I16, L, ML11; nil}
Female may breath $10'\times10'$ cone of fire (4d6 damage) from either
head. \\
- Immune to fire, poison and 1th--4th level spells. \\
+ Immune to fire, poison and S1--4. \\
Once per day: \emph{bolt of purity} (range as \emph{lightning bolt}; makes
victims lawful and peaceful for 2d6 turns, NST); \emph{sword of flame} (4d8
damage per hit, lasts 3~turns).
AC3, T13; strike (2d8) &
PM, R(EA); 1d4~(1d\%) &
I14, C, ML9; special}
- On home plane: immune to 1st-level spells and all water-based attacks;
+ On home plane: immune to S1 and all water-based attacks;
detects invisible 120$'$ range. \\
Each three times per day: \emph{create food and drink} (as C7);
\emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
AC$^-$2, T8; fist ($2 \times \d{3d10}$) \emph{or} whirlwind (3d12) &
PM, VR(D, any); 1~(1) &
I14, C, ML11; nil}
+ Immune to S1 and all water-based attacks. \\
Regenerate 3\,hp per round. \\
As lesser Djinni powers, at will. \\
Enter/leave Ethereal plane (1 round conc.). \\
EC, VR(any); 1~(1) &
I3, N, ML12; nil}
Immune to \emph{charm}, \emph{hold}, \emph{sleep}, mind-affecting spells,
- fire, cold and gases, and 1st--4th level spells. \\
+ fire, cold and gases, and S1--4. \\
See invisible, range 60$'$.
\end{monster}
PM, R(EF); 1d4~(1d\%) &
I14, C, ML8; special}
\goodbreak
- On home plane: immune to 1st-level spells and all earth-based attacks;
+ On home plane: immune to S1 and all earth-based attacks;
detects invisible 120$'$ range. \\
Each three times per day: \emph{create food and drink} (as C7);
\emph{create metallic objects} (up to 1000\,cn; dur.\ gold 1 day, iron 1
as pillar) &
PM, VR(D, any); 1~(1) &
I14, C, ML11; nil}
+ Immune to S1 and all earth-based attacks. \\
Regenerate 2\,hp per round. \\
As lesser Efreeti powers, at will. \\
Enter/leave Ethereal plane (1 round conc.). \\
\item[Prime plane] Cannot pass \emph{protection from evil} effect. \\
Double damage from dominant element (SvS for normal); minimal damage from
dominated element.
- \item[Home plane] Immune to 1st--5th level spells, \emph{charm},
- \emph{hold} and other mental attacks, \emph{illusions} and any
- instant-death effect. \\
- If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
- G$\% chance of being destroyed).
+ \item[Home plane] Reactions $-1$ to visitors ($+1$ in elemental form). \\
+ May be cleric or magic-user if 9\,HD or more.
\end{description}
\begin{tabular}[C]{\shade cMrMrr@{d}lr | cMrMrr@{d}lr} \hlx*{hv}
41--72 & -14 & 2 \times \d{11d12} \\ \hlx{+}
41--80 & -15 & 2 \times \d{12d12} \\ \hlx*{vh}
\end{tabular}
+ Immune to S1--5, \emph{charm}, \emph{hold} and other mental attacks,
+ \emph{illusions} and any instant-death effect. \\
+ If hit, victim must SvDR or be crushed (each carried item $95 - 5\delta
+ G$\% chance of being destroyed).
\end{monster}
\begin{monster}[2]{Elephant}{
AC5, T19; weapon &
H(C12,M12), C(V,O); 1d8~(5d8) &
I11, L/N, ML8/10; (P) C}
+ \goodbreak
Infravision $90'$ range. \\
For each 20, one leader (2HD, 11\,hp, T18, XP20). \\
Chieftain: 4HD, 18\,hp, T16, XP75, $\delta S = +1$, 1d6 bodyguards (3HD,
AC1, T11; grasp (2d8 per round) &
PM, VR(EF), 1d4~(2d20) &
I14, L, ML9; special}
- Immune to poison, 1st--2nd level spells and attacks based on earth. \\
+ Immune to poison, S1--2 and attacks based on earth. \\
At will: \emph{detect invisible}. \\
Each 3 times per day: \emph{detect magic}, \emph{dispel magic}, \emph{wall
of fire}, \emph{earth to fire}. \\
AC2, T see table; claw ($2 \times \d{1d10}$) &
PM, VR(EW); 1~(1) &
I9, L, ML9; special}
- Immune to 1st, 2nd level spells and fire. \\
+ Immune to S1--2 and fire. \\
At will: \emph{detect invisible}. \\
Three times per day (as M9): \emph{detect magic}, \emph{web}, \emph{dispel
magic}, \emph{ice storm/wall}, \emph{water to ice}.
