acquire mastery in the use of a dagger as an off-hand weapon
\emph{separately} with (say) the sword and the morning-star. A character
Unskilled with an off-hand weapon strikes at a $-4$ penalty (and does half
- damage, as usual).
+ damage, as usual).\footnote{%
+ This ruling provides a major advantage to demi-human characters, since
+ demi-humans are considered to be able to use all weapons at Basic
+ mastery.}
\item One- and two-handed flails are different weapons, and a character must
spend mastery slots on them separately. However, they are \emph{related}
Bow, short & Bow, long \\ \hlx{+}
Crossbow, heavy & Crossbow, light \\ \hlx{+}
Crossbow, light & Crossbow, heavy \\ \hlx{+}
- Flail, one-handed & Flail, two-handed, morning-star \\ \hlx{+}
+ Flail, one-handed & Flail, two-handed,;morning-star \\ \hlx{+}
Flail, two-handed & Flail, one-handed \\ \hlx{+}
+ Halberd & Pike, pole axe \\ \hlx{+}
Javelin & Spear \\ \hlx{+}
Morning-star & Flail, one-handed \\ \hlx{+}
+ Pike & Halberd; spear \\ \hlx{+}
+ Pole axe & Halberd \\ \hlx{+}
Shield, horned & Shield, knife; shield, sword \\ \hlx{+}
Shield, knife & Shield, horned; shield, sword \\ \hlx{+}
Shield, sword & Shield, horned; shield, knife \\ \hlx{+}
- Spear & Javelin \\ \hlx{+}
+ Spear & Javelin; pike \\ \hlx{+}
Sword, normal & Sword, short; sword, bastard \\ \hlx{+}
Sword, short & Sword, normal \\ \hlx{+}
Sword, bastard & Sword, normal; sword, two-handed \\ \hlx{+}
\item The \emph{deflect} ability makes high-level characters nearly
untouchable, as many have noted. The new definition allows an attack to be
- deflected if $\dice{1d20} + \delta D + M$ is greater than the attacker's
+ deflected if $\dice{1d20} + \delta D + \delta G$ (where $\delta G$ is the
+ magical strength of the weapon used) is greater than the attacker's
(adjusted) hit roll. Deflection does not work against device-hurled
missiles; it does work against thrown weapons.
+\item Each involved character or monster rolls $\dice{1d6} - \epsilon E$
+ every round to determine initiative. Actions occur in ascending order of
+ initiative rolls. Ties indicate simultaneous action.
+
\end{enumerate}