We're going to be introducing a `state', and it will be confusing to
have both a state and a context.
- * Arguments: @const struct checkpath *cp@ = pointer to context
+ * Arguments: @const struct checkpath *cp@ = pointer to query
* @unsigned what@ = what sort of report is this?
* @int verbose@ = how verbose is this?
* @const char *p@ = what path does it refer to?
* @unsigned what@ = what sort of report is this?
* @int verbose@ = how verbose is this?
* @const char *p@ = what path does it refer to?
*
* Arguments: @const char *p@ = name of directory to check
* @struct stat *st@ = pointer to @stat@(2) block for it
*
* Arguments: @const char *p@ = name of directory to check
* @struct stat *st@ = pointer to @stat@(2) block for it
- * @const struct checkpath *cp@ = pointer to caller parameters
+ * @const struct checkpath *cp@ = pointer to query
* @unsigned f@ = various flags (@SF_...@)
*
* Returns: Zero if everything's OK, else bitmask of problems.
* @unsigned f@ = various flags (@SF_...@)
*
* Returns: Zero if everything's OK, else bitmask of problems.