* process communicate.
*/
-#ifndef SPEAKER_H
-#define SPEAKER_H
+#ifndef SPEAKER_PROTOCOL_H
+#define SPEAKER_PROTOCOL_H
/** @brief A message from the main server to the speaker, or vica versa */
struct speaker_message {
* on EOF, +ve if a message is read, -1 on EAGAIN, terminates on any other
* error. */
-#endif /* SPEAKER_H */
+#endif /* SPEAKER_PROTOCOL_H */
/*
Local Variables:
$(LIBDB) $(LIBPCRE) $(LIBICONV)
disorder_deadlock_DEPENDENCIES=../lib/libdisorder.a
-disorder_speaker_SOURCES=speaker.c
+disorder_speaker_SOURCES=speaker.c speaker.h
disorder_speaker_LDADD=$(LIBOBJS) ../lib/libdisorder.a \
$(LIBASOUND) $(LIBPCRE) $(LIBICONV) $(LIBGCRYPT)
disorder_speaker_DEPENDENCIES=../lib/libdisorder.a
* USA
*/
/** @file server/speaker.c
- * @brief Speaker processs
+ * @brief Speaker process
*
* This program is responsible for transmitting a single coherent audio stream
* to its destination (over the network, to some sound API, to some
#include "addr.h"
#include "timeval.h"
#include "rtp.h"
+#include "speaker.h"
#if API_ALSA
#include <alsa/asoundlib.h>
#endif
-#ifdef WORDS_BIGENDIAN
-# define MACHINE_AO_FMT AO_FMT_BIG
-#else
-# define MACHINE_AO_FMT AO_FMT_LITTLE
-#endif
-
-/** @brief How many seconds of input to buffer
- *
- * While any given connection has this much audio buffered, no more reads will
- * be issued for that connection. The decoder will have to wait.
- */
-#define BUFFER_SECONDS 5
-
-/** @brief Frame batch size
- *
- * This controls how many frames are written in one go.
- *
- * For ALSA we request a buffer of three times this size and set the low
- * watermark to this amount. The goal is then to keep between 1 and 3 times
- * this many frames in play.
- *
- * For all backends we attempt to play up to three times this many frames per
- * shot. In practice we will often only send much less than this.
- */
-#define FRAMES 4096
-
-/** @brief Bytes to send per network packet
- *
- * Don't make this too big or arithmetic will start to overflow.
- */
-#define NETWORK_BYTES (1024+sizeof(struct rtp_header))
+/** @brief Linked list of all prepared tracks */
+struct track *tracks;
-/** @brief Maximum RTP playahead (ms) */
-#define RTP_AHEAD_MS 1000
-
-/** @brief Maximum number of FDs to poll for */
-#define NFDS 256
-
-/** @brief Track structure
- *
- * Known tracks are kept in a linked list. Usually there will be at most two
- * of these but rearranging the queue can cause there to be more.
- */
-static struct track {
- struct track *next; /* next track */
- int fd; /* input FD */
- char id[24]; /* ID */
- size_t start, used; /* start + bytes used */
- int eof; /* input is at EOF */
- int got_format; /* got format yet? */
- ao_sample_format format; /* sample format */
- unsigned long long played; /* number of frames played */
- char *buffer; /* sample buffer */
- size_t size; /* sample buffer size */
- int slot; /* poll array slot */
-} *tracks, *playing; /* all tracks + playing track */
+/** @brief Playing track, or NULL */
+struct track *playing;
static time_t last_report; /* when we last reported */
static int paused; /* pause status */
/** @brief Error counter */
static int audio_errors;
-/** @brief Structure of a backend */
-struct speaker_backend {
- /** @brief Which backend this is
- *
- * @c -1 terminates the list.
- */
- int backend;
-
- /** @brief Flags
- *
- * Possible values
- * - @ref FIXED_FORMAT
- */
- unsigned flags;
-/** @brief Lock to configured sample format */
-#define FIXED_FORMAT 0x0001
-
- /** @brief Initialization
- *
- * Called once at startup. This is responsible for one-time setup
- * operations, for instance opening a network socket to transmit to.
- *
- * When writing to a native sound API this might @b not imply opening the
- * native sound device - that might be done by @c activate below.
- */
- void (*init)(void);
-
- /** @brief Activation
- * @return 0 on success, non-0 on error
- *
- * Called to activate the output device.
- *
- * After this function succeeds, @ref ready should be non-0. As well as
- * opening the audio device, this function is responsible for reconfiguring
- * if it necessary to cope with different samples formats (for backends that
- * don't demand a single fixed sample format for the lifetime of the server).
- */
- int (*activate)(void);
-
- /** @brief Play sound
- * @param frames Number of frames to play
- * @return Number of frames actually played
- */
- size_t (*play)(size_t frames);
-
- /** @brief Deactivation
- *
- * Called to deactivate the sound device. This is the inverse of
- * @c activate above.
- */
- void (*deactivate)(void);
-
- /** @brief Called before poll()
- *
- * Called before the call to poll(). Should call addfd() to update the FD
- * array and stash the slot number somewhere safe.
