This table lists the currently known bugs in version 1.6 of Martin's Dungeon Bash.
Bugs are given an ID composed of the version in which they first apply followed by a hyphen and a sequence number. Bugs are sorted in descending order of version, then ascending order of sequence number within a version. When you encounter a bug, please check this list before submitting a report.
Wishlist items are not shown on this list.
If you have a save file that illustrates an example of a bug on this list whose "Fixed in" entry reads "None", please give me a copy of the file.
Note that some of these bugs are listed merely because I don't have concrete certainty that I've fixed them; in some cases, I think I've found a fix, but haven't been able to prove it.
See the fixes list for details of how bugs will be addressed in version 1.7.
Bug ID | Bug details | Bug reported by | Fixed in |
1.0-1 | Monster AI is not clever enough | Martin Read | Much improved in 1.3, and further improved in 1.4, but still believed too stupid. |
1.3-16 | Dungeon layout is not interesting enough | Martin Read | None. |
1.4-1 | Monster drops which scatter to an explored square that is not currently visible are nevertheless visible. | Martin Read | Official fix intended but unscheduled. |
1.6-1 | Eating does not count as an action for purposes of the passage of time. | Martin Read | Fixed in v1.7 |
1.6-2 | Official armour spoiler's <h1> tag proclaims it to be the scroll spoiler. | Jed Davis | Fixed in v1.7 |
1.6-3 | Wraiths don't give enough XP. | Martin Read | Fixed in v1.7 |
1.6-4 | Wizards drop runeswords. | Martin Read | Fixed in v1.7 |
ID | Details | Reported by | Why it won't be addressed |
1.4-5 | Sufficiently old versions of gcc do not support -Wunreachable-code | David Damerell | I have no interest in supporting ancient versions of gcc. |
This page is copyright © 2006 Martin Read.