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doc/intro.tex: Begin a (rather extensive) comparison with C++.
[sod] / doc / intro.tex
1 %%% -*-latex-*-
2 %%%
3 %%% Introduction to Sod and its object system
4 %%%
5 %%% (c) 2015 Straylight/Edgeware
6 %%%
7
8 %%%----- Licensing notice ---------------------------------------------------
9 %%%
10 %%% This file is part of the Sensible Object Design, an object system for C.
11 %%%
12 %%% SOD is free software; you can redistribute it and/or modify
13 %%% it under the terms of the GNU General Public License as published by
14 %%% the Free Software Foundation; either version 2 of the License, or
15 %%% (at your option) any later version.
16 %%%
17 %%% SOD is distributed in the hope that it will be useful,
18 %%% but WITHOUT ANY WARRANTY; without even the implied warranty of
19 %%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20 %%% GNU General Public License for more details.
21 %%%
22 %%% You should have received a copy of the GNU General Public License
23 %%% along with SOD; if not, write to the Free Software Foundation,
24 %%% Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25
26 \chapter{Introduction} \label{ch:intro}
27
28 Sod is an object system for the C programming language.
29
30 The software distribution for Sod contains two main parts:
31 \begin{itemize}
32 \item a translator, or preprocessor, similar in spirit to \man{lex}{1} or
33   \man{yacc}{1}, which reads input files containing class definitions, and
34   writes C source code and header files; and
35 \item a very small runtime library, containing the built-in base classes and
36   some simple utility macros and functions for working with instances and
37   classes.
38 \end{itemize}
39
40 %%%--------------------------------------------------------------------------
41 \section{About Sod's object system} \label{ch:intro.about}
42
43 Sod implements a fairly sophisticated object system, with multiple
44 inheritance, but only single dispatch.
45
46 \subsection{Ideology}
47
48 Object systems tend to come with ideology attached, so Sod is no exception;
49 but Sod's ideology is different from that of most object systems.
50 \begin{itemize}
51 \item Sod provides an object system, not a module system.  Sod provides no
52   facilities for `information hiding'; there is no equivalent to the
53   @|private| or @|protected| annotations in Java or \Cplusplus.  The author
54   takes the view (a) that such facilities are propertly part of a module
55   system, and that trying to abuse classes so that they become modules is a
56   mistake; and (b) that much useful functionality is unnecessarily hidden
57   away behind abstract interfaces, and a gentle-ish nudge towards greater
58   openness is called for.
59 \item Sod's objective is to provide an effective tool for the expert
60   programmer, in the classic `make easy things simple and, difficult things
61   possible' mould.  It isn't intended to be useful in an environment
62   containing unassisted novice programmers.  Sod tries to avoid placing
63   technically unnecessary restrictions on programmers, and is likely to
64   evolve in the direction of eliminating existing restrictions rather than
65   growing new `safety' features.
66 \end{itemize}
67
68 \subsection{Comparison with other object systems}
69
70 Sod's object system is significantly different in flavour\footnote{%
71   The pun was unintentional, but I'm happy with it.} %
72 from most popular object-ish languages.  Indeed, it bears far more similarity
73 to Flavors, CLOS, and Dylan than to \Cplusplus, \Csharp, or Java (and still
74 less to Go or Rust).
75
76 Of the popular languages, \Cplusplus's object system is probably closest to
77 Sod.  Both are statically compiled, statically typed, implement single
78 dispatch, and have relatively simple runtime metaprogramming facilities.
79 \Cplusplus\ has a rich compile-time template metalanguage; Sod instead allows
80 compile-time metaprogramming in Common Lisp, which is probably less
81 convenient for simple cases but rather more pleasant for doing difficult
82 things.  Significantly, Sod has the @|SodObject| class, of which all other
83 classes\footnote{%
84   Unless you construct a new root class of your own, which you can totally
85   do, but it's hard work.} %
86 are subclasses; \Cplusplus\ has no such root class.
87
88 Both systems provide multiple inheritance, but go about it very differently.
89 The most important difference is that \Cplusplus\ provides only \emph{static
90   delegation}: if you have a class @|B| which defines some (virtual) member
91 function @|f|, and a derived class of @|D| which wants to \emph{extend} the
92 behaviour of @|f| on instances of @|D|, then you must explicitly call @|B::f|
93 at the appropriate point:
94 \begin{prog}
95   \#include <iostream>                                          \\+
96                                                                 %
97   class B \{                                                    \\
98   public:                                                       \\ \ind
99     virtual void f() \{ std::cout <{}< "B@\\n"; \}              \\
100     virtual @~B() \{ \}                                       \-\\
101   \};                                                           \\+
102                                                                 %
103   class D: public B \{                                          \\
104   public:                                                       \\ \ind
105     void f() \{ B::f(); std::cout <{}< "D too@\\n"; \}        \-\\
106   \};
107 \end{prog}
108
109 This works adequately when only single inheritance is involved.  But if we
110 now introduce multiple inheritance, we see the problem.
