* systems. There is no support for Microsoft Windows yet, and that will in
* fact probably an entirely separate program.
*
- * The program runs (at least) three threads. listen_thread() is responsible
- * for reading RTP packets off the wire and adding them to the linked list @ref
- * received_packets, assuming they are basically sound. queue_thread() takes
- * packets off this linked list and adds them to @ref packets (an operation
- * which might be much slower due to contention for @ref lock).
- *
- * The main thread is responsible for actually playing audio. In ALSA this
- * means it waits until ALSA says it's ready for more audio which it then
- * plays. See @ref clients/playrtp-alsa.c.
- *
- * In Core Audio the main thread is only responsible for starting and stopping
- * play: the system does the actual playback in its own private thread, and
- * calls adioproc() to fetch the audio data. See @ref
- * clients/playrtp-coreaudio.c.
+ * The program runs (at least) three threads:
+ *
+ * listen_thread() is responsible for reading RTP packets off the wire and
+ * adding them to the linked list @ref received_packets, assuming they are
+ * basically sound.
+ *
+ * queue_thread() takes packets off this linked list and adds them to @ref
+ * packets (an operation which might be much slower due to contention for @ref
+ * lock).
+ *
+ * control_thread() accepts commands from Disobedience (or anything else).
+ *
+ * The main thread activates and deactivates audio playing via the @ref
+ * lib/uaudio.h API (which probably implies at least one further thread).
*
* Sometimes it happens that there is no audio available to play. This may
* because the server went away, or a packet was dropped, or the server
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file lib/coreaudio.c
- * @brief Support for @ref BACKEND_COREAUDIO
+ * @brief Support for Apple Core Audio
*/
#include "common.h"
/** @brief Find a device by some string
* @param selector Selector for property to look for
- * @param description Property description
* @param devs List of device IDs
* @param ndevs Number of device IDs in @p devs
+ * @param dev Desired device name
* @param resultp Where to put device ID
* @return 1 if found, 0 if not found
*/
* @param playcallback Callback to play audio data
* @param min Minimum number of samples to play in a chunk
* @param max Maximum number of samples to play in a chunk
+ * @param flags Flags
*
* @p callback will be called multiple times in quick succession if necessary
* to gather at least @p min samples. Equally @p playcallback may be called
* repeatedly in quick succession to play however much was received in a single
* chunk.
+ *
+ * Possible flags are:
+ * - @ref UAUDIO_THREAD_FAKE_PAUSE
*/
void uaudio_thread_start(uaudio_callback *callback,
void *userdata,