This table shows the feature wishlist for version 2.0 of Martin's Dungeon Bash. Please note that bug fixes are not listed on the wishlist. The presence of any particular feature on the wishlist for a given version does not indicate that it will be implemented in that version, merely that it hasn't been rejected.
Wishlist entries are given an ID composed of the letter W, followed by the version that was current when they were first suggested, followed by a hyphen and a sequence number.
See the fulfillment list to see which wishlist entries will be fulfilled in version 2.1.
|Wishlist ID||Details||Proposed by|
|W1.4-1||An Angband-style area map.||David Damerell|
|W1.4-4||Ability to examine monsters and receive some flavour text about them.||Martin Read|
|W1.4-8||Some form of haste item worth having once the super-armours are available; this might have some major impact on food consumption.||David Damerell|
|W1.5-1||More types of terrain, with effects on gameplay.||Martin Read|
|W1.5-2||Branching/merging corridors||Martin Read|
|W1.6-1||Fully computed octant-at-a-time line of sight using precomputed vector tables.||Martin Read|
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