(It shall be added to the rules and implemented immediately, sir. Here goes...--THS)
[Although I had no idea what would happen with Proposal 13 when I submitted this, I think I will take the time now to pick
as the tag to replace "Coins."--THS]
Jim Huggins makes trade 24.1 (invoking 22), then 24.1, then 24.1 (invoking 22), then 24.1, then trades
for
.
yaj makes Trade 24.1.
yaj makes Trade 26.
yaj then commits Highway Robbery, gaining
![[red]](fred.gif)
dpn declares: "I announce to all and sundry that I have
become a Rebel to reclaim my rightful place in the
Aristocracy."
Screwy would like to announce that he is running his own Nomic-type game through email; anyone who wishes to join in may email him at the address listed. Although it's not a Fascist (tm) game, it is a bit more democratic.
Screwy makes trade 24.2.
Screwy makes trade 26.
Screwy cannot attack I'm Not A Number, for he is a Commoner.
Screwy transfers
to yaj, causing destruction.
Screwy has an odd number of tags. yaj has 1-1=0 tags, with zero of each color, but unlike Matter 46, he has a tag listed last to break the tie. yaj is awarded
, and
goes to the Common Pool.
Screwy accepts the Anarchy's Duel.
(because that's what he's TIE for). THS can make suggestions to TIE about which proposals to award.
Reason: THS's job is difficult enough without having to make decisions like this. On the other hand, rules that make his job easier would be a very good idea.
Score: inherits pool (
). +
(Original21 has
,
to Common Pool) +
for Rate (
to Award Pool), 22 to mcv.
Aristocrats:
to Dawn, Jean Valjean, and Screwy.
Rebels:
to Pool.
Odd: mcv and Jean Valjean and Screwy get
, Dawn gets
, Jim Huggins gets
, and the Common Pool gets

Proposal 40
Proposer: Anarchy
Proposed: 30 Nov 1994
Praise: none! Anarchy is a Rebel.
Rule 27 Revolt: Dawn and Screwy lose
. Jean Valjean, with only one
, gives up his
and gains a
. These three players become Commoners. Anarchy, dpn, Jim Huggins, and yaj each become Aristocrats and gain
.
Proposal: A player may at any time expend 5 tags of different colours for the privilege of stealing any 2 tags he likes from any other player.
Decision: Accepted as Rule 43, Rate=0
Reason: I suppose that this rule will severely disrupt the order in my Empire. Note, though, that you need 5 tags of different colors (negative tags have the same color as their positive counterpart), so the tags you steal will very likely be tags you already had.
Score: inherits pool (
), 22 to Jim Huggins twice. +
(no nominee,
to Common Pool). 22 to Jim Huggins.
Aristocrats:
to Anarchy, dpn, JIm Huggins (22 to Jim Huggins), and yaj.
Rebels:
to Pool.
Odd:
to dpn and yaj,
to Jim Huggins,
to Common Pool.
Proposal 41
Proposer: Switch
Proposed: 30 Nov 1994
Praise: Oh great, grand, illustrious, wonderous and imperious holiness, hear thou the humble proposal of thy common servant.
Proposal: I propose that at any time, a player may opt to exchange 5 tags of any one single color (either all positive or all negative) into 1 tag of any other color which they do not already have. A
may not be acquired in this fashion. Negative tags trade for one negative tag, positive tags may be traded for either positive or negative tags. The opposite color tag, either positive or negative, shall be placed in the Imperious Emporers award pool from which all gifts emanate at the will of his Highness.
Decision: Accepted, with modification, as Rule 44. Rate=0
Modification: Scrap the opposite tag.
Reason: It's an exchange, so no opposite tags are needed. And I don't want any unnecessary opposite tags to make my Loyal Scribe's life miserable. [THS note: Yay!]
Score: inherits pool (
). +
(
to Common Pool), 22 to Jim Huggins.
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj.
Rebels:
to Pool.
Odd:
to Anarchy and dpn,
to yaj,
to Common Pool.
Proposal 42
Proposer: Tivol
Proposed: 1 Dec 1994
Praise: Oh wise and noble Ruler, heed my cry.
Proposal:
To promote beauty and style in the Empire, certain patterns of tags will be recognized. The first is called The Square, and it is acheived by a score that contains n tags of each of n colors. The second, called The Triangle, is realized by scores with 1 tag in a first color, 2 in a second, 3 in a third, and so on. Other patterns may be proposed at any time, as long as TIE finds them tasteful. Any player to create The Square with 16 tags or The Triangle with 15 tags will have all of his artful tags removed to the Imperial Museum Pool, and the player will be compensated with
.
Decision: Accepted as Rule 45 with Rate=2 and Special Award!
Reason: A worthy proposal from my Humble Scribe. I'll reward this proposal with the special merit. I also have an additional pattern:
Pattern: The Circle is a series of n tags consisting of exactly n colors. Any player to create The Circle with 12 tags, will have them removed to the Imperial Museum Pool, and the player will be compensated with
.
Score: inherits pool (
). +
(
to Jean Valjean), 22 to Jim Huggins. +
for Rate (
to Award Pool), 22 to Jim Huggins. +
for Special Award (
to Award Pool).
Aristocrats:
to Anarchy, dpn, Jim Huggins (22 to Jim Huggins), and yaj.
Rebels:
to Pool.
Odd:
to Anarchy and yaj,
to dpn,
to Jean Valjean and Tivol,
to Common Pool>.
Proposal 43
Proposer: I'm Not A Number
Proposed: 1 Dec 1994
Preface: Gentle Scribe, let out Master have a look at my proposal
Proposal:
Some actions are a specific Immediate Danger Situation. If such an IDS happens, then the action can be made by several players. These players will be named the Critical Action Team. All players of a CAT must be from the same social category. The following two examples of an IDS and the actions that must be taken may be added to at any time.
IDS #1: Barbarians at the Gate. Several Aristocrats can make a coalition of their Armies. Any surviving Armies of the coalition will be transferred to TIE after the battle. Any player joining the CAT must tell THS how many Armies he will put into the coalition. If the coalition is Vanquished, then every member of the CAT are considered Vanquished.
IDS #2: Number of Rebels Equals Number of Aristocrats. Several Aristocrats can share the price of jailing a Rebel. All players joining the CAT must tell THS how many tags they will donate. If more tags are donated than needed, the extra will be put in the Aristocrat Pool.
Decision: Accepted as Rule 46 with Rate=2 and Special Award!
Reason: I think it's a good thing if players join forces to defeat a common threat, especially if the threat consists of Barbarians or Rebels trying to destroy our society. (I had almost awarded this proposal with a
, but the proposal is just a little bit too complicated and unclear for that. I first thought that IDS's wouldn't really happen that often, but actually they're happening quite often. You know what? I'll be generous today.)
Score: inherits pool (
). +
(
to Common Pool). +
for Rate (
to Award Pool.) +
for Special Award (
to Award Pool).
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj.
Rebels:
to Pool.
Imperial Proclamation: In order to celebrate two Special Awards in a row, every player will be awarded
, with opposites being eaten by the /dev/null pool.
to Anarchy, dpn, Jim Huggins (22 to Jim Huggins), yaj, Big Mad Drongo (22 to Jim Huggins), Dawn, Descarte, Green Knight, I'm Not A Number, Jean Valjean, Original21 (22 to Jim Huggins), Screwy, Switch, Tivol, and of course mcv.
Odd:
to mcv and Screwy,
to Jim Huggins,
to Big Mad Drongo and Jean Valjean and Original21 and Switch and Tivol,
to Dawn,
to Green Knight and I'm Not A Number, and
to Common Pool.
Jim Huggins has 21-4=17 cards, which are all replaced by
. mcv, Anarchy and dpn each have 9 tags, the highest number currently.
Proposal 44
Proposer: Green Knight
Proposed: 1 Dec 1994
Praise: Salutations Oh Glorious Emperor, Whose Army-Backed Will Is Such to Cause My Tongue to Sweeten
Preface: Declaration of War on War!
Proposal:
Any player regardless of class or status may declare themselves Non-Violent. (Rebels can too be non-violent... some of the best revolutions were relatively peaceful...). A Non-Violent player shall have a small Pink Peace Symbol,
, appended to their Name. Non-Violents may not maintain Armies or other violent groups, or own
; any Army, violent group or
owned is immediatly converted into the current purchase or resale value, and in any situation that may cause a Non-Violent to acquire an Army or
will result in the acquisition of the current purchase or resale value instead. Non-Violents may not Attack (Mug, Rob, etc.) or commit any Violent Act in any situation, under any ruling, now or future. A Mugging, Attack, etc. performed upon a Non-Violent is immediately successful, as per normal ruling; however, the Attacker loses
, any title of Aristocracy, and the respect of the community; and the Non-Violent acquires
as a sympathy gift, even if the attack was from Barbarians or TIE.
may never be acquired in any other fashon, ever.
[THS Note:
will be the opposite of
if this proposal passes.]
Decision: Accepted with Modification as Rule 47 with Rate=2 (this is a good day for proposals)
Modification: Non-Violent players may not own
, and they may not own
(for assassination of
) either, and they may not transfer negative tags to other players if doing so would cause the destruction of tags.
Reason: The Imperious Emperor encourages players not to use violence. I hope this will restore peace in my Peaceful Empire.
Score: inherits pool (
), rule 22 to mcv. +
(bad nominee,
to Common Pool). +
for Rate (
to Award Pool.)
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj.
Rebels:
to Pool.
Odd:
to mcv,
to Anarchy and dpn and yaj and Green Knight,
to Jim Huggins, and
to Common Pool.
Proposal 45
Proposer: Dawn
Proposed: 1 Dec 1994
Praise?: greetings mighty crawler in mud.
Proposal:
Banished players, being out of the city, should be able to trade with te Barbarian Raiders for
at an random exchange rate of 1 to 6
rolled each week by a die. Banished players can trade both ways, receiving
for
or
for
.
Decision: Accepted as Rule 48 at Rate=1
Reason: Since they are outside my Empire, I can't prevent Banished people from doing whatever they like. I hope they buy the Barbarian Armies away, so my Empire won't have to suffer this much from their attacks.
Score: inherits pool (
). +
(no nomination;
to Common Pool), 22 to mcv. +
for Rate (
to Award Pool).
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj.
Rebels:
to Pool.
Odd:
to mcv,
to Anarchy and dpn and Jim Huggins and yaj,
to Dawn, and
to Common Pool.
Matter 46
Perhaps the problem will have worked itself out by now, but I'm Not A Number has (at the time of posting) zero tags. Zero is an even number, and he must be awarded an opposite tag. There is a tie for which tag he has the most of (zeroes all around), and none of these colors is listed last in his score. What can be done?
This problem seems to have provoked the Barbarians to attack the Empire!
Response: In this case, use
.
[THS note: Well, it's better now. This will be added to Rule 37.]
Proposal 47
Proposer: yaj
Proposed: 1 Dec 1994
Title: Color Tag Reform
Proposal: In order to clean up the scoring system, multiple copies of the same color tag owned by an individual player, pool, or other tag-holding entity will now be represented by a single tag (hereafter termed an "n-tag", where n is the number of color tags being represented), depicted as Arabic numerals equal to n superimposed over the colored box (or if this is impossible for THS, numerals preceding the colored box [THS note: We'll see. This Proposal may keep looking different as I try new tags, if it passes.]). For example,
will be represented by 3-
. Each n-tag counts as only one tag for the purposes of rule 39. All old tags will immediately be converted to 1-tags. If an entity ever possesses both an n-tag and a distinct m-tag of the same color, for some n and m, then they will immediately be replaced by an (n+m)-tag of that color. If an entity possesses an n-tag and spends or loses m tags of that color, where m is less than or equal to n, then the n-tag is replaced by an (n-m)-tag of that color. Any 0-tags which are introduced are immediately removed. An entity with an (n+1)-tag of a color is considered to have more of that color than an entity with an n-tag of that color; the "more" relation is transitive. All other rules referring to color tags will be modified to refer to n-tags.
Decision: Rejected with Rate=2
Reason: Although I like the idea, and the proposal was extremely well-worded (computer scientist, by any chance?), I don't really think it'll make much of a difference, except for rule 39. And I like rule 39. Nevertheless, you've got a very positive rating for a rejected proposal, so reason enough to be happy.
Score: +
(no nominee,
to Common Pool), 22 to mcv. +
for Rate (
to Award Pool.)
Rebels: none to receive
, so no opposites for Aristocrats.
Odd:
to mcv,
to yaj,
to Common Pool.
Business
Done while P47 was the last decided posting.
Green Knight declares: "War! War! What the Hell's it Good For? Absolutely Nothin'!"
Green Knight receives his
, and his
are converted to
.
Green Knight receives
, with
to the Common Pool.
Green Knight requests THS time stamp the Fascist Pages.
Green Knight declares: "Declaration of Rebelness! Viva la Revolution!"
Anarchy tries to declare himself a Rebel, but cannot as he is an Aristocrat.
Jean Valjean accepts yaj's Duel.
Jean Valjean transfers
to Big Mad Drongo, ending in destruction.
Barbarians see P50 published and attack!
dpn is the target, and is struggling 4 Armies to 10.
The Barbarians lose the battle, rolling 2+1 to 5!
The Barbarians lose
and return to the Gate.
Switch transfers
to dpn, resulting in destruction.
Switch trades
for
(44).
Switch transfers
to yaj, resulting in destruction.
Switch trades
for
(44).
Switch transfers
to Anarchy, resulting in destruction.
Switch transfers
to Descarte, resulting in destruction.
Switch transfers
to Dawn, resulting in destruction.
Switch trades
for
.
Switch attempts to transfer
to Green Knight, resulting in destruction. Destruction is an inherently violent act. Green Knight receives a bonus
, while Switch loses
and respect.
Switch makes Trade 24.1.
Switch transfers
to Descarte, resulting in destruction.
For oddness:
to yaj and Green Knight,
to Descarte and Switch,
to Common Pool.
yaj trades
for
(44).
yaj makes trade 26.
yaj's Duel entry is in...
Descarte transfers
to Switch, resulting in destruction.
mcv transfers
to Jean Valjean, resulting in destruction.
mcv transfers
to Screwy, resulting in destruction.
Odd:
to Jean Valjean,
to Screwy (who had a total of -1
and -1
, meaning the most tags he had of any color were zero of the tags he didn't have, none of which were listed last...), and
to Common Pool.
Barbarians see P54 and attack!
The Barbarians attack yaj, who has 2 Armies to defend against 9.
The Barbarians win, 4+1 to 2.
The Barbarians march triumphantly back to the Gate.
yaj loses an
and gets
for oddness, leaving the potentially amazing
in the Common Pool.
Proposal 48
Proposer: Tivol
Proposed: 1 Dec 1994
Praise: TIE, I come to you with weary fingers.
Proposal:
I propose that every rule about opposite colors and the mandatory awarding thereof shall be abolished immediately. Any rule that describes the awarding of one tag and its opposite will be ammended to only discuss the first of the two tags. I must take this stand as the new invention of negative tags provides enough of a sense of oppositeness; the neccessity for colors to have opposites makes finding new colors harder as we push the limit of distinguishable tags; and as a result of opposite tags in conjunction with Rule 39, the Common Pool is being flooded with negative tags.
Decision: Accepted with Rate=1. Modifies many Rules.
Reason: I'm getting a bit tired of those opposite tags myself. The Award Pool will be destroyed, because its only reason for existence is to receive opposite tags that can't go anywhere else. Other Pools will remain, however.
Score: inherits pool (
), invokes Rule 22. +
(nominee received but it doesn't matter), +
for Rate=1. +
for THS-Beneficial Proposal.
Aristocrats:
to Anarchy, dpn, Jim Huggins and yaj.
Odd:
to Anarchy and dpn and Jim Huggins,
to yaj (tie for zeroes broken because 1-1=0
is listed last)
Proposal 49
Proposer: The Proud Gypsy
Proposed: 1 Dec 1994
Praise: Your most Excellent Majesty has the aroma of Dried Bananas steeped in Rosewater.
Proposal: Because so many rules result in tags being placed into the Award Pool, this pool might get messy. Since tidiness is next to godliness, and we all strive to be next to You (below, naturally), it is Proposed that as soon as six tags of any colour be in the Awards pool, they be exchanged for one
.
The tags which are replaced shall be those first placed into
the pool, and the replacing tag shall (naturally) become the
last tag in the pool.
Decision: Rejected with Rate=1
Reason: Unfortunately for you (but fortunately for THS) the Award Pool doesn't exist anymore. Sorry about that. I'd have accepted your proposal if I could.
Score: +
(nominee ignored). +
for Rate.
Rebels:
to Green Knight.
Odd:
to The Proud Gypsy and
to Green Knight.
Point Of Order 50
Proposer: The Proud Gypsy
Proposed: 1 Dec 1994
Point of Order: Rule 21 requires each proposer to nominate
a recipient for his opposite colour tag. However, in proposal
43, I'm Not A Number fails to name a nominee. As this is
against the rules, I suggest that it is a Treasonable Act,
and should be dealt with (I humbly but Proudly suggest)
in the Most Appopriate Way.
[THS note: Rule 21 (now defunct, phew!) had a clause about when opposite tags are not designated to go to a specific player, and seeing that, I missed the word "must."]
Response: Quite a lot of people failed to nominate someone. You're right that Rule 21 says "must." What should have happened if someone broke that rule wasn't specified, though. Maybe the proposals should have been ignored, or something. But since all those proposals already have been decided upon, and since the rule about awarding opposites is gone, I think I'll leave it this way.
Proposal 51
Proposer: Gerben Vos
Proposed: 1 Dec 1994
Praise: Oh Great Fluffy-Haired Emperor, may your printer quota be infinite.
