F36 & \d{4d4} & \d{6d6} + 8 \\
954 \begin{tabular}[C]{\shade lclcl} \hlx*{hv}
955 \th{Colour} & \th{AL} & \th{Gemstone} & \th{AL} & \th{Habitat}
957 White & N & Crystal & L & Cold \\ \hlx{+}
958 Black & C & Onyx & N & Swamp, marsh \\ \hlx{+}
959 Green & C & Jade & N & Jungle, woods\\ \hlx{+}
960 Blue & N & Sapphire & L & Desert, open \\ \hlx{+}
961 Red & C & Ruby & L & Hills, mountains
963 Gold & L & Amber & C & Any \\ \hlx*{vh}
967 \item[Kick] SvPs or be knocked over; damage is penalty to save.
968 \item[Tail] As for kick, but also disarmed.
969 \item[Wing] Range is $3L'$; SvPs or be stunned; damage is penalty to save.
970 \item[Crush] SvDR or take damage; option to stay (and take damage) holding
971 edged weapon: $+4$ to hit, double damage.
972 \item[Hover] Use all six attacks; must land after hovering.
973 \item[Swoop] Surprise 3 in 6; may pick up one victim per attack; caught
974 victim may attack at $-2$, minimum damage; automatic damage each round;
975 bite at $-2$ to hit to transfer from claw to mouth.
978 \begin{tabular}[C]{\shade 2[\smash]ccccccrr} \hlx*{hv}
979 \multicolumn{2}{c}{} &
980 \multicolumn{5}{c}{\th{Spells by level}} &
981 \multicolumn{2}{c}{\th{Experience}} \\
982 \th{Colour} & \c{\th{Size}} &
983 \th{1} & \th{2} & \th{3} & \th{4} & \th{5} &
984 \c{\th{Normal}} & \c{\th{Spells}}
986 & S & 1 &---&---&---&--- & 725 & 950 \\
987 & L & 4 & 2 &---&---&--- & 3\,000 & 3\,700 \\
988 White \nl Crystal \nl\nl
989 & H & 5 & 3 & 1 &---&--- & 4\,750 & 5\,625 \\ \hlx{+}
990 & S & 4 &---&---&---&--- & 1\,250 & 1\,650 \\
991 & L & 5 & 3 &---&---&--- & 3\,500 & 4\,300 \\
992 Black \nl Onyx \nl\nl
993 & H & 5 & 4 & 3 &---&--- & 5\,500 & 6\,500 \\ \hlx{+}
994 & S & 3 & 3 &---&---&--- & 1\,750 & 2\,300 \\
995 & L & 4 & 4 & 3 &---&--- & 3\,875 & 4\,750 \\
996 Green \nl Jade \nl\nl
997 & H & 5 & 5 & 4 & 3 &--- & 6\,250 & 7\,350 \\ \hlx{+}
998 & S & 4 & 4 &---&---&--- & 2\,300 & 3\,000 \\
999 & L & 5 & 5 & 3 &---&--- & 4\,500 & 5\,500 \\
1000 Blue \nl Sapphire \nl\nl
1001 & H & 5 & 5 & 5 & 4 &--- & 7\,525 & 8\,875 \\ \hlx{+}
1002 & S & 3 & 3 & 3 &---&--- & 2\,500 & 3\,250 \\
1003 & L & 5 & 4 & 3 & 2 &--- & 4\,800 & 5\,850 \\
1005 & H & 5 & 5 & 4 & 3 & 2 & 9\,575 & 11\,375 \\ \hlx{+}
1006 & S & 4 & 4 & 4 &---&--- & 2\,700 & 3\,500 \\
1007 & L & 5 & 5 & 4 & 3 &--- & 5\,450 & 6\,600 \\
1008 Gold \nl Amber \nl\nl
1009 & H & 5 & 5 & 5 & 4 & 3 & 11\,750 & 14\,000 \\
1015 \begin{monster}{Dragon turtle*}{
1017 30*(L), F15, XP9000 &
1018 AC$^-$2, T0; claw ($2 \times \d{1d8}$), bite ($\d{1d6} \times 10$) &
1021 Steam breath weapon, $50' \times 40' \times 40'$.
1024 \begin{monster}[4]{Drake}{
1028 AC0, T17; claw ($2 \times \d{1d2}$), bite (1d6) &
1029 D, R(any); 1d4~(1d4) &
1030 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1033 4***(M), M8, XP225 &
1034 AC0, T16; claw ($2 \times \d{1d2}$), bite (1d8) &
1035 D, R(any); 1d4~(1d4) &
1036 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1039 5***(M), M10, XP550 &
1040 AC0, T15; claw ($2 \times \d{1d2}$), bite (2d4) &
1041 D, R(any); 1d4~(1d4) &
1042 I10, C, ML8; ($\textrm{V} \times 2$) E \\
1045 6$^4$*(M), M12, XP1175 &
1046 AC0, T14; claw ($2 \times \d{1d3}$), bite ($\d{1d8} + 2$) &
1047 PM, VR(any); 1d4~(1d4) &
1048 I0, C, ML8; special}
1049 Abilities of T5 or better. \\
1050 Cannot pass \emph{protection from evil} effect. \\
1051 Mandrake change to human form. \\
1052 Wooddrake change to elf or human form. \\
1053 Colddrake change to dwarf or gnome form. \\
1054 Elemental drakes change to giant form (stone, cloud, fire, storm; 1--4$'$
1055 shorter than usual); cannot throw rocks; 2d6 damage per hit.
1058 \begin{monster}{Drolem***}{
1059 120 \flying 240 (20\,000\,cn) &
1060 20$^5$*(L), F10, XP11375 &
1061 AC$^-$3, T5; claw ($2 \times \d{2d6}$), bite ($\d{1d20} + 10$) &
1062 EC, VR(any); 1~(1) &
1064 Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
1065 fire, cold and gases, and 1st--4th level spells. \\
1066 See invisible, range 60$'$.
1069 \begin{monster}{Dryad}{
1075 Can \emph{charm} at will, $-2$ to save. \\
1076 Dies if home tree killed, or if further than 240$'$ from it more than 1
1080 \begin{monster}{Dwarf}{
1084 H, C(H,M); 1d6~(5d8) &
1085 I10, L/N, ML8/10; (Q, S) G}
1086 Infravision $60'$. \\
1087 For each 20 dwarves, 3--8 level leader -- raises morale to 10.
1090 \begin{monster}[2]{Efreeti, lesser*}{
1092 90 \flying 240 (5\,000\,cn) &
1093 10*(L), F15, XP1750 &
1094 AC5, T10; fist (2d8, 3d8 as pillar) &
1095 PM, R(D, any); 1~(1) &
1096 I14, C, ML12; nil \\
1099 10*(L), F15, XP1750 &
1100 AC1, T10; strike (2d8) &
1101 PM, R(EF); 1d4~(1d\%) &
1102 I14, C, ML8; special}
1104 On home plane: immune to 1st-level spells and all earth-based attacks;
1105 detects invisible 120$'$ range. \\
1106 Each three times per day: \emph{create food and drink} (as C7);
1107 \emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
1108 round); \emph{create soft goods and wooden objects} (up to 1000\,cn);
