Any bonus chips you gain after the start of a round are put aside and
go into your bag in the next round. This is equivalent to the
official wording but more generalisable. In particular, it applies to
-the bronze witch "exchange your ... chips". (Chips from Witch's Hump
+the bronze witch "exchange your ... chips". (Chips from **Witch's Hump**
go into your bag, as per the official rules.)
You may always use a chip's special power as if it were a chip of a
### Nervousness
-With Book V Yellow, the chip for the yellow must come from your bag,
+With **Book V Yellow**, the chip for the yellow must come from your bag,
not from Nervousness chips.
### Witch's Hump
### From Good to Better
-With Ear Worm, do Ear Worm first.
+With **Ear Worm**, do Ear Worm first.
### Good neighbourhood
### Pumpkin Patch Party
-With Alchemists' Carrot Nose, Carrot Nose happens first.
+With Alchemists' **Carrot Nose**, Carrot Nose happens first.
### Rat Infestation
### Second Chance
-If you are unlucky enough to draw withink the first 5 chips, a garlic
+If you are unlucky enough to draw within the first 5 chips, a garlic
that would make you explode, you may put everything back in your bag
and restart immediately -- before the explosion happens. (Assuming
you haven't restarted already, obviously.)
### Strong Ingredient
-With Book II Red: draw 5 for Strong Ingredient before placing any
+With **Book II Red**: draw 5 for Strong Ingredient before placing any
reds. Then place Strong Ingredient chips, and any reds you wish to
place, in any order.
### White Blessing
-With Book II red, place any reds into your pot first, before resolving
+With **Book II Red**, place any reds into your pot first, before resolving
the White Blessing.
* * *