player (which shouldn't happen in the first place, so the bug as it
was was actually pretty harmless).
if(!playing) return;
switch(playing->type & DISORDER_PLAYER_TYPEMASK) {
case DISORDER_PLAYER_STANDALONE:
if(!playing) return;
switch(playing->type & DISORDER_PLAYER_TYPEMASK) {
case DISORDER_PLAYER_STANDALONE:
- if(!playing->type & DISORDER_PLAYER_PAUSES) {
+ if(!(playing->type & DISORDER_PLAYER_PAUSES)) {
default:
/* Shouldn't happen */
return;
default:
/* Shouldn't happen */
return;