1109 become \emph{invisible}; cast \emph{wall of fire}; form \emph{pillar of
1110 flame}; create \emph{illusion} (visible and audible, until touched or
1111 dispelled, no concentration required). \\
1112 The \emph{pillar of flame} ignites items within 5$'$; lasts for
1114 Serves for 101~days (summoned by \emph{create magical monsters}, bound by
1118 \begin{monster}{Efreeti, greater (Amir)**}{
1119 120 (20\,000\,cn) \flying 360 (10\,000\,cn) &
1120 20***(L), M36, XP7775 &
1121 AC$^-$2, T5; fist ($2 \times \d{3d10}$, $2 \times (\d{3d10} + \d{2d8})$
1123 PM, VR(D, any); 1~(1) &
1125 Regenerate 2\,hp per round. \\
1126 As lesser Efreeti powers, at will. \\
1127 Enter/leave Ethereal plane (1 round conc.). \\
1128 Each once per day: grant \emph{wish}; \emph{fireball}; \emph{explosive
1129 cloud} (all as M20). \\
1130 The \emph{pillar of flame} ignites items within 15$'$; lasts
1134 \begin{monster}[4]{Elemental*}{
1143 12(L), F12, XP1250 &
1149 16(L), F16, XP1850 &
1150 AC$^-$2, T7; (3d8) &
1157 PM, C(E); 1d6~(1d\%) &
1160 \item[Prime plane] Cannot pass \emph{protection from evil} effect. \\
1161 Double damage from dominant element (SvS for normal); minimal damage from
1163 \item[Home plane] Immune to 1st--5th level spells, \emph{charm},
1164 \emph{hold} and other mental attacks, \emph{illusions} and any
1165 instant-death effect. \\
1166 If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
1167 G$\% chance of being destroyed).
1170 \begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
1171 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP} &
1172 \th{HD} & \th{AC} & \th{T} & \multicolumn{2}{c}{\th{D}} & \th{XP}
1174 \01 & 5 & 19 & 1&2 & 10 & 17 & -3 & 7 & 3&10 & 2\,000 \\ \hlx{+}
1175 \02 & 5 & 18 & 1&2 & 20 & 18 & -3 & 6 & 3&10 & 2\,125 \\ \hlx{+}
1176 \03 & 4 & 17 & 1&4 & 30 & 19 & -4 & 6 & 4&8 & 2\,250 \\ \hlx{+}
1177 \04 & 4 & 16 & 1&4 & 75 & 20 & -4 & 5 & 4&8 & 2\,375 \\ \hlx{+}
1178 \05 & 3 & 15 & 1&6 & 175 & 21 & -5 & 5 & 5&8 & 2\,500 \\ \hlx{+}
1179 \06 & 3 & 14 & 1&6 & 275 & 22 & -5 & 4 & 5&8 & 2\,750 \\ \hlx{+}
1180 \07 & 2 & 13 & 1&8 & 450 & 23 & -6 & 4 & 6&8 & 3\,000 \\ \hlx{+}
1181 \08 & 2 & 12 & 1&8 & 650 & 24 & -6 & 3 & 6&8 & 3\,250 \\ \hlx{+}
1182 \09 & 1 & 11 & 2&6 & 900 & 25 & -7 & 3 & 7&8 & 3\,500 \\ \hlx{+}
1183 10 & 1 & 10 & 2&6 & 1\,000 & 26 & -7 & 2 & 7&8 & 3\,750 \\ \hlx{+}
1184 11 & 0 & 10 & 2&8 & 1\,100 & 27 & -8 & 2 & 8&8 & 4\,000 \\ \hlx{+}
1185 12 & 0 & 9 & 2&8 & 1\,250 & 28 & -8 & 1 & 8&8 & 4\,250 \\ \hlx{+}
1186 13 & -1 & 9 & 2&10 & 1\,350 & 29 & -9 & 1 & 9&8 & 4\,500 \\ \hlx{+}
1187 14 & -1 & 8 & 2&10 & 1\,500 & 30 & -9 & 0 & 9&8 & 4\,750 \\ \hlx{+}
1188 15 & -2 & 8 & 3&8 & 1\,650 & 31 & -10 & 0 & 10&8 & 5\,000 \\ \hlx{+}
1189 16 & -2 & 7 & 3&8 & 1\,850 & 32 & -10 & -1 & 10&8 & 5\,250 \\ \hlx*{vh}
1192 \begin{tabular}[C]{\shade lll>{\raggedright}p{5pc}} \hlx*{hv}
1193 \th{Element} & \th{Movement} & \th{Size}
1194 & \th{Extra damage (1d8)} \\ \hlx{vhv}
1196 & \flying 360 ($L \times 500$\,cn)
1197 & $2L' \times L/2'\phi$
1198 & Flying opponents \\ \hlx{+}
1200 & 60 ($L \times 500$\,cn)
1201 & $L' \times L'\phi$
1202 & Opponents ground \\ \hlx{+}
1204 & 120 ($L \times 500$\,cn)
1205 & $L' \times L'\phi$
1206 & Opponents with cold-based attacks \\ \hlx{+}
1208 & 60 \swimming 180 ($L \times 500$\,cn)
1209 & $L/2' \times 2L'\phi$
1210 & Opponents in water \\ \hlx*{vh}
1214 \begin{monster}{Elemental ruler****}{
1216 $L$***(L), F36, XP$28500 + 1000(L - 41)$ &
1217 T$^-$3; see table below &
1218 PM, VR(E); 1d6~(1d6) &
1219 I15, L/N, ML11; varies}
1220 \begin{tabular}[C]{\shade cMrMl} \hlx*{hv}
1221 \th{HD} & \th{AC} & \th{Damage} \\ \hlx{vhv}
1222 41--48 & -11 & 2 \times \d{8d12} \\ \hlx{+}
1223 49--56 & -12 & 2 \times \d{9d12} \\ \hlx{+}
1224 41--64 & -13 & 2 \times \d{10d12} \\ \hlx{+}
1225 41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+}
1226 41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh}
1230 \begin{monster}[2]{Elephant}{
1232 120 (9\,000\,cn, $\times 3$) &
1234 AC5, T11; tusk ($2 \times \d{2d4}$) \emph{or} trample (4d8) &
1235 A, R(O,W); 0~(1d20) &
1236 I2, N, ML8; $\d{1d6} \times 100$\,gp per tusk \\
1238 120 (7\,500\,cn, $\times 3$) &
1240 AC3, T7; tusk ($2 \times \d{2d6}$) \emph{or} trample (4d8) &
1242 I2, N, ML8; $\d{2d4} \times 100$\,gp per tusk}
1243 Initial charge causes double tusk damage.
1246 \begin{monster}{Elf}{
1250 H, R(C,W); 1d4~(2d24) &
1251 I13, L/N, ML8/10; (S, T) E}
1252 Immune to ghoul paralysis. \\
1253 Infravision $60'$. \\
1254 One first-level magic-user spell each. \\
1255 For each 15 elves, one is a leader of level $\d{1d6} + 1$; he raises morale
1259 \begin{monster}{F\ae rie}{
1261 $1 + 1$*(S), E1, XP19 &
1263 H, R(any); 1d6~($\d{5d8} + 20$) &
1265 Always invisible; see invisible easily. \\
1266 At will: \emph{gaseous form}; \emph{create fog} ($10'$ cube),
1267 \emph{condense fog} (causes drizzle), \emph{summon breeze} (blows out
1268 candles, open flames flicker, flying movement increases to 360).
1271 \begin{monster}{Ferret, giant}{
1273 $1 + 1$(S), F1, XP15 &
1274 AC5, T18; bite (1d8) &
1275 GA, C(V,W); 1d8~(1d12) &
1279 \begin{monster}[3]{Fish, giant}{
1283 AC7, T18; bite (1d6) &
1284 GA, C(C,R); 0~(2d4) &
1288 $5 + 5$*(L), F3, XP400 &
1289 AC7, T18; spine ($4 \times ($1d4, poison$)$) &
1290 GA, C(C,R); 0~(2d4) &
1294 $10 + 2$*(L), F5, XP1900 &
1295 AC7, T10; bite (2d10) &
1296 GA, C(C,R); 0~(2d4) &
1298 Sturgeon swallows on hit of 18--20: 2d6\,hp damage per round, SvDR or
1302 \begin{monster}[4]{Gargantua}{
1303 \h Carrion crawler &
1305 25*(L), F13; XP6500 &
1306 AC3, T3; tentacle ($8 \times (\d{1d4} + 1$, paralysis$)$) &
1307 GL, VR(R,V); 1~(1) &
1308 I0, N, ML11; $\textrm{B} \times 4$ \\
1310 180 \flying 300 (16\,000\,cn) &
1311 32**(L), F32; XP10000 &
1312 AC1, T$^-$1; claw ($2 \times \d{4d3}$), bite (4d6), horn (4d4) &
1313 GC, VR(R,V); 1~(1) &
1314 I5, C, ML11; $\textrm{C} \times 4$ \\
1317 51**(L), F36; XP29000 &
1318 AC4, T$^-$3; claw ($2 \times \d{4d6}$), bite (4d10) &
1319 GM, VR(V,any); 1~(1) &
1320 I6, C, ML11; $\textrm{D} \times 4$ \\
1322 $\times 2$ ($\textrm{load} \times 8$) &
1323 $8L$, F$8L$ or F$4L$ &
1324 AC; $4 \times \textrm{dmg}$ &
1326 ML11; $4 \times \textrm{treasure}$}
1327 Regeneration is four times normal rate.
1330 \begin{monster}{Gargoyle*}{
1331 90 \flying 150 (2\,000\,cn) &
1333 AC5, T15; claw ($2 \times \d{1d3}$), bite (1d6), horn (1d4) &
1334 C, VR(R,V); 1d6~(1d4) &
1338 \begin{monster}{Gelatinous cube}{
1341 AC8, T16; (2d4, paralysis) &
1342 M, C(R,V); 1~(1d4) &
1344 Immune to cold and lightning. \\
1345 Paralysis lasts for 2d4 turns.
1348 \begin{monster}{Ghoul}{
1351 AC6, T18; claw ($2 \times \d{1d3}$), bite (1d3) -- any hit paralyzes &
1352 U, C(R,V); 1d6~(2d8) &
1354 Paralysis lasts for 2d4 turns.
1357 \begin{monster}[4]{Giant}{
1361 AC4, T12; weapon (2d8) &
1362 GH, C(H,M); 1d4~(1d4) &
1363 I7, C, ML8; E, 5000\,gp \\
1367 AC4, T11; weapon (3d6) &
1368 GH, C(V); 1d2~(1d6) &
1369 I10, N, ML9; E, 5000\,gp \\
1372 $10 + 1$*(L), F10, XP1900 &
1373 AC4, T10; weapon (4d6) &
1374 GH, C(A); 1d2~(1d4) &
1375 I14, C, ML9; E, 5000\,gp \\
1378 $11 + 2$*(L), F8, XP2125 &
1379 AC4, T9; weapon (5d6) &
1380 GH, C(M); 1d2~(1d3) &
1381 I13, C, ML9; E, 5000\,gp
1385 13*(L), F13, XP2300 &
1386 AC4, T9; weapon (6d6) &
1387 GH, C(M,cloud); 1d2~(1d3) &
1388 I16, N, ML10; E, 5000\,gp \\
1391 15**(L), F15, XP3750 &
1392 AC2, T8; weapon (8d6) &
1393 GH, C(C,M); 1~(1d3) &
1394 I18, L, ML10; E, 5000\,gp \\
1398 AC0, T9--5; weapon (5d10) &
1399 GH, C(M); 1d4~(1d20) &
1400 I11, N, ML9; E, 5000\,gp \\
1404 AC0, T11--8; weapon (4d10) &
1405 GH, C(C); 1d2~(1d20) &
1406 I12, N, ML10; E, 5000\,gp}
1409 \item[Stone] 50\% chance of 1d4 cave bears as guards.
1410 \item[Frost] 3d6 polar bears (20\%) or 6d6 wolves (80\%) as guards.
1411 \item[Fire] Immune to fire attacks. \\
1412 1d3 hydr\ae\ (20\%) or 3d6 hellhounds (80\%) as guards.
1413 \item[Cloud] Surprised only 1 in 6. \\
1414 1d6 small rocs or 6d6 dire wolves as guards.
1415 \item[Storm] Immune to lightning. \\
1416 Create thunderstorms in 1 turn, then throw one lightning
1417 bolt every 5 rounds; damage is remaining hp, SvS for half. \\
1418 2d4 gryphons or 3d6 giant crabs as guards.
1419 \item[Sea] Breathe water; hold breath for 1 turn on land. \\
1420 Create current (underwater cone $50' \times 30'$; surface wave $120'
1421 \times 60'$): those within area shoved $60'$ away, SvDR or stunned for
1422 1d6 rounds; 2d6 hull points of damage to ships.
