This table lists the currently known bugs in version 1.5 of Martin's Dungeon Bash.
Bugs are given an ID composed of the version in which they first apply followed by a hyphen and a sequence number. Bugs are sorted in descending order of version, then ascending order of sequence number within a version. When you encounter a bug, please check this list before submitting a report.
Wishlist items are not shown on this list.
If you have a save file that illustrates an example of a bug on this list whose "Fixed in" entry reads "None", please give me a copy of the file.
Note that some of these bugs are listed merely because I don't have concrete certainty that I've fixed them; in some cases, I think I've found a fix, but haven't been able to prove it.
See the fixes list for details of how bugs will be addressed in version 1.6.
Bug ID | Bug details | Bug reported by | Fixed in |
1.3-16 | Dungeon layout is not interesting enough | Martin Read | None. |
1.4-1 | Monster drops which scatter to an explored square that is not currently visible are nevertheless visible. | Martin Read | Official fix intended but unscheduled. |
1.4-5 | Sufficiently old versions of gcc do not support -Wunreachable-code | David Damerell | No official fix intended. |
1.5-1 | 'T'aking off armour takes a turn even if you aren't wearing any. | Martin Read | Fixed in 1.6 |
1.5-2 | Black magic appears not to work properly. In fact, all manner of permonst-related things are very broken. | A usenetter whose name I have rudely forgotten. | Fixed in 1.6 |
1.5-3 | Treasure zoos are far too crowded. | Martin Read | Fixed in 1.6 |
1.0-1 | Monster AI is not clever enough | Martin Read | Much improved in 1.3, and further improved in 1.4, but still believed too stupid. |
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