and
will be considered opposites,
and
will be opposites,
and
will be opposites, and other colors and opposites may be subsequently defined so long as each color has exactly one symmetric opposite. For
or
awarded due to a proposal succeeding or failing, the player who submitted the proposal must nominate a player to receive the opposite color tag. For color tags gained by other means, if no rule exists dictating who is to receive the opposite tag, The Humble Scribe must select who receives the opposite color tag. A player who already has a tag of that opposite color may not be selected for this unless no other player is available to accept it.
![[red]](fred.gif)
![[red]](fred.gif)
to TIE
, those three tags will be immediately replaced with
. The opposite
will go to the player with the most tags, with ties broken by TIE's decision.
![[red]](fred.gif)
![[red]](fred.gif)
to yaj![[blu]](fblu.gif)
![[blu]](fblu.gif)
to mcv
every time a proposal is accepted; the opposing
must
go to a Rebel if possible. Rebels benefit from dissent in
the Empire, and so gain one
every time a proposal
is rejected; the opposing
must go to an Aristocrat if
possible. If there are fewer than 3 Aristocrats in the
Empire at the time a rule proposed by a Commoner is accepted,
that player becomes an Aristocrat (exception: the Humble
Scribe, being humble, may never become an Aristocrat).
A Commoner may become a Rebel simply by declaring his or her
Rebellion to the Humble Scribe. Aristocrat/Rebel status
recorded and published by the Humble Scribe.
![[red]](fred.gif)
to Aristocrat yaj; no Rebels, so
to mcv![[red]](fred.gif)
![[red]](fred.gif)
/+
and
to mcv.
to mcv
![[whi]](fwhi.gif)
=
, (2)
=
, (3)
=
, and (4)
=
. All exchanges are commutative. To exchange tags, a player must send a message to THS requesting the exchange.
(no nomination:
to mcv)
to yaj and dpn
to mcv
. I'd like to see someone who gets a total of 15
, though. And I think I'd prefer if opposite tags actually did the opposite, or at least had a slightly negative effect, compared to their opposite tag. But I can't modify every proposal, can I? (Actually, I can, but then I could just as well play this game on my own, so I won't.)
(bad nomination: opposite
to Common Pool (Rule 21 says "different player" you sneaky guy--THS))
to dpn, yaj, and Green Knight.
to Rebel Pool
. A player with Armies may
declare an Attack on another player. If the defender has
no Armies, the defender is Vanquished. Otherwise, THS
resolves the attack by rolling a six-sided die for both
attacker and defender; the side with more Armies gets a
+1 modifier to their roll. The side with the lower die roll
loses an Army; in a tie, both sides lose an Army.
If the defender is Vanquished, the attacker may choose to
do ONE of the following:
[i] Steal a
from the defender, if the defender has one.
This is a transfer, not an award, so no opposite color
tag is awarded.
[ii] Steal a
from the defender, same conditions as above.
[iii] If the defender is an Aristocrat, the attacker may
force the defender to lose his title, becoming a Commoner.
[iv] If the defender is TIE, the attacker may overthrow the
Emperor, causing all players (including TIE) to become
Commoners. Until another TIE is appointed, proposals
are resolved by a majority vote where each player has
votes equal to the number of his Armies. (Might makes
right.)
[v] Nothing.
If the attacker does not specify with the declaration of
Attack which goal is intended, then the earliest goal on
the above list which is feasible is used.
A player may not declare an Attack more than once every
four published Proposals. Armies may only be purchased
one at a time, and a player may not purchase an Army more
than once every four published Proposals.
(no nomination:
to Common Pool)
to dpn, Green Knight, and yaj
to Pool
if it accepted and
if rejected in addition to the traditional
and
.
), then +
(no nomination:
to Common Pool)
to dpn, Green Knight, and yaj
to Pool
for rejected proposals! Paranoia rules!
from their score into the Aristocrat Pool.
(bad nomination; mcv already has
.
to Common Pool instead.)
to dpn, Green Knight, and yaj
to Pool
may vote. Votes of two Rebels whose first tags are opposite will cancel each other. Every Commoner's vote will be counted.
(no nomination:
to Common Pool.)
to I'm Not A Number
to Pool
, loses one
. Every Aristocrat with no more than one
loses one tag of the color he has the most of. These tags are transferred to TIE. Every Commoner gains one tag of a color he has none of. These tags are transferred from TIE to the Commoner. If TIE has no tags of a color that that Commoner has none of, a tag of the color that that Commoner has the least of is transferred. If TIE has not enough tags to transfer to Commoners, the Commoner with the most tags loses his tax tag, becomes Aristocrat, and gets to pay his tax. If, at any point, there are several possibilities, the decision is made by THS's dice.(It shall be added to the rules and implemented immediately, sir. Here goes...--THS)
-
for dpn, Green Knight, and Yaj
+
to mcv.
mcv invokes Rule 22 twice, with
going to him twice as he has the most tags.
(For those keeping track, now mcv has
)
Big Mad Drongo gets
,
Original 21 gets
,
and Tivol gets
(in no particular order).
.
Since he has one tag too many, it immediately becomes a
.)
The tag which is made negative shall be the last tag listed, and the order in which they are listed is, of course, up to The Emperor.
(no nomination:
to Common Pool)
to Screwy and I'm Not A Number. (I'm Not A Number then invokes Rule 22, with
going to yaj.)
to Pool
into one Coin. Each week, a player will receive one extra Coin for each ten Coins he has.
(bad nomination, Original21 has a
. instead,
to Common Pool)
to dpn, Green Knight and yaj
to Pool.
(which fortunately they all have) to the Aristocrat Pool and become Commoners. Dawn, I'm Not A Number, Jean Valjean, and Screwy all become Aristocrats and gain two Armies. There are now no Rebels.
(no nomination:
to Common Pool)
, and therefore no opposites for the Aristocrats.
and
tags are assigned to a proposal which gets accepted with a Rule number divisible by 5, but THS has incorrectly applied the results of this to proposals with Proposal number divisible by 5. [Ouch! He's right. Uh-oh. --THS]
Request: to trade
for one Army
Result: Done.
Request: to trade
for
![[blu]](fblu.gif)
Result: Done, invoking Rule 22, with
going to Dawn.
Request: to attack I'm Not A Number
Result: yaj gets a bonus point to his roll (3 Armies vs 2 Armies) and loses, 5 to 3+1, losing one Army.
,
, or
tag from the Aristocrat Pool
for every Army under his control. (Given a choice, the
earlier tags in the list above will be stolen.) These tags
will be transferred to the Highway Robber; as this is a
transfer, not an award, no opposite tag is awarded.
), +
(inelligble nomination; Dawn has
.
to Common Pool) Rule 22 affects yaj, giving
to Dawn.
to Dawn (Rule 22,
to Dawn), I'm Not A Number, Jean Valjean, and Screwy (Rule 22,
to Dawn)
to Pool
for ![[whi]](fwhi.gif)
![[red]](fred.gif)
, cause a Rebel to become a Prisoner. (The states of Aristocrat, Rebel, Commoner, and Prisoner are taken to be exclusive.) Since this action will inspire the Rebels to work harder for the cause, all Rebels shall be awarded
. The corresponding
s shall be placed in the Aristocrats' common pool. If, at any time, the number of Commoners is less than or equal to the number of Prisoners, the economy will collapse. All Aristocrats, Rebels, and Prisoners shall become Commoners. All tag pools will be emptied.
). Rule 22 three times, with each
to Dawn. +
(no nomination.
to Common Pool) Rule 22 again, with
to Dawn.
to Dawn, I'm Not A Number, Jean Valjean (Rule 22,
to Dawn), and Screwy.
to Pool
s, or
the closest equivilent total in other tags available from
the pool based on prevailing tag exchange rates. Each
negative point awarded to rejected proposals will award one
. A player with
must forfeit
, or the equivalent at
prevailing tag exchange rates. If a player can not pay his
tag fee in this or any other situation, he continues to
accumulate
debt until he reaches -20, at which
point he is declared bankrupt and must leave the game.
is the opposite of
, so as soon as I give someone a negative award, the first Commoner to get a proposal accepted, wins the game. And I don't like tag exchange rates.
isn't worth the same as
, and
isn't worth the same as
, because there's also a rule that automatically exchanges
for
. And you simply can't force people to leave the game, because, according to Rule 2, "Anyone may propose a new rule or a change to an existing rule at any time." Instead, we'll do it this way:
for each point of positive score his proposal has, and receives
for each point of negative score. The opposite of
is
. If possible, these tags will be transferred from the Award Pool. If the necessary tag is not in the Award Pool, a new tag will be awarded, with the opposite going to the Award Pool. The opposite tags for these awards will go to the Award Pool.
, these three tags are removed.
). +
(no nominee;
to Common Pool) +
for Rate, with
to Award Pool. Rule 22 affects Descarte, with
to Dawn.
to Dawn (Rule 22, gets
), I'm Not A Number, Jean Valjean, and Screwy.
to Pool.
), +
(no nomination,
to Common Pool) Rule 22,
to Dawn.
for Rate=1, and
to Award Pool.
to Dawn, I'm Not A Number, Jean Valjean, and Screwy.
to Pool
(inelligible: Dawn has
;
to Common Pool.) Rule 22,
to Dawn.
for Rate=-1,
to Award Pool.
to yaj
to Pool.
to an accepted proposal which in TIE's judgment is worthy of special merit. A
may be exchanged for
at any time.
with this rule, the opposite
would result in a win for someone, so the opposite goes to the Award Pool. Pools can not win the game.
) +
for acceptance (nomination:
to dpn) +
for Rate=2 (
to Award Pool.) Rule 22, with
to Dawn.
to Dawn (Rule 22,
to Dawn), I'm Not A Number, Jean Valjean, and Screwy.
to Pool
. The opposite of
will be
, (although that in no way implies that
should count as a negative Army for combat.) Any player can have a
or
in their score, even if they are not allowed to use
for battle.
is the result of an exchange, nobody receives the opposite tag when Armies are bought.
) +
(
to Jean Valjean) Rule 22 affects Tivol and Jean Valjean, with
to Dawn in both cases.
for Rate=1 with
to Award Pool.
to Dawn, I'm Not A Number, Jean Valjean, and Screwy.
to Pool
[Although I had no idea what would happen with Proposal 13 when I submitted this, I think I will take the time now to pick
as the tag to replace "Coins."--THS]
[To save space, all business here involving Rule 22 will send
to Dawn, who has far and away the most tags: 32 at the start of this.--THS]
The following took place before Proposal 27 was published:
yaj commits Highway Robbery, taking
from the Aristocrat Pool. This invokes Rule 22.
Screwy trades
for
.
Jim Huggins makes trade 24.1 (invoking 22), then 24.1, then 24.1 (invoking 22), then 24.1, then trades
for
.
yaj trades
for
.
THS puts a small grey border around
for people with white backgrounds.
yaj makes Trade 24.1.
yaj makes Trade 26.
yaj then commits Highway Robbery, gaining
![[red]](fred.gif)
Dawn makes Trade 24.1 (causing Rule 22 to give him
).
Dawn makes Trade 24.1.
Dawn attempts Trade 24.1, but only has two
.
Dawn makes Trade 24.3.
Dawn makes Trade 24.3.
Dawn makes Trade 24.3.
Dawn makes Trade 24.3.
Dawn makes Trade 24.3.
Dawn makes Trade 24.3.
Dawn makes Trade 26.
[THS Note:: In spite of the fact that Dawn halved the number of tags he had, he still has more than any other player.]
dpn declares: "I announce to all and sundry that I have become a Rebel to reclaim my rightful place in the Aristocracy."
for
.