1425 \begin{tabular}[C]{\shade lMccc} \hlx*{hv}
1426 \th{Type} & \th{Height} & \th{Rock range} & \th{Damage} \\ \hlx{vhv}
1427 Hill & 12' & 30/60/100 & 3d6 \\ \hlx{+}
1428 Stone & 14' & 100/200/300 & 3d6 \\ \hlx{+}
1429 Frost & 18' & 60/130/200 & 3d6 \\ \hlx{+}
1430 Fire & 16' & 60/130/200 & 3d6 \\ \hlx{+}
1431 Cloud & 20' & 60/130/200 & 3d6 \\ \hlx{+}
1432 Storm & 22' & 150/300/450 & 3d6 \\ \hlx{+}
1433 Mountain & L' & 100/200/400 & 4d6 \\ \hlx{+}
1434 Sea & L + 6' & --- & --- \\ \hlx*{vh}
1438 \begin{monster}{Gnoll}{
1441 AC5, T18; weapon ($\delta S = +1$) &
1442 H, C(H,M); 1d6~(3d6) &
1444 For each 20, one leader (3HD, 16\,hp).
1447 \begin{monster}{Gnome}{
1451 H, C(V,O); 1d8~(5d8) &
1452 I11, L/N, ML8/10; (P) C}
1453 Infravision $90'$ range. \\
1454 For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
1455 Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
1456 $\d{1d4} + 9$\,hp, T17, XP30).
1459 \begin{monster}{Goblin}{
1461 $1 - 1$(S), NM, XP5 &
1463 H, C(H,M,V,W); 2d8~(6d10) &
1464 I9, C, ML7/9; (R) C}
1465 Infravision $90'$ range. \\
1466 In daylight, $-1$ to hit. \\
1467 20\% chance: 1 in 4 rides a dire wolf. \\
1468 King: 3HD, 11\,hp, T17, XP30, $\delta S = +1$, 2d6 bodyguards (2HD,
1469 2d6\,hp, T18, XP20); no penalty in daylight.
1472 \begin{monster}[3]{Golem*}{
1475 $2 + 2$(S), F1, XP35 &
1476 AC7, T17; fist (1d8) &
1482 AC2, T14; weapon (4 attacks) &
1488 AC3, T17; weapon \emph{or} fist (2d4) &
1495 AC9, T12; hug (2d6) &
1500 10*(L), F5, XP1750 &
1501 AC6, T10; claw ($2 \times \d{2d6}$), bite (2d10) &
1506 20**(L), F10, XP5975 &
1507 AC0, T5; fist (4d10) &
1511 \item[Wood] Immune to cold, and all missiles. \\
1512 $-1$ on initiative. \\
1513 $-2$ on save, $+1$ damage per die, against fire.
1514 \item[Bone] Immune to fire, cold and electricity.
1515 \item[Mud] Holds on when it hits, causing automatic damage in
1517 \item[Amber] Resemble giant cat. Excellent tracking; detect
1518 invisible within $60'$.
1519 \item[Bronze] $16'$ tall. \\
1520 Only 3d10 damage against fire-resistant opponents. \\
1521 When hit with edged weapon, opponent SvDR or takes 2d6 damage from
1522 spurting molten bronze.
1526 \begin{monster}[2]{Gorgon}{
1530 AC2, T12; horn (2d6) \emph{or} breath (petrification) &
1531 M, VR(H,O); 1d2~(1d4) &
1536 AC2, T16; horn (1d4) \emph{or} breath (petrification) &
1537 PM, VR(EE); 1d8~(3d12) &
1539 Immune to petrification. \\
1540 Breath is cloud $60' \times 10' \times 10'$.
1543 \begin{monster}{Grab grass}{
1545 1 per $5'$ square (M), NM, XP10 &
1549 Chance to break free is $\max(S - 11, 1)$ in 12.
1552 \begin{monster}{Grey ooze}{
1555 AC8, T17; acid (2d8) &
1556 L, C(R,V); 1d4~(1d4) &
1558 Immune to cold and fire. \\
1559 Acid dissolves normal weapons and armour in 1 round, magical items in 1
1561 Continuous damage after first hit.
1564 \begin{monster}{Green slime}{
1567 Always hit, T18; slime &
1569 I0, N, ML7; (P, S) B}
1570 Only harmed by fire and cold. \\
1571 Dissolves leather and cloth immediately, wood and metal in 6 rounds. \\
1572 Turns flesh to green slime; must be burnt off, or removed with \emph{cure
1573 disease}. If not removed, victim transforms completely after $\d{1d4} +
1574 6$ rounds. Burning does half damage to the slime and half to the victim.
1577 \begin{monster}{Gremlin}{
1580 AC7; chaotic aura $20'$ radius &
1581 M, R(any); 1d6~(1d6) &
1583 Missed attack must roll for attacking self; caster of spells must SvS or
1584 spell affects caster.
1587 \begin{monster}{Gryphon}{
1588 120 \flying 360 (3\,500\,cn, $\times 5$) &
1590 AC5, T13; claw ($2 \times \d{1d4}$), bite (2d8) &
1593 Within $120'$ of a horse, make ML check or attack it.
1596 \begin{monster}[2]{Hag}{
1599 11$^5$*--20$^6$*(M), C$L$ &
1600 AC4, T10--5; claw ($2 \times (\d{2d4}$, poison$)$) &
1605 8***(M), F8, XP2300 &
1606 AC4, T12; dagger (1d6) \emph{or} touch (1ED:Wt, disease) &
1609 Control undead as if $\textrm{HD} = 2L$. \\
1610 Black hags cast spells as C$L$. \\
1611 Sea hag: if seen or within $10'$, SvS at $-6$ or flee for $\d{1d20} + 5$
1615 \begin{monster}{Halfling}{
1617 $1 - 1$(S), H1, XP5 &
1619 H, C(H,O); 3d6~(5d8) &
1620 I11, L, ML8/10; (P, S) B}
1621 $+1$ to hit with missiles. \\
1622 $+2$ AC bonus against size-L opponents. \\
1623 90\% hiding in woods. \\
1624 For each 10, leader (2HD). \\
1625 Shire: sherriff (2--7HD), 5d4 guards (2HD).
1628 \begin{monster}{Harpy}{
1631 AC7, T17; claw ($2 \times \d{1d4}$) \emph{or} weapon &
1632 M, R(H,M); 1d6~(2d4) &
1634 Singing: hearers SvS or are \emph{charmed}.
1637 \begin{monster}[3]{Haunt**}{
1640 13$^4$*(M), ---, XP5150 &
1641 AC$^-3$, T9; touch (age $\d{1d4} \times 10$ years) &
1643 I12, C, ML9; E, N, O \\
1646 14$^4$*(M), ---, XP5500 &
1647 AC$^-2$, T8; touch (age $\d{1d4} \times 10$ years) &
1649 I14, any, ML10; E, N, O \\
1652 12$^4$*(M), ---, XP4750 &
1653 AC$^-3$, T9; missiles ($2 \times {}$1--3d6, age 10 years) &
1655 I13, C, ML11; E, N, O}
1656 Immune to all spells except those affecting evil. \\
1657 Avoid sunlight and magical light. \\
1658 Ectoplasmic net: completed after 3 rounds, $10'$ radius around haunt; those
1659 within must SvS or be pulled into the Ethereal plane, where they are
1661 Gaze: range $60'$, usable with other attacks, SvS or be paralyzed for 2d4
1663 Turning: haunt SvS to avoid destruction (only Turned instead).
1664 %% change from official rules, which are nonsensical
1666 \item[Banshee] Wail: range $60'$; SvDR or die if in range, otherwise check
1668 \item[Ghost] Once per turn: \emph{magic jar} (range $30'$).
1669 \item[Poltergeist] Invisible.
1673 \begin{monster}{Headsman (and thug)}{
1675 1**--12$^6$(M), T$L$, XP see table &
1676 AC4 or better, T as thief; weapon &
1677 H, R(settled); 1d6~(2d12) &
1678 I12, N, ML7+; (U, V), F}
1679 90\% undetectable in disguise at $L \ge 6$.
1680 \emph{Thugs:} As thief of same level. \\
1681 Preparations for surprise allows surprise 3 in 6 and assassination
1682 $(10 + L - \max(L', 9))$ in 20.
1683 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
1684 \th{HD} & \th{*} & \th{XP} &
1685 \th{HD} & \th{*} & \th{XP} &
1686 \th{HD} & \th{*} & \th{XP} \\ \hlx{vhv}
1687 \01 & 2 & 16 & \05 & 2 & 425 & \09 & 4 & 3\,700 \\ \hlx{+}
1688 \02 & 2 & 30 & \06 & 3 & 950 & 10 & 5 & 4\,750 \\ \hlx{+}
1689 \03 & 2 & 65 & \07 & 3 & 1\,650 & 11 & 5 & 5\,100 \\ \hlx{+}
1690 \04 & 2 & 175 & \08 & 4 & 2\,850 & 12 & 6 & 6\,500 \\ \hlx*{vh}
1694 \begin{monster}{Helion*}{
1697 AC1, T11; grasp (2d8 per round) &
1698 PM, VR(EF), 1d4~(2d20) &
1699 I14, L, ML9; special}
1700 Immune to poison, 1st--2nd level spells and attacks based on earth. \\
1701 At will: \emph{detect invisible}. \\
1702 Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
1703 of fire}, \emph{earth to fire}. \\
1704 Complete control over fire.
1707 \begin{monster}{Hellhound}{
1708 120 ($L \times 250$\,cn, $\times 2$ if $L \ge 6$) &
1709 3**--7**(M), F$L$, XP65/175/425/725/1250 &
1710 AC4, T17--13; bite (1d6) or breath ($L$d6) &
1711 M, R(M,V); 2d4~(2d4) &
1713 Immune to normal fire. \\
1714 Detect invisible (75\% chance, $60'$ range). \\
1715 Breath: SvDB for half damage.
1718 \begin{monster}{Hippogriff}{
1719 180 \flying 360 (3\,000\,cn) &
1720 $3 + 1$(L), F2, XP50 &
1721 AC5, T16; claw ($2 \times \d{1d6}$), bite (1d10) &
1724 Morale check when sighting pegasi, or attack.
1727 \begin{monster}{Hobgoblin}{
1729 $1 + 1$(M), F1, XP15 &
1731 H, C(H,M,W); 1d6~(4d6) &
1732 I10, C, ML8/10; (Q) D}
1733 Infravision $60'$ range. \\
1734 King: 5HD, T15, 22\,hp, $\delta S = +2$, XP175, 1d4 bodyguards (4HD, T16,
1738 \begin{monster}{Horde}{
1740 3*--21*(S--L), fails saves, XP see table &
1741 AC3; bite, see table &
1742 PM, VR(EE); 2d4~($\d{1d\%} \times 10$) &
1743 I13, L, ML12; special}
1744 \emph{ESP} and \emph{telekinesis} (up to 2\,000\,cn) at will.