111 \begin{prog}
112   \#include <iostream>                                          \\+
113                                                                 %
114   class B \{                                                    \\
115   public:                                                       \\ \ind
116     virtual void f() \{ std::cout <{}< "B@\\n"; \}              \\
117     virtual @~B() \{ \}                                       \-\\
118   \};                                                           \\+
119                                                                 %
120   class X: virtual public B \{                                  \\
121   public:                                                       \\ \ind
122     void f() \{ B::f(); std::cout <{}< "X after@\\n"; \}      \-\\
123   \};                                                           \\+
124                                                                 %
125   class Y: virtual public B \{                                  \\
126   public:                                                       \\ \ind
127     void f() \{ std::cout <{}< "Y before@\\n"; B::f(); \}     \-\\
128   \};                                                           \\+
129                                                                 %
130   class D: public X, public Y \{                                \\
131   public:                                                       \\ \ind
132     void f() \{ X::f(); Y::f(); \} // \comment{oh, dear}      \-\\
133   \};
134 \end{prog}
135 The above prints
136 \begin{prog}
137   B                                                             \\
138   X after                                                       \\
139   Y before                                                      \\
140   B
141 \end{prog}
142 which is unlikely to be what was wanted: `B' prints twice, and the `before'
143 and `after' actions are both in the middle.\footnote{%
144   Of course, one could have arranged to call @|Y::f| before @|X::f| -- but
145   the important point is that one would have needed to \emph{know} that this
146   was necessary.} %
147 The problem is that correctly composing behaviour from a collection of
148 superclasses requires knowledge of all of the superclasses involved and how
149 they're supposed to work together.
150
151 The obvious workaround is to separate the functionality -- here, printing the
152 messages -- from the plumbing, which arranges to do everything in the right
153 order.  You'd end up with a @|_f| member function in each class which wanted
154 print something, and then every class would have a virtual @|f| which calls
155 the various @|_f| functions in the right order, like this:
156 \begin{prog}
157   \#include <iostream>                                          \\+
158                                                                 %
159   class B \{                                                    \\
160   protected:                                                    \\ \ind
161     void _f() \{ std::cout <{}< "B@\\n"; \}                   \-\\
162   public:                                                       \\ \ind
163     virtual void f() \{ _f(); \}                                \\
164     virtual ~B() \{ \}                                        \-\\
165   \};                                                           \\+
166                                                                 %
167   class X: virtual public B \{                                  \\
168   protected:                                                    \\ \ind
169     void _f() \{ std::cout <{}< "X after@\\n"; \}             \-\\
170   public:                                                       \\ \ind
171     void f() \{ B::_f(); _f(); \}                             \-\\
172   \};                                                           \\+
173                                                                 %
174   class Y: virtual public B \{                                  \\
175   protected:                                                    \\ \ind
176     void _f() \{ std::cout <{}< "Y before@\\n"; \}            \-\\
177   public:                                                       \\ \ind
178     void f() \{ _f(); B::_f(); \}                             \-\\
179   \};                                                           \\+
180                                                                 %
181   class D: public X, public Y \{                                \\
182   public:                                                       \\ \ind
183     void f() \{ Y::_f(); B::_f(); X::_f(); \}                 \-\\
184   \};
185 \end{prog}
186 This is clearly much more cumbersome.  Most disastrously, it spreads
187 knowledge about how the various classes' contributions to the behaviour of
188 @|f| fit together throughout the class graph.  Also, even this approach is
189 only suitable for especially simple cases.  Suppose @|Y| needed to add
190 behaviour before \emph{and} after @|B| -- maybe @|Y| is taking out a lock,
191 and then releasing it.  Then this approach won't work any more; indeed, it's
192 hard to see any way to make this work without spreading knowledge about
193 @|Y|'s lock everywhere.
194
195 Compare Sod's approach.
196 \begin{prog}
197   code c: includes \{                                           \\
198   \#include <stdio.h>                                           \\-
199   \#include <sod.h>                                             \\
200   \#include "foo.h"                                             \\
201   \}                                                            \\+
202                                                                 %
203   class B: SodObject \{                                         \\ \ind
204     void f() \{ puts("B"); \}                                 \-\\
205   \}                                                            \\+
206                                                                 %
207   class X: B \{                                                 \\ \ind
208     void b.f() \{ CALL_NEXT_METHOD; puts("X after"); \}       \-\\
209   \}                                                            \\
210                                                                 %
211   class Y: B \{                                                 \\ \ind
212     void b.f() \{ puts("Y before"); CALL_NEXT_METHOD; \}      \-\\
213   \}                                                            \\+
214                                                                 %
215   class D: X, Y \{ \}
216 \end{prog}
217 This prints
218 \begin{prog}
219   Y before                                                      \\
220   B                                                             \\
221   X after
222 \end{prog}
223 as (I think) you'd hope.  @|CALL_NEXT_METHOD| here does the job of figuring
224 out what to do next, according to some rather complicated rules
225 (described in full in \xref{sec:concepts.methods.combination}).
226
227 Indeed, there's an even better way to write this particular case with Sod,
228 because Sod has dedicated \emph{method rĂ´les}.
229 \begin{prog}
230   code c: includes \{                                           \\
231   \#include <stdio.h>                                           \\-
232   \#include <sod.h>                                             \\
233   \#include "foo.h"                                             \\
234   \}                                                            \\+
235                                                                 %
236   class B: SodObject \{                                         \\ \ind
237     void f() \{ puts("B"); \}                                 \-\\
238   \}                                                            \\+
239                                                                 %
240   class X: B \{                                                 \\ \ind
241     [role = after] void b.f() \{ puts("X after"); \}          \-\\
242   \}                                                            \\
243                                                                 %
244   class Y: B \{                                                 \\ \ind
245     [role = before] void b.f() \{ puts("Y before"); \}        \-\\
246   \}                                                            \\+
247                                                                 %
248   class D: X, Y \{ \}
249 \end{prog}
250
251 %%%--------------------------------------------------------------------------
252 \section{About this manual}
253
254 This manual intends to provide complete documentation about Sod.
255
256 %%%----- That's all, folks --------------------------------------------------
257
258 %%% Local variables:
259 %%% mode: LaTeX
260 %%% TeX-master: "sod.tex"
261 %%% TeX-PDF-mode: t
262 %%% End: