the portrayed people or places are currently using trump power. This
can be used to give an idea of who might be calling.
-**Advanced Trump Identification (5)** (Trump Identification, Permanent Trumps)
-
-: If using trumps that they have created or studied the artist can
-identify which of the active trumps in their deck is the caller during
-a contact.
-
**Trump Defence (5)** (Sense Trump, Teacher)
: The user can use the power of an active trump as a defense.
lifespan; approximately 10 minutes and 1 use per 10 *Psyche* over
Chaos. See below for additional notes on Sketches.
-**Permanent Trumps (20)** (Sense Trump, Teacher)
-
-: The user can create permanent trumps.
-
-: It is unlikely the user will have time to do so during the game; but
-see [[the notes|Notes_on_Powers]].
-
-**Trump Memory (5)** (Permanent Trumps)
-
-: The artist memorizes any trumps they create or study extensively and
-can use their memory as if it were a trump deck.
-
**Trump Spying (5)** (Trump Identification)
: While touching a trump the user can overhear anything the depicted
else from using a trump of the target. This is at least as exhausting
as blocking a trump contact to oneself.
-**Trump Gate (10)** (Trump Sketches or Permanent Trumps, Teacher)
-
-: Given a trump or sketch that they have created of the destination
-the artist can open a gateway that others can pass through. This is
-exceptionally tiring and gates created from sketches will have a very
-short duration.
-
-**Disguised Trumps (5)** (Permanent Trumps)
-
-: The artist can create Permanent Trumps that depict something other
-than their target.
-
-**Trump Traps (5)** (Permanent Trumps)
-
-: The artist can create Permanent Trumps that activate when picked up
-and suck the user through to their destination.
-
**Trump Blackout (5)**
: The user can "blackout" a trump contact revealing nothing about