Proposal: Players which have
are considered to be blessed by TIE, and players which have
are considered to be cursed. If a non-Banished player is blessed by the Emperor (is awarded a
), all the player's
disappear into the pool of the player's social class. If a player is cursed by the Emperor (gets awarded a
), all the player's
go into that pool. If a non-Banished player owns, or a pool contains, both
and
due to some other reason, pairs of
are removed until only one of these colours is left. Our glorious Emperor can never become cursed, and all his
disappear immediately.
Decision: Accepted as Rule 49 with Rate=2
Reason: I don't know exactly what kind of impact this will have on the game, but it sounds like a very interesting rule. A good reason to Accept it. (Clearly someone who knows me personally. I wish I had any printer quota at all. Sigh.)
Score: empty pool. +
, +
for Rate-2.
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj.
Odd:
to Anarchy and dpn and Jim Huggins,
to yaj.
Applying Rule 49 to existing scores...
Proposal 52
Proposer: Jean Valjean
Proposed: 1 Dec 1994
Praise: Oh most humble and benevolent Emperor, consider my proposal.
Reaction to Praise: More and more Praises are hard to see as something else than insults. Take a look at Dawn's Praise in Proposal 45 for a good example. And now this! How dare you say that I'm humble!? I'm not a scribe or a servant! [What's wrong with being humble? I'm proud that I'm humble--tHs]
Proposal: Under the current class system, the rebels could
possibly end up overthrowing the Aristocrats without even
having any armies. This seems silly. To rectify the
situation, the rebels may only overthrow the aristocrats if
the rebels, as a whole, have more armies than the
aristocrats, as a whole. The numbers of members of each
class do not matter.
Decision: Accepted with Rate=1, modifying Rule 27
Reason: There's some logic in this. I believe that this is a change to Rule 27. From now on, the Aristocrats will only be overthrown if the Rebels own more Armies than the Aristocrats. Note that this means that one Rebel with a lot of Armies can now overthrow 3 or more Aristocrats.
Score: empty pool. +
invokes Rule 22, which is a Blessing! +
for Rate.
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj.
Odd:
to Anarchy and dpn and Jim Huggins, and
to yaj.
Duel 53
Proposers: Anarchy vs. Screwy
Proposed: 1 Dec 1994
Anarchy's Proposal:
Any player misspelling the word "Emperor" is automatically Banished for the insult.
Screwy's Praise: Oh Grand Emperor of unusual strength and power, retainer of spectacular sexual prowess and lots of armies, hear my praise!
Screwy's Proposal: The current rule regarding Duels should be replaced by one which more accurately depicts the personal injury involved in Duels. After all, the current Duel rule only lets you take the other player's property and that just isn't in the spirit of duels. So, Great Manifestation of All that is Wonderful in the Universe, I propose this:
The Players who duel will have 24 hours to "shoot" Proposals at each other. The Players will specify which part of the body they endeavor to hit. (Body parts are: Left Arm, Right Arm, Left Leg, Right Leg, Torso, Head.) TIE will then pass or reject the Proposals, and shall decide which one was of more value. The Player who submitted the most valuable Proposal shall hit the body part which they intended to hit, while the other Player shall miss. Should a Player be shot in an Arm or Leg, that limb shall become Injured. If the Proposal is rejected, the Proposal has "misfired" and shall cause an Arm of that Player to be injured. A Player must have at least one healthy arm and one healthy leg to challenge another Player to a duel (must be able to stand and hold a weapon). Should a Player be shot in the Head or Torso, the Player will have a 50% chance of dying. Should a Player die, all his tags shall be distributed to his heirs (the Pool of his respective class) and the Player will return immediately in his second life under the same name (with no tags.) Should a Player live after being shot in the head or torso, he shall have an Injured Torso or Injured Head, respectively. A Player who receives a wound to an already injred body part shall lose that body part. Obviously, if a Player loses his Head or Torso he shall die. Lost limbs may not be recovered. Injuries may be healed by applying a Healing Balm, which can be bought for
and may only be used once. The Humble Scribe shall include a list of injured or missing body parts in the score of each player. (This is violent and harsh, I must admit, but more accurately reflects the effects of Duels. After all, duels seek to kill or injure an enemy, not to take their property. And there is always the risk of direct bodily harm, perhaps even death!)
Decision: Anarchy has won! Anarchy's proposal accepted as Rule 50 with Rate=2, and Screwy's proposal rejected with Rate=2
Reason: This was a very hard decision, but I liked the simplicity of Anarchy's proposal. Besides, I'm sick of people writing "Emporer" instead of "Emperor." (If this counts as misspelling, then I proclaim a new rule that TIE can never be Banished. [THS: It doesn't count because you're talking about the Rule itself in your reason. You can't do it again, though. So I guess you can still be banished after all!]) Screwy's proposal is very good, and I'd probably have accepted it if I could. It's a little bit more messy that Anarchy's proposal, though. And I'm not in the mood for messy things today. I even checked the rules if I could make it a draw and Accept both, but I could only Reject both.
Consequences: Screwy loses
to Anarchy. (Screwy loses half of his tags, rounded up. [THS: Rounding up was my judgement call. I'm not making half tags until someone proposes it. Uh-oh. Shouldn't have said anything.] Screwy has 5-8=-3 tags, so he loses -1.5 tags which rounds up to -1.)
Anarchy's Score: +
, +
for Rate=2.
Screwy's Score: +
, Rule 22. +
for Rate=2.
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj for Anarchy's Proposal.
Rebels:
to Green Knight for Screwy's Proposal.
Odd:
to dpn and Jim Huggins and Green Knight,
to yaj.
Proposal 54
Proposer: Big Mad Drongo
Proposed: 2 Dec 1994
Praise: O Emperor, mightier than a very mighty thing and wiser than an equally wise thing...
Proposal:
I would suggest that whenever a player changes status (Aristocrat to Commoner, Rebel to Banished etc.) there should be a 50% chance for each of their armies that it will revolt against them. This would result in them losing not only each army, but also a randomly selected non-army tag from their score for each army lost. Should they be transferring to a social status that does not allow armies, then they will lose their armies anyway, but there is still the 50% chance that each army will take a tag with it.
Decision: Accepted, with Rate=1, as Rule 51
Reason: The people of my empire will now have to find a balance between military buildup and stability.
Score: empty pool. +
for acceptnace, +
for Rate, Rule 22.
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj.
Odd:
to Anarchy and dpn and Jim Huggins, and
to yaj.
Proposal 55
Proposer: I'm Not A Number
Proposed: 2 Dec 1994
Praise: O Glorious Emperor!
Proposal:
The Great Order of your Majectic Empire seems to be attacked by bad people. Too many players win tags having done nothing to earn Your Generosity. The rules must be modified such that players win tags only as a result of proposal, business action or aggressive action from other people.
Decision: Rejected with Rate=-2
Reason: If you want the rules to be modified, propose modifications. By whom must the rules be modified? I can't force anyone to propose certain rules. I can't even force them to propose anything at all! You could try proposing to remove all references to something from all rules (like Tivol did with the opposite tags).
Score: +
, +
![[slt]](fslt.gif)
, -
(33).
Rebels:
to Green Knight.
Odd:
to Green Knight.
Proposal 56
Proposer: Green Knight
Proposed: 2 Dec 1994
Rebel Babble: I will turn your worlds upside-down! Armageddon!
Proposal: This whole tag system is totally out of hand! Totally out of control! There is no standard, rules are totally convoluted, playability is limited, MY enjoyment of the game is impaired, and winning is all but impossible. You'd have to have exactly 14 white tags with no other tags and then acquire one more white tag [THS note: Not true. You could make The Big Triangle. (Ahem.)]. So I propose... MAJOR RESTRUCTURE OF GAME SIX TAGS
Standardized Economy: Eliminates all negative tags, without compensation. Eliminates the whole opposite tag concept. Tag economy is reduced to only four tags:
and
. Values are
=
,
=
,
=
and victory. All other rules regarding tag values, exchanges, limits, and transfers are suspended, null, and void forever. All tag values are immutable and may not be altered. No other tags may be created. All exchange rates work both ways. Upon recept of tags, a players tags are always exchanged into higher value tags when possible. Rules regarding gifts, bribes, bets, and other usages of tags are permissible.
Transfer to the new economy: All outdated tags will be surrended and exchanged into the new economy. Each
shall be replaced with
. Each
or
will be transfered into
. Each
will be replaced with
. Each
to
, each
to
, and each
to
.
Enhance Legislative Process: To enhance the process of presenting quality proposals to The Imperious Emperor, and reduce proposals that imapair playability of Fascist, the following: No proposal shall be considered by TIE before being considered worthy by the populous. A proposal shall be considered by the populous for no less than a full 24 hours. During this period, any member of the Empire may pledge For or Against the proposal. A proposal must have two more For than Against to reach The Imperious Emperor's eyes. Rules for awards for having a proposal accepted are not modified unless in conflict with the new tags rules.
Decision: Rejected with Rate=0
Reason:
I'd like to decide for myself which Proposals I will decide
on, instead of having other do that for me. This isn't a democracy! Who do you think you are anyway? Taking my power away like that. <mumble, mumble>... Throwing away the whole tag system isn't such a bad idea, but this way we could just as well be playing with normal scores, like the previous games. I like this complexity. (THS did before this game started... [Yeah, I thought it would be a neat idea. In spite of the work, it's still fun to have a break from numerical scores. --THS]) If you want to make
more available, go ahead and propose rules that make it easier to get
(although I'll reject rules that make it too easy). (I believe it's pretty normal for Fascist games to be a lot more complex that the previous Fascist game. And last longer.)
Score: +
, Rule 22
Rebels: +
to Green Knight
Odd: everyone's okay.
Proposal 57
Proposer: Jim Huggins
Proposed: 2 Dec 1994
Praise and Proposal:
Oh Emperor, Ruler of High and Low,
Hear my tale of pain and woe.
Yesterday, before I slept,
Before I had begun to snore,
I had a score you would accept;
Just 5 small tags; a simple score.
Three
, to help me towards the end
To earn a
, our highest aim,
An
, protector, faithful friend,
And
, for oddness, to maintain.
But then, Thy glorious presence came,
Decended to the judgment place,
And made five rulings in our game,
That caused my simple score to race.
For plenteous awards were given
To me, according to the rules,
And now my score was ten and seven --
Which by the rules, I had to lose.
How can I hope to reach the prize
of
, what bliss, if every time
I near the goal, before my eyes
(By God,it's hard to make this rhyme...)
My tokens vanish into air,
As if in some great Holocaust?
Oh noble sir, it's just not fair!
(Though you are always truly just.)
I ask you to consider here
a solution to this problem; grant
that players keep their tokens dear --
but if their score is aberrant
(That is, if tokens total more
that ten and six, as was 'till now),
a player must reduce his score
through trades, before you will allow
That player to propose a rule.
And if he should neglect his state,
Only then shall life be cruel,
and apply to him the former fate.
Be gracious, Emperor, to me --
consider now my humble plea.
[THS Note: Beautiful, but I think you should know
is technically only three tags. It doesn't scan as well, though.]
Decision and Reason:
My humble servant, best of all,
I accept thy proposal.
The beauty of it isn't mean,
So I award thee with a
.
The Rate of 1 provides a
.
(I wish I could rhyme like that.)
(You've picked the right time of the year. At 5 December, Holland celebrates "Sinterklaas" (the original version of Santa Claus), and everybody's writing rhymes.)
Score: [My Turn! THS]
Peer pressure, huh? All right, then, fine!
We've modified Rule 39.
For the acceptance, he earns
,
And with Rate 1 it should be said
Another
is given out.
Now, what these rhymes are all about:
A
as a Special Award!
This rhyming's dull. I'm getting bored.
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj.
Odd:
to Anarchy, dpn, Jim Huggins and yaj.
Proclamation 58
Ye Imperious Emperor Proclaimeth:
On tax day (Monday) all negative tags will be removed before the first taxes will be payed. Oddity wil not be calculated before the whole process of tax paying and receiving is finished.
The time between Friday 12:pm and Monday 12:pm will be 24 hours, because The Imperious Emperor, as well as some other players, have very limited access to the Web. (This is necessary as a Rule, because there's a rule that mentions a 24 hour time limit.)
[THS Note: Rule 28 has been modified. The time difference is now Rule 52. I have complete access to my UNIX stations over the weekend and will accept lots of things to be posted, but keep in mind on Monday I might be totally swamped.]
Business
Done while P58 was the last decided posting.
The Barbarians come back from the Gate.
They fight dpn, who has no
and is Vanquished!
dpn becomes a Commoner.
The Barbarians go back and wait for Proposal 62.
Anarchy trades
for
(44).
Anarchy makes Trade 35.
Anarchy trades
for
(44).
Anarchy makes Trade 35.
Anarchy makes Trade 26.
Anarchy tries make Trade 26, forgetting the four-proposal waiting period.
Anarchy transfers to Screwy, resulting in destrcution.
to Screwy for oddness.
Tivol transfers
9-
7-
to Green Knight without any destruction.
Proposal 59
Proposer: Switch
Proposed: 2 Dec 1994
Praise: Oh Grand and Glorious Emperor, who commands the stars to shine: Hear my humble proposal.
Proposal:
During this time of crisis in thy glorious empire (as the Barbarians and recent revolution of the aristocracy show), there is need for the common folk to band together and aid in the defence of their homeland. Thus I propose the following: Any aristocrat or commoner may declare himself a member of the National Guard and recieve a
token.
may not be recieved in any other manner, and may not be removed except by a player becoming a rebel. It also shall not count toward the token counts for oddity or token limits. When the Barbarians attack the National Guard will help out. The way this help will be administered is that the National Guard will add 1 for every guardsman and one for every army under that guardsmans control to the die roll of the Aristocrat under attack. Armies of the National Guard will be the first to die in the event of casualties. National Guardsmen are also prohibited from Dueling, Attacking, and Mugging (etc) other players, but are not prohibited from transferral of tags which cause destruction of resources. Any guardsman which does perform an aggressive act immediately loses their status as a guardsman, all armies under their command, and becomes a rebel. In return for their service, all guardsmen serving to repel an incursion of the barbarian will receive
for their bravery in defense of their nation.
Decision: Accepted as Rule 53 with Modification. Rate=1
Modification:
will count toward token counts.
Reason: I'd rather not see tags that aren't really tags. A National Guard for the protection of my Empire isn't a bad idea, though.
Score: empty pool. +
. Rule 22, with the Blessing removing
.
Aristocrats:
to Anarchy, Jim Huggins, and yaj.
Odd:
to Anarchy,
to Jim Huggins and yaj and Switch.
Proposal 60
Proposer: Anarchy
Proposed: 2 Dec 1994
Praise: Oh mighty Emperor, protector of our women and children
Proposal: At the present time, it is not possible to acquire
under Rule 29 because
are immediately exchanged for
[sic]. Equally, it is highly unlikely that anyone will accumulate 10(!)
. I therefore propose that the entire concept of
tags be modified as follows:
Any player may acquire
by spending
. This trade is reversible. Every 8 proposals, one six-sided die is rolled for every
in a player's possession. The player gains
for each 6 that is rolled, but each time a 1 is rolled, the player loses 1 tag of the tag-type he has most of.
, representing an investment, cannot be destroyed by reaction with
. All
are irrevocably removed from the game with no compensation and no more are awarded.
(The reason for this proposal is that a positive 'score' is
too easy to destroy by means of negative tag bombing. Combat
is fine but ridiculous numbers of negative tags are being
accumulated. Also, it provides a convenient way to get
around the 16-tag rule.)
Decision: Accepted with Modification, Modifies Rule 29, Rate=0
Modification: All Modification: All
aren't removed from the game; you just can't transfer them.
Reason: What's happen if someone has only
tags, and an even number of them? We need
, even if just for that reason. I'll think of a way to stop, or at least slow down, the tag-bombing. aren't removed from the game; you just can't transfer them.
Score: +
, with the Curse destroying
.
Aristocrats:
to Anarchy, Jim Huggins, and yaj.
Odd:
to Jim Huggins and yaj.
Duel 61
Proposers: yaj vs Jean Valjean
Proposed: 2 Dec 1994
yaj:
Title: Locations
Proposal: As a Business transaction, Aristocrats may purchase a Castle for
, Commoners may purchase a Town for
, and Rebels may purchase a Village for
. Each such Location must be given a unique name by its purchaser, but this name must end in the suffix "-castle" for Castles, "-ton" for Towns, or "-ville" for Villages (e.g., Newcastle, Bridgeton). After every sixth published Proposal following this one, the Harvest will be collected, where each Location will produce one tag of the color used to purchase it; this tag will go into the Pool of the Location which produced it. The player owning a Location may Visit the Location at the same speed Business is conducted, and either withdraw tags from or deposit tags into that Location's Pool. A Location's Pool may, however, contain only positive tags of the color that it was purchased with (e.g., you cannot deposit anything but
into a Castle). A Location Pool may not exceed 16 tags in size and if it does is reduced to 16 tags. No opposite tags are awarded for Harvest or Visits, and a Location Pool, not being a player, cannot win and is not required to maintain odd tags. A player who Visits a Location may not Visit another Location before another Proposal is published. A player controlling a Castle gets +2 to his die roll when defending against Attack, and a player controlling a Town but no Castles gets +1 when defending against Attack. A player who Vanquishes the owner of a Location may capture one Location from that player as his Rule 26 victory condition.
Jean Valjean:
Praise: O great and majestic emperor who controls every detail of our game (and does such a mighty, benevolent, excellent, impartial, and all other good things job of it, and who should realize that being humble is actually a good thing, for a humble man of greatness is the greatest of all possible greatnesses), hear my petition. [TIE's Reaction: I'm NOT humble! That's THS's job. Just like it's my job to be Imperious, and make Decisions.]
