Chapter VII of Imperial 9 Ruleset - Titles, Jobs etc.

  1. (The Obscure Pearl - Rule 46)
    Anybody whose points multiply to total 100 is called the Obscure Pearl. For example, someone who reaches 10A and 10B qualifies. If more than one player qualifies at once, then the player with the fewest C points is the Pearl. In the case of a tie neither player becomes TOP until only one player qualifies. Once a player no longer qualifies, they lose the position. Any player who has TOP in their score also qualifies.

  2. (Heroes - Rule 55)
    A player shall become a Hero on collection of 3 H points.

  3. (Rights of TOP - Rule 60)
    Once in every period of 25 proposals, The Obscure Pearl may remove all points of one type from a player of their choice, such points reverting to TIE's coffers.

  4. (Writing a Book - Rule 77)
    A player may contribute a tome to the Imperial Library, earning 1 A point and 1 P point, provided that TIE and THS are informed of the title and approve of its publication.

  5. (Revenge on TOP - Rule 82)
    If TOP tries to remove points from a player when the Proposal number ends in 7 or 0, the player attacked can do likewise to TOP.

  6. (Professions - Rule 99)
    A player can learn a profession by spending a C point. A list of professions and their benefits shall be held in the scores and statistics page.

  7. (Despicable Fellows - Rule 100)
    Anybody reaching -5 P points shall be termed a 'Despicable Fellow'. This player must then, via THS, seek the support of another player, and have it granted before he may make any further proposals.

  8. (Heroes are Popular - Rule 101)
    If a Hero ever has nonpositive P points, the Hero is awarded enough P points to leave them at 1 P point.

  9. (Infamy - Rule 104)
    Any player who reaches -5P may choose to become Infamous rather than a Despicable Fellow. An Infamous player gains one I point every time they lose a P point, and loses half an I point for every P point they gain. On choosing to become Infamous a player gains 4 I points free of charge. Infamous players can use I points in the same way as Popular players use P points. Infamous players must insult the Emperor rather than praise him at the start of each proposal. Any Infamous player who reaches 0 I points shall be declared Risible. This means that they may not gain I or P points until they have Made Amends.

  10. (Being Risible - Rule 105)
    A Risible player is one who is in a state of flux between being Popular and being Infamous. A Risible player can neither gain nor lose P or I points until having Made Amends; after having Made Amends, a Risible player loses the Risible status and may then choose to immediately either gain 1 P (becoming Popular) or 1 I (becoming Infamous). A player may only Make Amends by either being Forgiven by the Messiah, or Making a Pilgrimage to the Holy Land. The Holy Land is a faraway location, and is also one of the Wonders of the World.

  11. (Benefits of Being a Hero - Rule 112)
    Heroes, being proficient at combat, may add the number of Hero points they possess to their die roll in a Duel or similar combat situations. Furthermore, as the sport of Dueling is has a fanatical following in the larger cities, if a Duel is fought within any Capital City, the winner of the Duel immediately becomes Well Known in that area.

  12. (Your Lordship - Rule 121)
    Each Capital City may have one Lord. A player who is in a Capital City which currently has no Lord and who is well known in that City may proclaim himself Lord of that City provided there are no other players who are also Well Known in that City who are more Popular than he is. If the Lord of a City is challenged to a duel by a player who is not a Lord and either loses or declines the duel, the challenger then becomes the Lord of that City, becomes Well Known in that City, and the old Lord is deposed.

  13. (Limits on Heroic Actions - Rule 124)
    Heroes may not perform any trade or action that would leave them, however briefly, with non-positive P points, such as Snubbing while on 1P.

  14. (Poet Laureate - Rule 127)
    Big Mad Drongo is proclaimed as the first Poet Laureate which then becomes a profession. The Poet Laureate must submit at least one Proposal in every ten they make in a suitably poetic form to please TIE, and shall recieve 2 Imperials for doing so. Further, voting for Popularity on any Proposal submitted by the Poet Laureate earns the Poet a P point for every two supporters while it still takes three opponents to lose a P point. If a Poet Laureate should ever reach zero P points, they lose their position. There can be only one Poet Laureate at any time.

  15. (Evil Players and Villains - Rule 130)
    Players may declare themselves to be Evil. Evil players function just as normal players do, but they will get -H instead of H points. Anyone with negative H points is automatically considered to be Evil anyway. An evil player who reaches -3H is declared a Villain. Villains can win the game, just like Heroes. When fighting, Villains ignore any effects of H points because they use dishonourable tactics like the Demons do. No Evil player may have positive P points. Villains can Ambush anyone in the same location as them; this counts as a Duel, but there is no opportunity to reject it. They lose 1P for this. Should a Villain be forgiven by the Messiah, all their negative H will miraculously become positive H points. It is the duty of Heroes to defeat Villains. Anyone who defeats a Villain in combat shall gain +1H +2P in addition to whatever benefits they might normally gain, to discourage too many people from becoming Evil and to give the populace an incentive to deal with the problem. The instigator of a duel decides whether it is an Ambush or not.

  16. (The Radio Station - Rule 131)
    The Imperial Sub-etheric Radio Station will appoint ordinary players as DJs, normally once every three days. The only qualification for becoming DJ is having positive popularity. The job is well rewarded and fun, so DJs receive a D and a J point immediately.
    To maintain a high standard, DJs who fail to fulfil their duties will be given The Boot: they lose the points they got when they were appointed and get a B point. They also lose the job, of course!
    As yet, the only duty of the DJ is to organise ISR's trivia competition, in which you can win a CD! The rules are simple: on accepting the job, the DJ will broadcast a question about the empire whose answer cannot be worked out just by looking at the rules etc, and announce the name of a CD to be the prize. Any player apart from the DJ and Despicable Fellows may submit one answer.
    At the end of the second day in the job, THS will forward all answers received to the DJ. We believe in running a fair competition, so the DJ will not be told who submitted them. The DJ will pick the best answer and the player who thought of it will receive the prize CD and have the chance to be the next DJ. If, in the DJ's opinion, no answers of any quality have been received, or if the competition winner does not want to become DJ, the existing DJ will retain the post for another three days, but not gain any more points.
    We have arranged that whenever ISR is without a DJ, TIE himself will appoint a successor! Imperial appointees are chosen at random from popular players unless TIE decides on a different method. A DJ appointed by the emperor may not refuse the post.

  17. (Details, Your Lordship - Rule 146)
    To become Lord you must satisfy the following requirements:
    1. Due to interracial tension player should be of the same race as the city's inhabitants.
    2. They must be in the city when attempting to become a lord
    3. They must be popular (more than 5 P points) although need not remain popular.
    4. There must be no current lord for that city.
    5. The player must make a successful proposal relating to that city and said proposal must be popular (player gets a P point for it).
    A player who meets all these requirements then proposes that they are suitable to be elevated to the aristocracy (with greater than usual praise for TIE). TIE then announces his decision and the player is granted the title (or not). A player may not attempt to become Lord of the same city again after TIE has rejected him, although he may try from scratch at a different city. Note a player may only be a Lord of one city at a time.

  18. (The Imperial Champion - Rule 148)
    Should a single player have a greater (positive) total of H points than the (positive or negative) H total of any other player, then that player is declared The Imperial Champion (TIC), and holds that post until another player attains an H total greater than TIC's then-current H score. TIC is required to seek out and combat Villains, by challenging them to duels, from which they may gain no points, as it is their duty to uphold TIE's honour against Villainy, and therefore points taken from defeated Villains belong to TIE. A Villain defeated by TIC loses 1S point in addition to the normal penalties for losing duels, but may not be re-challenged by TIC until all other Villains have been similarly duelled. Should TIC lose a duel, then they lose 1H and 1P due to the shame of not successfully upholding TIE's honour. While Villains exist in the Empire, TIC must engage in combat at least once every two days, or lose 1H. TIC receives 1 Cactarian Imperial per day, and sits in the House of Lords.

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