3 \newcolumntype{P}{>{\small\raggedright}p{0.3\hsize}}
7 \sect{Advancement and abilities}
9 \begingroup \tabcolsep = 1.1em
10 \begin{tabular}[C]{\shade r@{ }crrrrrrr@{\kern1.5em}} \hlx*{hv}
11 \tt{Level advancement (XP in 000s)} \\
12 \multicolumn{2}{c}{\th{Level}} &
13 \th{C}&\th{F/My}& \th{M} & \th{T} & \th{D} & \th{E} & \th{H} \\
15 1& & 0 & 0 & 0 & 0 & 0 & 0 & 0 \\ \hlx{+}
16 2& & 1.5 & 2 & 2.5 & 1.2 & 2.2 & 4 & 2 \\ \hlx{+}
17 3& & 3 & 4\s w& 5 & 2.4 & 4.4\s w& 8 & 4\s w\\ \hlx{+}
18 4& & 6\s w& 8 & 10 & 5\s w& 8.8 & 16\s w& 8 \\ \hlx{+}
19 5& & 12 & 16 & 20\s w& 10 & 17 & 32 & 16 \\ \hlx{+}
20 6& & 25 & 32\s w& 40 & 20 & 35\s w& 64 & 32\s w\\ \hlx{+}
21 7& & 50 & 64 & 80 & 40 & 70 & 120 & 64 \\ \hlx{+}
22 8&A& 100\s w& 120 & 150 & 80\s w& 140 & 250\s w& 128 \\ \hlx{+}
23 9& & 200 & 240\s w& 300 & 160 & 270\s w& 400 & \\ \hlx{+}
24 10&B& 300 & 360 & 450\s w& 280 & 400 & 600 & 300 \\ \hlx{+}
25 11& & 400 & 480 & 600 & 400 & 530 & & \\ \hlx{+}
26 12&C& 500\s w&600\s{2,w}&750 & 520\s w&660\s{2,w}& & 600 \\ \hlx{+}
27 13& & 600 & 720 & 900 & 640 & & & \\ \hlx{+}
28 14&D& 700 & 840 &1050 & 760 & 800 &850\s2 & 900\s2 \\ \hlx{+}
29 15& & 800 & 960\s w&1200\s w& 880 & & & \\ \hlx{+}
30 16&E& 900\s w&1080 &1350 &1000\s w&1000 &1100 &1200 \\ \hlx{+}
31 17& &1000 &1200 &1500 &1120 & & & \\ \hlx{+}
32 18&F&1100 &1320\s w&1650 &1240 &1200 &1350 &1500 \\ \hlx{+}
33 19& &1200 &1440 &1800 &1360 & & & \\ \hlx{+}
34 20&G&1300\s w&1560 &1950\s w&1480\s w&1400\s s&1600\s b&1800 \\ \hlx{+}
35 21& &1400 &1680\s w&2100 &1600 & & & \\ \hlx{+}
36 22&H&1500 &1800 &2250 &1720 &1600 &1850 &2100\s b \\ \hlx{+}
37 23& &1600 &1920 &2400 &1840 & & & \\ \hlx{+}
38 24&I&1700\s w&2040\s3 &2550 &1960\s w&1800 &2100 &2400 \\ \hlx{+}
39 25& &1800 &2160 &2700\s w&2080 & & & \\ \hlx{+}
40 26&J&1900 &2280 &2850 &2200 &2000 &2350 &2700 \\ \hlx{+}
41 27& &2000 &2400\s w&3000 &2320 & & & \\ \hlx{+}
42 28&K&2100\s w&2520 &3150 &2440\s w &2200\s3 &2600\s3&3000\s{3,s}\\\hlx{+}
43 29& &2200 &2640 &3300 &2560 & & & \\ \hlx{+}
44 30&L&2300 &2760\s w&3450\s w&2680 &2400 &2850 & \\ \hlx{+}
45 31& &2400 &2880 &3600 &2800 & & & \\ \hlx{+}
46 32&M&2500\s w&3000 &3750 &2920\s w&2600 &3100 & \\ \hlx{+}
47 33& &2600 &3120\s w&3900 &3040 & & & \\ \hlx{+}
48 34& &2700 &3240 &4050 &3160 & & & \\ \hlx{+}
49 35& &2800 &3360 &4200\s w&3280 & & & \\ \hlx{+}
50 36& &2900\s w&3480\s{4,w}&4350 &3400\s w& & & \\
52 \multicolumn{9}{l}{\vbox{
54 \hbox{\s2\quad Two attacks per round}
55 \hbox{\s3\quad Three attacks per round}
56 \hbox{\s4\quad Four attacks per round}
57 \hbox{\s b\quad Half damage from Dragon breath}
58 \hbox{\s s\quad Half damage from spell effects}
59 \hbox{\s w\quad Additional weapon mastery slot; mastery slot for
60 every 200\,000\,XP above max level}
65 \begin{tabular}[C]{P|P|P} \hlx*{hs}
66 \tt{Special abilities by class}
68 \centerline{\bfseries Cleric} \medskip
70 \item Prime requisite: $W$
72 \item HP: $n\dice{d6} + n'$; $n \le 9$.