Proposal: Since more productive citizens do the most to advance the empire, citizens shall be rewarded for productivity. For every consecutive day that a citizen submits a proposal, that citizen shall recieve a red. This does not apply to the first consecutive day. For instance, player A sumbits a proposal on Tuesday. He gets the normal awards. If player A submits a proposal that Wednesday, he will get all applicable normal awards plus
. If player A submits a proposal on Thursday as well, he will recieve another bonus
. And so forth.
Decision: yaj has won! yaj's proposal is Accepted as Rule 54 with Rate=2 and Special Award, and Jean Valjean's proposal is rejected with Rate=1.
Reason: Jean Valjean's proposal was good, but yaj's proposal is simply so good &c, that he simply had to win. He get's the award because this sounds like a new aspect of the game, which fits in perfectly in the current game system. No need for any Modifications, which is exceptional for proposals of this size. In other words: the kind of proposal that I'd like to see more of.
Consequences: Jean Valjean loses
to yaj.
yaj's Score: +
, +
, +![[grn]](fgrn.gif)
Jean Valjean's Score: +
, +
, Rule 22.
Aristocrats:
to Anarchy, Jim Huggins, and yaj.
Rebels:
to Green Knight.
Odd:
to Anarchy and Jim Huggins,
to yaj and Jean Valjean and Green Knight.
Proclamation 62
Ye Imperious Emperor Proclaimeth:
A player can never have more than one negative tag of the same color. If a player receives a negative tag of a color he or she already has, the second tag is destroyed. If a player would receive a negative tag of a color he/she already has because of rule 37, the player receives a negative tag of the next color he/she has most of.
[THS note: Okay. Modifies Rule 37.]
Applying Proclaimation:
Anarchy loses
Jim Huggins loses
yaj loses
Big Mad Drongo loses
Dawn loses
dpn loses
I'm Not A Number loses
Jean Valjean loses
Screwy loses
Switch loses
Tivol loses
Green Knight loses
To restore oddness,
goes to dpn and Jean Valjean.
goes to Green Knight,
Business
Done while P62 was the last decided posting.
The Barbarians attack at P62!
Jim Huggins is has, technically, 1-1=0 Armies and is Vanquished, becoming a Commoner!
The Barbarians look expectantly for a new Aristocrat to beat up at Proposal 66.
Switch joins the National Guard, getting a
.
Switch gets
for oddness.
Jim Huggins makes Trade 24.2.
Jim Huggins makes Trade 26.
Jim Huggins tries to make a trade by Rule 44, but no longer has -5 tags of a single color.
Jim Huggins gets
for oddness.
The Barbarians attack at P66!
Anarchy has fewer Armies than the Barbarians (3 to 9), but is aided by National Guard Member Switch, who has no Armies.
Anarchy loses, 3+1 to 5+1, and loses one
.
The Barbarians march back to the Gate, waiting for P70.
Brave Switch did not effectively repel an incursion and receives no bonus.
Anarchy receives
for oddness.
Tivol trades
for
(29).
Tivol trades
for
(29).
Tivol trades
for
(29).
Tivol trades
for
(35).
Tivol trades
for
(29).
Tivol purchases the town of Crouton for
.
Tivol purchases the town of Wanton for
.
yaj tries to make a 44 Trade, but has a tag of the color he is trying to gain.
yaj makes Trade 26.
yaj trades
for
(35). (That's three, not four, yaj--THS)
yaj purchases the castle Whitecastle for
.
yaj visits Whitecastle and deposits
.
yaj gets
for oddness.
With P67 comes the Harvest!
Crouton produces
.
Wanton produces
.
Whitecastle produces
.
Switch makes Trade 26.
Switch gets
for oddness.
Tax Time!
All players lose all their negative tags: mcv loses
, Anarchy loses
, yaj loses
, Big Mad Drongo loses
, Dawn loses
, Descarte loses
, dpn loses
, I'm Not A Number loses
, Jean Valjean loses
, Jim Huggins loses
, Original21 loses
, The Proud Gypsy loses
, Screwy loses
, Switch loses
, Tivol loses
, and Green Knight loses

TIE collects from Aristocrats: Anarchy tithes
, yaj tithes ![[red]](fred.gif)
TIE doesn't have enough tags for all his Commoners! Big Mad Drongo is promoted to the Aristocracy, gaining
and tithing ![[whi]](fwhi.gif)
Taxes are distributed: Dawn gets
, Descarte gets
, dpn gets
, Gerben Vos gets
, I'm Not A Number gets
, Jean Valjean gets
, Jim Huggins gets
, Original21 gets
, The Proud Gypsy gets
, Screwy gets
, Switch gets
, and Tivol gets ![[ora]](fora.gif)
Now, the check for oddness: mcv gets
, yaj gets
, Dawn gets
, dpn gets
, Gerben Vos gets
, I'm Not A Number gets
, Screwy gets
, and Green Knight gets 
Be ready to collect taxes next week.
Rule 29 Raffle at P68:
yaj rolls a 4.
Dawn rolls a 6, earning
! Dawn
gets for oddness.
Gerben Vos rolls a 1, losing
. Gerben Vos
gets for oddness
Jim Huggins rolls a 1, losing
. Jim Huggins
gets for oddness.
Proposal 63
Proposer: Jim Huggins
Proposed: 3 Dec 1994
Praise: Ye high and mighty exalted one:
Proposal: With the coming holiday season, some contestants
may be unavailable to answer duels, exchange tags, etc..
and thus be at a disadvantage. I humbly propose that
a player be allowed to place himself on inactive status
for a minimum of one week by notifying THS of his change
in status. A player on inactive status cannot receive
or lose tags for any reason other than the resolution
of proposals/duels/etc. made before inactive status
was requested. A player may return to active status
simply by notifying THS. An inactive player must remain
inactive for at least one week.
Decision: Accepted as Rule 55 with Rate=1.
Reason: It's not impossible, and possibly even very likely, that I'll not be able to log on inbetween Christmas and New Years myself, so unless some solution is found, it's possible that I won't be able to decide on proposals for one week.
Score: empty pool. +
, +
for Rate.
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj.
Odd:
to Anarchy,
to Big Mad Drongo and yaj.
Proposal 64
Proposer: Switch
Proposed: 3 Dec 1994
Praise: Oh most Illustrious and beneficent ruler,
Proposal:
I propose that if one person aquire exactly the pattern of a Palindrome (where a palindrome is defined as 1 of one color, 2 of a second color, ..., 2 of color n-1, 1 of color n) and where n is the total number of colors in play ignoring
(ie
cannot be a member of the Palindrome) then those tags be archived and the player be awarded
in return.
Decision: Accepted with Modification. Rate=0
Modification: A fourth pattern, The Palindrome, is a score consisting of n different colors, with 1 tag of the first color, 2 of the second, increasing until color n/2 and then decreasing, with 2 tags of the (n-1)th color, and 1 tag of the nth color. A Palindrome with all colors except
will be taken to the Imperial Museum...
Reason: Similar wording as the other patterns, and now it's also possible to have a small Palindrome, just like you can have small Squares and such, and not automatically win.
Score: empty pool, +![[red]](fred.gif)
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj
Odd:
to Anarchy,
to Big Mad Drongo and Switch,
to yaj.
Proposal 65
Proposer: Green Knight
Proposed: 3 Dec 1994
Rebel Yell: Down with the War-Monger Aristocracy! Up with the people!
Proposal: A
shall be considered to be a band of Non-Violent followers, consisting of musicians, artists, scientists, performers, teachers, and others. For purposes of Revolution, and the replacement of the Aristocracy with the Rebels, a
shall be considered exactly equal to an
. For a revolution that succeeds in part because of
s, it shall be considered that said revolution happened in part due to a sway in public opinion, and this has caused the Aristocracy to fall from grace. For a revolution that succeeds only via
s with no
s, said revolution shall be declared a Social Revolution; all other rules apply, with the additional boons: All Non-Violent players gain one additonal
(people flocking to the cause), and the entire Empire has a huge celebration during which there are no wars, muggings, assisinations, negative-tagging, or duels for 48 hours.
Decision: Accepted with Rate=2; Modifies Rule 27
Reason: Artists and intelectuals can often be of great importance in a revolution. Hopefully, revolutions will now be less violent than before.
Score:inherits pool (27
), Rule 22 five times. +
, the curse removes the blessings, followed by Rule 22 which removes the curse. +
for Rate, Rule 22.
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj.
Odd:
to Anarchy,
to Big Mad Drongo,
to yaj, and
to Green Knight.
Proposal 66
Proposer: Tivol
Proposed: 3 Dec 1994
Praise: Speaking as the epitomy of all humbleness, I certify that TIE is not humble.
Proposal: It has come to my attention that there is currently a shortage of
in the Empire! I therefore propose that we limit the amount of
held by any player and find a suitable substitute to award players. To that end, the total number of
out during the game may never exceed five. Any player, Location, Pool, or other entity on the score list who is found hoarding four or more
will have all
removed. If a player earns a
but the Empire cannot ration one out,
will be awarded as a cheap substitute. For matters in this proposal, the number of
does not include any effects of
, for those are abundant.
Decision: Accepted as Rule 66 with Rate=1.
Reason: We should all help each other to deal with this shortage! Do not hoard
, and spend any
you might get in your property, so others will have a chance at having some
as well.
Applying Rule 56: Green Knight is found hoarding 20
and has all of them removed.
Score: empty pool. +
, +
for Rate.
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj.
Odd:
to Anarchy, Big Mad Drongo, and yaj.
Proposal 67
Proposer: yaj
Proposed: 4 Dec 1994
Proposal:
In times of Emergency, all Commoners with Armies will be drafted into the National Guard. Barbarians at the Gate constitute an Emergency. If the total number of Armies controlled by Rebels exceeds the total number of Armies controlled by Aristocrats and National Guards, that too constitutes an Emergency. This draft will occur before Rule 27's Revolutionary provisions occur. Armies controlled by National Guards will count towards the total number of Armies controlled by Aristocrats for the purposes of Rule 27 (although no Armies are counted twice in this total).
Decision: Rejected with Rate=0
Reason: The National Guard doesn't exist to let the Aristocrats have a quiet life without having to be afraid of Rebels anymore. It exists to protect my Empire against enemies from outside! I won't let the Aristocrats use the National Guard for their own good.
Score: +
, Rule 22
Rebels: +
to Green Knight.
Odd:
to yaj and Green Knight.
Proposal 68
Proposer: Anarchy
Proposed: 4 Dec 1994
Praise: O Mighty Emperor, Least Humble Person in the entire known Universe, hear my proposal.
Proposal:
Locations may contain
for defence. Any
deposited in the pool of a Location by a player is counted as a defender. Any non-Commoner player may move to any Location they like, regardless of who the owner is. A player may, in lieu of making a normal attack, choose to attack a Location, which is handled in the following manner:
If a Location has no
, it is Occupied by the attacker, who automatically places one
in it. Otherwise, both sides roll a six-sided die, getting the following bonuses: the defender of a Town gets +1 and the defender of a Castle gets +2. The side with more
gets +1. If there is a tie, re-roll. The loser loses 1
, and if this causes the Location to be reduced to zero
, it is automatically Occupied as above. If the Player is reduced to zero
, he forfeits all his tags to the Location Pool.
To allow Commoners and Peaceful Players to defend their Locations, they may order their Locations to purchase
at the standard rate. They may not remove
from the Location Pools.
Decision: Rejected with Rate=0
Reason: Location Pools can only contain tags of the color that Location produces. Changing that rule would make those locations very messy.
Score: +
, Rule 22, blessing removes curse.
Rebels:
to Green Knight
Odd:
to Green Knight
Business
Done while P68 was the last decided proposal.
Screwy makes a propsal with no praise, becoming a Rebel.
dpn makes Trade 24.2
dpn makes Trade 24.2
dpn makes trades
for
(29).
dpn makes trades
for
(29).
dpn purchases the town of Boston for
.
dpn declares, "Sick of the unrest in the Empire, I declare myself a member of the National Guard," and receives
.
dpn gets
for oddness.
I'm Not A Number makes Trade 26.
I'm Not A Number "proudly joins the National Guard" and receives
.
With P73 comes the Harvest!
Boston produces
.
Crouton produces
.
Wanton produces
.
Whitecastle produces
.
The Barbarians see P74 and attack!
The Barbarians attack Anarchy, who is aided by the National Guard: dpn, I'm Not A Number, and Switch.
The Barbarians add 1 to their roll for more armies, but Anarchy adds 7 for each Guardsman and their Armies.
THS doesn't bother rolling; the Barbarians are defeated!
dpn, I'm Not A Number, and Switch earn
.
The Barbarians sulk back to the Gate and wait for P78.
For oddness, dpn and Switch get
and I'm Not A Number gets
.
The Proud Gypsy says, "I declare myself to be a National Guardsman," and receives
.
The Proud Gypsy gets
for oddness.
Tivol visits Crouton and removes
.
Tivol purchases the town of Tetragrammaton for
.
Proposal 69
Proposer: AotToB
Proposed: 4 Dec 1994
Praise: none! AotToB is now a Rebel.
Proposal: If the Barbarians are allowed to reach the gate then a Rebel with Armies may aid the Barbarians by spending an
. The result of this action is to deduct
from every Aristocrat.
Decision: Rejected with Rate=-2
Reason: Badly formulated. I read it as: "If the Barbarians are at the Gate, a Rebel may spend
to remove
from every Aristocrat," but it could just as well mean something entirely different. Formulate your proposals more carefully.
Score: +
, +
![[slt]](fslt.gif)
Rebels:
to AotToB, Green Knight, and Screwy
Odd:
to AotToB and
to Screwy. Green Knight earns
, which is then destroyed, and then earns
again, which is destroyed, and so on until his score changes or TIE intervenes.
Proposal 70
Proposer: Screwy
Proposed: 5 Dec 1994
Praise: none!
Proposal: Negative tags which were previously destroyed due to the "no more than one negative tag of one color" provision of Rule 37 are now thrown into the Dumpster outside the Western Gate. While the Empire was busy focusing attention on the Eastern front, 10 Vandal Armies appeared on the Western Front. If the Vandals are not attacked for 10 published proposals, they shall advance to the Western Gate. Once there, they shall collect the contents from the Dumpster to use as projectiles for their powerful catapults. The Vandals, being very destructive, very jealous of wealth, and just plain mean, shall fire at each Location one negative tag of whatever tag is most abundant at that Location. (If there are not enough tags to fire at all of one type of Location, they shall not fire at any of that type.) The Vandals shall then fire one negative tag of each remaining unfired color at the player with the most positive tags of that color. (Any ties shall be broken by firing at the player with the highest number of positive tags, and should that be a tie as well, the tie shall be broken by firing at the player with the highest social standing (Aristocrat, Commoner, Rebel, Prisoner, Banished) and if that fails to break the tie, at the player highest on the list on the score page.) Any remaining tags shall be kept by the Vandals until the next published proposal, at which time they will fire their barrage of negative tags again. The Vandals will keep raining terror upon the Empire until they are attacked and one of their Armies is defeated. At that point they shall leave all their negative tags in the Dumpster and retreat to the Western Front. This rule does not obligate any player or group to come to the defense of the Empire.
Decision: Accepted with Modification as Rule 57. Rate=1
Modification: 6 Armies is more than enough for the Vandals. And all negative tags that are destroyed later in the game because the receiving player already has a negative tag of that color, will also be placed in the Dumpster. [THS note: Green Knight is still generating an infinite number of
for the Dumpster. I guess the Vandals will help us from getting too many
after all. Watch out for your Villages, though.]
Reason: Since the Vandals don't attack normally, they don't rely on Armies the way the Barbarians do. And since they don't attack normally, they can't be defeated by the defense of the National Guard. And of course the Vandals won't stop attacking simply because they've run out of ammo.
Score: +
, destroying one blessing. +
for Rate=1.
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj
Odd:
to Anarchy, while Big Mad Drongo and yaj are caught in the "add a
, remove a
, still odd" trap.
The Dumpster is filled with 42
, 3
, 2
, 4
, infinite
, 11
, and 12
, and the Vandals will start to scrounge at Proposal 80.
Proposal 71
Proposer: dpn
Proposed: 5 Dec 1994
Praise: Great and terrible Emperor, who can easily keep up
with the flood of proposals that drown me, hear my plea:
Proposal:
I propose that a new means for obtaining the coveted
tag be created. A new form of tag, called a Medal of Honor shall be created. Medals of Honor may be any color, and shall be distinguished from tags of that color in whatever manner causes the least difficulty to THS. Medals of Honor may only be granted. Under no circumstances may they be destroyed, traded, or in any other way modified. Should a player ever hold three or more Medals of different colors, and NOT possess a
tag, that player may request a
tag.
To kick things off, I also propose rules for the Orange Medal of Honor. (Obviously, two more Medals will have to be proposed and accepted for anyone to acquire any
tags in this fashion!) The Orange Medal of Honor shall be awarded to any person to Vanquish the Barbarians by destroying all the Barbarian armies. Should several people join forces to Vanquish the Barbarians, then all shall be awarded the Orange Medal of Honor.
Decision: Accepted as Rules 58 and 59, with Rate=2
Reason: People who greatly help our Empire (for example, someone who defeats those Barbarian bastards) deserves a Reward. And new ways to get the different types of Medals of Honor may be proposed. Note that the Orange MoO does not count as Army. I hope THS can find a good way to distinguish MoOs from normal tags. [Me too--THS]
Score: empty pool. +
, +
for Rate.
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj.
Odd: Anarchy is now also caught in a
trap.
THS says: All MoOs will look something like this:
. (For the alternate text people, the text stands for Orange MoO, and each new MoO will just have to be a color with a unique starting letter.)
Proposal 72
Proposer: I'm Not A Number
Proposed: 5 Dec 1994
Praise: I hope I would be able to protect the Empire against the Barbarians and all The Perfid Enemies!
