completes now. This mostly keeps the played so far field correct
though it does briefly jump to a wrong value and then back when you
unpause.
http://code.google.com/p/disorder/issues/detail?id=26
/** @brief Called when either the actual queue or the playing track change */
static void queue_playing_changed(void) {
/** @brief Called when either the actual queue or the playing track change */
static void queue_playing_changed(void) {
- const char *old_id = playing_track ? playing_track->id : 0;
-
/* Check that the playing track isn't in the queue. There's a race here due
* to the fact that we issue the two commands at slightly different times.
* If it goes wrong we re-issue and try again, so that we never offer up an
/* Check that the playing track isn't in the queue. There's a race here due
* to the fact that we issue the two commands at slightly different times.
* If it goes wrong we re-issue and try again, so that we never offer up an
playing_track = NULL;
q = actual_queue;
}
playing_track = NULL;
q = actual_queue;
}
- if(!old_id || !playing_track || strcmp(old_id, playing_track->id))
- time(&last_playing); /* for column_length() */
ql_new_queue(&ql_queue, q);
/* Tell anyone who cares */
event_raise("queue-list-changed", q);
ql_new_queue(&ql_queue, q);
/* Tell anyone who cares */
event_raise("queue-list-changed", q);
}
actual_playing_track = q;
queue_playing_changed();
}
actual_playing_track = q;
queue_playing_changed();
}
/** @brief Schedule an update to the queue
}
/** @brief Schedule an update to the queue