1745 \begin{tabular}[C]{\shade cclr|cclr} \hlx*{hv}
1746 \th{HD} & \th{T} & \th{Dmg} & \th{XP} &
1747 \th{HD} & \th{T} & \th{Dmg} & \th{XP}
1749 \03* & 17 & 1d6 & 50 & 13* &\09 & 3d6 & 2\,300 \\ \hlx{+}
1750 \04* & 16 & 1d6 & 125 & 14* &\08 & 3d6 & 2\,500 \\ \hlx{+}
1751 \05* & 15 & 1d8 & 300 & 15* &\08 & 3d6 & 2\,700 \\ \hlx{+}
1752 \06* & 14 & 1d8 & 500 & 16* &\07 & 3d6 & 2\,950 \\ \hlx{+}
1753 \07* & 13 & 1d10 & 850 & 17* &\07 & 4d6 & 3\,150 \\ \hlx{+}
1754 \08* & 12 & 1d10 & 1\,200 & 18* &\06 & 4d6 & 3\,475 \\ \hlx{+}
1755 \09* & 11 & 2d6 & 1\,600 & 19* &\06 & 4d6 & 3\,800 \\ \hlx{+}
1756 10* & 10 & 2d6 & 1\,750 & 20* &\05 & 4d6 & 4\,175 \\ \hlx{+}
1757 11* & 10 & 2d8 & 1\,900 & 21* &\05 & 1d6 & 4\,500 \\ \hlx{+}
1758 12* &\09 & 2d8 & 2\,125 & &\0 & & \\ \hlx*{vh}
1762 \begin{monster}[4]{Horse}{
1766 AC7, T18; hoof ($2 \times \d{1d4}$) &
1767 A, C(O); 0~($\d{1d10} \times 10$) &
1772 AC7, T17; hoof ($2 \times \d{1d6}$) &
1778 AC7, T17; bite (1d3) &
1784 AC7, T18; hoof ($2 \times \d{1d4}$) &
1785 A, C(O); 0~($\d{1d10} \times 5$) &
1789 \begin{monster}{Hsiao (Guardian owl)}{
1790 90 \flying 210 ($L \times 250$\,cn) &
1791 4**--15$^4$*(L), C$L$, XP see table &
1792 AC5, T see table; claw ($2 \times \d{1d6}$), beak (1d4) &
1793 M, R(W); 1d4~(1d20) &
1795 Act as clerics, C$L$.
1796 \begin{tabular}[C]{\shade cccr|cccr|cccr} \hlx*{hv}
1797 \th{HD} & \th{*} & \th{T} & \th{XP} &
1798 \th{HD} & \th{*} & \th{T} & \th{XP} &
1799 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
1800 \04 & 2 & 16 & 175 &
1801 \08 & 3 & 12 & 2\,300 &
1802 12 & 4 & \09 & 4\,750 \\ \hlx{+}
1803 \05 & 2 & 15 & 425 &
1804 \09 & 3 & 11 & 3\,000 &
1805 13 & 4 & \09 & 5\,150 \\ \hlx{+}
1806 \06 & 3 & 14 & 950 &
1807 10 & 4 & 10 & 4\,000 &
1808 14 & 4 & \08 & 5\,500 \\ \hlx{+}
1809 \07 & 3 & 13 & 1\,650 &
1810 11 & 4 & 10 & 4\,300 &
1811 15 & 4 & \08 & 5\,870 \\ \hlx*{vh}
1815 \begin{monster}{Hydra}{
1816 120 (\swimming 90 \flying 180) &
1817 5--12(L; 1 per head, 8\,hp each), F$L$, XP see table &
1818 AC5, T see table; bite ($L \times \d{1d10}$) &
1819 M, R(swamp,C,M); 1~(1) &
1821 May regenerate 3\,hp per round except fire damage. \\
1822 If flying, swoop with up to three heads.
1823 \begin{tabular}[C]{\shade ccrr|ccrr} \hlx*{hv}
1824 \multicolumn{2}{c}{} &
1825 \multicolumn{2}{c|}{\th{XP}} &
1826 \multicolumn{2}{c}{} &
1827 \multicolumn{2}{c}{\th{XP}} \\
1828 \th{HD} & \th{T} & \th{Normal} & \th{Regen} &
1829 \th{HD} & \th{T} & \th{Normal} & \th{Regen} \\ \hlx{vhv}
1830 \05 & 15 & 175 & 300 & \09 & 11 & 900 & 1\,600 \\ \hlx{+}
1831 \06 & 14 & 275 & 500 & 10 & 10 & 1\,000 & 1\,750 \\ \hlx{+}
1832 \07 & 13 & 450 & 850 & 11 & 10 & 1\,100 & 1\,900 \\ \hlx{+}
1833 \08 & 12 & 650 & 1\,200 & 12 & \09 & 1\,250 & 2\,125 \\ \hlx*{vh}
1837 \begin{monster}{Hydrax*}{
1839 5**--12**(L), F$2L$; XP see table &
1840 AC2, T see table; claw ($2 \times \d{1d10}$) &
1842 I9, L, ML9; special}
1843 Immune to 1st, 2nd level spells and fire. \\
1844 At will: \emph{detect invisible}. \\
1845 Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
1846 magic}, \emph{ice storm/wall}, \emph{water to ice}.
1847 \begin{tabular}[C]{\shade ccr|ccr} \hlx*{hv}
1848 \th{HD} & \th{T} & \th{XP} &
1849 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
1850 \05 & 15 & 425 & \09 & 11 & 2\,300 \\ \hlx{+}
1851 \06 & 14 & 725 & 10 & 10 & 2\,500 \\ \hlx{+}
1852 \07 & 13 & 1\,250 & 11 & 10 & 2\,700 \\ \hlx{+}
1853 \08 & 12 & 1\,750 & 12 & \09 & 3\,000 \\ \hlx*{vh}
1857 \begin{monster}{Insect swarm}{
1859 2*--4*(S), NM, XP25/50/125 &
1860 AC7; area effect -- if armoured (or $\textrm{AC} \le 5$), 2\,hp per
1861 round, otherwise 4\,hp per round &
1862 L, R($\lnot$A); 1~(1d3) swarms &
1864 Swatting with weapon or torch does damage; only take 1\,hp if swatting. \\
1865 Pursues attackers; can escape by vanishing from sight or diving under
1869 \begin{monster}{Invisible stalker (Sshai)}{
1870 120 (360 on home plane) &
1872 AC7(3), T12; blow (4d4) &
1875 Naturally invisible; surprises 5 in 6. \\
1879 \begin{monster}{Kobold}{
1881 $\tfrac{1}{2}$(S), NM, XP5 &
1882 AC7, T19; weapon ($\delta S = -1$) &
1883 H, C(H,M,W); 4d4~($\d{1d6} \times 10$) &
1884 I9, C, ML6/8; (P) J}
1885 Infravision $90'$ range. \\
1886 Chieftain: 2HD, 9\,hp, T18, XP20, $\delta S = 0$, 1d6 bodyguards ($1 +
1887 1$HD, 6\,hp, T18, XP15, $\delta S = 0$).
1890 \begin{monster}{Kryst*}{
1893 AC2, T11; spike ($3 \times 1d12$) &
1894 PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
1895 I10, L, ML9; special}
1896 Immune to poison, 1st and 2nd level spells, attacks based on air. \\
1897 At will: \emph{detect invisible}. \\
1898 Three times per day (as M9): \emph{detect magic}, \emph{haste},
1899 \emph{dispel magic}, \emph{air to earth}. \\
1900 Communicate with telepathy ($120'$r) or written messages.
1903 \begin{monster}{Lava ooze}{
1906 AC5, T11; pseudopods ($3 \times (\d{4d6} + \d{3d6}$ for 1d4 rounds$)$) &
1907 L, VR(volcanic); 1d3~(2d4) &
1909 Sense vibrations within $60'$. \\
1910 Attacks at $15'$ range.
1913 \begin{monster}{Leech, giant}{
1916 AC7, T14; bite (1d6, automatic damage) &
1917 L, C(swamp); 0~(1d4) &
1921 \begin{monster}{Lich*}{
1923 As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
1924 AC0, as class and level; touch (1d10, paralysis for 1d\% days) &
1926 I18+, C, ML10; H (special)}
1929 \begin{monster}[4]{Lizard, giant}{
1931 120 (1\,500\,cn, $\times 3$) &
1932 $3 + 1$(M), F2, XP50 &
1933 AC5, T16; bite (1d8) &
1934 GA, C(D,V,W); 1d6~(1d10) &
1937 120 \flying 150 (2\,000\,cn, $\times 3$) &
1938 $4 + 2$(M), F3, XP125 &
1939 AC5, T15; bite (1d10) &
1940 GA, C(D,V,W); 1d4~(1d8) &
1942 \h Horned chameleon &
1943 120 (2\,500\,cn, $\times 3$) &
1945 AC5, T15; bite (2d4), horn (1d6) &
1946 GA, C(D,V,W); 1d3~(1d6) &
1949 90 (3\,000\,cn, $\times 3$) &
1951 AC5, T14; claw ($2 \times \d{1d4}$), bite (2d6) &
1952 GA, C(D,V,W); 1d2~(1d4) &
1954 Draco can glide, not truly fly. \\
1955 Horned chameleon's sticky tongue has $5'$ range; if it hits, victim is
1956 bitten. Chameleon may use tail to knock attackers down (if hit, cannot
1958 Tuatara has $90'$ infravision.
1961 \begin{monster}{Lizard man}{
1963 $2 + 1$(M), F2, XP25 &
1964 AC5, T17; weapon ($\delta S = +1$) &
1965 H, C(R,swamp); 2d4~(6d6) &
1969 \begin{monster}{Locust, giant}{
1972 AC4, T18; bite (1d2) \emph{or} bump (1d4) \emph{or} spit (hits as if AC9,
1973 SvPn or helpless for 1 turn due to smell) &
1976 Usually jump away ($60'$) from danger but may (3 in 6) be confused and jump
1978 When frightened, locust shrieks: 2 in 10 chance per round of attracting
1982 \begin{monster}[3]{Lycanthrope\textdagger}{
1986 AC7/9, T17; bite (1d4) \emph{or} weapon &
1987 M, C(any); 1d8~(2d8) &
1992 AC5/9, T16; bite (2d4) &
1993 M, C(any); 1d6~(2d6) &
1997 $4 + 1$*(M), F4, XP200 &
1998 AC4/9, T15; tusk (2d6) &
1999 M, C(any); 1d4~(2d4) &
2005 AC3/9, T15; claw ($2 \times \d{1d6}$), bite (2d6) &
2006 M, C(any); 1d4~(1d4) &
2011 AC2/9, T14; claw ($2 \times \d{2d4}$), bite (2d8) &
2012 M, C(any); 1d4~(1d4) &
2016 $3 + 3$*(M), F3, XP75 &
2017 AC4/9, T16; bite (1d4) &
2018 M, R(any); 2d6~(1d8) &
2023 $3 + 2$*(M), F3, XP75 &
2024 AC6/9, T16; bite (1d6) \emph{or} weapon &
2025 M, R(any); 1d6~(2d6) &
2030 AC4/9, T16; bite (2d6) &
2031 M, R(any); 0~(2d6) &
2035 $5 + 2$*(M), F5, XP400 &
2036 AC5/9, T14; bite (2d6) &
2037 M, R(any); 0~(2d10) &
2042 AC3/9, T11; gore (2d6) \emph{or} weapon &
2043 M, R(any); 1d3~(1d4) &
2045 Sensed by some animals (including horses). \\
2046 Summon 1d2 animals of weretype; arrive in 1d4 rounds. \\
2047 If hit by wolfsbane, SvPn or flee in fear. \\
2048 \emph{Lycanthropy:} If more than half hp lost fighting a lycanthrope,
2049 become a lycanthrope of the same kind in 2d12 days, showing signs in half
2050 the time. Curable by C11.
2052 \item[Wererat] Set ambushes: surprise 4 in 6.
2053 \item[Werewolf] Group of 5 or more has leader (5HD, 30\,hp, T15, XP300,
2054 $\d{2d4} + 2$ damage, ML12).
2055 \item[Wereboar] May be berserk in battle: $+2$ to hit and damage.
2056 \item[Weretiger] Surprise 4 in 6; summon any kind of great cat.
2057 \item[Werebear] If both paws hit, hug for 2d8 damage.
2058 \item[Werebat] Summon 1d4 other werebats; 1 in 6 per bite of disease.
2059 \item[Werefox] 3 times per day: \emph{charm} for 1 day. \\
2060 May often be magic-user. \\
2061 Moves easily through dense undergrowth.
2062 \item[Devil swine] Must keep one shape in daylight. \\
2063 3 times per day: \emph{charm person} $+2$; $\d{1d4} - 1$ humans under
2068 \begin{monster}{Malfera*}{
2070 9**(L), F13, XP2300 &
2071 AC3, T11; pincers ($2 \times \d{1d10}$), bite (1d6, poison $-3$) &
2072 PM, VR(any); 1~(1d2) &
2074 If both pincers hit, victim dragged to chest where tentacles do 2d6 acid
2075 damage per round. \\
2076 Always \emph{detect invisible} and \emph{knock}.
2079 \begin{monster}{Manscorpion}{
2081 8**(L) or more, F$L$, XP see below &
2082 AC1, T see below; pole arm (3d6), tail (1d10, poison) &
2083 M, R(D,M,V); 1d8~(2d10) &
2084 I8, C, ML10; (V) J, K, $\textrm{M} \times 2$}
2085 If SvPn successful, paralysis for $\d{1d8} - 1$ rounds. \\
2086 1 in 20 are clerics.
2087 \begin{tabular}[C]{\shade cccr|cccr} \hlx*{hv}
2088 \th{HD} & \th{*} & \th{T} & \th{XP} &
2089 \th{HD} & \th{*} & \th{T} & \th{XP} \\ \hlx{vhv}
2090 \08 & 2 & 12 & 1\,750 & 11 & 4 & 10 & 4\,300 \\ \hlx{+}
2091 \08 & 3 & 12 & 2\,300 & 12 & 5 & \09 & 5\,625 \\ \hlx{+}
2092 \09 & 3 & 11 & 3\,000 & 13 & 5 & \09 & 6\,500 \\ \hlx{+}
2093 10 & 4 & 10 & 3\,700 & & & & \\ \hlx*{vh}
2097 \begin{monster}[2]{Manta ray}{
2101 AC6, T16; tail (1d8, paralysis) &
2106 10*(L), F5, XP1750 &
2107 AC6, T10; buffet (3d4), tail (2d10, paralysis) &
2110 SvPn to avoid paralysis.
2113 \begin{monster}{Manticore}{
2114 120 \flying 180 (3\,000\,cn, $\times 2$) &
2115 $6 + 1$*(L), F6, XP650 &
2116 AC4, T13; claw ($2 \times \d{1d4}$), bite (2d4) \emph{or}
2117 spike ($6 \times \d{1d6}$, 50/100/180, 24 total) &
2118 M, R(M); 1d2~(1d4) &
2120 Regrows two spikes per day.
2123 \begin{monster}{Medusa}{
2125 4**(M), $\textrm{F4} + 2$, XP175 &
2126 AC8, T16; snakebite (1d6, poison) &
2127 M, R(R,V); 1d3~(1d4) &
2129 Gaze petrifies (SvTtS); mirror is safe. \\
2130 If attempting not to look, $-4$ to hit, and medusa has $+2$ to it.
2133 \begin{monster}{Mek}{
2135 11**--16**(L), F36, XP see table &
2136 AC$^-$4, T see below; limb ($2 \times (\d{1d6} \times 10)$),
2137 breath ($10'$ radius, SvDB or paralysed) &
2140 Cold-based attacks slow to half-speed. Immune to all other spells, except
2141 \emph{disintegrate}.
2142 \begin{tabular}[C]{\shade ccr|ccr|ccr} \hlx*{hv}
2143 \th{HD} & \th{T} & \th{XP} &
2144 \th{HD} & \th{T} & \th{XP} &
2145 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2146 11 & 10 & 2\,700 & 13 & \09 & 3\,250 & 15 & \08 & 3\,750 \\ \hlx{+}
2147 12 &\09 & 3\,000 & 14 & \08 & 3\,500 & 16 & \07 & 4\,050 \\ \hlx*{vh}
2151 \begin{monster}{Merman}{
2155 H, C(C); 1d20~($\d{1d3} \times 100$) &
2157 For each 10, leader (2HD, F2, T18, XP20); for each 50, leader (4HD, F4,
2161 \begin{monster}{Metamorph}{
2163 $3 + 1$**(M), M11, XP100 &
2165 H, R(O,M,W); 1d6~(1d20) &
2166 I14, any, ML8/10; variable}
2167 Shapeshift into each kind of form once per day: worm, leech, spider,
2168 centipede, insect, crustacean, mammal, bird, reptile, amphibian, fish; gain
2169 all special attacks. \\
2170 For each 10, leader ($5 + 2$HD, F5, T14, XP575).
2173 \begin{monster}{Minotaur}{
2176 AC6, T14; gore (1d6), bite (1d6) \emph{or} weapon ($\delta S = +2$) &
2177 M, C(R,V); 1d6~(1d8) &
2181 \begin{monster}{Mujina}{
2184 AC4, T12; weapon ($2 \times$, $\delta S = +4$) &
2185 M, VR(any); 1d4~(1d4) &
2187 Can wield two-handed weapons one-handed. \\
2188 Proficient in use of one weapon in each hand. \\
2189 Blank face: flee in fear for 1d3 rounds; SvW allowed if $L' > 5$.
2192 \begin{monster}{Mule}{
2195 AC7, T18, kick (1d4) \emph{or} bite (1d3) &
2196 A, C(any); 1d2~(2d12) &
2200 \begin{monster}{Mummy*}{
2202 $5 + 1$**(M), F5, XP575 &
2203 AC3, T14; touch (1d12, disease) &
2204 U, R(R); 1d4~(1d12) &
2206 Half damage from spells, fire, magical weapons; immune to everything
2208 On sight: SvPs or paralysed with fear until mummy leaves. \\
2209 Disease (no save): prevents magical healing, slows normal healing to
2210 $\tfrac{1}{10}$, until magically cured.
2213 \begin{monster}[2]{Neanderthal (caveman)}{
2217 AC8, T18; weapon ($\delta S = +1$) &
2218 H, R(L,H,M); 1d10~($\d{1d4} \times 10$) &
2223 AC8, T14; weapon ($\delta S = +3$) &
2224 H, R(L,H,M); 0--1~(2) &
2228 \begin{monster}{Nekrozon (catoblepas)}{
2230 7**(L), F4, XP1250 &
2231 AC7, T13; tail (1d6, 3 in 6 SvPs or knocked over and stunned), gaze (1 in
2232 4, $60'$ range death ray) &
2237 \begin{monster}[3]{Nightshade***}{
2240 25$^5$*--30$^5$*(L), F$L$, XP see table &
2241 AC$^-$4, T see table; bite (2d10, poison $+2$),
2242 stinger (2d4, poison, 1 in 8 instant death) &
2244 I19, C, ML12; any \\
2247 21$^5$*--26$^5$*(L), F$L$, XP see table &
2248 AC$^-$6, T see table; swing ($2 \times (\d{3d10}$, poison $+2)$) &
2250 I19, C, ML12; any \\
2253 17$^5$*--20$^5$*(L), F$L$, XP see table &
2254 AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
2257 Immune to: spells of levels 1--5, illusions, wands, \emph{charm},
2258 \emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
2259 damage from dragon breath. \\
2260 At will, as M21/C21: \emph{charm person}, \emph{invisibility},
2261 \emph{haste}, \emph{confusion}, \emph{cloudkill}, \emph{darkness},
2262 \emph{hold person}, \emph{cause disease}, \emph{dispel magic}, \emph{finger
2263 of death}, become Ethereal. \\
2264 Always, \emph{detect magic}, \emph{read languages}, \emph{read magic}. \\
2265 Chills air within $120'$; cannot surprise if encountered before, spoils
2266 consumable items (food, water, holy water, magic potions). \\
2267 May SvS against Turning, and again against `D' result. \\
2268 $-4$ to hit in daylight. \\
2269 Summon other undead (once every four hours, 1d6: 1--3 shade, 4--5 chaotic
2270 ghost, 6 hand druj).
2272 \item[Nightcrawler] Swallows on 19 or 20; 1ED per round without
2273 \emph{protection from evil}. \\
2274 Shrink opponent within $60'$ (SvS to avoid) to $1'$ tall; nightcrawler
2275 then $+4$ to attack.