Proposal: If TIE thinks His Aristocrats are not powerful enough, he can declare His Empire in the State Of Emergency. Then, the following rules apply: 1) Aristocrats must stop all Duels, Muggings, etc.. and buy as many Armies they can. 2) Rich Commoners (i.e. Commoner having tags to buy Armies) must buy at least one Army and join the National Guard. If a Commoner does not apply the previous rules, he becomes a Rebel. If an Aristocrat refuses to serve TIE, he's Banished. If the Barbarians are Vanquished and there are no Aristocrats, or the number of Aristocrats' Armies is less than half of the number of Guardsman's Armies, then The Parliamentary Empire is proclaimed. Aristocrats of TPE [The Parliamentary Empire, not The Perfid Enemies--THS] are the three Commoners having the most
gained from Battle. All other players become Commoners when TPE is raised. Every odd numbered Proposal are decided by TIE; even numbered Proposals are decided by one of the Aristocrats chosen by TIE.
Decision: Accepted, with Modification, as Rule 60. Rate=0
Modification: All exchanges mentioned in this rule (i.e. buying Armies) are made automatically.
Reason: A good rule, but there's one problem: At what point is decided if an Aristocrat or Commoner hasn't applied the SOE rules?
Score: +![[red]](fred.gif)
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj
Odd: The Aristocrats are all messed up for oddness, but I'm Not A Number receives a
Proposal 73
Proposer: Andre Engels
Proposed: 5 Dec 1994
Praise: O, most glorious emperor, please hear what I have to say:
Proposal: I think that at this moment there it is too hard to become a winner.
To win one needs
and nothing else. However, some of the other tags are very hard to get rid of. Therefore I have the following proposal(s):
The winning condition 'having exactly one
and no tag of any other colour' should be replaced with 'having only
,
and
tags, of which at least one is
'. At least it should be possible to have a
, since there is no good way to get rid of them now.
Decision: Accepted with Rate=0. Modifies Rule 7.
Reason: I tend to prefer new rules to make it possible to win by old rules, instead of changing old rules to make it easier to win.
and
can be part of a Pattern, so you can get rid of them (I'm not totally sure if Medals of Honor can be part of a Pattern, and, if so, if they count as seperate color or are they just another tag of a color that the player has more of. I'll probably have to read and interpret the rules very carefully.) This sounds more like a reason to Reject the proposal. I accepted it because, although it's possible, it may be a little hard to get rid of some tags. And now it's still not easy to win.
Score: +![[red]](fred.gif)
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj
Odd: Andre Engels is okay, but don't talk to me about the others.
Proposal 74
Proposer: The Spy
Proposed: 5 Dec 1994
Praise: Dear H.M. The Emperor, please consider my first proposal:
Proposal: Any Aristocrat may declare himself a knight and receive
as a distinguishing mark. His job is to help the Non-Violents when they are attacked. In that case he receives +2 on die rolls. If the attacker is defeated, the knight may take a part of the enemy armies (which are supposed to be captured and not destroyed.) An attack to a Non-Violent is suspended for 48 hours or until a knight decides to help the Non-Violent. A Knight cannot have a castle.
Decision: Accepted with Rate=0 with Modification
Modification: The Knight gets the part of the attacker's Armies that were destroyed (actually captured) in combat.
Reason: You didn't specify which part of the attacker's armies the knight would get. This rule means that Attacks on Non-Violent people are not automatically succesful anymore. The attacker still loses
and respect, though.
Score: +![[red]](fred.gif)
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj.
Odd: Everyone is either okay or trapped in a paradox.
Proposal 75
Proposer: Jean Valjean
Proposed: 5 Dec 1994
Retraction: All right, I admit that TIE is not, in any way, humble. (Actually, I don't know why I said that to begin with. I guess humility is just a good thing in my mind... =)
TIE's Reaction to Retraction: Humility is a good thing in my mind too. For subjects, not for Emperors. Emperors need to be Imperious.
Praise: Oh ferocious and exotic emperor at whose command all
life trembles to a cease and at whose command we all would
willingly cast our worst enemy's body into a bottomless pit,
hear my infinitely humble and ingratiating plea.
Proposal: Our great TIE will rank every proposal's praise on a scale of -2 to 2, just as he currently ranks the content of the proposals. For Aristocrats and Commoners, great and highly creative praise will recieve a 2 and vile insults or praise like "great crawler in Earth" shall receive a -2. For Rebels, Prisoners, and Banished, the awarding shall be opposite, rewarding nasty and insulting "Praise."
Decision: Accepted as Rule 62.
Reason: I hope this rule will result in better and more praising praises. I still have the right to Banish Rebels and Prisoners (I don't know if I can re-Banish Banished) who are too insulting, though. Absence of Praise results in a rate of -2.
Score: +![[red]](fred.gif)
Proposal Rate: +
![[red]](fred.gif)
Praise Rate: +
![[red]](fred.gif)
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj.
Odd:
to Jean Valjean.
Business
While P75 is the last decided matter.
Anarchy's, Big Mad Drongo's, and yaj's bouncy scores settle down to oddness with one
, but Green Knight's score is still jammed.
Screwy transfers
to Anarchy, resulting in destruction.
Screwy tries to make Trade 26 but doesn't have the proper tags.
Screwy attacks Anarchy, with evenly matched Armies.
Screwy rolls a 2, and Anarchy rolls a 1.
Anarchy loses one
.
Screwy is victorious!
Oddness is okay.
yaj makes Trade 26.
yaj trades
for
(35).
yaj purchases Hardcastle for
.
yaj trades
for
(44).
yaj trades
for
(35).
yaj purchases Newcastle for
.
yaj purchases Forecastle for
.
yaj's oddness is ok.
With P76 comes the
Raffle!
yaj rolls a 3.
Dawn rolls a 5.
dpn rolls a 5.
Gerben Vos rolls a 2.
I'm Not A Number rolls a 4.
Jim Huggins rolls a 5.
Switch rolls a 3.
Better luck next time!
Anarchy trades
for
(44).
Anarchy uses
to steal
from I'm Not A Number (43).
Anarchy trades
for
(35).
Anarchy trades
for
(35).
Anarchy makes Trade 26.
Anarchy purchases Deathcastle for
.
Anarchy purchases Uncastle for
.
Anarchy visits Uncastle and deposits
.
Anarchy gets
for oddness.
Anarchy points out a stupid THS error; I'm Not A Number is Rule 22'ed.
The Barbarians attack at P78!
The Barbarians don't even bother to pick on a specific Aristocrat; the National Guard gives that Aristocrat a +9 to roll.
The Barbarians accept their loss and head back to the Gate.
to dpn, I'm Not A Number, The Proud Gypsy, and Switch.
For oddness,
to dpn and Switch,
to I'm Not A Number, and
to The Proud Gypsy.
Jim Huggins makes Trade 24.2.
Jim Huggins makes Trade 26.
Jim Huggins says, "I announce my allegiance to the National Guard," and receives
.
With P79 comes the Harvest.
The towns of Boston, Crouton, Tetragrammaton, and Wanton prosper with an extra
.
Deathcastle, Forecastle, Newcastle, Uncastle and Whitecastle each produce
.
Descarte declares, "I am a non-violent philosopher and teacher, and a loyal member of the national guard." An odd combination, but it works for now.
Descarte gets
and
.
The Vandals see P80 and go crazy, causing destruction with each hit!
The Vandals fire
at Big Mad Drongo.
The Vandals fire
at yaj.
The Vandals fire
at Jim Huggins.
The Vandals fire
at Boston, Crouton, Tetragrammaton, and Wanton.
The Vandals fire
at The Proud Gypsy.
The Vandals fire
at Screwy.
The Vandals fire
at Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle.
Oddness: Big Mad Drongo and yaj are trapped with
, Jim Huggins gets
, The Proud Gypsy gets
, and Screwy gets
.
The Vandals are back at P81!
The Vandals fire
at Anarchy.
The Vandals fire
at Big Mad Drongo.
The Vandals can't find a target for
.
The Vandals fire
at AotToB.
The Vandals can't find a target for
.
The Vandals fire
at Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle, but only the last two suffer.
Oddness: Anarchy gets
, AotToB gets
, and Big Mad Drongo is freed from the paradox.
The Vandals are back at P82!
The Vandals fire
at yaj.
The Vandals fire
at Anarchy.
The Vandals fire
at Jean Valjean.
The Vandals keep
,
, and
.
Oddness: Anarchy gets
, yaj is freed of the paradox, and Jean Valjean gets
.
Then the Barbarians attack!
But they get beaten by the National Guard with its +12 strength.
to dpn, I'm Not A Number, Jim Huggins, The Proud Gypsy, and Switch.
Oddness:
to dpn and The Proud Gypsy and Switch, and
to I'm Not A Number and Jim Huggins.
The Vandals take a break because P83 is not a Proposal.
The Vandals come back strong at P84, though.
to Big Mad Drongo.
at Jean Valjean.
All other projectiles are kept by the Vandals.
Oddness: Big Mad Drongo goes back to oscillation, and
to Jean Valjean.
Sigh. More Vandals at P85.
Their only target now is a
to yaj, and the opposite tag for yaj again sets his score in oscillation.
With P85 comes the
Raffle!
Anarchy rolls a 4.
yaj rolls a 1 and loses
.
Dawn rolls a 3.
dpn rolls a 1 and loses
.
dpn rolls a 2.
dpn rolls a 2.
Gerben Vos rolls a 3.
I'm Not A Number rolls a 5.
I'm Not A Number rolls a 3.
Jim Huggins rolls a 6, earning
.
Jim Huggins rolls a 6, earning
.
The Proud Gypsy rolls a 1, losing
.
Switch rolls a 6, earning
.
Switch rolls a 2.
Switch rolls a 5.
yaj is released from his oscilations, dpn and Switch get
, and The Proud Gypsy gets
.
I'm Not A Number transfers
to Anarchy, which are immediately sent to the Dumpster.
I'm Not A Number purchases the town of One-Hundred-Kilos-A-Ton for
.
I'm Not A Number receives
.
Anarchy trades
for
(29).
Anarchy makes Trade 26.
Anarchy spends
to put Screwy in Jail.
AotToB and Green Knight each receive
to compensate for the loss of a Rebel to the prison.
Anarchy transfers
to Switch, and these tags are sent to the Dumpster.
AotToB receives
for oddness, and Green Knight stops osciallating.
Screwy trades
for
.
Anarchy transfers
to Switch and it ends up in the Dumpster.
Anarchy receives
.
The Proud Gypsy does not have enough
to purchase a town.
yaj has no
for Trade 35.
yaj has no
Trade 26.
yaj transfers
to Screwy, and it ends up in the Dumpster.
yaj transfers
to Screwy, resulting in destruction.
Screwy gets
for oddness.
Proposal 76
Proposer: Tivol
Proposed: 6 Dec 1994
Praise: Let's give a great big round of applause and a happy day-after-Sinterklaas cheer for the best ruler in the world, our own Imperious Emperor!
Proposal: The manner in which tags are counted shall change to reflect the number of actual images seen on the screen. The original standard tags, negative tags, and MoOs will each count as one positive tag for the purposes of counting. Regardless of the similar colors involved, each type of tag will be counted distinctly. (For example, a player with
and
does not have zero tags, but two, and would fight as if he had one Army.) Every tag will count toward the maximum allowed, regardless of any previous rules.
Decision: Accepted. Modifies Rule 37 and others.
Reason: I was getting a headache of this mess with negative Armies and even negative total number of tags. One additional benefit of this rule is that players have too watch out not too have too many negative tags, because there won't be enough room left for positive tags anymore. It might become a bit too difficult to win by a Big Pattern, though, so the allowed maximum might need some change.
Modification to another rule: In Rule 39 the upper limit of tags allowed will be changed to 20.
Score: +![[red]](fred.gif)
Proposal Rate: +![[red]](fred.gif)
Praise Rate: +
![[red]](fred.gif)
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj.
Odd:
to Anarchy, Big Mad Drongo is released from oscillation,
to yaj.
Proposal 77
Proposer: yaj
Proposed: 6 Dec 1994
Praise: O worthy Emperor, so mighty that mountains tremble at your step, so virile that women are impregnated by your voice, so awesome that the sun hides before your glory, consider ye the merits of this proposal.
Proposal: Under the current rules, Player A may transfer a negative tag to player B and destroy one of player B's tags. Since player A had an odd number of tags before the transfer, he has an even number after the transfer, and is thus awarded a new negative tag, and can repeat the process, potentially destroying an infinite number of tags. Therefore, I propose: When transferring negative tags to other players, to preserve odd/even polarity, two negative tags (together considered a "Bomb") must be transferred at once. Furthermore, sending Bombs to other players will be considered an Attack, and no entity (player or otherwise) may make more than one Attack every four published Proposals.
Decision: Accepted, with Modification. Modifies Rule 37.
Modification: One of the two tags transferred will be the 'bomb', the other tag will support the bomb. The player must tell THS which is bombing tag and which is the support tag. The support tag is destroyed without any further effect.
Reason: You can't have two negative tags of the same color, and I understood that the 'Bomb' is supposed to destroy only one positive tag. This will also make the Vandals slightly weaker. Okay, not really, because they'll probably be using
as support tag. (sigh)
Score: +![[red]](fred.gif)
Proposal Rate: +
![[red]](fred.gif)
Praise Rate: +![[red]](fred.gif)
Aristocrats/Rebels:
to Anarchy, Big Mad Drongo, and yaj.
Odd:
to Anarchy, unbalance to Big Mad Drongo, and
to yaj.
Proposal 78
Proposer: Anarchy
Proposed: 6 Dec 1994
Praise: Mighty Emperor, Bringer of Light to the Universe,
hear my proposal.
Proposal: Under the present rules, National Guardsmen can
aid in the defence of the Empire without any armies. This
seems slightly illogical. I therefore propose some
modifications to the rules concerning National Guardsmen.
National Guardsmen are required to possess at least one army
in order to fight the Barbarians. They are allowed the
privilege of purchasing armies at the normal rate. If a
National Guardsman has no armies, then they will not count
when calculating the bonuses given to Aristocrats for
barbarian defence purposes, and they will not be paid
after the battle as they did not take part.
Decision: Accepted, Modifies Rule 53.
Reason: It's indeed illogical.
Score: +![[red]](fred.gif)
Proposal Rate: +![[red]](fred.gif)
Praise Rate: 0
Aristocrats/Rebels:
to Anarchy, Big Mad Drongo, and yaj.
Odd: balance restored to Big Mad Drongo,
to Anarchy, unbalance to yaj.
Proposal 79
Proposer: Jim Huggins
Proposed: 6 Dec 1994
Praise: Oh great and mighty emperor, hear my humble proposal.
Proposal: Since rule 37 (as amended) forbids a player
to hold more than one of a particular negative tag,
I propose that the clause of rule 44 allowing a player
to trade -5 tags of a color for any other negative tag
be deleted (as it can never be invoked).
Decision: Rejected
Reason: If it can never be invoked, then why abolish this rule? It's not doing any harm, so leave it alone. Maybe somewhere in the future a rules may be changed so that people can have several negative tags of the same color again.
Score: +
, Rule 22
Proposal Rate: +![[slt]](fslt.gif)
Praise Rate:+
, Rule 3 (How many times have I heard almost exactly this Praise?)
Rebels:
to AotToB and Green Knight
Odd:
to AotToB, unbalance to Green Knight.
Proposal 80
Proposer: Descarte
Proposed: 6 Dec 1994
Praise: Oh mighty Emperor, to whom hyperspacial geometry is
like childs play.
Proposal: I propose that a Gold medal [looks more like a Yellow MoO, actually:
--THS] shall be designated and awarded as follows. When TIE feels that there is a problem facing the empire which needs to be resolved, he may declare an Olympic Games. TIE would then publish the problem as a contest. Any and all members of the Empire may then compete by proposing a solution, with the winner being awarded the
by TIE. TIE may accept or reject the other proposals at his discretion (I know you hate anything that limits your decision making powers {:-) )
Decision: Accepted, with Modification as Rule 63.
Modification: The Olympic Games last for 24 hours. Competing players must say if their proposal is to be part of the Games. Each player may submit only one Proposal that competes in the Games.
Reason: I like Games. And I think I've got a problem at the moment. A very good idea.
Score: +
, removing previous blessings
Proposal Rate: +
![[red]](fred.gif)
Praise Rate: +
![[red]](fred.gif)
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj
Odd:
to Anarchy, Big Mad Drongo stops oscillating,
to yaj.
Proposal 81
Proposer: Green Knight
Proposed: 6 Dec 1994
Rebel Yell: Down with the Rich, who own all the resources! Nationalize all Locations now!
Proposal: Leaders of any given band of Non-Violent followers may attempt to impress upon any military, guard, assassin, thief, or other primarily violent Tag the joy and moral fortitude of Conscientious Objector status; rules are used as per Combat as a guide, with the exception being that the defender is never Vanquished, and the addition that one
is considered equal to one
. Success converts the tag into a Non-Violent band (
), which immediatly deserts its former owner and joins with the Leader of the winning tag in celebration of life, love, and free condoms on Tuesdays.
Decision: Accepted, with what might be called a Modification, as Rule 64
Reason: Non-Violent people can always try to convert more violently aligned people to their ideology. Note that the Non-Violent player must designate both a player and the tag of that player he's trying to convert. may be converted in this way, so players can be remove from the National Guard in this way. There's no sanction on leaving the National Guard in this way. (Is this a Modification? I'll let THS decide.) [I think so, but it's not worth reformatting. --THS]
Score: +![[red]](fred.gif)
Proposal Rate: ![[red]](fred.gif)
Rebel Yell Rate: ![[red]](fred.gif)
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj
Odd:
to Anarchy, infinite loop time for Big Mad Drongo and Green Knight, and
to yaj.