- */
- void (*beforepoll)(void);
-
- /** @brief Called after poll()
- * @return 0 if we could play, non-0 if not
- *
- * Called after the call to poll(). Should arrange to play some audio if the
- * output device is ready.
- *
- * The return value should be 0 if the device was ready to play, or nonzero
- * if it was not.
- */
- int (*afterpoll)(void);
-};
-
/** @brief Selected backend */
static const struct speaker_backend *backend;
--- /dev/null
+/*
+ * This file is part of DisOrder
+ * Copyright (C) 2005, 2006, 2007 Richard Kettlewell
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+ * USA
+ */
+/** @file server/speaker.h
+ * @brief Speaker process
+ */
+#ifndef SPEAKER_H
+#define SPEAKER_H
+
+#ifdef WORDS_BIGENDIAN
+# define MACHINE_AO_FMT AO_FMT_BIG
+#else
+# define MACHINE_AO_FMT AO_FMT_LITTLE
+#endif
+
+/** @brief How many seconds of input to buffer
+ *
+ * While any given connection has this much audio buffered, no more reads will
+ * be issued for that connection. The decoder will have to wait.
+ */
+#define BUFFER_SECONDS 5
+
+/** @brief Frame batch size
+ *
+ * This controls how many frames are written in one go.
+ *
+ * For ALSA we request a buffer of three times this size and set the low
+ * watermark to this amount. The goal is then to keep between 1 and 3 times
+ * this many frames in play.
+ *
+ * For all backends we attempt to play up to three times this many frames per
+ * shot. In practice we will often only send much less than this.
+ */
+#define FRAMES 4096
+
+/** @brief Bytes to send per network packet
+ *
+ * Don't make this too big or arithmetic will start to overflow.
+ */
+#define NETWORK_BYTES (1024+sizeof(struct rtp_header))
+
+/** @brief Maximum RTP playahead (ms) */
+#define RTP_AHEAD_MS 1000
+
+/** @brief Maximum number of FDs to poll for */
+#define NFDS 256
+
+/** @brief Track structure
+ *
+ * Known tracks are kept in a linked list. Usually there will be at most two
+ * of these but rearranging the queue can cause there to be more.
+ */
+struct track {
+ struct track *next; /* next track */
+ int fd; /* input FD */
+ char id[24]; /* ID */
+ size_t start, used; /* start + bytes used */
+ int eof; /* input is at EOF */
+ int got_format; /* got format yet? */
+ ao_sample_format format; /* sample format */
+ unsigned long long played; /* number of frames played */
+ char *buffer; /* sample buffer */
+ size_t size; /* sample buffer size */
+ int slot; /* poll array slot */
+};
+
+/** @brief Structure of a backend */
+struct speaker_backend {
+ /** @brief Which backend this is
+ *
+ * @c -1 terminates the list.
+ */
+ int backend;
+
+ /** @brief Flags
+ *
+ * Possible values
+ * - @ref FIXED_FORMAT
+ */
+ unsigned flags;
+/** @brief Lock to configured sample format */
+#define FIXED_FORMAT 0x0001
+
+ /** @brief Initialization
+ *
+ * Called once at startup. This is responsible for one-time setup
+ * operations, for instance opening a network socket to transmit to.
+ *
+ * When writing to a native sound API this might @b not imply opening the
+ * native sound device - that might be done by @c activate below.
+ */
+ void (*init)(void);
+
+ /** @brief Activation
+ * @return 0 on success, non-0 on error
+ *
+ * Called to activate the output device.
+ *
+ * After this function succeeds, @ref ready should be non-0. As well as
+ * opening the audio device, this function is responsible for reconfiguring
+ * if it necessary to cope with different samples formats (for backends that
+ * don't demand a single fixed sample format for the lifetime of the server).
+ */
+ int (*activate)(void);
+
+ /** @brief Play sound
+ * @param frames Number of frames to play
+ * @return Number of frames actually played
+ */
+ size_t (*play)(size_t frames);
+
+ /** @brief Deactivation
+ *
+ * Called to deactivate the sound device. This is the inverse of
+ * @c activate above.
+ */
+ void (*deactivate)(void);
+
+ /** @brief Called before poll()
+ *
+ * Called before the call to poll(). Should call addfd() to update the FD
+ * array and stash the slot number somewhere safe.
+ */
+ void (*beforepoll)(void);
+
+ /** @brief Called after poll()
+ * @return 0 if we could play, non-0 if not
+ *
+ * Called after the call to poll(). Should arrange to play some audio if the
+ * output device is ready.
+ *
+ * The return value should be 0 if the device was ready to play, or nonzero
+ * if it was not.
+ */
+ int (*afterpoll)(void);
+};
+
+/** @brief Linked list of all prepared tracks */
+extern struct track *tracks;
+
+/** @brief Playing track, or NULL */
+extern struct track *playing;
+
+#endif /* SPEAKER_H */
+
+/*
+Local Variables:
+c-basic-offset:2
+comment-column:40
+fill-column:79
+indent-tabs-mode:nil
+End:
+*/