5 \sect{Orders of events}
8 \begin{order}{Order of events in a day}
9 \item Daybreak: party rises; study spells; choose direction of travel. \\
10 \item Check to see if lost \\
11 \item Random wilderness encounter(s) \\
12 \item Nightfall; set camp \\
13 \item Night encounter ($\tfrac{1}{2}$ probability) \\
16 \begin{order}{Order of events in a turn}
17 \item Wandering monsters: 1 on 1d6 (every 2 turns) \\
22 \begin{order}{Order of events in an encounter}
23 \item Determine number \\
24 \item Surprise (usu.\ 1--2 on 1d6 each) \\
25 \item Reactions (see table) \\
29 \begin{order}{Order of events during combat}
31 \item Initiative (compare $\dice{1d6} + \epsilon D$) \\
32 \item Actions (order of initiative) \\