chiark / gitweb /
e4169377211ceac8221360c750736ea309a20984
[newkind] / elite.c
1 /*
2  * Elite - The New Kind.
3  *
4  * Reverse engineered from the BBC disk version of Elite.
5  * Additional material by C.J.Pinder.
6  *
7  * The original Elite code is (C) I.Bell & D.Braben 1984.
8  * This version re-engineered in C by C.J.Pinder 1999-2001.
9  *
10  * email: <christian@newkind.co.uk>
11  *
12  *
13  */
14
15 #include <stdlib.h>
16
17 #include "config.h"
18 #include "elite.h"
19 #include "vector.h"
20 #include "planet.h"
21 #include "shipdata.h"
22
23
24 struct galaxy_seed docked_planet;
25
26 struct galaxy_seed hyperspace_planet;
27
28 struct planet_data current_planet_data;
29
30 int curr_galaxy_num = 1;
31 int curr_fuel = 70;
32 int carry_flag = 0;
33 int current_screen = 0;
34 int witchspace;
35
36 int wireframe = 0;
37 int anti_alias_gfx = 0;
38 int hoopy_casinos = 0;
39 int speed_cap = 75;
40 int instant_dock = 0;
41
42
43 char scanner_filename[256];
44 int scanner_cx;
45 int scanner_cy;
46 int compass_centre_x;
47 int compass_centre_y;
48
49 int planet_render_style = 0;
50
51 int game_over;
52 int docked;
53 int finish;
54 int flight_speed;
55 int flight_roll;
56 int flight_climb;
57 int front_shield;
58 int aft_shield;
59 int energy;
60 int laser_temp;
61 int detonate_bomb;
62 int auto_pilot;
63
64
65 struct commander saved_cmdr =
66 {
67         "JAMESON",                                                                      /* Name                         */
68         0,                                                                                      /* Mission Number       */
69         0x14,0xAD,                                                                      /* Ship X,Y                     */
70         {0x4a, 0x5a, 0x48, 0x02, 0x53, 0xb7},           /* Galaxy Seed          */
71         1000,                                                                           /* Credits * 10         */
72         70,                                                                                     /* Fuel * 10            */
73         0,
74         0,                                                                                      /* Galaxy - 1           */
75         PULSE_LASER,                                                            /* Front Laser          */
76         0,                                                                                      /* Rear Laser           */
77         0,                                                                                      /* Left Laser           */
78         0,                                                                                      /* Right Laser          */
79         0, 0,
80         20,                                                                                     /* Cargo Capacity       */
81         {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},            /* Current Cargo        */
82         0,                                                                                      /* ECM                          */
83         0,                                                                                      /* Fuel Scoop           */
84         0,                                                                                      /* Energy Bomb          */
85         0,                                                                                      /* Energy Unit          */
86         0,                                                                                      /* Docking Computer */
87         0,                                                                                      /* Galactic H'Drive     */
88         0,                                                                                      /* Escape Pod           */
89         0,0,0,0,
90         3,                                                                                      /* No. of Missiles      */
91         0,                                                                                      /* Legal Status         */
92         {0x10, 0x0F, 0x11, 0x00, 0x03, 0x1C,            /* Station Stock        */
93          0x0E, 0x00, 0x00, 0x0A, 0x00, 0x11,
94          0x3A, 0x07, 0x09, 0x08, 0x00},
95         0,                                                                                      /* Fluctuation          */
96         0,                                                                                      /* Score                        */
97         0x80                                                                            /* Saved                        */
98 };
99
100 struct commander cmdr;
101
102 struct player_ship myship;
103
104
105 struct ship_data *ship_list[NO_OF_SHIPS + 1] =
106 {
107         NULL,
108         &missile_data,
109         &coriolis_data,
110         &esccaps_data,
111         &alloy_data,
112         &cargo_data,
113         &boulder_data,
114         &asteroid_data,
115         &rock_data,
116         &orbit_data,
117         &transp_data,
118         &cobra3a_data,
119         &pythona_data,
120         &boa_data,
121         &anacnda_data,
122         &hermit_data,
123         &viper_data,
124         &sidewnd_data,
125         &mamba_data,
126         &krait_data,
127         &adder_data,
128         &gecko_data,
129         &cobra1_data,
130         &worm_data,
131         &cobra3b_data,
132         &asp2_data,
133         &pythonb_data,
134         &ferdlce_data,
135         &moray_data,
136         &thargoid_data,
137         &thargon_data,
138         &constrct_data,
139         &cougar_data,
140         &dodec_data
141 };
142
143
144
145 void restore_saved_commander (void)
146 {
147         cmdr = saved_cmdr;
148
149         docked_planet = find_planet (cmdr.ship_x, cmdr.ship_y);
150         hyperspace_planet = docked_planet;
151
152         generate_planet_data (&current_planet_data, docked_planet);
153         generate_stock_market ();
154         set_stock_quantities (cmdr.station_stock);
155 }
156