Proposal 82
Proposer: Dawn
Proposed: 6 Dec 1994
Praise: plaese allow my humble self to stand in your shadow.
Proposal: A
can be exanged for a
craftsman. If you have a
you can spend
to turn any of your negative tags into its positive. Also you can use
to change any positive tag into its negative form.
Decision: Accepted with Modification as Rule 65
Modification: If you have a
you can spend etc... (I suppose this was a typo of Dawn or THS.)
Reason: Sounds like a good idea to me. I while ago, somebody had a
. I don't know what happened to it, but I don't think it'll be easy to get a tag like that again. If you manage to do it, it might be an easy way to get
. [It's probably not worth describing how I and others gained and lost the
, but it currently can't happen again the way it did. And I'll take the blame on that proposal thing because I'm so humble. --THS]
Score: +
Proposal Rate: ![[red]](fred.gif)
Praise Rate: 0
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj.
Odd:
to Anarchy, Big Mad Drongo stops looping, yaj starts looping.
Point of Order 83
Proposer: Andre Engels
Proposed: 6 Dec 1994
Point of Order:
Oh, mighty emperor & Humble scribe,
In my humble opinion Rules 14 and 15 contradict Rule 11.
Furthermore Rule 19 and Rule 2 look like contradicting.
Could these contradictions in the rules be solved?
Response: You could be right. Rule 14 and 15 contradict, or at least violate, Rule 11. And Rules 2 and 19 contrdict each other a little bit as well. I think it can be solved. Go ahead and propose a change.
Proposal 84
Proposer: Switch
Proposed: 6 Dec 1994
Praise: Oh illustrious emperor, who brilliance outshines that of even the stars themselves.
Proposal: I propose an amendment to who may become a national guardsman. Only common people may be a member of the national guard. Aristocrats, by their position are already bound to defend the empire and due to their position of rule, they have not the time to be a mere guardsman. Thus, a player will lose his membership in the national guard should he either go into rebellion, or become a member of the aristocracy.
Decision: Accepted and Modifies Rule 53
Reason: Good proposal. What more is there to say about it?
Score: +![[red]](fred.gif)
Proposal Rate: +![[red]](fred.gif)
Praise Rate: 0 (I've got the feeling I've seen it before.)
Aristocrats:
to Anarchy, Big Mad Drongo, and yaj.
Odd: Anarchy and Big Mad Drongo start looping, and yaj stops.
Proposal 85
Proposer: Duncan Richer
Proposed: 6 Dec 1994
Praise: Oh Great Imperious Emperor, please consider this proposal and note its correct spelling.
Proposal: I propose that the priviliges of Aristocrats are insufficient, and that they have got to take a more direct role in the government of this empire. To this end I propose that all future proposals are voted upon by a Council of Lords, consisting of the Emperor and all Aristocrats (who will be known as Lords as well). The Emperor has two votes for each army owned by the Aristocrat with the most armies, while each Aristocrat has one vote per army (If the Emperor has more armies than any Aristocrat, he has twice as many votes as he has armies). The voting period shall be 72 hours, and a proposal will be accepted if a majority of non-ABSTAIN votes cast are YES. (All votes must be YES, NO, or ABSTAIN.) Quorum is 1 vote.
Decision: Rejected
Reason: The Empire is already too slow to react on problems like the Vandals that are currently doing even more damage than a hundred Barbarian Armies ever could! Even if I do let this Empire become democratic, I still want the possibility to react quickly on certain situations.
Score: +
![[whi]](fwhi.gif)
Proposal Rate: 0
Praise Rate: +![[red]](fred.gif)
Rebels:
to AotToB and Green Knight
Odd:
to AotToB, and Green Knight stops looping
Proclamation 86
The Imperious Emperor declares a State of Emergency!
Aristocrats must buy as many Armies if they can (it happens automatically, now), and will stop all Violent Actions against other players. Commoners with the ability to buy Armies (or with Armies already in their possession) will join the National Guard and automatically buy one Army. Commoners who do not apply these rules (possibly because they are Non-Violent) automatically become a Rebel. Aristocrats who do not apply these rules (possibly because they are Non-Violent) are automatically Banished. (This is all in Rule 60, but I though I'd write it down FYI)
Anarchy buys one Army. (oddness: stops looping)
Big Mad Drongo buys one Army. (oddness: stops looping)
Dawn buys one Army and joins the National Guard.
dpn buys one Army. (oddness: starts looping)
Duncan Richer buys one Army and joins the National Guard.
I'm Not A Number buys one Army.(oddness:
)
Jean Valjean buys one Army and joins the National Guard.
Jim Huggins buys one Army. (oddness:
)
Tivol buys one Army and joins the National Guard.
The Imperious Emperor declares Olympic Games to be held during the next 24 hours. [Note rule 52--THS]
The player who proposes the best and most original solution to the problem of the Vandals at the Western Gate will be awarded
.
Business
Done while P86 was the last proposal posted and decided.
Seeing P87, the Vandals attack from their refilled dumpster!
The Vandals fire
at Big Mad Drongo.
The Vandals fire
at Anarchy.
The Vandals fire
at Screwy.
The Vandals say, "Ha! Not even your puny jail can stop us!"
The Vandals fire
at dpn.
The Vandals fire
at Duncan Richer.
The Vandals fire
at Descarte, who receives
as consolation.
The Vandals say, "We scoff your Olympic Games!"
Oddness: Anarchy and Big Mad Drongo enter the loop, dpn exits his loop, Duncan Richer gets
, and Screwy gets
.
The Harvest comes at P87.
Deathcastle, Forecastle, Newcastle, Uncastle and Whitecastle each produce
.
Boston, Crouton, One-Hundred-Kilos-A-Ton, Tetragrammaton, and Wanton each produce
.
The Vandals attack at P88!
Big Mad Drongo is hit with
.
Jim Huggins is hit with the last
.
Switch is hit with the last
.
There is no target for
or
.
Then, suddenly, the Barbarians attack!
The National Guard adds 24 to any roll made.
The Barbarians lose big time.
Dawn, dpn, Duncan Richer, I'm Not A Number, Jean Valjean, Jim Huggins, The Proud Gypsy, Switch, and Tivol each receive
for their efforts.
Odd: Dawn gets
, dpn and The Proud Gypsy and Switch enter the loop, Duncan Richer and I'm Not A Number and Jean Valjean get
, and Tivol gets
.
More Vandals at P89!
yaj is hit with
.
yaj gets looped for his oddness.
The Vandals walk away, unhappy that their Dumpster doesn't have better ammunition.
The Vandals at P90 throw
at Big Mad Drongo, who exits the loop.
The Vandals at P91 throw
at yaj, who is knocked out of the loop.
Big Mad Drongo announces: "Almighty Emperor, ruler of all that he surveys, and most of the bits that he doesn't as well, I'm going to have to ask to be put on inactive status until 5th January, what with these Christmas holidays and all. Have an Imperious Christmas and an Empirical New Year."
For P92, the Vandals hurl
at yaj, who starts looping.
The Barbarians attack at P92.
The National Guard pushes them back.
Dawn gets
.
dpn gets
and stops looping.
Duncan Richer gets
.
I'm Not A Number gets
.
Jean Valjean gets
.
Jim Huggins gets
.
The Proud Gypsy gets
and stops looping.
Switch gets
and starts looping.
Tivol gets
.
dpn trades
for
.
dpn purchases the town of Eaton for
.
dpn is sent looping for oddness.
Dawn explains that the
/
mix-up in Proposal 82 was his typo.
THS thanks Dawn for his honesty.
I'm Not A Number makes his entry in the Olympic Games.
The Olympic Games entries will be posted once they are all collected at 7:pm-ish (THS Standard Time) on Monday, December 12.
Jean Valjean says, " Please place me on inactive status. Thanks!!!"
The Vandals see P93 and launch
at Green Knight, who is awarded
as consolation.
P93 brings the Harvest!
Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle each produce
.
Boston, Crouton, Eaton, One-Hundred-Kilos-A-Ton, Tetragrammaton, and Wanton each produce
.
yaj trades
for
.
yaj trades
for
.
yaj trades
for
.
yaj attacks the Vandals (finally! yay!)
The Vandals have more armies (6 to 3) and gain a bonus.
yaj wins (3 to 1+1)!
The Vandals run back to the Western Front, whimpering.
yaj stops oscillating for oddness.
Switch enters the Olympic Games, invalidating his Proposal 90.
Time again for the
Raffle.
yaj rolls a 5.
Dawn rolls a 4, a 3, and a 4.
dpn rolls a 2, a 6, a 1, and a 2. dpn gains a
, and then loses either
.
Duncan Richer rolls a 2 and a 4.
Gerben Vos rolls a 5.
I'm Not A Number rolls a 5 and a 6, earning
and sending him into a loop.
Jim Huggins rolls a 2, a 5, a 3, and a 3.
The Proud Gypsy rolls a 1, and a 5, losing his third
and starting a loop.
Switch rolls a 4, a 4, a 6, a 3, and a 5, earning
and ending his loop.
Tivol rolls a 3 and a 2.
dpn attempts to bomb Anarchy, but we are in a State Of Emergency, so violent acts are halted.
dpn visits Boston and withdraws
.
dpn trades
for
.
dpn trades
for
.
dpn trades
for
.
The Curator of the Imperial Art Collection shouts, "Look at that exquisite Triangle!"
The Curator takes
from dpn.
The Curator pays dpn with one
.
dpn stops looping.
Anarchy enters the Olympic Games.
Green Knight makes Trade 24.2.
Green Knight cannot buy an Army as he is Non-Violent.
Green Knight attempts a Non-Violent Conversion, but even this is unacceptable during a state of emergency.
I'm Not A Number visits One-Hundred-Kilos-A-Ton and withdraws
.
I'm Not A Number trades
for
.
I'm Not A Number makes Trade 26.
I'm Not A Number tries to jump the gun on his four-proposal waiting period to buy another Army.
I'm Not A Number attacks the Barbarians, saying "My lord Emperor, please bless my armies to win against the enemies," and, "Aristocrats never defend the Empire! Commoners, follow me!"
I'm Not A Number and the Barbarians are evenly matched with Armies.
I'm Not A Number wins, 4 to 1!
Switch trades
for
.
Switch makes Trade 26.
Switch tries to break the four-proposal waiting limit for Trade 26 and fails.
Switch purchases the town of Switchton for
.
Switch starts looping.
yaj makes a statement for the Olympic Games Opening Ceremonies.
AotToB would like to make it known that he will be off sacking and pillaging those towns "defended" by the National Guard from Jan.5 onward through Christmas break, so his play will be suspended.
Duncan Richer purchases the town of Futon for
.
With P99 comes the Harvest!
Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle produce
.
Boston, Crouton, Eaton, Futon, One-Hundred-Kilos-A-Ton, Switchton, Tetragrammaton, and Wanton produce
.
Tax Time!
First, all players lose their negative tags.
Anarchy loses
(
?)
.
yaj loses
.
Dawn loses
.
dpn loses
.
Duncan Richer loses
.
Gerben Vos loses
.
I'm Not A Number loses
(
)
.
Jim Huggins loses
.
The Proud Gypsy loses
(
?)
.
Switch loses
(
?)
.
Tivol loses
.
Green Knight loses
.
Screwy loses
.
And, of course, mcv loses
.
Next, the tithing.
Anarchy donates
.
yaj donates
.
The pool is short! Six Commoners need to be promoted to Aristocrats.
Jim Huggins, Dawn, Descarte, Switch, I'm Not A Number, and The Proud Gypsy are promoted.
Jim Huggins' armies both revolt, removing
; he receives
and donates
.
Dawn's two Armies revolt, removing
; he receives
and tithes
.
Descarte has no armies; he receives
(which are immediately converted to
) and donates
.
Switch finds one of his armies revolting, losing
; he receives
and donates
.
I'm Not A Number finds two of his armies revolt, removing
; he receives
and donates
.
The Proud Gypsy's armies do not revolt; he receives
and donates
.
Now, distribution...
Andre Engels and Gerben Vos receive
.
dpn, Duncan Richer, Original21, The Spy, and Tivol receive
.
And lastly, oddness...
to Descarte, Gerben Vos, The Spy, and Tivol.
to Switch, Andre Engels, and Original21.
to Dawn and The Proud Gypsy.
to yaj and dpn.
Phew!
yaj trades
for
.
yaj gets
.
Proposal 87
Proposer: damian
Proposed: 9 Dec 1994
Praise: None, I wish to rebel against society.
Proposal: All players should have a current location. A new default location should be set up, which would be owned by TIE (TIE to bequeath a name to this place). Any players who have not yet specified that they have moved to a location will remain in this default location, until they move elsewhere, or they build a new location. Any new players would start at this location. If a player moves to a location that is owned by someone else he will need to pay an entrance fee to that locations pool. The entrance fee for a castle will be
. The entrance fee for a town will be
. The entrance fee for a village will be
. The entrance fee for the default location will be
. To engage in any form of combat or trade with another player, a player must be in the same location as that player.
Decision: Accepted, with Modification as Rule 66
Modification: The entrance fee for a town will be
instead of
. Furthermore, the entrance fee will be payed to the owner, not to the location pool.
Reason:
isn't something to pay with.
is annoying and nobody wants it. Anybody who wants it as an entrance fee to their town shouldn't be allowed to own towns. And according to Rule 54, Location Pools can only hold tags of one color. So either the entrance fee should be
for a castle,
for a town, and
for a village, or the fee has to be payed to the owner. I decided this way. If you'd rather see it the other way, go ahead and propose to change it.
Score: +![[red]](fred.gif)
Proposal Rate: 0 (would have been 2 if it wasn't for the modifications)
Praise Rate:
![[slt]](fslt.gif)
Aristocrats:
to Anarchy, Dawn, Descarte, I'm Not A Number, Jim Huggins, The Proud Gypsy, Switch, and yaj.
Odd:
to Anarchy and Switch,
to Dawn and I'm Not A Number and The Proud Gypsy,
to Jim Huggins and yaj,
to Descarte.
Proposal 88
Proposer: The Spy
Proposed: 9 Dec 1994
Praise: Oh Greatest, give us the smallest part of your light and we shall become the prettiest of your Empire (after you of course.)
Proposal: My proposal may be split in two parts: First, Rule 7 should be modified to say, "The game ends when one player has exactly one
and no other tags except
,
,
, and Medals of Honor. That player will be named the winner." Second, for each successful time a Knight helps a Non-Violent, the Knight will receive
.
Decision: Rejected
Reason: The first part is okay. Necessary, even. But I don't like the second part. Knights defending a Non-Violent is, although very noble, not special or heroic enough to earn the Knight a Medal of Honor. It's a Knight's job to protect Non-Violents; he shouldn't get lots of
for it.
Score: +
, Rule 22
Proposal Rate: 0
Praise Rate: +![[red]](fred.gif)
Rebels:
to damian and Green Knight.
Odd:
to damian,
to Green Knight.
Proposal 89
Proposer: Andre Engels
Proposed: 9 Dec 1994
Praise: O, most glorious emperor, whose might even overshines the brightest stars.
Proposal: As can be seen there are some loopholes in the negative-tag-rules. Some players keep on getting and losing the same tag infinite times. THS has called these situation 'paradoxes'. To resolve this situation I propose the following change of rule 37: When someone has more than one negative tag of the same colour, 2 of them are destroyed. This has 2 advantages: 1. As said above, the paradox has been got rid of 2. The destroying of negative tags because there's more than one does not change a player's oddness anymore.
Decision: Accepted as a Modification to Rule 37 with the Special Award
Reason: A very good proposal. Better than what I had in mind for solving the 'paradox', and I think it's better than what Rule 37 says right now for preventing accumulation of negative tags. The Infinite Loop is solved! [we hope --THS] I actually planned to make this the problem for the second Olympic Games. Instead, I think this is a good reason to give you the special award. THS can split this rule into several rules if he feels like it. It's getting too big. Number them 37a, 37b if you want to, or add them as completely new rules. [--okay, the section on bombing has been separated.]
Score: +![[red]](fred.gif)
Proposal Rate:
![[grn]](fgrn.gif)
Praise Rate:
(I know I'm better and more powerful than even the brightest stars)
Odd: 
Aristocrats: Anarchy gets
, Dawn and I'm Not A Number and Jim Huggins and The Proud Gypsy and yaj get
, Descarte gets
, and Switch gets
.
Proposal 90
Proposer: Switch
Proposed: 9 Dec 1994
Invalidated by Olympic Games entry.
Proposal 91
Proposer: The Proud Gypsy
Proposed: 9 Dec 1994
Praise: Oh mighty one, whose hair is shinier than buffed jet, your humble servants are gobstruck at your magnificence.
Proposal: Commoners shall be able to take residence as Workers at one Town or Village of their choice. Each 3 such Workers resident at such a location at Harvest time shall have the effect of increasing the Harvest at that location by one tag (of the colour appropriate to that location). At the time of each Harvest, the Owner of each Location at which there are at least 3 Workers shall pay such Workers one tag each, of the first type available from this set:
. Such payment shall not result in the generation of opposite tags. Payment shall be made to Workers in order of their arrival at the Location. If the Owner does not have any tags from the above set to pay a particular Worker, then that Worker shall not receive payment. Citizens who take up Residence at another Location, and Citizens who are away making Visits at Harvest time shall not contribute to the additional Harvest and shall not get paid.
Decision: Accepted as Rule 67
Reason: Sounds like a good idea to let Commoners do some work and help with the Harvest. How would the payment result in the generation of opposite tags (or how would it not)? And am I wrong if I think that the last sentence doesn't contribute anything at all? Scrap both, and its a great proposal.