2276 \item[Nightwalker] Each hit $5 - \delta G$ in 10 crushing shield or
2278 Gaze ($60'$ range): SvS or cursed $-4$ on hit rolls and saving throws;
2279 removable by \emph{dispel evil} or \emph{remove curse} by C25.
2280 \item[Nightwing] Swoop surprises 9 in 10. \\
2281 Hit causes \emph{polymorph other} into giant bat (SvS avoids) and
2283 Attack weapons or other items, $+4$ to hit, drains a `plus' from item
2284 until \emph{dispel evil} or \emph{remove curse} by C25.
2288 \begin{monster}{Nixie}{
2291 AC7, T19; dagger or small trident (1d4) &
2292 H, R(river); 0~(2d20) &
2294 Ten together can \emph{charm}: SvS or enslaved for a year. \\
2295 Bestows \emph{water breathing} daily on slave. \\
2296 Summon giant bass for aid.
2299 \begin{monster}{Nuckalavee}{
2300 120 \swimming 360 (3\,000\,cn) &
2301 11***(L), F11, XP3500 &
2302 AC4, T10; claw ($2 \times (\d{3d8}$, SvDR or die$)$) &
2303 M, R(lake, C, R); 0~(1) &
2305 Presence kills insects and other small creatures with 2\,hp or less within
2307 Breath: cold, cone $60' \times 10'$, as white dragon breath, every three
2311 \begin{monster}{Ochre jelly}{
2314 AC8, T15; touch (2d6) &
2317 Harmed only by fire or cold. \\
2318 Destroy wood, leather, cloth in 1 round; cannot dissolve metal or stone. \\
2319 Attack with weapons or lightning split into $\d{1d4} + 1$ small jellies
2320 (2HD, T18, D\,1d6, XP25).
2323 \begin{monster}{Ogre}{
2325 $4 + 1$(L), F4, XP125 &
2326 AC5, T16; weapon ($\delta S = +2$) &
2327 H, C(V,wilderness); 1d6~(2d6) &
2328 I6, C, ML10; ($\textrm{S} \times 10$) $\textrm{S} \times 100$, C}
2331 \begin{monster}{Orc}{
2335 H, C(wilderness); 2d4 ($\d{1d6} \times 10$) &
2336 I7, C, ML6/8; (P) D}
2337 In daylight $-1$ to hit. \\
2338 Leader of band has 8\,hp and $\delta S = +1$. \\
2339 Chieftain is 4HD, 15\,hp, T16, $\delta S = +2$. \\
2340 For each 20 orcs in lair, 1 in 6 chance of ogre, 1 in 10 chance of troll.
2343 \begin{monster}{Owl bear}{
2346 AC5, T15; claw ($2 \times \d{1d8}$), bite (1d8) &
2347 M, C(V,W); 1d4~(1d4) &
2349 If both paws hit, hug for 2d8 damage.
2352 \begin{monster}{Pegasus}{
2353 240 \flying 480 (3\,000\,cn) &
2354 $2 + 2$(L), F2, XP25 &
2355 AC6, T17; hoof ($2 \times \d{1d6}$) &
2356 M, R(M,O); 0~(1d12) &
2360 \begin{monster}[3]{Phantom*}{
2363 10***(M), M10, XP3250 &
2364 AC0, T10; claw ($2 \times (\d{1d6} + 2)$) &
2366 I11, C, ML10; (L) N, O \\
2369 11***(M), T11, XP3500 &
2370 AC0, T10; dagger (2d4) &
2372 I10, C, ML9; (L, N, V) \\
2374 0 (individuals move at 120)&
2375 12***(M), C12, XP3875 &
2376 AC0, T9; sword (2--$8 \times \d{1d8}$) &
2378 I9, C, ML12; L, N, O}
2379 Initially Ethereal; can be Turned but not otherwise harmed. \\
2380 Fear on sight (within $120'$): flee, $L' > 3$ may SvS. \\
2381 Resistant to Turn (but not `D'): SvS to reflect Turning back to cleric (SvS
2382 or paralysed for 2d6 rounds).
2384 \item[Apparition] Initial mist, cylinder $10' \times 40'\phi$: those within
2385 must SvS each round or be entranced; lasts for 12 rounds. \\
2386 Entranced victims are $+4$ to hit. \\
2387 Characters killed by apparition become one in one week; to avoid,
2388 \emph{dispel evil} and then \emph{raise dead}.
2389 \item[Shade] Surprise 9 in 10, moving through wall or door. \\
2390 Choose initial target, threaten with dagger: SvDR or die.
2391 \item[Vision] Fixed area (at most $500$\,sq\,ft); 2d4 humans. \\
2392 Initial cry/howl for 1d3 rounds: those within $90'$ SvS each round or
2393 despair (weep for $\d{1d10} + 10$ rounds). \\
2394 If Turned, disappears for 1d6 hours.
2398 \begin{monster}[2]{Phoenix***}{
2401 9$^5$*(M), F10, XP4400 &
2402 AC2, T11; claw ($2 \times \d{1d6}$), bite (2d6) \newline
2403 Fire damage $10'$r, 3d6; explosion $\d{1d10} \times 5$ &
2404 PM, VR(EF); 0~(1d2) &
2408 18$^5$*(L), F20, XP8875 &
2409 AC$^-$2, T6; claw ($2 \times \d{2d6}$), bite (4d6) \newline
2410 Fire damage $20'$r, 6d6; explosion $\d{1d10} \times 10$ &
2411 PM, VR(EF); 0~(1d2) &
2412 I6, N, ML9; $\textrm{V} \times 2$}
2413 Immune to all fire, \emph{charm}, \emph{hold}. \\
2414 All opponents within range take fire damage every round, regardless of
2416 When killed, $20'$r explosion causing damage (SvDR for half damage);
2417 phoenix rises from ashes in one round. \\
2418 Phoenix feathers can be used to make \emph{potion of phoenix fire
2419 resistance} -- complete immunity to normal and magical fire, as for
2420 standard potion against phoenix fire. Requires 3 normal feathers
2421 (10\,000\,gp each) or one greater feather (25\,000\,gp); one feather
2422 recoverable per phoenix.
2425 \begin{monster}{Pixie}{
2428 AC3, T19; dagger (1d4) &
2429 H, R(W); 2d4~($\d{1d4} \times 10$) &
2431 Naturally invisible: cannot be attacked in first round; $-4$ to hit
2433 Must rest one turn after flying for three.
2436 \begin{monster}[2]{Plasm*}{
2440 AC0, T14; claw ($2 \times \d{2d6}$) &
2441 PM, R(ethereal); 0~(1d10) &
2442 I8, C, ML9; special \\
2445 12*(L), F12, XP2125 &
2446 AC$^-$4, T9; claw ($2 \times \d{3d6}$) &
2447 PM, R(ethereal); 0~(1d4) &
2448 I8, C, ML11; special}
2449 Immune to poison, normal weapons; magical weapons cause only $\delta G$
2451 Loses 1HD per round except in Ethereal plane. \\
2452 Feeds on its element, regenerates 1\,hp per round when feeding. \\
2453 Magical attack based on element causes HD gain. \\
2454 Spend 10\,hp on elemental `acid' cloud, $30'\phi$ sphere, 20\,hp damage
2455 (SvDB for 10\,hp), lasts 1d6 rounds.
2458 \begin{monster}{Plesiosaurus}{
2461 AC7, T7; bite (4d6) &
2466 \begin{monster}[3]{Pterosaur}{
2467 \h Small (pterodactyl) &
2470 AC7, T19; beak (1d3) &
2471 A, VR(L); 2d4~(2d4) &
2473 \h Medium (pteranodon) &
2474 30 \flying 240 (2\,000\,cn, $\times 1$) &
2476 AC6, T15; beak (1d12) &
2480 30 \flying 180 (4\,000\,cn, $\times 1$) &
2482 AC5, T10; beak (3d6) &
2485 Large pterosaurs can swoop for double damage.
2488 \begin{monster}{Purple worm}{
2490 15*(L), F8, XP2700 &
2491 AC6, T8; bite (2d8), sting (1d8, poison) &
2492 L, VR(R,swamp,DW,V); 1d2~(1d4) &
2494 Swallow on hit roll of 20, or 4 greater than needed; swallowed victim takes
2495 3d6 damage per round.
2498 \begin{monster}[2]{Rat}{
2502 AC9, T19; bite (1d6 per pack, disease) &
2503 A, C(any); $\d{1d10} \times 2$~($\d{1d10} \times 5$) &
2507 $\tfrac{1}{2}$(S), NM, XP5 &
2508 AC7, T19; bite (1d6, disease) &
2509 GA, C(R,V); 3d6~(3d10) &
2511 Disease 1 in 20 (XP6); (1 in 4) die in 1d6 days or (3 in 4) sick in bed for
2512 1 month (SvPn to avoid). \\
2513 Normal rats attack in `packs' of 5--10 rats each.
2516 \begin{monster}{Revener}{
2518 10*(M), F10, XP1750 &
2519 AC$^-$4, T10; touch (loss of sense) &
2522 If SvS successful, sense loss is for 2d6 rounds; otherwise permanent until
2524 \emph{Taste} -- cannot identify tastes. \\
2525 \emph{Smell} -- unaffected by odours; $-1$ on surprise rolls. \\
2526 \emph{Hearing} -- cannot hear or speak clearly (spells fail 1 in 6). \\
2527 \emph{Touch} -- $-4$ on dexterity; elves lose secret-door detection. \\
2528 \emph{Sight} -- blinded; $-4$ on hit rolls. \\
2529 \emph{Sixth} -- cannot use \emph{ESP} etc.
2532 \begin{monster}{Rhagodessa}{
2534 $4 + 2$(L), F2, XP125 &
2535 AC5, T15; leg (suckers), bite (2d8) &
2536 L, R(H,M,R,V); 1d4~(1d6) &
2538 Victim hit by leg is stuck, and bitten next round.
2541 \begin{monster}{Robber fly}{
2544 AC6, T18; bite (1d8) &
2545 L, R(O,R,W); 1d6~(2d6) &
2549 \begin{monster}[3]{Roc}{
2551 60 \flying 480 (6\,000\,cn, $\times 3$) &
2553 AC4, T14; claw ($2 \times (\d{1d4} + 1)$), bite (2d6) &
2557 60 \flying 480 (12\,000\,cn, $\times 5$) &
2559 AC2, T9; claw ($2 \times \d{1d8}$), bite (2d10) &
2563 60 \flying 480 (36\,000\,cn, $\times 10$) &
2564 36(L), F18, XP6250 &
2565 AC0, T$^-$3; claw ($2 \times \d{3d6}$), bite (8d6) &
2569 Nest may contain 1d6 eggs or young. ML12 in lair.
2572 \begin{monster}{Rust monster}{
2575 AC2, T15; touch (rust) &
2576 M, R(R,V); 1d4~(1d4) &
2578 Magical items resist $\delta G$ in 10; lose one `plus' on failure.
2581 \begin{monster}[2]{Salamander*}{
2585 AC2, T12; claw ($2 \times \d{1d4}$), bite (1d8) &
2586 PM, VR(EF); $\d{1d4} + 1$~(2d4) &
2590 12*(L), F12, XP2125 &
2591 AC3, T9; claw ($4 \times \d{1d6}$), bite (2d6) &
2592 PM, VR(EA); 1d3~(1d3) &
2594 Creatures within $20'$ take 1d8 fire/cold damage per round.
2597 \begin{monster}{Sasquatch}{
2600 AC6, T15; claw ($2 \times \d{2d4}$) \emph{or} boulder (2d8, 20/35/50) &
2601 H, R(M,W); 0~(1d10) &
2602 I6, N, ML6 (11 in lair); nil}
2605 \begin{monster}{Scorpion, giant}{
2608 AC2, T16; claw ($2 \times \d{1d10}$), sting (1d4, poison) &
2609 L, R(D,R); 1d6~(1d6) &
2611 If either claw hits, stinger has $+2$ to hit.
2614 \begin{monster}{Shadow*}{
2616 $2 + 2$*(M), F2, XP35 &
2617 AC7, T17; touch (1d4, drain 1 strength for 8 turns) &
2618 M, R(R,W); 1d8~(1d12) &
2621 Immune to \emph{sleep} and \emph{charm}. \\
2623 Characters drained of strength become shadows immediately.
2626 \begin{monster}[3]{Shark}{
2630 AC4, T18; bite (2d4) &
2636 AC4, T16; bite (2d6) &
2642 AC4, T18; bite (2d10) &
2645 Blood within $300'$ causes frenzy (no morale checks). \\
2646 Bull sharks ram prey (SvPs or stunned for 3 rounds).
2649 \begin{monster}{Shrew, giant}{
2652 AC4, T19; bite ($2 \times \d{1d6}$) &
2653 GA, R(O,R,W); 1d8~(1d4) &
2655 Uses echolocation; `blinded' by \emph{silence} spells -- AC8, $-4$ on hit
2657 Fast: initiative on first attack, $+1$ in future rounds. \\
2658 Ferocious attack: $L' \le 3$ must SvDR or flee.
2661 \begin{monster}{Shrieker}{
2665 L, C(R,V); 1d8~(0) &
2667 Detects light within $60'$, movement within $30'$: shrieks for 1d3 rounds,
2668 attracting wandering monsters 3 in 6 per round (arriving in 2d6 rounds).
2671 \begin{monster}{Skeleton}{
2675 U, C(R); 3d4~(3d10) &
2679 \begin{monster}[2]{Slug/snail, giant}{
2682 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2683 AC8, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2689 9**--20**(L), F$\lceil L/2 \rceil$, XP see table &
2690 AC$^-$2, T see below; bite (1d12) \emph{or} spit (acid, as dragon breath,
2694 First acid spit misses. \\
2695 Slug can squeeze through $5' \times 5'$ gaps. \\
2696 No $\delta S$ on damage rolls; blunt weapons do only $\delta G$ damage. \\
2697 Snail shell can be used to make shields resistant to acid ($+4$ on saving
2699 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2700 \th{HD} & \th{T} & \th{XP} &
2701 \th{HD} & \th{T} & \th{XP} &
2702 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2703 \09 & 11 & 2\,300 & 13 & \09 & 3\,250 & 17 & \07 & 4\,300 \\ \hlx{+}
2704 10 & 10 & 2\,500 & 14 & \08 & 3\,500 & 18 & \06 & 4\,825 \\ \hlx{+}
2705 11 & 10 & 2\,700 & 15 & \08 & 3\,750 & 19 & \06 & 5\,350 \\ \hlx{+}
2706 12 & \09 & 3\,000 & 16 & \07 & 4\,050 & 20 & \05 & 5\,975 \\ \hlx*{vh}
2710 \begin{monster}[3]{Snake}{
2714 AC7, T19; bite (1d3, poison) \emph{or}
2715 spit (SvPn or blinded, range $6'$) &
2716 A, C($\lnot$A); 1d6~(1d6) &
2721 AC5, T18; bite (1d6) &
2722 A, C($\lnot$A); 1d6~(1d8) &
2727 AC6, T18; bite (1d4, poison) &
2728 A, C($\lnot$A); 1d8~(1d8) &
2734 AC6, T17; bite (1, poison) &
2737 \h Giant rattlesnake &
2740 AC5, T16; bite (1d4, poison) &
2741 A, C($\lnot$A); 1d4~(1d4) &
2746 AC6, T15; bite (1d4, squeeze for 2d4 per round) &
2747 A, C($\lnot$A); 1d3~(1d3) &
2750 \item[Pit viper] Infravision $60'$. \\ Always wins initiative.
2751 \item[Sea snake] Slow-acting poison -- $\d{1d4} + 2$ turns to act. \\
2752 Aggressive: attacks humans.
2753 \item[Giant rattlesnake] Poison acts in 1d6 turns.
2757 \begin{monster}{Spectral hound\textdagger}{
2760 AC$^-2$, T15; bite (2d6, SvS or fade) &
2761 PM, VR(any); 1d6~(1d6) &
2763 Fading takes 24 hours: unable to hold normal items, hear or talk to unfaded
2764 people; \emph{dimension door} to restore.
2767 \begin{monster}{Spectre*}{
2770 AC2, T14; touch (1d8, 2ED:S) &
2771 U, R(R); 1d4~(1d8) &
2775 \begin{monster}{Sphinx}{
2776 180 \flying 360 (6\,000\,cn, $\times 3$) &
2777 12$^5$*(L), F24, XP5625 &
2778 AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
2779 M, R(D,any); 1d2~(1d4) &
2781 Immune to 1st--3rd level spells. \\
2782 Males are M12; females are C12; saves versus their spells at $-4$ \\
2783 Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
2784 flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
2785 rounds; those within $10'$ also deafened for 1d10 turns, 6d6 damage.
2788 \begin{monster}[3]{Spider, giant}{
2792 AC7, T18; bite (1d8, poison $-2$) &
2793 L, R(R,V); 1d4~(1d4) &
2798 AC6, T17; bite (2d6, poison) &
2799 L, R(R,W); 1d3~(1d3) &
2804 AC5, T16; bite (1d8, poison) &
2805 L, R(R,W); 1d3~(1d3) &
2808 \item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\
2809 Poison acts in 1d4 turns.
2810 \item[Black widow] Web as for magic-user spell; may be burned. \\
2811 Poison acts in 1 turn.
2812 \item[Tarantella] Poison causes `dancing': onlookers must SvS or dance too;
2813 dancing causes $-4$/$+4$ on hit rolls (by/against); exhausted and
2814 helpless after 5 turns; \emph{dispel magic} stops dancing.
2818 \begin{monster}{Spider, planar}{
2820 5**--10**(M), F$L$, XP see table &
2821 AC6, T see table; bite (2d6, poison $+4$) &
2822 PM, VR(any); 2d6~(3d6) &
2823 I12, any, ML9; magical or unusual items}
2824 Shifts from ethereal, attacks, shifts out (3 in 4) before opponents can
2825 strike, unless \emph{hasted}.
2826 \begin{tabular}[C]{\shade ccc|ccc|ccc} \hlx*{hv}
2827 \th{HD} & \th{T} & \th{XP} &
2828 \th{HD} & \th{T} & \th{XP} &
2829 \th{HD} & \th{T} & \th{XP} \\ \hlx{vhv}
2830 \05 & 15 & 425 & \07 & 13 & 1\,250 & \09 & 11 & 2\,300 \\ \hlx{+}
2831 \06 & 14 & 725 & \08 & 12 & 1\,750 & 10 & 10 & 2\,500 \\ \hlx*{vh}
2835 \begin{monster}[3]{Spirit**}{
2838 14$^4$*(M), F14, XP5500 &
2840 touch (poison), gaze (paralysis for 1d4 turns, $30'$ range) &
2842 I14, C, ML11; I, O, V \\
2845 14$^4$*(M), F14, XP5500 &
2848 automatic damage of $\d{1d4} + \max(\textrm{AC}, 0)$ each round) &
2850 I14, C, ML11; I, O, V \\
2853 14$^4$*(M), F14, XP5500 &
2855 bite (2d4, poison; SvS or be hit automatically on first attack) &
2857 I14, C, ML11; I, O, V
2861 16$^4$*(M), F16, XP6250 &
2863 vine (1d12, poison, 10--30$'$ range) &
2865 I12, C, ML12; I, O, V \\
2868 18$^4$*(M), F18, XP5500 &
2870 claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
2872 I13, C, ML10; I, O, V}
2873 Immune to 1st--3rd level spells. \\
2874 Invisible and powerless during daylight (move up to 24 miles). \\
2875 Presence spoils consumable items within $30'$; insects and plants
2876 paralysed, dying if spirit remains for an hour. \\
2877 Always \emph{detect invisible}. \\
2878 At will, as C16: \emph{darkness}, \emph{silence 50$'$r}, \emph{cause
2879 disease}, \emph{animate dead}, \emph{finger of death}.