AC2, T11; spike ($3 \times 1d12$) &
PM, VR(EE); 1d6~($\d{1d\%} \times 10$) &
I10, L, ML9; special}
- Immune to poison, 1st and 2nd level spells, attacks based on air. \\
+ Immune to poison, S1--2, attacks based on air. \\
At will: \emph{detect invisible}. \\
Three times per day (as M9): \emph{detect magic}, \emph{haste},
\emph{dispel magic}, \emph{air to earth}. \\
\end{monster}
\begin{monster}{Lich*}{
- 90 &
- As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
- AC0, as class and level; touch (1d10, paralysis for 1d\% days) &
- U, VR(R); 1~(1) &
- I18+, C, ML10; H (special)}
+ 90 &
+ As cleric 21$^4$*--36$^4$* or magic-user 21$^5$*--36$^5$* &
+ AC0, as class and level; touch (1d10, SvPs or paralysed for 1d\% days or
+ until dispelled) &
+ U, VR(R); 1~(1) &
+ I18+, C, ML10; H (special)}
+ Immune to \emph{feeblemind}, \emph{polymorph}, \emph{cold},
+ \emph{lightning}, \emph{death} spells, S1--3. \\
+ Sight causes \emph{fear} in creatures with 5HD or less (no save).
\end{monster}
\begin{monster}[4]{Lizard, giant}{
AC$^-$8, T see table; bite ($\d{1d6} + 6$, poison $+2$) &
U, VR(any); 1~(1) &
I19, C, ML12; any}
- Immune to: spells of levels 1--5, illusions, wands, \emph{charm},
+ Immune to: S1--5, illusions, wands, \emph{charm},
\emph{hold}, cold, turn-to-stone and any nonmagical effect; $\tfrac{1}{2}$
damage from dragon breath. \\
At will, as M21/C21: \emph{charm person}, \emph{invisibility},
AC0, T9, claw ($2 \times \d{3d6}$), bite (2d8) &
M, R(D,any); 1d2~(1d4) &
I13, any, ML10; E}
- Immune to 1st--3rd level spells. \\
+ Immune to S1--3. \\
Males are M12; females are C12; saves versus their spells at $-4$ \\
Twice per day: \emph{roar} -- those within $120'$ SvS ($-4$ penalty) or
flee for 1d6 turns; those within $60'$ must also SvPs or be stunned for 1d6
AC5, T16; bite (1d8, poison) &
L, R(R,W); 1d3~(1d3) &
I0, N, ML8; U}
+ \goodbreak
\begin{description}
\item[Crab spider] Chameleon-like blending: surprise 4 in 6. \\
Poison acts in 1d4 turns.
claw ($2 \times (\d{2d4}$,~poison$)$), bite ($\d{1d4} + 2$, poison) &
U, VR(any); 1~(1) &
I13, C, ML10; I, O, V}
- Immune to 1st--3rd level spells. \\
+ Immune to S1--3. \\
Invisible and powerless during daylight (move up to 24 miles). \\
Presence spoils consumable items within $30'$; insects and plants
paralysed, dying if spirit remains for an hour. \\
AC4, T12; fist (2d8, then coils for 1d10 automatic damage per round) &
PM, VR(EW); 1~(1) &
I10, C, ML9; nil}
- Immune to poison, 1st--2nd level spells, fire. \\
+ Immune to poison, S1--2, fire. \\
Always \emph{detect invisible}. \\
Each three times per day (as M9): \emph{detect magic}, \emph{web},
\emph{dispel magic}, \emph{ice storm/wall}, \emph{fire to ice}. \\