per hundred tracks). This cuts down a lot of pointless log chatter
when a well-established server restarts.
#include "disorder-server.h"
#include "disorder-server.h"
+static time_t last_report;
static DB_TXN *global_tid;
static const struct option options[] = {
static DB_TXN *global_tid;
static const struct option options[] = {
if(n < config->player.n) {
nnew += !!trackdb_notice(track, path);
++ntracks;
if(n < config->player.n) {
nnew += !!trackdb_notice(track, path);
++ntracks;
- if(ntracks % 1000 == 0)
+ if(ntracks % 100 == 0 && time(0) > last_report + 10) {
info("rescanning %s, %ld tracks so far", c->root, ntracks);
info("rescanning %s, %ld tracks so far", c->root, ntracks);
+ time(&last_report);
+ }
return;
recheck_track(&cs, t);
++nrc;
return;
recheck_track(&cs, t);
++nrc;
+ if(nrc % 100 == 0 && time(0) > last_report + 10) {
if(c)
info("rechecking %s, %ld tracks so far", c->root, nrc);
else
info("rechecking all tracks, %ld tracks so far", nrc);
if(c)
info("rechecking %s, %ld tracks so far", c->root, nrc);
else
info("rechecking all tracks, %ld tracks so far", nrc);