2881 \item[Druj] Once per night: split into 4 forms (only one can use spell
2883 Turning initially causes forms to reunite for $\d{1d4} + 1$ rounds.
2884 \item[Odic] Radiates purple glow over $20'$ radius (visible from
2885 300\,yds): those within glow must SvS or 1ED:W. \\
2886 Animates up to 6 leaves (\flying 30, T16, D \emph{charm} (SvS applies);
2887 charmed victim has $-4$ on save against ED. \\
2888 Possess plant-like monsters.
2889 \item[Revenant] Surprises 3 in 6. \\
2890 Leaps $60'$ once per turn. \\
2891 When leaping on surprised victim, all attacks hit. \\
2892 Once per night: summon 1d4 spectres (arrive in $\d{1d6} + 2$
2894 May SvS against `D' result of Turning; Turned only for 1d4 turns.
2898 \begin{monster}{Sporacle}{
2900 7***(M), special, XP1650 &
2901 AC0 (tentacles AC4), T13;
2902 tentacle ($12 \times (1$, paralysis$)$), bite (2d10) &
2903 M, VR(V); 1d4~(2d4) &
2905 Immune to blunt weapons, non-damaging spells and magic items, sound-based
2906 effects, poison, paralysis, \emph{charm}. \\
2907 Damage-causing spells destroy one tentacle per die (no effect if no
2908 tentacles remaining). \\
2909 Regenerates 3\,hp per round in fresh water; loose tentacle grows into new
2910 sporacle in 1 hour. \\
2911 Paralysis is delayed 1 round, lasts 1 turn. \\
2912 Body spins, falls apart and sends remaining tentacles in various directions
2916 \begin{monster}{Sprite}{
2918 $\tfrac{1}{2}$*(S), E1, XP6 &
2920 H, C(W); 3d6~(5d8) &
2922 Five sprites can inflict a \emph{curse} (a magical practical joke). \\
2923 Never use deadly force.
2926 \begin{monster}[3]{Statue, living}{
2930 AC4, T17; fist ($2 \times \d{1d6}$) &
2931 C, C(R,any); 1d6~(1d6) &
2936 AC2, T16; fist ($2 \times \d{1d8}$) &
2937 C, C(R,any); 1d4~(1d4) &
2942 AC4, T15; magma ($2 \times \d{2d6}$) &
2943 C, C(R,any); 1d3~(1d3) &
2945 Immune to \emph{sleep}. \\
2946 When hitting iron statues with nonmagical metal weapons, SvS or weapon
2947 becomes stuck and absorbed eventually.
2950 \begin{monster}{Stirge}{
2953 AC7, T19; bite (1d3, attaches and does automatic damage after hit) &
2954 M, C(R,V,W); 1d10~(3d12) &
2956 Initial attack $+2$ to hit.
2959 \begin{monster}[3]{Termite, water}{
2962 $1 + 1$(S), F1, XP15 &
2963 AC4, T18; bite (1d3) \emph{or} spray &
2964 L, C(swamp); 0~(1d4) &
2968 $2 + 1$(S), F2, XP25 &
2969 AC6, T17; bite (1d4) \emph{or} spray &
2970 L, C(lake); 0~(1d3) &
2975 AC5, T16; bite (1d6) \emph{or} spray &
2976 L, C(lake); 0~($\d{1d6} + 1$) &
2978 Spray: above water, SvPn or paralysed for 1 turn; below water, merely
2980 Cling to ship hulls, doing hull points as for bite, detectable 3 in 6.
2983 \begin{monster}{Thoul}{
2986 AC6, T17; claw ($2 \times \d{1d3}$) \emph{or} weapon ($\delta S = +1$) &
2987 M, VR(V,barren); 1d6~(1d10) &
2989 Regenerates 1\,hp per round.
2992 \begin{monster}[2]{Toad}{
2995 $2 + 2$(M), F1, XP25 &
2996 AC7, T17; bite ($\d{1d4} + 1$) &
2997 GA, C(V,W); 1d4~(1d6) &
3001 $3 + 1$*(M), F3, XP75 &
3002 AC2, T16; bite (1d6) &
3003 GA, C(D,M,V); 1d4~(1d4) &
3006 \item[Giant] Change skin colour to blend in: surprises 3 in 6. \\
3007 Tongue range $15'$ -- drags dwarves or smaller to be bitten. \\
3008 Swallows small prey on 20 (1d6 damage per round).
3009 \item[Rock] Gazing into eyes paralyses for 2d4 rounds. \\
3010 Eyes glow $5'$ even 1d3 hours after death (but no special effect).
3014 \begin{monster}{Treant}{
3017 AC2, T12; branch ($2 \times \d{2d6}$) &
3021 Blunt weapons do only $1 + \delta G$ damage. \\
3022 Animate two trees within $60'$ to move at 30 and fight as treants; which
3023 trees are animated may change each round.
3026 \begin{monster}{Triceratops}{
3028 20*(L), F10, XP4175 &
3029 AC4, T5; small horn (1d8), large horn ($2 \times \d{2d8}$) &
3030 PA, VR(L); 0~(1d6) &
3032 Charges 20\,yds for double damage.
3035 \begin{monster}{Troglodyte}{
3038 AC5, T18; claw ($2 \times \d{1d4}$), bite (1d4) &
3039 H, R(R,V); 1d8~(5d8) &
3041 Change colour to blend into surroundings: surprises 4 in 6. \\
3042 Secrete smelly oil: SvPn or nauseated ($-2$ to hit).
3045 \begin{monster}{Troll}{
3047 $6 + 3$*(L), F6, XP650 &
3048 AC4, T13; claw ($2 \times \d{1d6}$), bite (1d10) &
3049 GH, R(V,wilderness); 1d8~(1d8) &
3051 Regenerates 3\,hp per round (except fire and acid). \\
3052 Morale is 8 if attacked with fire or acid.
3055 \begin{monster}{Tyrannosaurus Rex}{
3057 20(L), F10, XP2375 &
3058 AC3, T5; bite (6d6) &
3059 PA, VR(L); 0~(1d2) &
3060 I2, N, ML11; $\textrm{V} \times 3$}
3061 Swallows on hit roll of 19--20 (2d4 damage per round).
3064 \begin{monster}{Undine*}{
3065 90 \swimming 240 (480 for 10 rounds, once per turn) &
3066 8***(L), F16, XP2300 &
3067 AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
3070 Immune to poison, 1st--2nd level spells, fire. \\
3071 Always \emph{detect invisible}. \\
3072 Each three times per day (as M9): \emph{detect magic}, \emph{web},
3073 \emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\
3074 Invisible and regenerates 1\,hp per round in water; out of water, loses
3078 \begin{monster}{Unicorn}{
3079 240 (2\,000\,cn, $\times 1$) &
3081 AC2, T16; hoof ($2 \times \d{1d8}$), horn (1d8) &
3082 M, R(W); 1d2~(1d8) &
3083 I4, L, ML7 (9 with rider); nil}
3086 \begin{monster}{Vampire*}{
3088 7**--9**(M), F$L$, XP1250/1750/2300 &
3089 AC2, T13--11; touch (1d10, 2ED:V) &
3090 U, R(R); 1d4~(1d6) &
3092 At will, transform into human, dire wolf, giant bat or gaseous cloud (AC,
3093 HD, ML, save unchanged by form). \\
3094 Regenerates 3\,hp per round; at 0\,hp, becomes gaseous and flees to
3096 Gaze \emph{charms} $+2$. \\
3097 Summon (within $300'$): $\d{1d10} \times 10$ rats, 5d4 giant rats,
3098 $\d{1d10} \times 10$ bats, 3d6 giant bats, 3d6 wolves or 2d4 dire
3100 Cannot come within $10'$ of strongly-presented holy symbol; must SvPn to
3101 come within $10'$ of garlic; cannot cross running water. \\
3102 Lose 2d6\,hp if not resting in coffin during the day. \\
3103 In direct sunlight, SvDR or disintegrate.
3106 \begin{monster}{Weasel, giant}{
3108 $4 + 4$(L), F3, XP125 &
3109 AC7, T15; bite (2d4, holds on for automatic damage) &
3110 GA, C(R,V,W); 1d4~(1d6) &
3112 Infravision $30'$ range.
3115 \begin{monster}{Wight\textdagger}{
3118 AC5, T17, touch (1ED:Wt) &
3119 U, C(R); 1d6~(1d8) &
3123 \begin{monster}[3]{Whale}{
3127 AC6, T14; bite (2d10) &
3132 36*(L), F18, XP12000 &
3133 AC6, T$^-$3; bite (3d20) &
3134 GA, VR(C); 0~(1d3) &
3138 12(L), F12, XP1250 &
3139 AC7, T9; horn (2d6) &
3141 I4, L, ML8; horns worth $\d{1d6} \times 1000$\,gp}
3143 \item[Killer] Swallows halfings on 20 (1d6 damage per round).
3144 \item[Great] Swallows if hit roll 4 better than needed or 20 (3d6 per
3146 Rams ships for 6d6 hull damage.
3150 \begin{monster}[2]{Wolf}{
3152 180 (500\,cn, $\times \tfrac{1}{2}$) &
3153 $2 + 2$(M), F1, XP25 &
3154 AC7, T17; bite (1d6) &
3155 A, C(W); 2d6~(3d6) &
3158 150 (1,000\,cn, $\times \tfrac{1}{2}$) &
3159 $4 + 1$(M), F2, XP125 &
3160 AC6, T16; bite (2d4) &
3161 GA, C(W); 1d4~(2d4) &
3163 Normal wolves have ML6 if 3 or fewer, or reduced to half original numbers.
3166 \begin{monster}{Wraith\textdagger\textdagger}{
3169 AC3, T16, touch (1d6, 1ED:Wh) &
3170 U, C(R,barren); 1d4~(1d6) &
3172 Silvered weapons do half damage.
3175 \begin{monster}{Wyvern}{
3176 90 \flying 240 (3\,500\,cn, $\times 3$) &
3178 AC3, T13; bite (2d8), sting (1d6, poison) &
3179 D, R(M,W); 1d2~(1d6) &
3183 \begin{monster}{Yellow mould}{
3186 always hit; spores (1d6, choking) &
3187 L, C(R,V); 1d8~(1d4) &
3189 A $10' \times 10'$ area counts as a creature. \\
3190 Only damaged by fire; torch does 1d4\,hp per round. \\
3191 Eats through wood and leather; cannot harm metal or stone. \\
3192 If touched, may (3 in 6) release $10' \times 10' \times 10'$ cloud of
3193 sporesl SvPn or choke to death within 6 rounds.
3196 \begin{monster}{Zombie}{
3199 AC8, T18; claw (1d8) \emph{or} weapon &
3200 U, C(R); 2d4~(4d6) &
3202 Always lose initiative.
3208 %%% Local Variables: