+### Trump ###
+
+----
+
+Some of these abilities can be discovered by experimentation; others
+require teaching. Experimentation will require access to a deck of
+trumps. See [[the note|Notes_on_Powers#trump]] about decks of trumps.
+
+"Going Cold" is a feature of the way trumps work; it does not have any
+predictive power on the contactability of the subject.
+
+----
+
+[[Trump.png]]
+
+----
+
+**Sense Trump (5)**
+
+: The user can detect trump energy in objects and artifacts. This
+usually requires touching the object or observing it in use however
+with higher levels of *Psyche* it may be possible at range. Any user
+with this ability can instill Trump abilities they have in artifacts.
+
+**Trump Identification (5)** (Sense Trump)
+
+: By consulting the trumps in their deck the user can tell which of
+the portrayed people or places are currently using trump power. This
+can be used to give an idea of who might be calling.
+
+**Advanced Trump Identification (5)** (Trump Identification, Permanent Trumps)
+
+: If using trumps that they have created or studied the artist can
+identify which of the active trumps in their deck is the caller during
+a contact.
+
+**Trump Defence (5)** (Sense Trump, Teacher)
+
+: The user can use the power of an active trump as a defense.
+
+**Trump Sketches (5)** (Sense Trump, Teacher)
+
+: The user can make Trump Sketches. Note that sketches have a limited
+lifespan; approximately 10 minutes and 1 use per 10 *Psyche* over
+Chaos. See below for additional notes on Sketches.
+
+**Permanent Trumps (20)** (Sense Trump, Teacher)
+
+: The user can create permanent trumps.
+
+: It is unlikely the user will have time to do so during the game; but
+see [[the notes|Notes_on_Powers]].
+
+**Trump Memory (5)** (Permanent Trumps)
+
+: The artist memorizes any trumps they create or study extensively and
+can use their memory as if it were a trump deck.
+
+**Trump Spying (5)** (Trump Identification)
+
+: While touching a trump the user can overhear anything the depicted
+person is saying over trump. Touching both halves of a conversation
+will give you the entire conversation.
+
+**Trump Jamming (5)** (Sense Trump)
+
+: By concentrating while holding the trump the user can prevent anyone
+else from using a trump of the target. This is at least as exhausting
+as blocking a trump contact to oneself.
+
+**Trump Gate (10)** (Trump Sketches or Permanent Trumps, Teacher)
+
+: Given a trump or sketch that they have created of the destination
+the artist can open a gateway that others can pass through. This is
+exceptionally tiring and gates created from sketches will have a very
+short duration.
+
+**Disguised Trumps (5)** (Permanent Trumps)
+
+: The artist can create Permanent Trumps that depict something other
+than their target.
+
+**Trump Traps (5)** (Permanent Trumps)
+
+: The artist can create Permanent Trumps that activate when picked up
+and suck the user through to their destination.
+
+**Trump Blackout (5)**
+
+: The user can "blackout" a trump contact revealing nothing about
+where they are or what they look like. This requires some
+concentration.
+
+<br>
+
+#### Notes on Trump Sketches
+
+* Basic sketch will take you about 10 minutes; if you spend longer on
+ it then it will last for longer, or though changing shadow. About
+ one day or change of shadow per ten minutes.
+* Each sketch can be *used* for 10 minutes plus an additional 10
+ minutes for every 10 Psyche over Chaos-level; this includes time
+ spent spying.
+* Each sketch can be used to make a trump call once plus an additional
+ time for every 10 Psyche over Chaos-level.
+* Trump Indentification (i.e. telling which trumps are in use) does
+ not wear out the sketch.
+* Sketches need to be handled carefully. Over or poor handling will
+ reduce their lifespan.