Bugs fixed by release 1.6 of Martin's Dungeon Bash

This table lists the bugs fixed by version 1.6 of Martin's Dungeon Bash. For information on what a particular bug ID references, see the bug list for v1.5.

Bug ID Fix details
1.5-1 Inserted check for whether the player was wearing armour when handling the (T)ake off command.
1.5-2 Corrected the flags for various monsters so that they would use the correct AI and resist the correct damage.
1.5-3 Corrected stupid error in the treasure zoo monster generation loop.

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