Score: +![[red]](fred.gif)
Proposal Rate: ![[red]](fred.gif)
Praise Rate:
![[red]](fred.gif)
Aristocrats: Anarchy gets
, Dawn and Descarte and I'm Not A Number and The Proud Gypsy get
, Jim Huggins gets
, Switch gets
, and yaj gets
.
Proposal 92
Proposer: Toejam
Proposed: 9 Dec 1994
Praise: Oh most Imperious Emperor, whose Imperiousness and lack of humility illimunates even the darkest of shadows with his ever wondrous visage, please hear my proposal:
Proposal: It is my opinion, that rebels are rebels because of dissatisfaction with those who rule, for one reason or another, frequently justifiable. I therefore propose that any rebel may spend
to Expose the Corruption of a single Aristocrat. This will force the Aristocrat to forfeit all
they may possess, and become themselves a Prisoner. Only one such accusation may be made by an individual every five approved proposals.
Decision: Accepted as Rule 68
Reason: I'll imprison every Aristocrat who is found Guilty of Corruption. And if Rebels are necessary to Expose the Corruption, then so be it. This way they do something useful for the society, instead of overthrowing the System. (It's almost German with all these Capitals.)
Score:+![[red]](fred.gif)
Proposal Rate: ![[red]](fred.gif)
Praise Rate:
![[red]](fred.gif)
Odd: 
Aristocrats:
to Anarchy, Dawn, Descarte, I'm Not A Number, The Proud Gypsy, Switch, and yaj;
to Jim Huggins; yaj loses
.
Proposal 93
Proposer: Thane of Glamis
Proposed: 9 Dec 1994
Praise: O Imperious Emperor, I offer to you the following simplest praise which is therefore the highest praise: you are good!
Proposal: Please hear this proposal. As the final clause of Rule 27 awarding an extra
to each player with
in the event of a Non-Violent rebellion can never be carried out (it is superceded by the higher-numbered rule 47 which expressly limits the manners in which
may be awarded), I propose that said clause be amended to award
rather than
to each such player. I humbly submit that a reward of this magnitude is warranted since a Non-Violent revolution would be quite a trick, and since it well represents the prosperity that would undoubtedly result from a more peaceful Empire. Furthermore, I suggest that only the Rebels with
be awarded the bonus, as opposed to all players with
, because even peaceful Aristocrats should not benefit from their own overthrow.
Decision: Accepted as a Modification to Rule 27
Reason: Good Point. The statement in Rule 47 that '
may never be acquired in any other fashon, ever.' isn't really necessary, but it's there. And although I think that everyone, even Aristocrats (possibly even the Non-Violent ones) would benefit from a less violent Empire, it's obvious that Non-Violent Rebel wills benefit more than anyone else.
Score: +![[red]](fred.gif)
Proposal Rate:
![[red]](fred.gif)
Praise Rate:
![[red]](fred.gif)
Aristocrats:
to Anarchy, Dawn, Descarte, I'm Not A Number, Jim Huggins, The Proud Gypsy, Switch, and yaj. All except Jim Huggins and yaj lose
.
Proposal 94
Proposer: Green Knight
Proposed: 10 Dec 1994
Rebel Rant: None. My silence is more stinging to you than my words will ever be.
Proposal: Amendments and Clarifications to Non-Violence rules. A Non-Violent Band shall be considered equal to any military or aggressive unit in all ways, at all times, with the following exceptions: a) a Non-Violent Band shall never create an act of violence, destruction, or crime; b) a Non-Violent Band, being too dispersed to attack directly, and too law-abiding to round up and jail, may never be destroyed as a result of combat or attack. c) Should a Non-Violent player have no
for any reason, a
shall be immediately appended. d) There is no d. e) See d. f) A Non-Violent Player can deny the protection of a Knight (thank you very much anyway, though) during an attack, thereby refusing to participate in a military solution of any sorts, and denying further military build-up by not allowing a Knight to gather another Army as the result of an attack. g) All current rules regarding NV not replaced or amended by this ruling remain in effect.
Decision: Rejected
Reason: NVBs do count for defense, but can't be destroyed? Non-Violentswould become too powerful. Attacks against Non-Violents aren't verylikely already, and the Non-Violent being attacked gains
if it happens. There should be some kind of weakness somewhere.
Score: +
, Rule 22
Proposal Rate: 0
Rant Rate:
![[red]](fred.gif)
Rebels:
to damian and Green Knight.
Odd:
to damian.
Proposal 95
Proposer: Death
Proposed: 10 Dec 1994
Praise: O, most colorful imporial twit.
Proposal: The rules, as set down in the strands of the Web, include, following each colored tag, in the format: wax, rabbit-ears, the designated meaning of the aforementioned tag, rabbit-ears, wane. In this manner those who read the Rules shall know that "
("Army")" signifies an Army.
Decision: Accepted
Reason: Of course everyone knows that
is an Army, but for some tags you simply have to look up in the rules what they really do. Names for tags might make things easier and more interesting at the same time (as well as create some extra work for THS, but I don't think this will result in too much work). Currently, only
("Army") has a name, but new names for tags may be submitted to THS. Those names will be the new names of those tags, unless I decide that they are silly. Names will have to explain the tag's function at that moment (tags that you can pay with might be coins, for example). Names have to be short.
("Non-Violent Band of Artists, Philosophers and Teachers") is too much typing for THS.
Score: +
![[blk]](fblk.gif)
Proposal Rate: ![[red]](fred.gif)
Praise Rate:
('twit'?! Watch your words! You're not a Rebel!)
Odd: 
Aristocrats:
to the same as last time; yaj and Jim Huggins now have no
and the others have one.
[THS Note: Some tags already have names, and I'll mark those in already. Remember, not every tag needs a name, guys! Sigh.]
Proposal 96
Proposer: dpn
Proposed: 11 Dec 1994
Praise: Oh captain, my captain.
Proposal: Any player may deposit a tag or tags in the National Bank, at a cost of one
. While the tags are in the Bank, it shall be impossible for them to be destroyed, stolen, or otherwise modified by any other players. The owner, however, shall not be able to use the tags; for example,
s in the Bank shall have no effect on their owner's die roll in combat, and
s in the Bank may not be used to convert negative tags into positive ones. To remove tag(s) from the Bank, the owner must expend one
for each tag being removed.
Decision: Accepted with Modification as Rule 69
Modification: Tags in the bank still count as part of the score, however.
Reason: If tags in the bank wouldn't count as part of the score, you could simply put all tags that you need to get rid of in the bank, and win with what you've got left. I think the phrase 'Static Score' sounds nice. It's still part of your score, but it can't be stolen, destroyed, exchanged or whatever. Even Big Patterns in the bank will not be exchanged for a
. (The Curator doesn't have the key to your safe.)
Score: +![[red]](fred.gif)
Proposal Rate:
![[red]](fred.gif)
Praise Rate: 0 (I'm Emperor, not captain.)
Odd:
to dpn.
Aristocrats:
to the same list as in P95; those with one
then have one now and those with zero have zero now.
Proposal 97
Proposer: yaj
Proposed: 11 Dec 1994
Praise: Behold, our Imperious Leader, and wish him well; may the sleeves of his saffron robes never slip into the salsa!
Proposal: Due to their territorial importance, no player may Win the Game unless he controls a majority of the existing Locations.
Decision: Rejected
Reason: What is 'a majority'? More than all others put together? I'd like to think this game is supposed to end one day. Owning more Locations than any other single Player would be a different matter, though.
Score: +
, Rule 22
Proposal Rate: 0
Praise Rate:
![[red]](fred.gif)
Odd: yaj receives
, and is now is synch with all but Jim Huggins.
Rebels:
to damian and Green Knight.
to damian,
to Green Knight.
Proposal 98
Proposer: AotToB
Proposed: 11 Dec 1994
Rebel Yell: Foolish Emperor Whose Children Are Truely Descended From His Unfaithful Wife and Aristocrats
Proposal: As an Aristocrat may declare himself a Knight, to keep the balance in this ill-ruled kingdom, any rebel with armies may declare himself an Anti-hero, and choose to make a living by praying on those weaklings, the Non-Violents. To make the Anti-hero's status know to all fools who would oppose him, he will recieve
. Upon his declaration a
will be awarded to the Aristocrat's pool by the Emperor from whom all injustices come. To oppose the Knight's +2 in defending Non-Violents, the Anti-hero will recieve a +2 when, and only when, an Anti-hero battles a Knight who is defending a heart-less Non-Violent. This will help counter to counter the opression of the people by the Emperor's corrupt Knights, and the sapping of strength from a land that once stood tall before the coming of the pacifists will be stopped.
Decision: Accepted, with Modification as Rule 70
Modification: Since we haven't used to word 'Villain' yet, the Anti-hero will be called 'Villain'.
Reason: 'Villain' sounds better. The word 'Anti-hero' makes me think of film noir. Villains are, of course, very good at battling knights and other heroes, and are even better at defenseless people.
Score: +![[red]](fred.gif)
Proposal Rate:
![[red]](fred.gif)
Praise Rate:
![[red]](fred.gif)
Odd:
, which then takes out the pair.
Aristocrats:
to Anarchy, Dawn, Descarte, I'm Not A Number, Jim Huggins, The Proud Gypsy, Switch, and yaj.
destruction in all but Jim Huggins.
Proposal 99
Proposer: Duncan Richer
Proposed: 11 Dec 1994
Praise: Most Noteworthy Emperor, whose thoughts I may not hope to emulate, please hear my humble proposal.
Short Title: Chain Reactions
Proposal: If a player is bombed, and the bombing succeeds, then if the player already has a negative tag of the same colour, and still has a positive tag of that colour, then these two tags are also cancelled out, as the bomb has produced a chain reaction among tags of that colour.
Decision: Accepted as a Modification of Rule 37B
Reason: Negative tags are very dangerous to carry around. Better to get rid of them as soon as possible.
Score: +![[red]](fred.gif)
Proposal Rate:
![[red]](fred.gif)
Praise Rate: ![[red]](fred.gif)
Aristocrats:
to the same list as P98, with cancellation only in Jim Huggins' score.
Business
Performed while P99 was the last handled matter.
Anarchy visits Deathcastle and withdraws
.
Anarchy makes Trade 26.
Anarchy announces, "I would like to declare myself inactive. Bythe time I get back, the game will probably be over already. Merry Christmas everyone."
Green Knight joins the National Guard, simply because he can, oddly enough.
Green Knight gets
.
With Anarchy's Olympic Submission comes the Raffle!
Dawn rolls 5 and 2.
Jim Huggins rolls 2 and 4 and 5.
The Proud Gypsy rolls 1 and 1, losing
.
Switch rolls a 5.
yaj rolls a 4.
Gerben Vos rolls a 5.
Tivol rolls 3 and 3.
Duncan Richer attempts to bomb, but we are in a State of Emergency!
The Olympics weren't yet decided, so the Vandals returned at Proposal 102!
Descarte gets hit with
, which takes out
and
(by chain reaction), and is awarded
.
Death gets hit with
, which takes out
, and is awarded
for oddness.
The Vandals trot back, ready to throw again.
P102 also brings the Harvest.
Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle produce
.
Boston, Crouton, Eaton, Futon, One-Hundred-Kilos-A-Ton, Switchton, Tetragrammaton, and Wanton produce
.
Tivol purchases the town of Plankton for
.
Switch trades
for
.
Switch trades
for
.
The Curator says, "What a lovely
!"
Switch's Triangle is traded for
.
Switch tries three trades which he now does not have the proper tags for.
Switch doesn't have enough tags to purchase Castles, although he tried.
Switch tried to attack, but cannot since he has no Armies.
Switch gets
for oddness.
Green Knight makes Trade 24.3.
dpn visits Boston and withdraws
.
dpn deposits
for the cost of
.
The Vandals return at P103 and chuck
at Descarte, who loses
and is awarded
.
The Vandals return at P104 and throw
at Descarte, who loses
and is awarded
.
The Vandals return at P105 and launch
at Descarte, who loses
and is awarded
.
The Vandals return at P106 and fire
at The Proud Gypsy, who loses
and
by chain reaction and is awarded
for oddness.
The Vandals return at P107 and toss
at Descarte, who loses
and is awarded
.
And, the Barbarians return at P107, angry.
The much reduced National Guard (comprised of Commoners with
and
) only adds a +5 bonus to roll, so the Barbarians are feeling a bit more cheery.
The Barbarians attack Dawn and have more Armies than Dawn does.
Dawn wins, 2+5 to 5+1.
The Barbarians are still discouraged .
Duncan Richer and Tivol each receive
for their bravery.
Duncan Richer gets
and Tivol gets
for oddness.
Speaking of
, P107 brings the Raffle!
Dawn rolls 6 and 1, gaining and losing
.
Jim Huggins rolls 5 and 3 and 4.
The Proud Gypsy rolls 4 and 2.
yaj rolls 4.
Duncan Richer rolls 3.
Gerben Vos rolls 1, losing
and receiving
.
Tivol rolls 2.
yaj converts
to
.
yaj converts
to
.
yaj deposits
in Whitecastle.
The Curator says, "My word!
!"
yaj has his Triangle taken away and replaced with
.
yaj has won the game!
There is great rejoicing up and down the streets!
Rebels and Aristocrats join hands in harmony, and even the Prisoners feel a little happier.
Vandals and Barbarians put down their weapons and sing in joy.
All the towns and castles celebrate this great day.
The Olympic Games (100)
Proposer: I'm Not A Number
Proposed: 12 Dec 1994
Praise: Be our Magnific Emperor happy reading this proposal.
Proposal: A new IDS should be added: IDS #3: Vandals attacking. Once Vandals have attacked, any players from the same social category and having armies can create a CAT together to attack the Vandals. The total number of Vandal-CATs is not limited. Once created, an attack is made against the Vandals with all the armies of the players in the Vandal-CAT. If several Vandal-CATs exist at the same time, the first to attack will be the one with the most armies, with a tie broken with the number of players, and any other tie broken by TIE. A Vandal-CAT is destroyed if one player has no armies, and then each player will receive
. Damage suffered by the CAT is always loss of an army of the player with the most armies, with ties broken with the number of tags, and further ties broken by a die roll. If the CAT is Vanquished, all players are suffer the damages.
In addition to the new IDS, Rule 59 should be modified so that each enemy has a distinct color (Orange for Barbarians, Red for Vandals). A Medal of Honor of the same color is awarded to all the player belonging to the force having Vanquished the Enemies during the last strike. A joined force can be an Aristocrat and all the Guardsman having one or more armies or players belonging to a CAT.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Proposer: Switch
Proposed: 12 Dec 1994
Praise: Most imperious emperor whose wits, like a good cheese grow sharper with age, I submit my entry for the Imperial Games.
Proposal: A Vandal does what he does because he has no better outlet for his frustrations. Therefore, I make the following humble proposal. Any player may station himself at the Dumpster, and attempt to persuade the Vandals to abandon their destructive efforts. The way this attempt works is as follows. For each
or
a player has, he adds one per to a 6 sided die roll. The THS determine how many Vandals are encountered (1 to n where n is the number of Vandals) and then adds that number to a six sided die. If the player's roll is higher, the Vandal
joins the player. If the player loses, one of
in that order is lost. If the player wins, the Vandals retreat to the Western Front for 5 proposals before regaining the courage to attack.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Proposer: Anarchy
Proposed: 12 Dec 1994
Praise: Mighty Emperor whose power transcends time and space, hear my proposal.
Proposal: The Vandals are causing untold damage to Your
Empire with their tag bombs. I believe that this is due to
the fact that the Dumpster is simply left unattended. I
therefore propose that any Aristocrat or National Guardsman
may declare themselves to be a member of the Dumpster Guard.
They will receive
for this.
has
the property that it may be discarded at any time along with
a negative tag of any colour. Every time the Vandals seek
ammunition to launch their next attack, they must first face
the combined armies of the Dumpster Guard in the normal
manner(total Vandal armies vs. total Dumpster Guard armies.)
Should the Vandals win, their first targets shall be members
of the Dumpster Guard in preference to anyone else, and they
will convert more people to Vandalism (gaining 1 army). If the
Vandals are defeated, all members of the Dumpster Guard
receive
for their service to the Empire, and the
Vandals will not be able to fire this turn. Should
the Vandals be Vanquished, all members of the Dumpster Guard
shall receive in addition
.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Proposer: yaj
Proposed: 12 Dec 1994
Point Of Order: Due to Proposal 77 which should slow the
Vandals' depredations down considerably, and my recent
military triumph over the Vandal Army, pushing them back
to the Western Front, it is my opinion that the Vandal
problem is solved without need for any further proposals.
--Aristocrat Yaj
Response:
Proposer: Screwy
Proposed: 12 Dec 1994
Insult: O, most incompetent and impotent "ruler" who requires his subjects to solve the ills of the Empire instead of doing it himself, pay heed and obey my proposal, scoundrel.
Proposal: The Vandals and the Barbarians are exactly that, and when they discover that each of the other is at the opposite end of the Empire, the hatred and jealousy wells within them and they both move to the Northern Front to fight for the Empire (since currently it seems to be defenseless under the rulership of a so-called Emperor.) The two alien forces shall attack each other with their
armies, once per submitted proposal. The victor shall then inherit all the rules pertinent to the vanquished force while retaining their own. This conglomerated force will have the power of the catapult as the Vandals do, and will use their armies offensively as the Barbarians do. However, the surviving force will be so weak (we hope, but who can tell when we're talking about war) that the National Guard and/or any other willing party may be able to promptly vanquish them (thus gaining the points for vanquishing the Barbarians, as the Rules for both invaders have merged.)
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
The Gold Medal goes to...