(no nominee:
to Common Pool)
for Rate=1 (
to Awards Pool)
to dpn, Jim Huggins, and yaj.
to Pool
), invoking Rule 22, with
to Dawn. +
(no nominee:
to Common Pool)
to Dawn, I'm Not A Number, Jean Valjean (22,
to Dawn), and Screwy.
to Pool.
to the challenging player and
receiving
as a measure of the disgrace of
declining a duel. Once a duel has been accepted, each player
in the duel must submit a proposal within 24 hours (a duel
not accepted within 24 hours is considered declined). TIE
will accept the proposal with the most merit of the two and
decline the other, awarding tags according to the existing
rules. In addition, the winner of the duel will recieve half
of the loser's tags, in the following order of priority:
. If neither of
the proposals has sufficient merit to be accepted by TIE,
then the duel is declared a draw and both players receive an
additional
up and above whatever tags are awarded
by TIE for the rejection.
), 22 to Dawn. +
(no nominee,
to Common Pool)
to Dawn (22 to Dawn), I'm Not A Number, Jean Valjean, and Screwy.
to Pool
(no nominee,
to Common Pool)
to Dawn, I'm Not A Number, Jean Valjean (22 to Dawn), and Screwy.
to Pool.
[THS Note: The alternate text for negative tags has changed from what it was previously.]
.
.
.
.
.
.
.
.
.
.
go to the Common Pool since they have no designated location.
. A player can not win with an
. This tag can be exchanged in the following manner:
=
Since a Treason is a personal decision, no opposite tag is gained, but to help TIE to make the order respected in the Empire, every Aristocrat having two or more
gives one to TIE.
is accpeted as a tag, its opposite will be
.]
(no nominee,
to Common Pool.) 22 to Dawn.
to Dawn (22 to Dawn), I'm Not A Number, Jean Valjean, and Screwy.
to Pool
, and only one
. Any other colours in the score, and the game cannot be won.
), 22 to Dawn. +
(no nominee:
to Common Pool.) +
for Rate=2 (
to Award Pool), Rule 22 to Dawn.
to Dawn, I'm Not A Number, Jean Valjean (22 to Dawn), and Screwy.
to Pool.
to Dawn,
to I'm Not A Number and Screwy,
to Jean Valjean and Big Mad Drongo, and
to Common Pool.
into
. A
can be user to assassinate an
from a chosen player.
is accepted and has no defined opposite, its opposite will be
.]
used for assassinating an
is gone after use.
(no nominee:
to Common Pool)
for Rate (
to Award Pool).
to Dawn, I'm Not A Number, Jean Valjean, and Screwy.
to Pool
to I'm Not A Number and Screwy,
to Jean Valjean,
to Common Pool.
. This rule is always the last rule to be applied after all other changes have been made to a score. (So a player can gain a seventeenth
if it invokes 22, lowering his score to fifteen tags. Also, a player with over sixteen tags won't be affected until his score changes.)
, because he needs the money and army to run this Empire.
) +
(
to Descarte by nomination), 22 to Dawn. +
for Rate (
to Award Pool).
to Dawn, I'm Not A Number, Jean Valjean (22 to Dawn), and Screwy.
to Pool.
to Dawn,
to I'm Not A Number and Screwy,
to Jean Valjean and Descartes and Tivol, and
to Common Pool.
. The player with the most tags now is mcv.
!), 22 twice to yaj. +
(no nominee,
to Common Pool), 22 to yaj. +
for Rate (
to Award Pool), Rule 22 to yaj.
to Dawn, I'm Not A Number, Jean Valjean, and Screwy.
to Pool.
to Dawn,
to I'm Not A Number and Screwy,
to Jean Valjean, and
(!)
. once again, mcv has the most cards.
(
to Original21). +
for Rate (one from Award Pool, another given to Award Pool as opposite). Rule 33 affects dpn.
to dpn (22 to mcv), Jim Huggins (22 to mcv), and yaj.
to Pool.
to Original21,
to dpn and Jim Huggins,
to yaj, and
to Common Pool.
. I'm Not A Number now has the most tags, with 17-3=14.
a Banished player receives, will automatically be exchanged for
. As soon as a Banished player has
, the Banished player becomes a Rebel. A Banished player may not change status in any other way.Screwy would like to announce that he is running his own Nomic-type game through email; anyone who wishes to join in may email him at the address listed. Although it's not a Fascist (tm) game, it is a bit more democratic.
Switch transfers
to Descarte, resulting in destruction of positive and negative.
Switch now has an even number of tags, earning back
. Descarte has an even number of tags and is given
.
is added to the Common Pool.
Tivol transfers
to Jean Valjean, resulting in destruction.
Tivol transfers
to dpn, resulting in destruction.
Tivol, Jean Valjean, and dpn all have an odd number of tags.
I'm Not A Number transfers
to Screwy, (emphasizing a lack of hate involved.)
Screwy earns
, with
to the Common Pool. I'm Not A Number now has 17 tags, bringing Rule 39. Now the player with the most tags is mcv with 9.
Green Knight vaguely tries to convert his tags into
without mentioning how, so it cannot be done.
Green Knight transfers
to Jean Valjean, resulting in destruction.
Green Knight has an even number of tags and is awarded
. Jean Valjean has an even number of tags and is awarded
. The opposite
is sent to the Common Pool.
Anarchy challenges Screwy to a Duel!
yaj challenges Jean Valjean to a Duel!
yaj transfers
to I'm Not A Number, resulting in destruction.
yaj has an even number of tags and earns
, with
going to the Common Pool. I'm Not A Number has an even number of tags (zero), and Rule 37 does not currently provide a solution for this problem! This matter can be no longer dealt with in Business because it requires TIE's attention, and will be handled as Matter 46.
The Barbarians attack!
They randomly attack I'm Not A Number with the goal to remove him from the Aristocracy. [THS note: I rolled my die and it came up, no matter how suspiciously odd it looks... this'll be interesting.]
With no
, I'm Not A Number is Vanquished, and he becomes a Commoner.
The Barbarians will attack again at Proposal 50.
{THS note: This attack must be handled by me immediately, even though TIE's decision may have provoked a different outcome. That's what happens when you tamper with Rule 10.]
Screwy makes trade 24.2.
Screwy makes trade 26.
Screwy cannot attack I'm Not A Number, for he is a Commoner.
Screwy transfers
to yaj, causing destruction.
Screwy has an odd number of tags. yaj has 1-1=0 tags, with zero of each color, but unlike Matter 46, he has a tag listed last to break the tie. yaj is awarded
, and
goes to the Common Pool.
Screwy accepts the Anarchy's Duel.
to the author as a reward,
with the opposite token awarded to the Award Pool.
THS may not grant this reward if TIE gives a
to the author for the proposal. THS is under no obligation
to award
to any accepted proposal.
). +
(Original21 has
,
to Common Pool) +
for Rate (
to Award Pool), 22 to mcv.
to Dawn, Jean Valjean, and Screwy.
to Pool.
, Dawn gets
, Jim Huggins gets
, and the Common Pool gets

. Jean Valjean, with only one
, gives up his
and gains a
. These three players become Commoners. Anarchy, dpn, Jim Huggins, and yaj each become Aristocrats and gain
.
Proposal: A player may at any time expend 5 tags of different colours for the privilege of stealing any 2 tags he likes from any other player.
), 22 to Jim Huggins twice. +
(no nominee,
to Common Pool). 22 to Jim Huggins.
to Anarchy, dpn, JIm Huggins (22 to Jim Huggins), and yaj.
to Pool.
to dpn and yaj,
to Jim Huggins,
to Common Pool.
may not be acquired in this fashion. Negative tags trade for one negative tag, positive tags may be traded for either positive or negative tags. The opposite color tag, either positive or negative, shall be placed in the Imperious Emporers award pool from which all gifts emanate at the will of his Highness.
). +
(
to Common Pool), 22 to Jim Huggins.
to Anarchy, dpn, Jim Huggins, and yaj.
to Pool.
to Anarchy and dpn,
to yaj,
to Common Pool.
.
.
). +
(
to Jean Valjean), 22 to Jim Huggins. +
for Rate (
to Award Pool), 22 to Jim Huggins. +
for Special Award (
to Award Pool).
to Anarchy, dpn, Jim Huggins (22 to Jim Huggins), and yaj.
to Pool.
to Anarchy and yaj,
to dpn,
to Jean Valjean and Tivol,
to Common Pool>.
, but the proposal is just a little bit too complicated and unclear for that. I first thought that IDS's wouldn't really happen that often, but actually they're happening quite often. You know what? I'll be generous today.)
). +
(
to Common Pool). +
for Rate (
to Award Pool.) +
for Special Award (
to Award Pool).
to Anarchy, dpn, Jim Huggins, and yaj.
to Pool.
, with opposites being eaten by the /dev/null pool.
to Anarchy, dpn, Jim Huggins (22 to Jim Huggins), yaj, Big Mad Drongo (22 to Jim Huggins), Dawn, Descarte, Green Knight, I'm Not A Number, Jean Valjean, Original21 (22 to Jim Huggins), Screwy, Switch, Tivol, and of course mcv.
to mcv and Screwy,
to Jim Huggins,
to Big Mad Drongo and Jean Valjean and Original21 and Switch and Tivol,
to Dawn,
to Green Knight and I'm Not A Number, and
to Common Pool.
. mcv, Anarchy and dpn each have 9 tags, the highest number currently.
, appended to their Name. Non-Violents may not maintain Armies or other violent groups, or own
; any Army, violent group or
owned is immediatly converted into the current purchase or resale value, and in any situation that may cause a Non-Violent to acquire an Army or
will result in the acquisition of the current purchase or resale value instead. Non-Violents may not Attack (Mug, Rob, etc.) or commit any Violent Act in any situation, under any ruling, now or future. A Mugging, Attack, etc. performed upon a Non-Violent is immediately successful, as per normal ruling; however, the Attacker loses
, any title of Aristocracy, and the respect of the community; and the Non-Violent acquires
as a sympathy gift, even if the attack was from Barbarians or TIE.
may never be acquired in any other fashon, ever.
will be the opposite of
if this proposal passes.]
, and they may not own
(for assassination of
) either, and they may not transfer negative tags to other players if doing so would cause the destruction of tags.
), rule 22 to mcv. +
(bad nominee,
to Common Pool). +
for Rate (
to Award Pool.)
to Anarchy, dpn, Jim Huggins, and yaj.
to Pool.
to mcv,
to Anarchy and dpn and yaj and Green Knight,
to Jim Huggins, and
to Common Pool.
at an random exchange rate of 1 to 6
rolled each week by a die. Banished players can trade both ways, receiving
for
or
for
.
). +
(no nomination;
to Common Pool), 22 to mcv. +
for Rate (
to Award Pool).
to Anarchy, dpn, Jim Huggins, and yaj.
to Pool.
to mcv,
to Anarchy and dpn and Jim Huggins and yaj,
to Dawn, and
to Common Pool.
.
will be represented by 3-
. Each n-tag counts as only one tag for the purposes of rule 39. All old tags will immediately be converted to 1-tags. If an entity ever possesses both an n-tag and a distinct m-tag of the same color, for some n and m, then they will immediately be replaced by an (n+m)-tag of that color. If an entity possesses an n-tag and spends or loses m tags of that color, where m is less than or equal to n, then the n-tag is replaced by an (n-m)-tag of that color. Any 0-tags which are introduced are immediately removed. An entity with an (n+1)-tag of a color is considered to have more of that color than an entity with an n-tag of that color; the "more" relation is transitive. All other rules referring to color tags will be modified to refer to n-tags.
(no nominee,
to Common Pool), 22 to mcv. +
for Rate (
to Award Pool.)
, so no opposites for Aristocrats.
to mcv,
to yaj,
to Common Pool.
Green Knight declares: "War! War! What the Hell's it Good For? Absolutely Nothin'!"
Green Knight receives his
, and his
are converted to
.
Green Knight receives
, with
to the Common Pool.
Green Knight requests THS time stamp the Fascist Pages.
Green Knight declares: "Declaration of Rebelness! Viva la Revolution!"
Anarchy tries to declare himself a Rebel, but cannot as he is an Aristocrat.
Jean Valjean accepts yaj's Duel.
Jean Valjean transfers
to Big Mad Drongo, ending in destruction.
Barbarians see P50 published and attack!
dpn is the target, and is struggling 4 Armies to 10.
The Barbarians lose the battle, rolling 2+1 to 5!
The Barbarians lose
and return to the Gate.
Switch transfers
to dpn, resulting in destruction.
Switch trades
for
(44).
Switch transfers
to yaj, resulting in destruction.
Switch trades
for
(44).
Switch transfers
to Anarchy, resulting in destruction.
Switch transfers
to Descarte, resulting in destruction.
Switch transfers
to Dawn, resulting in destruction.
Switch trades
for
.
Switch attempts to transfer
to Green Knight, resulting in destruction. Destruction is an inherently violent act. Green Knight receives a bonus
, while Switch loses
and respect.
Switch makes Trade 24.1.
Switch transfers
to Descarte, resulting in destruction.
For oddness:
to yaj and Green Knight,
to Descarte and Switch,
to Common Pool.
yaj trades
for
(44).
yaj makes trade 26.
yaj's Duel entry is in...
Descarte transfers
to Switch, resulting in destruction.
mcv transfers
to Jean Valjean, resulting in destruction.
mcv transfers
to Screwy, resulting in destruction.
Odd:
to Jean Valjean,
to Screwy (who had a total of -1
and -1
, meaning the most tags he had of any color were zero of the tags he didn't have, none of which were listed last...), and
to Common Pool.
Barbarians see P54 and attack!
The Barbarians attack yaj, who has 2 Armies to defend against 9.
The Barbarians win, 4+1 to 2.
The Barbarians march triumphantly back to the Gate.
yaj loses an
and gets
for oddness, leaving the potentially amazing
in the Common Pool.
), invokes Rule 22. +
(nominee received but it doesn't matter), +
for Rate=1. +
for THS-Beneficial Proposal.
to Anarchy, dpn, Jim Huggins and yaj.
to Anarchy and dpn and Jim Huggins,
to yaj (tie for zeroes broken because 1-1=0
is listed last)
.
The tags which are replaced shall be those first placed into
the pool, and the replacing tag shall (naturally) become the
last tag in the pool.
(nominee ignored). +
for Rate.
to Green Knight.
to The Proud Gypsy and
to Green Knight.
are considered to be blessed by TIE, and players which have
are considered to be cursed. If a non-Banished player is blessed by the Emperor (is awarded a
), all the player's
disappear into the pool of the player's social class. If a player is cursed by the Emperor (gets awarded a
), all the player's
go into that pool. If a non-Banished player owns, or a pool contains, both
and
due to some other reason, pairs of
are removed until only one of these colours is left. Our glorious Emperor can never become cursed, and all his
disappear immediately.
, +
for Rate-2.
to Anarchy, dpn, Jim Huggins, and yaj.
to Anarchy and dpn and Jim Huggins,
to yaj.
invokes Rule 22, which is a Blessing! +
for Rate.
to Anarchy, dpn, Jim Huggins, and yaj.
to Anarchy and dpn and Jim Huggins, and
to yaj.
Anarchy's Proposal: Any player misspelling the word "Emperor" is automatically Banished for the insult.
Screwy's Praise: Oh Grand Emperor of unusual strength and power, retainer of spectacular sexual prowess and lots of armies, hear my praise!
Screwy's Proposal: The current rule regarding Duels should be replaced by one which more accurately depicts the personal injury involved in Duels. After all, the current Duel rule only lets you take the other player's property and that just isn't in the spirit of duels. So, Great Manifestation of All that is Wonderful in the Universe, I propose this:
The Players who duel will have 24 hours to "shoot" Proposals at each other. The Players will specify which part of the body they endeavor to hit. (Body parts are: Left Arm, Right Arm, Left Leg, Right Leg, Torso, Head.) TIE will then pass or reject the Proposals, and shall decide which one was of more value. The Player who submitted the most valuable Proposal shall hit the body part which they intended to hit, while the other Player shall miss. Should a Player be shot in an Arm or Leg, that limb shall become Injured. If the Proposal is rejected, the Proposal has "misfired" and shall cause an Arm of that Player to be injured. A Player must have at least one healthy arm and one healthy leg to challenge another Player to a duel (must be able to stand and hold a weapon). Should a Player be shot in the Head or Torso, the Player will have a 50% chance of dying. Should a Player die, all his tags shall be distributed to his heirs (the Pool of his respective class) and the Player will return immediately in his second life under the same name (with no tags.) Should a Player live after being shot in the head or torso, he shall have an Injured Torso or Injured Head, respectively. A Player who receives a wound to an already injred body part shall lose that body part. Obviously, if a Player loses his Head or Torso he shall die. Lost limbs may not be recovered. Injuries may be healed by applying a Healing Balm, which can be bought for
and may only be used once. The Humble Scribe shall include a list of injured or missing body parts in the score of each player. (This is violent and harsh, I must admit, but more accurately reflects the effects of Duels. After all, duels seek to kill or injure an enemy, not to take their property. And there is always the risk of direct bodily harm, perhaps even death!)
Decision: Anarchy has won! Anarchy's proposal accepted as Rule 50 with Rate=2, and Screwy's proposal rejected with Rate=2
Reason: This was a very hard decision, but I liked the simplicity of Anarchy's proposal. Besides, I'm sick of people writing "Emporer" instead of "Emperor." (If this counts as misspelling, then I proclaim a new rule that TIE can never be Banished. [THS: It doesn't count because you're talking about the Rule itself in your reason. You can't do it again, though. So I guess you can still be banished after all!]) Screwy's proposal is very good, and I'd probably have accepted it if I could. It's a little bit more messy that Anarchy's proposal, though. And I'm not in the mood for messy things today. I even checked the rules if I could make it a draw and Accept both, but I could only Reject both.
Consequences: Screwy loses
to Anarchy. (Screwy loses half of his tags, rounded up. [THS: Rounding up was my judgement call. I'm not making half tags until someone proposes it. Uh-oh. Shouldn't have said anything.] Screwy has 5-8=-3 tags, so he loses -1.5 tags which rounds up to -1.)
Anarchy's Score: +
, +
for Rate=2.
Screwy's Score: +
, Rule 22. +
for Rate=2.
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj for Anarchy's Proposal.
Rebels:
to Green Knight for Screwy's Proposal.
Odd:
to dpn and Jim Huggins and Green Knight,
to yaj.
for acceptnace, +
for Rate, Rule 22.
to Anarchy, dpn, Jim Huggins, and yaj.
to Anarchy and dpn and Jim Huggins, and
to yaj.
, +
![[slt]](fslt.gif)
(33).
Rebels:
to Green Knight.
to Green Knight.
and
. Values are
=
,
=
,
=
and victory. All other rules regarding tag values, exchanges, limits, and transfers are suspended, null, and void forever. All tag values are immutable and may not be altered. No other tags may be created. All exchange rates work both ways. Upon recept of tags, a players tags are always exchanged into higher value tags when possible. Rules regarding gifts, bribes, bets, and other usages of tags are permissible.
shall be replaced with
. Each
or
will be transfered into
. Each
will be replaced with
. Each
to
, each
to
, and each
to
.
more available, go ahead and propose rules that make it easier to get
(although I'll reject rules that make it too easy). (I believe it's pretty normal for Fascist games to be a lot more complex that the previous Fascist game. And last longer.)
, Rule 22
to Green Knight
Oh Emperor, Ruler of High and Low,
Hear my tale of pain and woe.
Yesterday, before I slept,
Before I had begun to snore,
I had a score you would accept;
Just 5 small tags; a simple score.
Three
, to help me towards the end
To earn a
, our highest aim,
An
, protector, faithful friend,
And
, for oddness, to maintain.
But then, Thy glorious presence came,
Decended to the judgment place,
And made five rulings in our game,
That caused my simple score to race.
For plenteous awards were given
To me, according to the rules,
And now my score was ten and seven --
Which by the rules, I had to lose.
How can I hope to reach the prize
of
, what bliss, if every time
I near the goal, before my eyes
(By God,it's hard to make this rhyme...)
My tokens vanish into air,
As if in some great Holocaust?
Oh noble sir, it's just not fair!
(Though you are always truly just.)
I ask you to consider here
a solution to this problem; grant
that players keep their tokens dear --
but if their score is aberrant
(That is, if tokens total more
that ten and six, as was 'till now),
a player must reduce his score
through trades, before you will allow
That player to propose a rule.
And if he should neglect his state,
Only then shall life be cruel,
and apply to him the former fate.
Be gracious, Emperor, to me --
consider now my humble plea.
[THS Note: Beautiful, but I think you should know
is technically only three tags. It doesn't scan as well, though.]
Decision and Reason:
My humble servant, best of all,
I accept thy proposal.
The beauty of it isn't mean,
So I award thee with a
.
The Rate of 1 provides a
.
(I wish I could rhyme like that.)
(You've picked the right time of the year. At 5 December, Holland celebrates "Sinterklaas" (the original version of Santa Claus), and everybody's writing rhymes.)
Score: [My Turn! THS]
Peer pressure, huh? All right, then, fine!
We've modified Rule 39.
For the acceptance, he earns
,
And with Rate 1 it should be said
Another
is given out.
Now, what these rhymes are all about:
A
as a Special Award!
This rhyming's dull. I'm getting bored.
Aristocrats:
to Anarchy, dpn, Jim Huggins, and yaj.
Odd:
to Anarchy, dpn, Jim Huggins and yaj.
The Barbarians come back from the Gate.
They fight dpn, who has no
and is Vanquished!
dpn becomes a Commoner.
The Barbarians go back and wait for Proposal 62.
Anarchy trades
for
(44).
Anarchy makes Trade 35.
Anarchy trades
for
(44).
Anarchy makes Trade 35.
Anarchy makes Trade 26.
Anarchy tries make Trade 26, forgetting the four-proposal waiting period.
Anarchy transfers to Screwy, resulting in destrcution.
to Screwy for oddness.
Tivol transfers
9-
7-
to Green Knight without any destruction.
token.
may not be recieved in any other manner, and may not be removed except by a player becoming a rebel. It also shall not count toward the token counts for oddity or token limits. When the Barbarians attack the National Guard will help out. The way this help will be administered is that the National Guard will add 1 for every guardsman and one for every army under that guardsmans control to the die roll of the Aristocrat under attack. Armies of the National Guard will be the first to die in the event of casualties. National Guardsmen are also prohibited from Dueling, Attacking, and Mugging (etc) other players, but are not prohibited from transferral of tags which cause destruction of resources. Any guardsman which does perform an aggressive act immediately loses their status as a guardsman, all armies under their command, and becomes a rebel. In return for their service, all guardsmen serving to repel an incursion of the barbarian will receive
for their bravery in defense of their nation.
will count toward token counts.
. Rule 22, with the Blessing removing
.
to Anarchy, Jim Huggins, and yaj.
to Anarchy,
to Jim Huggins and yaj and Switch.
under Rule 29 because
are immediately exchanged for
[sic]. Equally, it is highly unlikely that anyone will accumulate 10(!)
. I therefore propose that the entire concept of
tags be modified as follows:
Any player may acquire
by spending
. This trade is reversible. Every 8 proposals, one six-sided die is rolled for every
in a player's possession. The player gains
for each 6 that is rolled, but each time a 1 is rolled, the player loses 1 tag of the tag-type he has most of.
, representing an investment, cannot be destroyed by reaction with
. All
are irrevocably removed from the game with no compensation and no more are awarded.
(The reason for this proposal is that a positive 'score' is
too easy to destroy by means of negative tag bombing. Combat
is fine but ridiculous numbers of negative tags are being
accumulated. Also, it provides a convenient way to get
around the 16-tag rule.)
aren't removed from the game; you just can't transfer them.
tags, and an even number of them? We need
, even if just for that reason. I'll think of a way to stop, or at least slow down, the tag-bombing. aren't removed from the game; you just can't transfer them.
, with the Curse destroying
.
to Anarchy, Jim Huggins, and yaj.
to Jim Huggins and yaj.
yaj:
Title: Locations
Proposal: As a Business transaction, Aristocrats may purchase a Castle for
, Commoners may purchase a Town for
, and Rebels may purchase a Village for
. Each such Location must be given a unique name by its purchaser, but this name must end in the suffix "-castle" for Castles, "-ton" for Towns, or "-ville" for Villages (e.g., Newcastle, Bridgeton). After every sixth published Proposal following this one, the Harvest will be collected, where each Location will produce one tag of the color used to purchase it; this tag will go into the Pool of the Location which produced it. The player owning a Location may Visit the Location at the same speed Business is conducted, and either withdraw tags from or deposit tags into that Location's Pool. A Location's Pool may, however, contain only positive tags of the color that it was purchased with (e.g., you cannot deposit anything but
into a Castle). A Location Pool may not exceed 16 tags in size and if it does is reduced to 16 tags. No opposite tags are awarded for Harvest or Visits, and a Location Pool, not being a player, cannot win and is not required to maintain odd tags. A player who Visits a Location may not Visit another Location before another Proposal is published. A player controlling a Castle gets +2 to his die roll when defending against Attack, and a player controlling a Town but no Castles gets +1 when defending against Attack. A player who Vanquishes the owner of a Location may capture one Location from that player as his Rule 26 victory condition.
Jean Valjean:
Praise: O great and majestic emperor who controls every detail of our game (and does such a mighty, benevolent, excellent, impartial, and all other good things job of it, and who should realize that being humble is actually a good thing, for a humble man of greatness is the greatest of all possible greatnesses), hear my petition. [TIE's Reaction: I'm NOT humble! That's THS's job. Just like it's my job to be Imperious, and make Decisions.]
Proposal: Since more productive citizens do the most to advance the empire, citizens shall be rewarded for productivity. For every consecutive day that a citizen submits a proposal, that citizen shall recieve a red. This does not apply to the first consecutive day. For instance, player A sumbits a proposal on Tuesday. He gets the normal awards. If player A submits a proposal that Wednesday, he will get all applicable normal awards plus
. If player A submits a proposal on Thursday as well, he will recieve another bonus
. And so forth.
Decision: yaj has won! yaj's proposal is Accepted as Rule 54 with Rate=2 and Special Award, and Jean Valjean's proposal is rejected with Rate=1.
Reason: Jean Valjean's proposal was good, but yaj's proposal is simply so good &c, that he simply had to win. He get's the award because this sounds like a new aspect of the game, which fits in perfectly in the current game system. No need for any Modifications, which is exceptional for proposals of this size. In other words: the kind of proposal that I'd like to see more of.
Consequences: Jean Valjean loses
to yaj.
yaj's Score: +
, +
, +![[grn]](fgrn.gif)
Jean Valjean's Score: +
, +
, Rule 22.
Aristocrats:
to Anarchy, Jim Huggins, and yaj.
Rebels:
to Green Knight.
Odd:
to Anarchy and Jim Huggins,
to yaj and Jean Valjean and Green Knight.
Big Mad Drongo loses
goes to dpn and Jean Valjean.
goes to Green Knight,
The Barbarians attack at P62!
Jim Huggins is has, technically, 1-1=0 Armies and is Vanquished, becoming a Commoner!
The Barbarians look expectantly for a new Aristocrat to beat up at Proposal 66.
Switch joins the National Guard, getting a
.
Switch gets
for oddness.
Jim Huggins makes Trade 24.2.
Jim Huggins makes Trade 26.
Jim Huggins tries to make a trade by Rule 44, but no longer has -5 tags of a single color.
Jim Huggins gets
for oddness.
The Barbarians attack at P66!
Anarchy has fewer Armies than the Barbarians (3 to 9), but is aided by National Guard Member Switch, who has no Armies.
Anarchy loses, 3+1 to 5+1, and loses one
.
The Barbarians march back to the Gate, waiting for P70.
Brave Switch did not effectively repel an incursion and receives no bonus.
Anarchy receives
for oddness.
Tivol trades
for
(29).
Tivol trades
for
(29).
Tivol trades
for
(29).
Tivol trades
for
(35).
Tivol trades
for
(29).
Tivol purchases the town of Crouton for
.
Tivol purchases the town of Wanton for
.
yaj tries to make a 44 Trade, but has a tag of the color he is trying to gain.
yaj makes Trade 26.
yaj trades
for
(35). (That's three, not four, yaj--THS)
yaj purchases the castle Whitecastle for
.
yaj visits Whitecastle and deposits
.
yaj gets
for oddness.
With P67 comes the Harvest!
Crouton produces
.
Wanton produces
.
Whitecastle produces
.
Switch makes Trade 26.
Switch gets
for oddness.
Tax Time!
All players lose all their negative tags: mcv loses
, Anarchy loses
, yaj loses
, Big Mad Drongo loses
, Dawn loses
, Descarte loses
, dpn loses
, I'm Not A Number loses
, Jean Valjean loses
, Jim Huggins loses
, Original21 loses
, The Proud Gypsy loses
, Screwy loses
, Switch loses
, Tivol loses
, and Green Knight loses

TIE collects from Aristocrats: Anarchy tithes
, yaj tithes ![[red]](fred.gif)
TIE doesn't have enough tags for all his Commoners! Big Mad Drongo is promoted to the Aristocracy, gaining
and tithing ![[whi]](fwhi.gif)
Taxes are distributed: Dawn gets
, Descarte gets
, dpn gets
, Gerben Vos gets
, I'm Not A Number gets
, Jean Valjean gets
, Jim Huggins gets
, Original21 gets
, The Proud Gypsy gets
, Screwy gets
, Switch gets
, and Tivol gets ![[ora]](fora.gif)
Now, the check for oddness: mcv gets
, yaj gets
, Dawn gets
, dpn gets
, Gerben Vos gets
, I'm Not A Number gets
, Screwy gets
, and Green Knight gets 
Be ready to collect taxes next week.
Rule 29 Raffle at P68:
yaj rolls a 4.
Dawn rolls a 6, earning
! Dawn
gets for oddness.
Gerben Vos rolls a 1, losing
. Gerben Vos
gets for oddness
Jim Huggins rolls a 1, losing
. Jim Huggins
gets for oddness.
, +
for Rate.
to Anarchy, Big Mad Drongo, and yaj.
to Anarchy,
to Big Mad Drongo and yaj.
(ie
cannot be a member of the Palindrome) then those tags be archived and the player be awarded
in return.
will be taken to the Imperial Museum...![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj
to Anarchy,
to Big Mad Drongo and Switch,
to yaj.
shall be considered to be a band of Non-Violent followers, consisting of musicians, artists, scientists, performers, teachers, and others. For purposes of Revolution, and the replacement of the Aristocracy with the Rebels, a
shall be considered exactly equal to an
. For a revolution that succeeds in part because of
s, it shall be considered that said revolution happened in part due to a sway in public opinion, and this has caused the Aristocracy to fall from grace. For a revolution that succeeds only via
s with no
s, said revolution shall be declared a Social Revolution; all other rules apply, with the additional boons: All Non-Violent players gain one additonal
(people flocking to the cause), and the entire Empire has a huge celebration during which there are no wars, muggings, assisinations, negative-tagging, or duels for 48 hours.
), Rule 22 five times. +
, the curse removes the blessings, followed by Rule 22 which removes the curse. +
for Rate, Rule 22.
to Anarchy, Big Mad Drongo, and yaj.
to Anarchy,
to Big Mad Drongo,
to yaj, and
to Green Knight.
in the Empire! I therefore propose that we limit the amount of
held by any player and find a suitable substitute to award players. To that end, the total number of
out during the game may never exceed five. Any player, Location, Pool, or other entity on the score list who is found hoarding four or more
will have all
removed. If a player earns a
but the Empire cannot ration one out,
will be awarded as a cheap substitute. For matters in this proposal, the number of
does not include any effects of
, for those are abundant.
, and spend any
you might get in your property, so others will have a chance at having some
as well.
and has all of them removed.
, +
for Rate.
to Anarchy, Big Mad Drongo, and yaj.
to Anarchy, Big Mad Drongo, and yaj.
, Rule 22
to Green Knight.
to yaj and Green Knight.
for defence. Any
deposited in the pool of a Location by a player is counted as a defender. Any non-Commoner player may move to any Location they like, regardless of who the owner is. A player may, in lieu of making a normal attack, choose to attack a Location, which is handled in the following manner:
If a Location has no
, it is Occupied by the attacker, who automatically places one
in it. Otherwise, both sides roll a six-sided die, getting the following bonuses: the defender of a Town gets +1 and the defender of a Castle gets +2. The side with more
gets +1. If there is a tie, re-roll. The loser loses 1
, and if this causes the Location to be reduced to zero
, it is automatically Occupied as above. If the Player is reduced to zero
, he forfeits all his tags to the Location Pool.
To allow Commoners and Peaceful Players to defend their Locations, they may order their Locations to purchase
at the standard rate. They may not remove
from the Location Pools.
, Rule 22, blessing removes curse.
to Green Knight
to Green KnightScrewy makes a propsal with no praise, becoming a Rebel.
dpn makes Trade 24.2
dpn makes Trade 24.2
dpn makes trades
for
(29).
dpn makes trades
for
(29).
dpn purchases the town of Boston for
.
dpn declares, "Sick of the unrest in the Empire, I declare myself a member of the National Guard," and receives
.
dpn gets
for oddness.
I'm Not A Number makes Trade 26.
I'm Not A Number "proudly joins the National Guard" and receives
.
With P73 comes the Harvest!
Boston produces
.
Crouton produces
.
Wanton produces
.
Whitecastle produces
.
The Barbarians see P74 and attack!
The Barbarians attack Anarchy, who is aided by the National Guard: dpn, I'm Not A Number, and Switch.
The Barbarians add 1 to their roll for more armies, but Anarchy adds 7 for each Guardsman and their Armies.
THS doesn't bother rolling; the Barbarians are defeated!
dpn, I'm Not A Number, and Switch earn
.
The Barbarians sulk back to the Gate and wait for P78.
For oddness, dpn and Switch get
and I'm Not A Number gets
.
The Proud Gypsy says, "I declare myself to be a National Guardsman," and receives
.
The Proud Gypsy gets
for oddness.
Tivol visits Crouton and removes
.
Tivol purchases the town of Tetragrammaton for
.
. The result of this action is to deduct
from every Aristocrat.
to remove
from every Aristocrat," but it could just as well mean something entirely different. Formulate your proposals more carefully.
, +
![[slt]](fslt.gif)
to AotToB, Green Knight, and Screwy
to AotToB and
to Screwy. Green Knight earns
, which is then destroyed, and then earns
again, which is destroyed, and so on until his score changes or TIE intervenes.
for the Dumpster. I guess the Vandals will help us from getting too many
after all. Watch out for your Villages, though.]
, destroying one blessing. +
for Rate=1.
to Anarchy, Big Mad Drongo, and yaj
to Anarchy, while Big Mad Drongo and yaj are caught in the "add a
, remove a
, still odd" trap.
, 3
, 2
, 4
, infinite
, 11
, and 12
, and the Vandals will start to scrounge at Proposal 80.
tag be created. A new form of tag, called a Medal of Honor shall be created. Medals of Honor may be any color, and shall be distinguished from tags of that color in whatever manner causes the least difficulty to THS. Medals of Honor may only be granted. Under no circumstances may they be destroyed, traded, or in any other way modified. Should a player ever hold three or more Medals of different colors, and NOT possess a
tag, that player may request a
tag.
To kick things off, I also propose rules for the Orange Medal of Honor. (Obviously, two more Medals will have to be proposed and accepted for anyone to acquire any
tags in this fashion!) The Orange Medal of Honor shall be awarded to any person to Vanquish the Barbarians by destroying all the Barbarian armies. Should several people join forces to Vanquish the Barbarians, then all shall be awarded the Orange Medal of Honor.
, +
for Rate.
to Anarchy, Big Mad Drongo, and yaj.
trap.
. (For the alternate text people, the text stands for Orange MoO, and each new MoO will just have to be a color with a unique starting letter.)
gained from Battle. All other players become Commoners when TPE is raised. Every odd numbered Proposal are decided by TIE; even numbered Proposals are decided by one of the Aristocrats chosen by TIE.
![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj
and nothing else. However, some of the other tags are very hard to get rid of. Therefore I have the following proposal(s):
The winning condition 'having exactly one
and no tag of any other colour' should be replaced with 'having only
,
and
tags, of which at least one is
'. At least it should be possible to have a
, since there is no good way to get rid of them now.
and
can be part of a Pattern, so you can get rid of them (I'm not totally sure if Medals of Honor can be part of a Pattern, and, if so, if they count as seperate color or are they just another tag of a color that the player has more of. I'll probably have to read and interpret the rules very carefully.) This sounds more like a reason to Reject the proposal. I accepted it because, although it's possible, it may be a little hard to get rid of some tags. And now it's still not easy to win.![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj
as a distinguishing mark. His job is to help the Non-Violents when they are attacked. In that case he receives +2 on die rolls. If the attacker is defeated, the knight may take a part of the enemy armies (which are supposed to be captured and not destroyed.) An attack to a Non-Violent is suspended for 48 hours or until a knight decides to help the Non-Violent. A Knight cannot have a castle.
and respect, though.![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj.![[red]](fred.gif)
![[red]](fred.gif)
![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj.
to Jean Valjean.
, but Green Knight's score is still jammed.
Screwy transfers
to Anarchy, resulting in destruction.
Screwy tries to make Trade 26 but doesn't have the proper tags.
Screwy attacks Anarchy, with evenly matched Armies.
Screwy rolls a 2, and Anarchy rolls a 1.
Anarchy loses one
.
Screwy is victorious!
Oddness is okay.
yaj makes Trade 26.
yaj trades
for
(35).
yaj purchases Hardcastle for
.
yaj trades
for
(44).
yaj trades
for
(35).
yaj purchases Newcastle for
.
yaj purchases Forecastle for
.
yaj's oddness is ok.
With P76 comes the
Raffle!
yaj rolls a 3.
Dawn rolls a 5.
dpn rolls a 5.
Gerben Vos rolls a 2.
I'm Not A Number rolls a 4.
Jim Huggins rolls a 5.
Switch rolls a 3.
Better luck next time!
Anarchy trades
for
(44).
Anarchy uses
to steal
from I'm Not A Number (43).
Anarchy trades
for
(35).
Anarchy trades
for
(35).
Anarchy makes Trade 26.
Anarchy purchases Deathcastle for
.
Anarchy purchases Uncastle for
.
Anarchy visits Uncastle and deposits
.
Anarchy gets
for oddness.
Anarchy points out a stupid THS error; I'm Not A Number is Rule 22'ed.
The Barbarians attack at P78!
The Barbarians don't even bother to pick on a specific Aristocrat; the National Guard gives that Aristocrat a +9 to roll.
The Barbarians accept their loss and head back to the Gate.
to dpn, I'm Not A Number, The Proud Gypsy, and Switch.
For oddness,
to dpn and Switch,
to I'm Not A Number, and
to The Proud Gypsy.
Jim Huggins makes Trade 24.2.
Jim Huggins makes Trade 26.
Jim Huggins says, "I announce my allegiance to the National Guard," and receives
.
With P79 comes the Harvest.
The towns of Boston, Crouton, Tetragrammaton, and Wanton prosper with an extra
.
Deathcastle, Forecastle, Newcastle, Uncastle and Whitecastle each produce
.
Descarte declares, "I am a non-violent philosopher and teacher, and a loyal member of the national guard." An odd combination, but it works for now.
Descarte gets
and
.
The Vandals see P80 and go crazy, causing destruction with each hit!
The Vandals fire
at Big Mad Drongo.
The Vandals fire
at yaj.
The Vandals fire
at Jim Huggins.
The Vandals fire
at Boston, Crouton, Tetragrammaton, and Wanton.
The Vandals fire
at The Proud Gypsy.
The Vandals fire
at Screwy.
The Vandals fire
at Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle.
Oddness: Big Mad Drongo and yaj are trapped with
, Jim Huggins gets
, The Proud Gypsy gets
, and Screwy gets
.
The Vandals are back at P81!
The Vandals fire
at Anarchy.
The Vandals fire
at Big Mad Drongo.
The Vandals can't find a target for
.
The Vandals fire
at AotToB.
The Vandals can't find a target for
.
The Vandals fire
at Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle, but only the last two suffer.
Oddness: Anarchy gets
, AotToB gets
, and Big Mad Drongo is freed from the paradox.
The Vandals are back at P82!
The Vandals fire
at yaj.
The Vandals fire
at Anarchy.
The Vandals fire
at Jean Valjean.
The Vandals keep
,
, and
.
Oddness: Anarchy gets
, yaj is freed of the paradox, and Jean Valjean gets
.
Then the Barbarians attack!
But they get beaten by the National Guard with its +12 strength.
to dpn, I'm Not A Number, Jim Huggins, The Proud Gypsy, and Switch.
Oddness:
to dpn and The Proud Gypsy and Switch, and
to I'm Not A Number and Jim Huggins.
The Vandals take a break because P83 is not a Proposal.
The Vandals come back strong at P84, though.
to Big Mad Drongo.
at Jean Valjean.
All other projectiles are kept by the Vandals.
Oddness: Big Mad Drongo goes back to oscillation, and
to Jean Valjean.
Sigh. More Vandals at P85.
Their only target now is a
to yaj, and the opposite tag for yaj again sets his score in oscillation.
With P85 comes the
Raffle!
Anarchy rolls a 4.
yaj rolls a 1 and loses
.
Dawn rolls a 3.
dpn rolls a 1 and loses
.
dpn rolls a 2.
dpn rolls a 2.
Gerben Vos rolls a 3.
I'm Not A Number rolls a 5.
I'm Not A Number rolls a 3.
Jim Huggins rolls a 6, earning
.
Jim Huggins rolls a 6, earning
.
The Proud Gypsy rolls a 1, losing
.
Switch rolls a 6, earning
.
Switch rolls a 2.
Switch rolls a 5.
yaj is released from his oscilations, dpn and Switch get
, and The Proud Gypsy gets
.
I'm Not A Number transfers
to Anarchy, which are immediately sent to the Dumpster.
I'm Not A Number purchases the town of One-Hundred-Kilos-A-Ton for
.
I'm Not A Number receives
.
Anarchy trades
for
(29).
Anarchy makes Trade 26.
Anarchy spends
to put Screwy in Jail.
AotToB and Green Knight each receive
to compensate for the loss of a Rebel to the prison.
Anarchy transfers
to Switch, and these tags are sent to the Dumpster.
AotToB receives
for oddness, and Green Knight stops osciallating.
Screwy trades
for
.
Anarchy transfers
to Switch and it ends up in the Dumpster.
Anarchy receives
.
The Proud Gypsy does not have enough
to purchase a town.
yaj has no
for Trade 35.
yaj has no
Trade 26.
yaj transfers
to Screwy, and it ends up in the Dumpster.
yaj transfers
to Screwy, resulting in destruction.
Screwy gets
for oddness.
and
does not have zero tags, but two, and would fight as if he had one Army.) Every tag will count toward the maximum allowed, regardless of any previous rules.
![[red]](fred.gif)
![[red]](fred.gif)
![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj.
to Anarchy, Big Mad Drongo is released from oscillation,
to yaj.
as support tag. (sigh)![[red]](fred.gif)
![[red]](fred.gif)
![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj.
to Anarchy, unbalance to Big Mad Drongo, and
to yaj.![[red]](fred.gif)
![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj.
to Anarchy, unbalance to yaj.
, Rule 22![[slt]](fslt.gif)
, Rule 3 (How many times have I heard almost exactly this Praise?)
to AotToB and Green Knight
to AotToB, unbalance to Green Knight.
--THS] shall be designated and awarded as follows. When TIE feels that there is a problem facing the empire which needs to be resolved, he may declare an Olympic Games. TIE would then publish the problem as a contest. Any and all members of the Empire may then compete by proposing a solution, with the winner being awarded the
by TIE. TIE may accept or reject the other proposals at his discretion (I know you hate anything that limits your decision making powers {:-) )
, removing previous blessings
![[red]](fred.gif)
![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj
to Anarchy, Big Mad Drongo stops oscillating,
to yaj.
is considered equal to one
. Success converts the tag into a Non-Violent band (
), which immediatly deserts its former owner and joins with the Leader of the winning tag in celebration of life, love, and free condoms on Tuesdays.
![[red]](fred.gif)
![[red]](fred.gif)
![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj
to Anarchy, infinite loop time for Big Mad Drongo and Green Knight, and
to yaj.
can be exanged for a
craftsman. If you have a
you can spend
to turn any of your negative tags into its positive. Also you can use
to change any positive tag into its negative form.
you can spend etc... (I suppose this was a typo of Dawn or THS.)
. I don't know what happened to it, but I don't think it'll be easy to get a tag like that again. If you manage to do it, it might be an easy way to get
. [It's probably not worth describing how I and others gained and lost the
, but it currently can't happen again the way it did. And I'll take the blame on that proposal thing because I'm so humble. --THS]
Proposal Rate: ![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj.
to Anarchy, Big Mad Drongo stops looping, yaj starts looping.![[red]](fred.gif)
![[red]](fred.gif)
to Anarchy, Big Mad Drongo, and yaj.
![[whi]](fwhi.gif)
![[red]](fred.gif)
to AotToB and Green Knight
to AotToB, and Green Knight stops looping
)
)
The Imperious Emperor declares Olympic Games to be held during the next 24 hours. [Note rule 52--THS]
The player who proposes the best and most original solution to the problem of the Vandals at the Western Gate will be awarded
.
Seeing P87, the Vandals attack from their refilled dumpster!
The Vandals fire
at Big Mad Drongo.
The Vandals fire
at Anarchy.
The Vandals fire
at Screwy.
The Vandals say, "Ha! Not even your puny jail can stop us!"
The Vandals fire
at dpn.
The Vandals fire
at Duncan Richer.
The Vandals fire
at Descarte, who receives
as consolation.
The Vandals say, "We scoff your Olympic Games!"
Oddness: Anarchy and Big Mad Drongo enter the loop, dpn exits his loop, Duncan Richer gets
, and Screwy gets
.
The Harvest comes at P87.
Deathcastle, Forecastle, Newcastle, Uncastle and Whitecastle each produce
.
Boston, Crouton, One-Hundred-Kilos-A-Ton, Tetragrammaton, and Wanton each produce
.
The Vandals attack at P88!
Big Mad Drongo is hit with
.
Jim Huggins is hit with the last
.
Switch is hit with the last
.
There is no target for
or
.
Then, suddenly, the Barbarians attack!
The National Guard adds 24 to any roll made.
The Barbarians lose big time.
Dawn, dpn, Duncan Richer, I'm Not A Number, Jean Valjean, Jim Huggins, The Proud Gypsy, Switch, and Tivol each receive
for their efforts.
Odd: Dawn gets
, dpn and The Proud Gypsy and Switch enter the loop, Duncan Richer and I'm Not A Number and Jean Valjean get
, and Tivol gets
.
More Vandals at P89!
yaj is hit with
.
yaj gets looped for his oddness.
The Vandals walk away, unhappy that their Dumpster doesn't have better ammunition.
The Vandals at P90 throw
at Big Mad Drongo, who exits the loop.
The Vandals at P91 throw
at yaj, who is knocked out of the loop.
Big Mad Drongo announces: "Almighty Emperor, ruler of all that he surveys, and most of the bits that he doesn't as well, I'm going to have to ask to be put on inactive status until 5th January, what with these Christmas holidays and all. Have an Imperious Christmas and an Empirical New Year."
For P92, the Vandals hurl
at yaj, who starts looping.
The Barbarians attack at P92.
The National Guard pushes them back.
Dawn gets
.
dpn gets
and stops looping.
Duncan Richer gets
.
I'm Not A Number gets
.
Jean Valjean gets
.
Jim Huggins gets
.
The Proud Gypsy gets
and stops looping.
Switch gets
and starts looping.
Tivol gets
.
dpn trades
for
.
dpn purchases the town of Eaton for
.
dpn is sent looping for oddness.
Dawn explains that the
/
mix-up in Proposal 82 was his typo.
THS thanks Dawn for his honesty.
I'm Not A Number makes his entry in the Olympic Games.
The Olympic Games entries will be posted once they are all collected at 7:pm-ish (THS Standard Time) on Monday, December 12.
Jean Valjean says, " Please place me on inactive status. Thanks!!!"
The Vandals see P93 and launch
at Green Knight, who is awarded
as consolation.
P93 brings the Harvest!
Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle each produce
.
Boston, Crouton, Eaton, One-Hundred-Kilos-A-Ton, Tetragrammaton, and Wanton each produce
.
yaj trades
for
.
yaj trades
for
.
yaj trades
for
.
yaj attacks the Vandals (finally! yay!)
The Vandals have more armies (6 to 3) and gain a bonus.
yaj wins (3 to 1+1)!
The Vandals run back to the Western Front, whimpering.
yaj stops oscillating for oddness.
Switch enters the Olympic Games, invalidating his Proposal 90.
Time again for the
Raffle.
yaj rolls a 5.
Dawn rolls a 4, a 3, and a 4.
dpn rolls a 2, a 6, a 1, and a 2. dpn gains a
, and then loses either
.
Duncan Richer rolls a 2 and a 4.
Gerben Vos rolls a 5.
I'm Not A Number rolls a 5 and a 6, earning
and sending him into a loop.
Jim Huggins rolls a 2, a 5, a 3, and a 3.
The Proud Gypsy rolls a 1, and a 5, losing his third
and starting a loop.
Switch rolls a 4, a 4, a 6, a 3, and a 5, earning
and ending his loop.
Tivol rolls a 3 and a 2.
dpn attempts to bomb Anarchy, but we are in a State Of Emergency, so violent acts are halted.
dpn visits Boston and withdraws
.
dpn trades
for
.
dpn trades
for
.
dpn trades
for
.
The Curator of the Imperial Art Collection shouts, "Look at that exquisite Triangle!"
The Curator takes
from dpn.
The Curator pays dpn with one
.
dpn stops looping.
Anarchy enters the Olympic Games.
Green Knight makes Trade 24.2.
Green Knight cannot buy an Army as he is Non-Violent.
Green Knight attempts a Non-Violent Conversion, but even this is unacceptable during a state of emergency.
I'm Not A Number visits One-Hundred-Kilos-A-Ton and withdraws
.
I'm Not A Number trades
for
.
I'm Not A Number makes Trade 26.
I'm Not A Number tries to jump the gun on his four-proposal waiting period to buy another Army.
I'm Not A Number attacks the Barbarians, saying "My lord Emperor, please bless my armies to win against the enemies," and, "Aristocrats never defend the Empire! Commoners, follow me!"
I'm Not A Number and the Barbarians are evenly matched with Armies.
I'm Not A Number wins, 4 to 1!
Switch trades
for
.
Switch makes Trade 26.
Switch tries to break the four-proposal waiting limit for Trade 26 and fails.
Switch purchases the town of Switchton for
.
Switch starts looping.
yaj makes a statement for the Olympic Games Opening Ceremonies.
AotToB would like to make it known that he will be off sacking and pillaging those towns "defended" by the National Guard from Jan.5 onward through Christmas break, so his play will be suspended.
Duncan Richer purchases the town of Futon for
.
With P99 comes the Harvest!
Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle produce
.
Boston, Crouton, Eaton, Futon, One-Hundred-Kilos-A-Ton, Switchton, Tetragrammaton, and Wanton produce
.
Tax Time!
First, all players lose their negative tags.
Anarchy loses
(
?)
.
yaj loses
.
Dawn loses
.
dpn loses
.
Duncan Richer loses
.
Gerben Vos loses
.
I'm Not A Number loses
(
)
.
Jim Huggins loses
.
The Proud Gypsy loses
(
?)
.
Switch loses
(
?)
.
Tivol loses
.
Green Knight loses
.
Screwy loses
.
And, of course, mcv loses
.
Next, the tithing.
Anarchy donates
.
yaj donates
.
The pool is short! Six Commoners need to be promoted to Aristocrats.
Jim Huggins, Dawn, Descarte, Switch, I'm Not A Number, and The Proud Gypsy are promoted.
Jim Huggins' armies both revolt, removing
; he receives
and donates
.
Dawn's two Armies revolt, removing
; he receives
and tithes
.
Descarte has no armies; he receives
(which are immediately converted to
) and donates
.
Switch finds one of his armies revolting, losing
; he receives
and donates
.
I'm Not A Number finds two of his armies revolt, removing
; he receives
and donates
.
The Proud Gypsy's armies do not revolt; he receives
and donates
.
Now, distribution...
Andre Engels and Gerben Vos receive
.
dpn, Duncan Richer, Original21, The Spy, and Tivol receive
.
And lastly, oddness...
to Descarte, Gerben Vos, The Spy, and Tivol.
to Switch, Andre Engels, and Original21.
to Dawn and The Proud Gypsy.
to yaj and dpn.
Phew!
yaj trades
for
.
yaj gets
.
. The entrance fee for a town will be
. The entrance fee for a village will be
. The entrance fee for the default location will be
. To engage in any form of combat or trade with another player, a player must be in the same location as that player.
instead of
. Furthermore, the entrance fee will be payed to the owner, not to the location pool.
Reason:
isn't something to pay with.
is annoying and nobody wants it. Anybody who wants it as an entrance fee to their town shouldn't be allowed to own towns. And according to Rule 54, Location Pools can only hold tags of one color. So either the entrance fee should be
for a castle,
for a town, and
for a village, or the fee has to be payed to the owner. I decided this way. If you'd rather see it the other way, go ahead and propose to change it.![[red]](fred.gif)
![[slt]](fslt.gif)
to Anarchy, Dawn, Descarte, I'm Not A Number, Jim Huggins, The Proud Gypsy, Switch, and yaj.
to Anarchy and Switch,
to Dawn and I'm Not A Number and The Proud Gypsy,
to Jim Huggins and yaj,
to Descarte.
and no other tags except
,
,
, and Medals of Honor. That player will be named the winner." Second, for each successful time a Knight helps a Non-Violent, the Knight will receive
.
for it.
, Rule 22![[red]](fred.gif)
to damian and Green Knight.
to damian,
to Green Knight.![[red]](fred.gif)
![[grn]](fgrn.gif)
(I know I'm better and more powerful than even the brightest stars)
, Dawn and I'm Not A Number and Jim Huggins and The Proud Gypsy and yaj get
, Descarte gets
, and Switch gets
.
. Such payment shall not result in the generation of opposite tags. Payment shall be made to Workers in order of their arrival at the Location. If the Owner does not have any tags from the above set to pay a particular Worker, then that Worker shall not receive payment. Citizens who take up Residence at another Location, and Citizens who are away making Visits at Harvest time shall not contribute to the additional Harvest and shall not get paid.
![[red]](fred.gif)
![[red]](fred.gif)
![[red]](fred.gif)
, Dawn and Descarte and I'm Not A Number and The Proud Gypsy get
, Jim Huggins gets
, Switch gets
, and yaj gets
.
to Expose the Corruption of a single Aristocrat. This will force the Aristocrat to forfeit all
they may possess, and become themselves a Prisoner. Only one such accusation may be made by an individual every five approved proposals.
![[red]](fred.gif)
![[red]](fred.gif)
![[red]](fred.gif)

to Anarchy, Dawn, Descarte, I'm Not A Number, The Proud Gypsy, Switch, and yaj;
to Jim Huggins; yaj loses
.
to each player with
in the event of a Non-Violent rebellion can never be carried out (it is superceded by the higher-numbered rule 47 which expressly limits the manners in which
may be awarded), I propose that said clause be amended to award
rather than
to each such player. I humbly submit that a reward of this magnitude is warranted since a Non-Violent revolution would be quite a trick, and since it well represents the prosperity that would undoubtedly result from a more peaceful Empire. Furthermore, I suggest that only the Rebels with
be awarded the bonus, as opposed to all players with
, because even peaceful Aristocrats should not benefit from their own overthrow.
may never be acquired in any other fashon, ever.' isn't really necessary, but it's there. And although I think that everyone, even Aristocrats (possibly even the Non-Violent ones) would benefit from a less violent Empire, it's obvious that Non-Violent Rebel wills benefit more than anyone else.![[red]](fred.gif)
![[red]](fred.gif)
![[red]](fred.gif)
to Anarchy, Dawn, Descarte, I'm Not A Number, Jim Huggins, The Proud Gypsy, Switch, and yaj. All except Jim Huggins and yaj lose
.
for any reason, a
shall be immediately appended. d) There is no d. e) See d. f) A Non-Violent Player can deny the protection of a Knight (thank you very much anyway, though) during an attack, thereby refusing to participate in a military solution of any sorts, and denying further military build-up by not allowing a Knight to gather another Army as the result of an attack. g) All current rules regarding NV not replaced or amended by this ruling remain in effect.
if it happens. There should be some kind of weakness somewhere.
, Rule 22
![[red]](fred.gif)
to damian and Green Knight.
to damian.
("Army")" signifies an Army.
is an Army, but for some tags you simply have to look up in the rules what they really do. Names for tags might make things easier and more interesting at the same time (as well as create some extra work for THS, but I don't think this will result in too much work). Currently, only
("Army") has a name, but new names for tags may be submitted to THS. Those names will be the new names of those tags, unless I decide that they are silly. Names will have to explain the tag's function at that moment (tags that you can pay with might be coins, for example). Names have to be short.
("Non-Violent Band of Artists, Philosophers and Teachers") is too much typing for THS.
![[blk]](fblk.gif)
![[red]](fred.gif)
('twit'?! Watch your words! You're not a Rebel!)
to the same as last time; yaj and Jim Huggins now have no
and the others have one.
. While the tags are in the Bank, it shall be impossible for them to be destroyed, stolen, or otherwise modified by any other players. The owner, however, shall not be able to use the tags; for example,
s in the Bank shall have no effect on their owner's die roll in combat, and
s in the Bank may not be used to convert negative tags into positive ones. To remove tag(s) from the Bank, the owner must expend one
for each tag being removed.
. (The Curator doesn't have the key to your safe.)![[red]](fred.gif)
![[red]](fred.gif)
to dpn.
to the same list as in P95; those with one
then have one now and those with zero have zero now.
, Rule 22
![[red]](fred.gif)
, and is now is synch with all but Jim Huggins.
to damian and Green Knight.
to damian,
to Green Knight.
. Upon his declaration a
will be awarded to the Aristocrat's pool by the Emperor from whom all injustices come. To oppose the Knight's +2 in defending Non-Violents, the Anti-hero will recieve a +2 when, and only when, an Anti-hero battles a Knight who is defending a heart-less Non-Violent. This will help counter to counter the opression of the people by the Emperor's corrupt Knights, and the sapping of strength from a land that once stood tall before the coming of the pacifists will be stopped.![[red]](fred.gif)
![[red]](fred.gif)
![[red]](fred.gif)
, which then takes out the pair.
to Anarchy, Dawn, Descarte, I'm Not A Number, Jim Huggins, The Proud Gypsy, Switch, and yaj.
destruction in all but Jim Huggins.![[red]](fred.gif)
![[red]](fred.gif)
![[red]](fred.gif)
to the same list as P98, with cancellation only in Jim Huggins' score.
Anarchy visits Deathcastle and withdraws
.
Anarchy makes Trade 26.
Anarchy announces, "I would like to declare myself inactive. Bythe time I get back, the game will probably be over already. Merry Christmas everyone."
Green Knight joins the National Guard, simply because he can, oddly enough.
Green Knight gets
.
With Anarchy's Olympic Submission comes the Raffle!
Dawn rolls 5 and 2.
Jim Huggins rolls 2 and 4 and 5.
The Proud Gypsy rolls 1 and 1, losing
.
Switch rolls a 5.
yaj rolls a 4.
Gerben Vos rolls a 5.
Tivol rolls 3 and 3.
Duncan Richer attempts to bomb, but we are in a State of Emergency!
The Olympics weren't yet decided, so the Vandals returned at Proposal 102!
Descarte gets hit with
, which takes out
and
(by chain reaction), and is awarded
.
Death gets hit with
, which takes out
, and is awarded
for oddness.
The Vandals trot back, ready to throw again.
P102 also brings the Harvest.
Deathcastle, Forecastle, Newcastle, Uncastle, and Whitecastle produce
.
Boston, Crouton, Eaton, Futon, One-Hundred-Kilos-A-Ton, Switchton, Tetragrammaton, and Wanton produce
.
Tivol purchases the town of Plankton for
.
Switch trades
for
.
Switch trades
for
.
The Curator says, "What a lovely
!"
Switch's Triangle is traded for
.
Switch tries three trades which he now does not have the proper tags for.
Switch doesn't have enough tags to purchase Castles, although he tried.
Switch tried to attack, but cannot since he has no Armies.
Switch gets
for oddness.
Green Knight makes Trade 24.3.
dpn visits Boston and withdraws
.
dpn deposits
for the cost of
.
The Vandals return at P103 and chuck
at Descarte, who loses
and is awarded
.
The Vandals return at P104 and throw
at Descarte, who loses
and is awarded
.
The Vandals return at P105 and launch
at Descarte, who loses
and is awarded
.
The Vandals return at P106 and fire
at The Proud Gypsy, who loses
and
by chain reaction and is awarded
for oddness.
The Vandals return at P107 and toss
at Descarte, who loses
and is awarded
.
And, the Barbarians return at P107, angry.
The much reduced National Guard (comprised of Commoners with
and
) only adds a +5 bonus to roll, so the Barbarians are feeling a bit more cheery.
The Barbarians attack Dawn and have more Armies than Dawn does.
Dawn wins, 2+5 to 5+1.
The Barbarians are still discouraged .
Duncan Richer and Tivol each receive
for their bravery.
Duncan Richer gets
and Tivol gets
for oddness.
Speaking of
, P107 brings the Raffle!
Dawn rolls 6 and 1, gaining and losing
.
Jim Huggins rolls 5 and 3 and 4.
The Proud Gypsy rolls 4 and 2.
yaj rolls 4.
Duncan Richer rolls 3.
Gerben Vos rolls 1, losing
and receiving
.
Tivol rolls 2.
yaj converts
to
.
yaj converts
to
.
yaj deposits
in Whitecastle.
The Curator says, "My word!
!"
yaj has his Triangle taken away and replaced with
.
. Damage suffered by the CAT is always loss of an army of the player with the most armies, with ties broken with the number of tags, and further ties broken by a die roll. If the CAT is Vanquished, all players are suffer the damages.
Proposer: Switch
Proposed: 12 Dec 1994
Praise: Most imperious emperor whose wits, like a good cheese grow sharper with age, I submit my entry for the Imperial Games.
Proposal: A Vandal does what he does because he has no better outlet for his frustrations. Therefore, I make the following humble proposal. Any player may station himself at the Dumpster, and attempt to persuade the Vandals to abandon their destructive efforts. The way this attempt works is as follows. For each
or
a player has, he adds one per to a 6 sided die roll. The THS determine how many Vandals are encountered (1 to n where n is the number of Vandals) and then adds that number to a six sided die. If the player's roll is higher, the Vandal
joins the player. If the player loses, one of
in that order is lost. If the player wins, the Vandals retreat to the Western Front for 5 proposals before regaining the courage to attack.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Proposer: Anarchy
Proposed: 12 Dec 1994
Praise: Mighty Emperor whose power transcends time and space, hear my proposal.
Proposal: The Vandals are causing untold damage to Your
Empire with their tag bombs. I believe that this is due to
the fact that the Dumpster is simply left unattended. I
therefore propose that any Aristocrat or National Guardsman
may declare themselves to be a member of the Dumpster Guard.
They will receive
for this.
has
the property that it may be discarded at any time along with
a negative tag of any colour. Every time the Vandals seek
ammunition to launch their next attack, they must first face
the combined armies of the Dumpster Guard in the normal
manner(total Vandal armies vs. total Dumpster Guard armies.)
Should the Vandals win, their first targets shall be members
of the Dumpster Guard in preference to anyone else, and they
will convert more people to Vandalism (gaining 1 army). If the
Vandals are defeated, all members of the Dumpster Guard
receive
for their service to the Empire, and the
Vandals will not be able to fire this turn. Should
the Vandals be Vanquished, all members of the Dumpster Guard
shall receive in addition
.
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
Proposer: yaj
Proposed: 12 Dec 1994
Point Of Order: Due to Proposal 77 which should slow the
Vandals' depredations down considerably, and my recent
military triumph over the Vandal Army, pushing them back
to the Western Front, it is my opinion that the Vandal
problem is solved without need for any further proposals.
--Aristocrat Yaj
Response:
Proposer: Screwy
Proposed: 12 Dec 1994
Insult: O, most incompetent and impotent "ruler" who requires his subjects to solve the ills of the Empire instead of doing it himself, pay heed and obey my proposal, scoundrel.
Proposal: The Vandals and the Barbarians are exactly that, and when they discover that each of the other is at the opposite end of the Empire, the hatred and jealousy wells within them and they both move to the Northern Front to fight for the Empire (since currently it seems to be defenseless under the rulership of a so-called Emperor.) The two alien forces shall attack each other with their
armies, once per submitted proposal. The victor shall then inherit all the rules pertinent to the vanquished force while retaining their own. This conglomerated force will have the power of the catapult as the Vandals do, and will use their armies offensively as the Barbarians do. However, the surviving force will be so weak (we hope, but who can tell when we're talking about war) that the National Guard and/or any other willing party may be able to promptly vanquish them (thus gaining the points for vanquishing the Barbarians, as the Rules for both invaders have merged.)
Decision:
Reason:
Score:
Proposal Rate:
Praise Rate:
The Gold Medal goes to...
Aristocrats:
Rebels:
Odd
as the fourth row of a Triangle?" she said. "Ghastly!" I therefore feel I must propose that whereas previously Patterns could be made of tags of a certain color, now they must be made of tags that match in both color and quality, or "flavor" as it were. Also, since the Empire places such a high value on art, any tag that fits into an artful Big Pattern should be allowed to be taken by a the Curator, no matter how emphatically a rule states to the contrary and no matter what precedence the rules may have over each other. "Unless a Rule specifically states that a tag may not be removed as part of a Pattern, I feel I have a right to claim it as part of our Imperial Museum," the Curator told me.
generators. And Commoners need a break from being exploited, too! So I propose this Commoner-Rebel duet:
Proposal: Any Rebel may choose to Liberate a Location for the People. A Rebel must first enter into a location; if the intent is to Nationalize, there is no entrance fee, as the Rebel is hailed as a Liberator by the Oppressed Residents. Once entered, all traffic in to and out of said location is blocked for 24 hours. During this 24 hours, all other players in this location must specify whether they are For, Against, or Stand Aside from the Nationalization process. All players not responding within 24 hrs are considered Dim, and shall Stand Aside, except the owner of the location, who is always assumed to be Against Nationalization if present, unless said owner specified otherwise. All For Players are pitted against all Against Players. Armies and Non-Violent Bands may participate; National Guards, as this is not a National Affair, and other units may not participate. Players count for a value of two, due to influence with the residents; Armies and NV Bands have a value of 1; the location owner if present has a value of 3. Higher total wins. If the Nationalization faction wins, all Againsts are evicted to the common area, the current tag content of the location is split evenly by the Fors with the Rebel getting the first and/or largest share (hey, we don't do this for free, ya know! Revolts cost money!), and all future location output goes randomly to a resident of said location, if occupied, or routed to the Common Pool, if vacant. If Nationalization fails, all Fors are evicted to the common area, the Rebel pays each For
, and all Againsts get paid
from the location owner's score.
shall be Status Tags. Rule 7 shall be modified to read: "The game ends when one player has exactly one
and no other tags except
, Status Tags, and Medals of Honor. That player will be named the Winner." My proposal will change Rule 7 by allowing players holding
,
, and Medals of Honor to win. In addition, it will allow other tags to be added to the set of tags with which one may win without the need to further modify Rule 7.
, if s/he has any. This represents the Aristocrat's authority being undermined by the legislative success of the Rebels. The other side of this coin is that if a Rebel's proposal is rejected, the Rebels each lose
(again, if possible). Note that this closes the loophole (not exploited so far, to be sure) of the Rebels flooding the Emperor with truly lousy proposals which he must reject, just to snarf many
s.
). Let the members of the clergy be named priest.
and medals of honor, as a gift to the gods.
receive
as a reward for their praying. Priests with at least one
have their
(s) removed and receive
.
is a gift from the gods, it is protected. If someone steals
in the way described in rule 43, he/she will automatically be banished unless there are no priests at that moment to report the crime to the gods.
" ) and, if the proposal number is a multiple of 5, an additional White ( "
" ).
" ) and, if the proposal number is a multiple of 5, an additional Black ( "
" ).
" and no other tags except
=("NonV") and
=("Nat'l G") tags. That player will be named the Winner.
, those three tags will be immediately replaced with
.
every time a proposal is accepted. Rebels benefit from dissent in the Empire, and so gain one
every time a proposal is rejected. If there are fewer than 3 Aristocrats in the
Empire at the time a rule proposed by a Commoner is accepted,
that player becomes an Aristocrat (exception: The Humble
Scribe, being humble, may never become an Aristocrat.)
A Commoner may become a Rebel simply by declaring his or her
Rebellion to the Humble Scribe (exception: The Humble Scribe, being loyal, may never become a Rebel.) Aristocrat/Rebel status
recorded and published by the Humble Scribe.
=
, (2)
=
, (3)
=
, and (4)
=
. A player may only exchange tags on the left for tags on the right; exchanges are not commutative. To exchange tags, a player must send a message to THS requesting the exchange.
=("Army")
=("Army"), and any player may
purchase an
=("Army") for
. A non-Prisoner, non-Commoner player with at least one
=("Army") may
declare an Attack on another non-Prisoner, non-Commoner player. If the defender has
no
=("Army"), the defender is Vanquished. Otherwise, THS
resolves the attack by rolling a six-sided die for both
attacker and defender; the side with more
=("Army") gets a
+1 modifier to their roll. The side with the lower die roll
loses an
=("Army"); in a tie, both sides lose an
=("Army").
If the defender is Vanquished, the attacker may choose to
do ONE of the following:
[i] Steal a
from the defender, if the defender has one.
[ii] Steal a
from the defender, same conditions as above.
[iii] If the defender is an Aristocrat, the attacker may
force the defender to lose his title, becoming a Commoner.
[iv] If the defender owns a Location, the attacker may capture that Location.
[v] Nothing.
If the attacker does not specify with the declaration of
Attack which goal is intended, then the earliest goal on
the above list which is feasible is used.
A player may not declare an Attack more than once every
four published Proposals. An
=("Army") may only be purchased
one at a time, and a player may not purchase an
=("Army") more
than once every four published Proposals.
=("Army") and
=("NonV") exceed the Aristocrats' total
=("Army") and
=("NonV"), the current Aristocrats all become Commoners, and the current Rebels become Aristocrats. Each exiting Aristocrat, in their haste to vacate, leaves behind two
from their score into the Aristocrat Pool. If the revolting Rebels had no
=("Army") and only
=("NonV"), then every revolter with
=("NonV") is awarded
, and no violent acts can be performed over the next 48 hours.
, loses one
. Every Aristocrat with no more than one
loses one tag of the color he has the most of. These tags are transferred to TIE. Every Commoner gains one tag of a color he has none of. These tags are transferred from TIE to the Commoner. If TIE has no tags of a color that that Commoner has none of, a tag of the color that that Commoner has the least of is transferred. If TIE has not enough tags to transfer to Commoners, the Commoner with the most tags loses his tax tag, becomes Aristocrat, and gets to pay his tax. If, at any point, there are several possibilities, the decision is made by THS's dice.
=("Coin") by spending
. This trade is reversible. Every 8 proposals, one six-sided die is rolled for every
=("Coin") in a player's possession. The player gains
for each 6 that is rolled, but each time a 1 is rolled, the player loses 1 tag of the tag-type he has most of.
cannot be transferred.
,
, or
tag from the Aristocrat Pool
for every Army under his control. (Given a choice, the
earlier tags in the list above will be stolen.) These tags
will be transferred to the Highway Robber.
, cause a Rebel to become a Prisoner. (The states of Aristocrat, Rebel, Commoner, and Prisoner are taken to be exclusive.) Since this action will inspire the Rebels to work harder for the cause, all Rebels shall be awarded
. If, at any time, the number of Commoners is less than or equal to the number of Prisoners, the economy will collapse. All Aristocrats, Rebels, and Prisoners shall become Commoners. All tag pools will be emptied.
for each point of positive score his proposal has, and receives
for each point of negative score.
, these three tags are removed.
to an accepted proposal which in TIE's judgment is worthy of special merit.
may be exchanged for
at any time.
to the challenging player and
receiving
as a measure of the disgrace of
declining a duel. Once a duel has been accepted, each player
in the duel must submit a proposal within 24 hours (a duel
not accepted within 24 hours is considered declined). TIE
will accept the proposal with the most merit of the two and
decline the other, awarding tags according to the existing
rules. In addition, the winner of the duel will recieve half
of the loser's tags, in the following order of priority:
=("Army")
=("Coin")
. If neither of
the proposals has sufficient merit to be accepted by TIE,
then the duel is declared a draw and both players receive an
additional
up and above whatever tags are awarded
by TIE for the rejection.
. If a player receives a negative tag of a color he or she already has, both tags are immediately destroyed.37 B: Negative tags may be transferred to other players in pairs, called the "bomb" and "support." A transfer shall have the immediate effect of destroying the positive tag of the same color of the player to whom the bomb was transferred. If, after this successful bombing, a player still has pairs of positive and negative tag of the bomb's color, all of those pairs are destroyed. If the player to whom the bomb was transferred does not have a tag of the same color, then that player may keep that bomb as a negative tag. After each bombing, the support tag is removed from the game. Bombing is considered an Attack and follows the rules for the timing of Attacks.
into
=("Ass'n"). A
=("Ass'n") can be user to assassinate an
=("Army") from a chosen player, removing both the assassin's
=("Ass'n") and the victim's
=("Army") from both scores. TIE can never be an assassination victim.
=("Coin") (and an extra
=("Army")
=("Army")
=("Army")
=("Army")
=("Army")
=("Army")
=("Army")
=("Army") if the player is TIE) the moment the proposal is published.
a Banished player receives, will automatically be exchanged for
. As soon as a Banished player has
, the Banished player becomes a Rebel. A Banished player may not change status in any other way.
to the author as a reward, with the opposite token awarded to the Award Pool. THS may not request this reward if TIE gives a
to the author for the proposal. TIE is under no obligation to award
to any accepted proposal.
may not be acquired in this fashion. Negative tags trade for one negative tag, positive tags may be traded for either positive or negative tags.
.
=("NonV"), appended to their score. Non-Violents may not maintain Armies or other violent groups, own
=("Army"), own
=("Ass'n"), and they may not transfer negative tags to other players if doing so would cause the destruction of tags. Any Army, violent group,
=("Ass'n"), or
=("Army") owned is immediatly converted into the current purchase or resale value, and in any situation that may cause a Non-Violent to acquire an Army,
=("Ass'n"), or
=("Army") will result in the acquisition of the current purchase or resale value instead. Non-Violents may not Attack (Mug, Rob, etc.) or commit any Violent Act in any situation, under any ruling, now or future. A Mugging, Attack, etc. performed upon an unaided Non-Violent is immediately successful, as per normal ruling; however, the Attacker loses
, any title of Aristocracy, and the respect of the community; and the Non-Violent acquires
=("NonV") as a sympathy gift, even if the attack was from Barbarians or TIE.
=("NonV") may never be acquired in any other fashon, ever.
=("Army") at an random exchange rate of 1 to 6
=("Coin") rolled each week by a die. Banished players can trade both ways, receiving
=("Army") for
=("Coin") or
=("Coin") for
=("Army").
are considered to be blessed by TIE, and players which have
are considered to be cursed. If a non-Banished player is blessed by the Emperor (is awarded a
), all the player's
disappear into the pool of the player's social class. If a player is cursed by the Emperor (gets awarded a
), all the player's
go into that pool. If a non-Banished player owns, or a pool contains, both
and
due to some other reason, pairs of
are removed until only one of these colours is left. Our glorious Emperor can never become cursed, and all his
disappear immediately.
=("Nat'l G") token.
=("Nat'l G") may not be received in any other manner, and can only be removed by a player becoming a rebel or aristocrat or by any other Rule following this one that specifically states it can remove such a tag. When the Barbarians attack the National Guard will help out. The way this help will be administered is that the National Guard will add 1 for every guardsman holding
=("Army") and one for every army under that guardsmans control to the die roll of the Aristocrat under attack. Armies of the National Guard will be the first to die in the event of casualties. National Guardsmen are also prohibited from Dueling, Attacking, and Mugging (etc) other players, but are not prohibited from transferral of tags which cause destruction of resources. Any guardsman which does perform an aggressive act immediately loses their status as a guardsman, all armies under their command, and becomes a rebel. In return for their service, all guardsmen serving to repel an incursion of the barbarian will receive
=("Coin") for their bravery in defense of their nation.
, Commoners may purchase a Town for
=("Coin")
=("Coin"), and Rebels may purchase a Village for
. Each such Location must be given a unique name by its purchaser, but this name must end in the suffix "-castle" for Castles, "-ton" for Towns, or "-ville" for Villages (e.g., Newcastle, Bridgeton). After every sixth published Proposal following this one, the Harvest will be collected, where each Location will produce one tag of the color used to purchase it; this tag will go into the Pool of the Location which produced it. The player owning a Location may Visit the Location at the same speed Business is conducted, and either withdraw tags from or deposit tags into that Location's Pool. A Location's Pool may, however, contain only positive tags of the color that it was purchased with (e.g., you cannot deposit anything but
into a Castle). A Location Pool may not exceed 16 tags in size and if it does is reduced to 16 tags. No opposite tags are awarded for Harvest or Visits, and a Location Pool, not being a player, cannot win and is not required to maintain odd tags. A player who Visits a Location may not Visit another Location before another Proposal is published. A player controlling a Castle gets +2 to his die roll when defending against Attack, and a player controlling a Town but no Castles gets +1 when defending against Attack.
out during the game may never exceed five. Any player, Location, Pool, or other entity on the score list who is found hoarding four or more
will have all
removed. If a player earns a
but the Empire cannot ration one out,
will be awarded as a cheap substitute. For matters in this proposal, the number of
does not include any effects of
, for those are abundant.
tag, that player may request a
tag.
) shall be awarded to any person to Vanquish the Barbarians by destroying all the Barbarian armies. Should several people join forces to Vanquish the Barbarians, then all shall be awarded
.
=("Coin") gained from Battle. All other players become Commoners when TPE is raised. Every odd numbered Proposal are decided by TIE; even numbered Proposals are decided by one of the Aristocrats chosen by TIE.
as a distinguishing mark. His job is to help the Non-Violents when they are attacked. In that case he receives +2 on die rolls. If the attacker is defeated, the Knight receives one
=("Army") for every opposing Army destoryed. An attack to a Non-Violent is suspended for 48 hours or until a knight decides to help the Non-Violent. A Knight cannot have a castle.
by TIE. TIE may accept or reject the other proposals at his discretion.
=("NonV") is considered equal to one
=("Army"). Success converts the tag into a Non-Violent band (
=("NonV")), which immediatly deserts its former owner and joins with the Leader of the winning tag in celebration of life, love, and free condoms on Tuesdays. This conversion can work even on a
=("Nat'l G") tag.
=("Army") can be exanged for a
=("Craft") craftsman. If you have a
=("Craft") you can spend
to turn any of your negative tags into its positive. Also you can use
to change any positive tag into its negative form.
=("Coin"). The entrance fee for a town will be
. The entrance fee for a village will be
. The entrance fee for the default location will be
. To engage in any form of combat or trade with another player, a player must be in the same location as that player.
=("Coin")
. Payment shall be made to Workers in order of their arrival at the Location. If the Owner does not have any tags from the above set to pay a particular Worker, then that Worker shall not receive payment.
to Expose the Corruption of a single Aristocrat. This will force the Aristocrat to forfeit all
they may possess, and become themselves a Prisoner. Only one such accusation may be made by an individual every five approved proposals.
=("Coin"). While the tags are in the Bank, it shall be impossible for them to be destroyed, stolen, or otherwise modified by any other players. These tags still count as part of the player's score for tag limits and other rules, yet cannot be exchanged as part of a pattern. The owner, however, shall not be able to use the tags; for example,
=("Army")s in the Bank shall have no effect on their owner's die roll in combat, and
=("Craft")s in the Bank may not be used to convert negative tags into positive ones. To remove tag(s) from the Bank, the owner must expend one
=("Coin") for each tag being removed.
=("Vil'n"). Upon his declaration a
will be awarded to the Aristocrat's pool by the Emperor from whom all injustices come. To oppose the Knight's +2 in defending Non-Violents, the Anti-hero will recieve a +2 when, and only when, an Anti-hero battles a Knight who is defending a heart-less Non-Violent. This will help counter to counter the opression of the people by the Emperor's corrupt Knights, and the sapping of strength from a land that once stood tall before the coming of the pacifists will be stopped.
(Anarchy)
(yaj)
(yaj)
(Anarchy)
(yaj)
(dpn)
(Tivol)
(dpn)
(Duncan Richer)
(I'm Not A Number)
(Switch)
(Tivol)
(Tivol)
, infinite
, 8
Brown ("Ass'n") (117 79 0)
Maroon (175 32 32)
Red (255 0 0)
Orange ("Army") (255 128 0)
Khaki (189 183 107)
Yellow (255 255 0)
Green (0 255 0)
Emerald (61 162 89)
Forest (0 96 0)
Cyan ("Coin") (0 255 255)
Slate (138 138 255)
Blue (0 0 255)
Purple ("Vil'n") (160 32 240)
Magenta ("Craft") (255 0 255)
Pink ("NonV") (255 192 203)
Black (0 0 0)
Grey ("Nat'l G") (128 128 128)
White (255 255 255)
(Each color tag is represented by a colored square on graphical browsers or by text on text-only browsers. If the combination of color maps, monitors, and eyesight makes it hard to distinguish between certain tags, please let THS know.)
To submit a proposal, please use this form, or email me at tivol@mit,edu with a subject "Fascist."
You might just want to go back to the cover.