73 \item No edged weapons
75 \item Cast Cleric spells
80 \item Neutral alignment
81 \item Must use natural weapons\discretionary{/}{}{/}armour (wood, leather,
83 \item Can't turn Undead
84 \item Cast cleric spells not concerned with good/evil
85 \item Cast Druid spells
88 \centerline{\bfseries Thief} \medskip
90 \item Prime requisite: $D$
92 \item HP: $n\dice{d4} + 2 n'$; $n \le 9$
101 \item \emph{Backstabbing}: $+4$ to hit, $\textrm{damage} \times (\lfloor
103 \item $L \ge 4$: Read any language or writing (80\% chance)
104 \item $L \ge 10$: Read magic-user scrolls (10\% chance of backfire)
107 \centerline{\bfseries Magic-user} \medskip
109 \item Prime requisite: $I$
111 \item HP: $n\dice{d4} + n'$; $n \le 9$.
112 \item No shield or armour
113 \item Dagger and staff
117 \centerline{\bfseries Dwarf} \medskip
119 \item Prime requisite: $S$
120 \item $C \ge 9$, $L \le 12$
121 \item HP: $n\dice{d8} + 3 n'$; $n \le 9$
122 \item Infravision 60$'$
123 \item Languages: dwarf, gnome, goblin, kobold
124 \item Detect large traps, sliding walls, sloping corridors, new
125 constructions: $\tfrac{1}{3}$ chance
126 \item $L \ge 10$: fighter combat options
129 \centerline{\bfseries Elf} \medskip
131 \item Prime requisite: $S$, $I$
132 \item $I \ge 9$, $L \le 10$
133 \item HP: $n\dice{d6} + 2 n'$, $n \le 9$
134 \item Infravision 60$'$
135 \item Languages: elf, gnoll, hobgoblin, orc
136 \item Detect hidden and secret doors: $\tfrac{1}{3}$ chance
137 \item Immune to ghoul paralysis
139 \item $L \ge \mathrm{D}$: fighter combat options
142 \centerline{\bfseries Halfling} \medskip
144 \item Prime requisite: $S$, $D$
145 \item $D, C \ge 9$, $L \le 8$
146 \item HP: $L\dice{d6}$
147 \item $-2$ AC bonus when attacked by large creatures
148 \item $+1$ to hit roll for any missile
149 \item $+1$ to initiative
150 \item Hiding in wilderness: 90\% chance
151 \item Hiding indoors: $\tfrac{1}{3}$ chance
152 \item $L \ge \mathrm{D}$: fighter combat options
155 \centerline{\bfseries Fighter} \medskip
157 \item Prime requisite: $S$
159 \item HP: $n\dice{d8} + 2 n'$
160 \item Combat options (paladin, knight, avenger, landowner):
162 \item Multiple attacks: if can hit enemy with 2, can make 2, 3, 4 attacks
163 per round at $L \ge 12, 24, 36$.
164 \item Smash: lose initiative, $-5$ to hit: add $S$ to damage.
165 \item Parry: $-4$ AC bonus except against device-hurled missiles.
166 \item Disarm: on hit, target is disarmed if $\mathrm{1d20} + \delta D' -
167 \delta D > D'$; must change weapon or \emph{retreat} to retrieve.
171 \centerline{\bfseries Paladin/avenger} \medskip
173 \item All as for fighter
174 \item Detect evil, 120$'$r, by concentrating
175 \item $W \ge 13$: cast spells as cleric $L' = \lfloor L/3 \rfloor$
176 \item Turn Undead as cleric $L' = \lfloor L/3 \rfloor$; avenger can
177 \emph{control} on `T' or `D'
180 \centerline{\bfseries Mystic} \medskip
182 \item Prime requisite: $S$, $D$
184 \item HP: $n\dice{d6} + 2 n'$, $n \le 9$
185 \item No armour or protective magic
186 \item Find traps, remove traps, move silently, climb walls, hide in
188 \item Acrobatics ($-20\%$ XP): jumps, leaps, tumbles, flips, dodges,
189 catches, swings, balancing: succeed if $\dice{d\%} \le 3D + 2L$
190 \item $+4$ to hit other mystics
191 \item $L \ge 2$: surprised only $\tfrac{1}{6}$
192 \item $L \ge 4$: heal $L$\,hp once per day (conc.\ 1 round)
193 \item $L \ge 6$: speak with animals
194 \item $L \ge 8$: half damage from spells/breath
195 \item $L \ge 9$: fighter combat options with weapons (not multiple attacks)
196 \item $L \ge 10$: speak with anyone
197 \item $L \ge 12$: immune to ESP, hold, slow, charm, quest, geas
198 \item $L \ge 14$: \emph{blankout}: conc.\ 1 round, perfect invisibility for
199 $L$ rounds/until attack
200 \item $L = 16$: \emph{gentle touch}: affect creature with $\mathrm{HD} \le
201 L$, no save: charm, cureall, death, quest, paralysis, 24\,hr