Aristocrats:
Rebels:
Odd
Proposal 101
Proposer: Tivol
Proposed: 12 Dec 1994
Praise: Oh great and powerful Emperor who must at this point be sick of hearing others call themselves humble before you:
Proposal: Doing my Scribely duties in the as-yet-unnamed common place, I ran into the Imperial Curator, and she told me some amazing developments with modern art. She said that ever since negative tags and positive tags have been counted as +1 worth of tag, the possibility for having mixed bands in some of the Patterns has arisen. "Can you imagine
as the fourth row of a Triangle?" she said. "Ghastly!" I therefore feel I must propose that whereas previously Patterns could be made of tags of a certain color, now they must be made of tags that match in both color and quality, or "flavor" as it were. Also, since the Empire places such a high value on art, any tag that fits into an artful Big Pattern should be allowed to be taken by a the Curator, no matter how emphatically a rule states to the contrary and no matter what precedence the rules may have over each other. "Unless a Rule specifically states that a tag may not be removed as part of a Pattern, I feel I have a right to claim it as part of our Imperial Museum," the Curator told me.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Aristocrats/Rebels:
Odd:
Proposal 102
Proposer: Green Knight
Proposed: 13 Dec 1994
Rebel Yell: You yuppie land-holding scum, squanderers of all of our resources, consumers of all that exits until nothing is left, we shall force you into the streets and make you drink cheap wine!
Note: Currently, Aristocrats hold a huge advantage by being the only class to be able to buy and operate white-producing castles; Rebels' villages are all but useless as
generators. And Commoners need a break from being exploited, too! So I propose this Commoner-Rebel duet:
Proposal: Any Rebel may choose to Liberate a Location for the People. A Rebel must first enter into a location; if the intent is to Nationalize, there is no entrance fee, as the Rebel is hailed as a Liberator by the Oppressed Residents. Once entered, all traffic in to and out of said location is blocked for 24 hours. During this 24 hours, all other players in this location must specify whether they are For, Against, or Stand Aside from the Nationalization process. All players not responding within 24 hrs are considered Dim, and shall Stand Aside, except the owner of the location, who is always assumed to be Against Nationalization if present, unless said owner specified otherwise. All For Players are pitted against all Against Players. Armies and Non-Violent Bands may participate; National Guards, as this is not a National Affair, and other units may not participate. Players count for a value of two, due to influence with the residents; Armies and NV Bands have a value of 1; the location owner if present has a value of 3. Higher total wins. If the Nationalization faction wins, all Againsts are evicted to the common area, the current tag content of the location is split evenly by the Fors with the Rebel getting the first and/or largest share (hey, we don't do this for free, ya know! Revolts cost money!), and all future location output goes randomly to a resident of said location, if occupied, or routed to the Common Pool, if vacant. If Nationalization fails, all Fors are evicted to the common area, the Rebel pays each For
, and all Againsts get paid
from the location owner's score.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Aristocrats/Rebels:
Odd:
Proposal 103
Proposer: dpn
Proposed: 13 Dec 1994
Praise: O Emperor of mine, who never bothers with a debugger, yea, reading even the raw core dump itself, I beg you to take notice of me, a humble Commoner.
Proposal: A classification of tags shall be created, called Status Tags. Initially,
shall be Status Tags. Rule 7 shall be modified to read: "The game ends when one player has exactly one
and no other tags except
, Status Tags, and Medals of Honor. That player will be named the Winner." My proposal will change Rule 7 by allowing players holding
,
, and Medals of Honor to win. In addition, it will allow other tags to be added to the set of tags with which one may win without the need to further modify Rule 7.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Aristocrats/Rebels:
Odd:
Proposal 104
Proposer: Thane of Glamis
Proposed: 13 Dec 1994
Praise: The Emperor-man is a Dude! Like, totally, no-one is close to his AWWEsomeness!
Proposal: The period of Aristocrats casually raking in the goods from accepted proposals has gone on long enough! Henceforth, I propose, when a Rebel's proposal is accepted, each Aristocrat shall lose
, if s/he has any. This represents the Aristocrat's authority being undermined by the legislative success of the Rebels. The other side of this coin is that if a Rebel's proposal is rejected, the Rebels each lose
(again, if possible). Note that this closes the loophole (not exploited so far, to be sure) of the Rebels flooding the Emperor with truly lousy proposals which he must reject, just to snarf many
s.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Aristocrats/Rebels:
Odd:
Proposal 105
Proposer: Andre Engels
Proposed: 13 Dec 1994
Praise: O, most noble emperor, all your people are happy to be in your reign.
Proposal: Because violence and godlessness are becoming more and more a threat to the peace of your empire, I propose the following:
Let there be a new class (next to aristocracy, commoners, rebels, prisoners and banished) called the clergy and a new tag, called piety (I hope THS can find a good colour for it [Sure, the Forest tag:
). Let the members of the clergy be named priest.
Let this class and this tag be subject to the following rules:
1. Any commoner and aristocrat may become a priest by 'joining the church'. If he/she does so, he/she gives all his tags, except
and medals of honor, as a gift to the gods.
2. All priests are in a location, created by this proposal, called the temple. It is forbidden to do any act of violence while in the temple.
3. Although they don't have NonViolent-tags, each priest counts as non-violent as long as he is a member of the clergy.
3. If a priest receives a tag, for whatever reason, other than the preservation of oddity, it goes to the pool of the temple instead.
4. If the pool of the temple contains 30 or more tags, the gods hear the constant prayers and offers of the clergy, and the following happens:
- to stop the violence, all armies are destroyed, but TIE, each knight, and the aristocrat with least armies keep one army if they have any.
- all poor players (we mean players with less than half the number of tags than the player with most tags) get 2 tags out of the temple-pool, where the poor player who is highest on the list gets the first 2 tags of the pool, the next the next 2 etcetera.
- all prisoners and banished have their sins forgiven and become commoners.
- all priests become commoners. Priests without
receive
as a reward for their praying. Priests with at least one
have their
(s) removed and receive
.
5. As
is a gift from the gods, it is protected. If someone steals
in the way described in rule 43, he/she will automatically be banished unless there are no priests at that moment to report the crime to the gods.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Aristocrats/Rebels:
Odd:
Proposal 106
Proposer: Toejam
Proposed: 13 Dec 1994
Praise: Glorious emperor, whose smile is a waxing moon of pure beauty even upon the brightest day, pray hear my thought
Proposal: It seems that part of the problem with the vandals, is our own oddness. Because we are odd, we keep creating ever more ammunition for the vandals to throw at us. I therefore think that we should modify rule 37a (yet again...), to give a negative tag in the case of an even score containing no negative tags, but in the case of an even score with negative tags, that a negative tag (to be determined in the same manner for which negative tags are assigned to regain oddness) should be removed.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Aristocrats/Rebels:
Odd:
Proposal 107
Proposer: The Spy
Proposed: 13 Dec 1994
Praise: Oh greatest Lord, blood of our life
Proposal: For every Business there is a 10% probability that a Rebel who is in the National Guard is discovered to be suspected of Treason. In that case, Rule 41 applies.<
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Aristocrats/Rebels:
Odd:
The Current Ruleset
- The decision of The Imperious Emperor is final.
- Anyone may propose a new rule or a change to an existing rule at any time.
- All proposals must be sent via the World-Wide Web or Email to The Humble Scribe who will publish them and send them to The Imperious Emperor.
- The Imperious Emperor will judge each proposal submitted and either accept or reject it.
- A player whose proposal is rejected will be awarded one Blue ( "
" ) and, if the proposal number is a multiple of 5, an additional White ( "
" ).
- A player whose proposal is accepted will be awarded one Red ( "
" ) and, if the proposal number is a multiple of 5, an additional Black ( "
" ).
- The games ends when one player has exactly one "
" and no other tags except
=("NonV") and
=("Nat'l G") tags. That player will be named the Winner.
- Tags are considered to have been awarded at the time the proposal or report was submitted.
- The Imperious Emperor may, at any time, modify or remove any existing rule or enact new rules.
- Each submission (except Attacks and Businesses, which will be executed immediately) will be numbered and a new rule will apply to all submissions numbered greater than or equal to its own proposal unless it specifies otherwise.
- A rule may discriminate between players in any way, as long as no specific players are named in a rule. Any proposal that names a player will result in one of the most common of the proposing player's tags being transferred to the named player.
- The Humble Scribe will publish via the World-Wide Web the current set of rules, the current state of all proposals and decisions and the current scores of all players.
- The Humble Scribe may rewrite a proposal to clarify its meaning, so long as this does not change its meaning. The Humble Scribe may also redesignate the colors of tags for appropriate reasons.
- The Imperious Emperor is Martijn Vos.
- The Humble Scribe is Brian Tivol.
- Each player must chose one name under which to play. Submissions which, in the opinion of The Humble Scribe, originate from the same player, will be treated as such.
- Any player may, at any time, with no effect on his score, submit a Point of Order to raise any issue relevant to the game.
- If a player has submitted a proposal which has not been accepted or rejected and that player submits a new proposal, the new proposal will replace the old proposal. No points shall be awarded for the old proposal, either to the proposer or any seconders.
- A player whose proposal has been published may not submit another proposal until proposals from at least two other players have been published.
- When several rules apply at the same time and have different consequences then the rule with the highest number is applied first. Other rules may then be applied so long as they do not conflict directly with a rule that has already been applied.
- Abolished by Proposal 48.
- Any time a player's score contains
, those three tags will be immediately replaced with
.
- Players other than the Emperor are divided into three
mutually exclusive categories, Aristocrats, Commoners and
Rebels. All players are initially Commoners. Aristocrats
benefit from a well-structured society, and so gain one
every time a proposal is accepted. Rebels benefit from dissent in the Empire, and so gain one
every time a proposal is rejected. If there are fewer than 3 Aristocrats in the
Empire at the time a rule proposed by a Commoner is accepted,
that player becomes an Aristocrat (exception: The Humble
Scribe, being humble, may never become an Aristocrat.)
A Commoner may become a Rebel simply by declaring his or her
Rebellion to the Humble Scribe (exception: The Humble Scribe, being loyal, may never become a Rebel.) Aristocrat/Rebel status
recorded and published by the Humble Scribe.
- Tags may be exchanged for each other according to the following formula:
(1)
=
, (2)
=
, (3)
=
, and (4)
=
. A player may only exchange tags on the left for tags on the right; exchanges are not commutative. To exchange tags, a player must send a message to THS requesting the exchange.
- [Proposal 48 destroyed most of this rule:] Tags can be placed into a pool, and there is one pool for each soical class. A player to have a proposal accepted inherits the appropriate pool.
- Each Aristocrat at the time they are elevated
to Aristocrat will receive
=("Army")
=("Army"), and any player may
purchase an
=("Army") for
. A non-Prisoner, non-Commoner player with at least one
=("Army") may
declare an Attack on another non-Prisoner, non-Commoner player. If the defender has
no
=("Army"), the defender is Vanquished. Otherwise, THS
resolves the attack by rolling a six-sided die for both
attacker and defender; the side with more
=("Army") gets a
+1 modifier to their roll. The side with the lower die roll
loses an
=("Army"); in a tie, both sides lose an
=("Army").
If the defender is Vanquished, the attacker may choose to
do ONE of the following:
[i] Steal a
from the defender, if the defender has one.
[ii] Steal a
from the defender, same conditions as above.
[iii] If the defender is an Aristocrat, the attacker may
force the defender to lose his title, becoming a Commoner.
[iv] If the defender owns a Location, the attacker may capture that Location.
[v] Nothing.
If the attacker does not specify with the declaration of
Attack which goal is intended, then the earliest goal on
the above list which is feasible is used.
A player may not declare an Attack more than once every
four published Proposals. An
=("Army") may only be purchased
one at a time, and a player may not purchase an
=("Army") more
than once every four published Proposals.
-
At any given time, should there total number of Rebels'
=("Army") and
=("NonV") exceed the Aristocrats' total
=("Army") and
=("NonV"), the current Aristocrats all become Commoners, and the current Rebels become Aristocrats. Each exiting Aristocrat, in their haste to vacate, leaves behind two
from their score into the Aristocrat Pool. If the revolting Rebels had no
=("Army") and only
=("NonV"), then every revolter with
=("NonV") is awarded
, and no violent acts can be performed over the next 48 hours.
-
Each week, on Monday (starting 28 Nov 1994) taxes will be taken. First, every negative tag will be removed from all players' scores. Every Aristocrat who has more than one
, loses one
. Every Aristocrat with no more than one
loses one tag of the color he has the most of. These tags are transferred to TIE. Every Commoner gains one tag of a color he has none of. These tags are transferred from TIE to the Commoner. If TIE has no tags of a color that that Commoner has none of, a tag of the color that that Commoner has the least of is transferred. If TIE has not enough tags to transfer to Commoners, the Commoner with the most tags loses his tax tag, becomes Aristocrat, and gets to pay his tax. If, at any point, there are several possibilities, the decision is made by THS's dice.
In return, Commoners are required to start their Proposals with a praise to their Glorious Emperor, or they will lose all their tags and become a Rebel.
- Any player may acquire
=("Coin") by spending
. This trade is reversible. Every 8 proposals, one six-sided die is rolled for every
=("Coin") in a player's possession. The player gains
for each 6 that is rolled, but each time a 1 is rolled, the player loses 1 tag of the tag-type he has most of.
cannot be transferred.
- A Rebel player with Armies may engage in Highway Robbery
in lieu of making an Attack. The Highway Robber may
steal one
,
, or
tag from the Aristocrat Pool
for every Army under his control. (Given a choice, the
earlier tags in the list above will be stolen.) These tags
will be transferred to the Highway Robber.
- An Aristocrat may, by expending
, cause a Rebel to become a Prisoner. (The states of Aristocrat, Rebel, Commoner, and Prisoner are taken to be exclusive.) Since this action will inspire the Rebels to work harder for the cause, all Rebels shall be awarded
. If, at any time, the number of Commoners is less than or equal to the number of Prisoners, the economy will collapse. All Aristocrats, Rebels, and Prisoners shall become Commoners. All tag pools will be emptied.
- Every proposal will be rated from 2 to -2 by TIE, based on his judgement. The proposer receives
for each point of positive score his proposal has, and receives
for each point of negative score.
- If a Player at any time has
, these three tags are removed.
- Any Aristocrat who has two consecutive proposals rejected shall be deemed to have fallen from the Emperor's favour, and shall be made a Commoner. Any player to suffer this fate three times shall be declared a Rebel.
- TIE may, at his discretion, award a
to an accepted proposal which in TIE's judgment is worthy of special merit.
may be exchanged for
at any time.
- Any player may challenge another player to a duel,
which will be handled like attacks or business. The player
being challenged may accept the duel or he may decline,
forfeiting
to the challenging player and
receiving
as a measure of the disgrace of
declining a duel. Once a duel has been accepted, each player
in the duel must submit a proposal within 24 hours (a duel
not accepted within 24 hours is considered declined). TIE
will accept the proposal with the most merit of the two and
decline the other, awarding tags according to the existing
rules. In addition, the winner of the duel will recieve half
of the loser's tags, in the following order of priority:
=("Army")
=("Coin")
. If neither of
the proposals has sufficient merit to be accepted by TIE,
then the duel is declared a draw and both players receive an
additional
up and above whatever tags are awarded
by TIE for the rejection.
- A: Since this game is odd, it should follow that players should always have an odd number of tags. "Number of tags" is defined as the total number times "<img..." appears in the HTML for a player's score and is not affected by any other quality of any tags. In order to achieve oddness, any player with an even number of tags shall be awarded a negative tag. This negative tag's color will match that of the player's most plentiful and last listed positive color of which there is not already an opposite tag. If those conditions aren't enough to decide the color, the player will be awarded
. If a player receives a negative tag of a color he or she already has, both tags are immediately destroyed.
37 B: Negative tags may be transferred to other players in pairs, called the "bomb" and "support." A transfer shall have the immediate effect of destroying the positive tag of the same color of the player to whom the bomb was transferred. If, after this successful bombing, a player still has pairs of positive and negative tag of the bomb's color, all of those pairs are destroyed. If the player to whom the bomb was transferred does not have a tag of the same color, then that player may keep that bomb as a negative tag. After each bombing, the support tag is removed from the game. Bombing is considered an Attack and follows the rules for the timing of Attacks.
- A player can change
into
=("Ass'n"). A
=("Ass'n") can be user to assassinate an
=("Army") from a chosen player, removing both the assassin's
=("Ass'n") and the victim's
=("Army") from both scores. TIE can never be an assassination victim.
- Any player with more than twenty tags who makes a proposal will have all tags removed and replaced with
=("Coin") (and an extra
=("Army")
=("Army")
=("Army")
=("Army")
=("Army")
=("Army")
=("Army")
=("Army") if the player is TIE) the moment the proposal is published.
- Ten Barbarian Armies start on the Eastern Front. If Barbarian Armies are present on the Eastern Front for ten published Proposals with no player attacking them, they move to the Gate. When Barbarians are at the Gate, they immediately declare an Attack on a randomly selected Aristocrat, and make another such Attack after every fourth published Proposal thereafter. The Barbarians at the Gate move back to the Eastern Front if no Aristocrats remain, or if a player declares an Attack on the Barbarians and is victorious (i.e., causes them to lose an Army). As Aristocrats have a duty to serve on the Eastern Front, the Aristocrat Pool is no longer awarded to the first Aristocrat to get a Proposal accepted (after all, they already benefit from accepted Proposals) -- instead, an Aristocrat is awarded the contents of the Aristocrat Pool if and only if he declares an Attack on the Barbarians and is victorious.
- Citizens of our happy Empire who are suspected of treason, have insulted The Imperious Emperor or have critisised his Government, or are otherwise simply not liked by His Imperiousness, will be Banished by Our Magnificent Emperor! A Banished player loses all normal status (Aristocrat, Commoner, Rebel or Prisoner), and has Banished status instead, and loses all tags. Every
a Banished player receives, will automatically be exchanged for
. As soon as a Banished player has
, the Banished player becomes a Rebel. A Banished player may not change status in any other way.
