* assumed that the main server won't start outrageously many decoders.
*
* Audio is supplied from this buffer to the uaudio play callback. Playback is
- * enabled when a track is to be played and disabled when the its last bytes
+ * enabled when a track is to be played and disabled when its last bytes
* have been returned by the callback; pause and resume is implemented the
* obvious way. If the callback finds itself required to play when there is no
* playing track it returns dead air.