- If TIE accepts a proposal (without modifying it),
and THS feels that the proposal will make his job easier,
TIE may award
to the author as a reward, with the opposite token awarded to the Award Pool. THS may not request this reward if TIE gives a
to the author for the proposal. TIE is under no obligation to award
to any accepted proposal.
- A player may at any time expend 5 tags of different colours for the privilege of stealing any 2 tags he likes from any other player.
- At any time, a player may opt to exchange 5 or -5 tags of any one single color (either all all positive or all negative) into 1 or -1 tag of any other color which they do not already have. A
may not be acquired in this fashion. Negative tags trade for one negative tag, positive tags may be traded for either positive or negative tags.
- To promote beauty and style in the Empire, certain patterns of tags will be recognized. The first is called The Square, and it is acheived by a score that contains n tags of each of n colors. The second, called The Triangle, is realized by scores with 1 tag in a first color, 2 in a second, 3 in a third, and so on. A third, The Circle, is a series of n tags consisting of exactly n colors. The Palindrome is a score consisting of n different colors, with 1 tag of the first color, 2 of the second, increasing until color n/2 and then decreasing, with 2 tags of the (n-1)th color, and 1 tag of the nth color.
Other patterns may be proposed at any time, as long as TIE finds them tasteful. Any player to create The Square with 16 tags, The Triangle with 15 tags, The Circle with 12 tags, or The Palindrome with all colors will have all of his artful tags removed to the Imperial Museum Pool, and the player will be compensated with
.
- Some actions are a specific Immediate Danger Situation. If such an IDS happens, then the action can be made by several players. These players will be named the Critical Action Team. All players of a CAT must be from the same social category. The following two examples of an IDS and the actions that must be taken may be added to at any time.
IDS #1: Barbarians at the Gate. Several Aristocrats can make a coalition of their Armies. Any surviving Armies of the coalition will be transferred to TIE after the battle. Any player joining the CAT must tell THS how many Armies he will put into the coalition. If the coalition is Vanquished, then every member of the CAT are considered Vanquished.
IDS #2: Number of Rebels Equals Number of Aristocrats. Several Aristocrats can share the price of jailing a Rebel. All players joining the CAT must tell THS how many tags they will donate. If more tags are donated than needed, the extra will be put in the Aristocrat Pool.
- Any player regardless of class or status may declare themselves Non-Violent. A Non-Violent player shall have a small Pink Peace Symbol,
=("NonV"), appended to their score. Non-Violents may not maintain Armies or other violent groups, own
=("Army"), own
=("Ass'n"), and they may not transfer negative tags to other players if doing so would cause the destruction of tags. Any Army, violent group,
=("Ass'n"), or
=("Army") owned is immediatly converted into the current purchase or resale value, and in any situation that may cause a Non-Violent to acquire an Army,
=("Ass'n"), or
=("Army") will result in the acquisition of the current purchase or resale value instead. Non-Violents may not Attack (Mug, Rob, etc.) or commit any Violent Act in any situation, under any ruling, now or future. A Mugging, Attack, etc. performed upon an unaided Non-Violent is immediately successful, as per normal ruling; however, the Attacker loses
, any title of Aristocracy, and the respect of the community; and the Non-Violent acquires
=("NonV") as a sympathy gift, even if the attack was from Barbarians or TIE.
=("NonV") may never be acquired in any other fashon, ever.
- Banished players, being out of the city, should be able to trade with te Barbarian Raiders for
=("Army") at an random exchange rate of 1 to 6
=("Coin") rolled each week by a die. Banished players can trade both ways, receiving
=("Army") for
=("Coin") or
=("Coin") for
=("Army").
- Players which have
are considered to be blessed by TIE, and players which have
are considered to be cursed. If a non-Banished player is blessed by the Emperor (is awarded a
), all the player's
disappear into the pool of the player's social class. If a player is cursed by the Emperor (gets awarded a
), all the player's
go into that pool. If a non-Banished player owns, or a pool contains, both
and
due to some other reason, pairs of
are removed until only one of these colours is left. Our glorious Emperor can never become cursed, and all his
disappear immediately.
- Any player misspelling the word "Emperor" is automatically Banished for the insult.
- Whenever a player changes status (Aristocrat to Commoner, Rebel to Banished etc.) there should be a 50% chance for each of their armies that it will revolt against them. This would result in them losing not only each army, but also a randomly selected non-army tag from their score for each army lost. Should they be transferring to a social status that does not allow armies, then they will lose their armies anyway, but there is still the 50% chance that each army will take a tag with it.
- The time between Friday 12:pm and Monday 12:pm will be 24 hours.
- Any commoner may declare himself a member of the National Guard and recieve a
=("Nat'l G") token.
=("Nat'l G") may not be received in any other manner, and can only be removed by a player becoming a rebel or aristocrat or by any other Rule following this one that specifically states it can remove such a tag. When the Barbarians attack the National Guard will help out. The way this help will be administered is that the National Guard will add 1 for every guardsman holding
=("Army") and one for every army under that guardsmans control to the die roll of the Aristocrat under attack. Armies of the National Guard will be the first to die in the event of casualties. National Guardsmen are also prohibited from Dueling, Attacking, and Mugging (etc) other players, but are not prohibited from transferral of tags which cause destruction of resources. Any guardsman which does perform an aggressive act immediately loses their status as a guardsman, all armies under their command, and becomes a rebel. In return for their service, all guardsmen serving to repel an incursion of the barbarian will receive
=("Coin") for their bravery in defense of their nation.
- As a Business transaction, Aristocrats may purchase a Castle for
, Commoners may purchase a Town for
=("Coin")
=("Coin"), and Rebels may purchase a Village for
. Each such Location must be given a unique name by its purchaser, but this name must end in the suffix "-castle" for Castles, "-ton" for Towns, or "-ville" for Villages (e.g., Newcastle, Bridgeton). After every sixth published Proposal following this one, the Harvest will be collected, where each Location will produce one tag of the color used to purchase it; this tag will go into the Pool of the Location which produced it. The player owning a Location may Visit the Location at the same speed Business is conducted, and either withdraw tags from or deposit tags into that Location's Pool. A Location's Pool may, however, contain only positive tags of the color that it was purchased with (e.g., you cannot deposit anything but
into a Castle). A Location Pool may not exceed 16 tags in size and if it does is reduced to 16 tags. No opposite tags are awarded for Harvest or Visits, and a Location Pool, not being a player, cannot win and is not required to maintain odd tags. A player who Visits a Location may not Visit another Location before another Proposal is published. A player controlling a Castle gets +2 to his die roll when defending against Attack, and a player controlling a Town but no Castles gets +1 when defending against Attack.
- A player may request to be placed on inactive status, which must last at least one week. An inactive player may not lose any tags for any reason except for matters that were pending when he registered himself as inactive.
- The total number of
out during the game may never exceed five. Any player, Location, Pool, or other entity on the score list who is found hoarding four or more
will have all
removed. If a player earns a
but the Empire cannot ration one out,
will be awarded as a cheap substitute. For matters in this proposal, the number of
does not include any effects of
, for those are abundant.
- While the Empire was busy focusing attention on the Eastern front, 6 Vandal Armies appeared on the Western Front. If the Vandals are not attacked for 10 published proposals, they shall advance to the Western Gate. Once there, they shall collect the contents from the Dumpster to use as projectiles for their powerful catapults. The Vandals, being very destructive, very jealous of wealth, and just plain mean, shall fire at each Location one negative tag of whatever tag is most abundant at that Location. (If there are not enough tags to fire at all of one type of Location, they shall not fire at any of that type.) The Vandals shall then fire one negative tag of each remaining unfired color at the player with the most positive tags of that color. (Any ties shall be broken by firing at the player with the highest number of positive tags, and should that be a tie as well, the tie shall be broken by firing at the player with the highest social standing (Aristocrat, Commoner, Rebel, Prisoner, Banished) and if that fails to break the tie, at the player highest on the list on the score page.) Any remaining tags shall be kept by the Vandals until the next published proposal, at which time they will fire their barrage of negative tags again. The Vandals will keep raining terror upon the Empire until they are attacked and one of their Armies is defeated. At that point they shall leave all their negative tags in the Dumpster and retreat to the Western Front.
- A new form of tag, called a Medal of Honor shall be created. Medals of Honor may be any color, and shall be distinguished from tags of that color in whatever manner causes the least difficulty to THS. Medals of Honor may only be granted. Under no circumstances may they be destroyed, traded, or in any other way modified. Should a player ever hold three or more Medals of different colors, and NOT possess a
tag, that player may request a
tag.
- The Orange Medal of Honor (
) shall be awarded to any person to Vanquish the Barbarians by destroying all the Barbarian armies. Should several people join forces to Vanquish the Barbarians, then all shall be awarded
.
- If TIE thinks His Aristocrats are not powerful enough, he can declare His Empire in the State Of Emergency. Then, the following rules apply: 1) Aristocrats will automatically stop all Duels, Muggings, etc.. and buy as many Armies they can. 2) Rich Commoners (i.e. Commoner having tags to buy Armies) must buy at least one Army and join the National Guard. If a Rich Commoner can not apply the previous rules, he becomes a Rebel. If an Aristocrat cannot serve TIE, he's Banished. If the Barbarians are Vanquished and there are no Aristocrats, or the number of Aristocrats' Armies is less than half of the number of Guardsman's Armies, then The Parliamentary Empire is proclaimed. Aristocrats of TPE [The Parliamentary Empire, not The Perfid Enemies--THS] are the three Commoners having the most
=("Coin") gained from Battle. All other players become Commoners when TPE is raised. Every odd numbered Proposal are decided by TIE; even numbered Proposals are decided by one of the Aristocrats chosen by TIE.
- Any Aristocrat may declare himself a Knight and receive
as a distinguishing mark. His job is to help the Non-Violents when they are attacked. In that case he receives +2 on die rolls. If the attacker is defeated, the Knight receives one
=("Army") for every opposing Army destoryed. An attack to a Non-Violent is suspended for 48 hours or until a knight decides to help the Non-Violent. A Knight cannot have a castle.
- Our great TIE will rank every proposal's praise on a scale of -2 to 2, just as he currently ranks the content of the proposals. For Aristocrats and Commoners, great and highly creative praise will recieve a 2 and vile insults or praise like "great crawler in Earth" shall receive a -2. For Rebels, Prisoners, and Banished, the awarding shall be opposite, rewarding nasty and insulting "Praise."
- When TIE feels that there is a problem facing the empire which needs to be resolved, he may declare an Olympic Games. TIE would then publish the problem as a contest. Any and all members of the Empire may then compete by proposing one solution within the next 24 hours specifically marked for entry in the Olympic Games, with the winner being awarded the
by TIE. TIE may accept or reject the other proposals at his discretion.
- Leaders of any given band of Non-Violent followers may attempt to impress upon any military, guard, assassin, thief, or other primarily violent Tag the joy and moral fortitude of Conscientious Objector status; rules are used as per Combat as a guide, with the exception being that the defender is never Vanquished, and the addition that one
=("NonV") is considered equal to one
=("Army"). Success converts the tag into a Non-Violent band (
=("NonV")), which immediatly deserts its former owner and joins with the Leader of the winning tag in celebration of life, love, and free condoms on Tuesdays. This conversion can work even on a
=("Nat'l G") tag.
- A
=("Army") can be exanged for a
=("Craft") craftsman. If you have a
=("Craft") you can spend
to turn any of your negative tags into its positive. Also you can use
to change any positive tag into its negative form.
- All players should have a current location. A new default location should be set up, which would be owned by TIE (TIE to bequeath a name to this place). Any players who have not yet specified that they have moved to a location will remain in this default location, until they move elsewhere, or they build a new location. Any new players would start at this location. If a player moves to a location that is owned by someone else he will need to pay an entrance fee to that location's owner. The entrance fee for a castle will be
=("Coin"). The entrance fee for a town will be
. The entrance fee for a village will be
. The entrance fee for the default location will be
. To engage in any form of combat or trade with another player, a player must be in the same location as that player.
- Commoners shall be able to take residence as Workers at one Town or Village of their choice. Each 3 such Workers resident at such a location at Harvest time shall have the effect of increasing the Harvest at that location by one tag (of the colour appropriate to that location). At the time of each Harvest, the Owner of each Location at which there are at least 3 Workers shall pay such Workers one tag each, of the first type available from this set:
=("Coin")
. Payment shall be made to Workers in order of their arrival at the Location. If the Owner does not have any tags from the above set to pay a particular Worker, then that Worker shall not receive payment.
- Any rebel may spend
to Expose the Corruption of a single Aristocrat. This will force the Aristocrat to forfeit all
they may possess, and become themselves a Prisoner. Only one such accusation may be made by an individual every five approved proposals.
- Any player may deposit a tag or tags in the National Bank, at a cost of one
=("Coin"). While the tags are in the Bank, it shall be impossible for them to be destroyed, stolen, or otherwise modified by any other players. These tags still count as part of the player's score for tag limits and other rules, yet cannot be exchanged as part of a pattern. The owner, however, shall not be able to use the tags; for example,
=("Army")s in the Bank shall have no effect on their owner's die roll in combat, and
=("Craft")s in the Bank may not be used to convert negative tags into positive ones. To remove tag(s) from the Bank, the owner must expend one
=("Coin") for each tag being removed.
- As an Aristocrat may declare himself a Knight, to keep the balance in this ill-ruled kingdom, any rebel with armies may declare himself an Anti-hero, and choose to make a living by praying on those weaklings, the Non-Violents. To make the Anti-hero's status know to all fools who would oppose him, he will recieve
=("Vil'n"). Upon his declaration a
will be awarded to the Aristocrat's pool by the Emperor from whom all injustices come. To oppose the Knight's +2 in defending Non-Violents, the Anti-hero will recieve a +2 when, and only when, an Anti-hero battles a Knight who is defending a heart-less Non-Violent. This will help counter to counter the opression of the people by the Emperor's corrupt Knights, and the sapping of strength from a land that once stood tall before the coming of the pacifists will be stopped.
Current scores
- Emperor
- mcv (TIE)
- <mcvos@cs.vu.nl>
- Aristocrats
(Pool: empty)
- Anarchy
- (inactive)
- <ctt20@cam.ac.uk>
- Big Mad Drongo
- (inactive)
- <a.g.jackson@durham.uc.uk>
- Dawn
- <rcwolter@cs.vu.nl>
- Descarte
- <shims@nwu.edu>
- I'm Not A Number
- <alf@lifac1.ens-cachan.fr>
- Jim Huggins
- <huggins@umich.edu>
- The Proud Gypsy
- <jlm@proteon.com>
- Switch
- <jtraub@zso.dec.com>
- yaj
- <yaj@cc.gatech.edu>
- Commoners
(Pool: empty)
- Andre Engels
- <csg419@wing.rug.nl>
- Death
- <achmed@mit.edu>
- dpn
- In Bank:
- <dpn2@po.cwru.edu>
- Duncan Richer
- <duncan@smug.student.adelaide.edu.au>
- Gerben Vos
- <gerben@cs.vu.nl>
- Jean Valjean
- (inactive)
- <jasons@little-bobby.byu.edu>
- Original21
- <D.Tsaptsinos@lpac.ac.uk>
- The Spy
- <fallot@igd.u-bordeaux.fr>
- Thane of Glamis
- <gwhitney@umich.edu>
- Tivol (THS)
- <tivol@mit.edu>
- Toejam
- <smm@uunet.uu.net>
- Rebels
(Pool: empty)
- AotToB
- (inactive)
- <dmd12@cornell.edu>
- damian
- <damian@hparc7.aus.hp.com>
- Green Knight
- <lamorte@deeptht.armory.com>
- Prisoners
(Pool:
empty
)
- Screwy
- <m954290@pensacola.nadn.navy.mil>
- The Banished
(Pool:
empty
)
- none
- Locations
- Castles
- Deathcastle
(Anarchy)
- Forecastle
(yaj)
- Newcastle
(yaj)
- Uncastle
(Anarchy)
- Whitecastle
(yaj)
- Towns
- Boston
(dpn)
- Crouton
(Tivol)
- Eaton
(dpn)
- Futon
(Duncan Richer)
- One-Hundred-Kilos-A-Ton
(I'm Not A Number)
- Plankton
(Tivol)
- Switchton
(Switch)
- Tetragrammaton
(Tivol)
- Wanton
(Tivol)
- Dumpster
35
, infinite
, 8
- Vandals
- Enemies
- Barbarians
- at the Eastern Gate
- Vandals
- at the Western Gate
Current Tags
This list contains every tag listed above and a few more. Some of these tags were only briefly mentioned in rejected proposals, some aren't on this page, and some have never appeared in the game (although they might soon.)
Brown ("Ass'n") (117 79 0)
Maroon (175 32 32)
Red (255 0 0)
Orange ("Army") (255 128 0)
Khaki (189 183 107)
Yellow (255 255 0)
Green (0 255 0)
Emerald (61 162 89)
Forest (0 96 0)
Cyan ("Coin") (0 255 255)
Slate (138 138 255)
Blue (0 0 255)
Purple ("Vil'n") (160 32 240)
Magenta ("Craft") (255 0 255)
Pink ("NonV") (255 192 203)
Black (0 0 0)
Grey ("Nat'l G") (128 128 128)
White (255 255 255)
(Each color tag is represented by a colored square on graphical browsers or by text on text-only browsers. If the combination of color maps, monitors, and eyesight makes it hard to distinguish between certain tags, please let THS know.)
You may want to look at the list of Proposals (in small pieces: 1 through 40, 41 through 80, or 81 and newer) today's Rules, or the current Scores. If you're brave, you can take it all in one big chunk.
To submit a proposal, please use this form, or email me at tivol@mit,edu with a subject "Fascist."
You might just want to go back to the cover.
THS is Brian Tivol