+/*
+ * This file is part of DisOrder
+ * Copyright (C) 2008 Richard Kettlewell
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+ * USA
+ */
+
+#ifndef DISORDER_SERVER_H
+#define DISORDER_SERVER_H
+
+#include "common.h"
+
+#include <db.h>
+#include <errno.h>
+#include <fcntl.h>
+#include <fnmatch.h>
+#include <gcrypt.h>
+#include <getopt.h>
+#include <grp.h>
+#include <locale.h>
+#include <netinet/in.h>
+#include <pcre.h>
+#include <pwd.h>
+#include <signal.h>
+#include <stddef.h>
+#include <sys/socket.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include <sys/un.h>
+#include <syslog.h>
+#include <time.h>
+#include <unistd.h>
+
+#include "addr.h"
+#include "authhash.h"
+#include "base64.h"
+#include "cache.h"
+#include "charset.h"
+#include "configuration.h"
+#include "cookies.h"
+#include "defs.h"
+#include "disorder.h"
+#include "event.h"
+#include "eventlog.h"
+#include "eventlog.h"
+#include "hash.h"
+#include "hex.h"
+#include "inputline.h"
+#include "kvp.h"
+#include "log.h"
+#include "logfd.h"
+#include "mem.h"
+#include "mime.h"
+#include "mixer.h"
+#include "printf.h"
+#include "queue.h"
+#include "random.h"
+#include "rights.h"
+#include "sendmail.h"
+#include "sink.h"
+#include "speaker-protocol.h"
+#include "split.h"
+#include "syscalls.h"
+#include "table.h"
+#include "trackdb-int.h"
+#include "trackdb.h"
+#include "trackname.h"
+#include "unicode.h"
+#include "user.h"
+#include "vector.h"
+#include "version.h"
+#include "wstat.h"
+
+void daemonize(const char *tag, int fac, const char *pidfile);
+/* Go into background. Send stdout/stderr to syslog.
+ * If @pri@ is non-null, it should be "facility.level"
+ * If @tag@ is non-null, it is used as a tag to each message
+ * If @pidfile@ is non-null, the PID is written to that file.
+ */
+
+void quit(ev_source *ev) attribute((noreturn));
+/* terminate the daemon */
+
+int reconfigure(ev_source *ev, int reload);
+/* reconfigure. If @reload@ is nonzero, update the configuration. */
+
+extern struct queue_entry qhead;
+/* queue of things yet to be played. the head will be played
+ * soonest. */
+
+extern struct queue_entry phead;
+/* things that have been played in the past. the head is the oldest. */
+
+extern long pcount;
+
+void queue_read(void);
+/* read the queue in. Calls @fatal@ on error. */
+
+void queue_write(void);
+/* write the queue out. Calls @fatal@ on error. */
+
+void recent_read(void);
+/* read the recently played list in. Calls @fatal@ on error. */
+
+void recent_write(void);
+/* write the recently played list out. Calls @fatal@ on error. */
+
+struct queue_entry *queue_add(const char *track, const char *submitter,
+ int where);
+#define WHERE_START 0 /* Add to head of queue */
+#define WHERE_END 1 /* Add to end of queue */
+#define WHERE_BEFORE_RANDOM 2 /* End, or before random track */
+/* add an entry to the queue. Return a pointer to the new entry. */
+
+void queue_remove(struct queue_entry *q, const char *who);
+/* remove an from the queue */
+
+struct queue_entry *queue_find(const char *key);
+/* find a track in the queue by name or ID */
+
+void queue_played(struct queue_entry *q);
+/* add @q@ to the played list */
+
+int queue_move(struct queue_entry *q, int delta, const char *who);
+/* move element @q@ in the queue towards the front (@delta@ > 0) or towards the
+ * back (@delta@ < 0). The return value is the leftover delta once we've hit
+ * the end in whichever direction we were going. */
+
+void queue_moveafter(struct queue_entry *target,
+ int nqs, struct queue_entry **qs, const char *who);
+/* Move all the elements QS to just after TARGET, or to the head if
+ * TARGET=0. */
+
+void queue_fix_sofar(struct queue_entry *q);
+/* Fix up the sofar field for standalone players */
+
+void schedule_init(ev_source *ev);
+const char *schedule_add(ev_source *ev,
+ struct kvp *actiondata);
+int schedule_del(const char *id);
+struct kvp *schedule_get(const char *id);
+char **schedule_list(int *neventsp);
+
+extern struct queue_entry *playing; /* playing track or 0 */
+extern int paused; /* non-0 if paused */
+
+void play(ev_source *ev);
+/* try to play something, if playing is enabled and nothing is playing
+ * already */
+
+int playing_is_enabled(void);
+/* return true iff playing is enabled */
+
+void enable_playing(const char *who, ev_source *ev);
+/* enable playing */
+
+void disable_playing(const char *who);
+/* disable playing. */
+
+int random_is_enabled(void);
+/* return true iff random play is enabled */
+
+void enable_random(const char *who, ev_source *ev);
+/* enable random play */
+
+void disable_random(const char *who);
+/* disable random play */
+
+void scratch(const char *who, const char *id);
+/* scratch the playing track. @who@ identifies the scratcher. @id@ is
+ * the ID or a null pointer. */
+
+void quitting(ev_source *ev);
+/* called to terminate current track and shut down speaker process
+ * when quitting */
+
+void speaker_setup(ev_source *ev);
+/* set up the speaker subprocess */
+
+void speaker_reload(void);
+/* Tell the speaker process to reload its configuration. */
+
+int pause_playing(const char *who);
+/* Pause the current track. Return 0 on success, -1 on error. WHO
+ * can be 0. */
+
+void resume_playing(const char *who);
+/* Resume after a pause. WHO can be 0. */
+
+int prepare(ev_source *ev,
+ struct queue_entry *q);
+/* Prepare to play Q */
+
+void abandon(ev_source *ev,
+ struct queue_entry *q);
+/* Abandon a possibly-prepared track. */
+
+void add_random_track(ev_source *ev);
+/* If random play is enabled then try to add a track to the queue. */
+
+int server_start(ev_source *ev, int pf,
+ size_t socklen, const struct sockaddr *sa,
+ const char *name);
+/* start listening. Return the fd. */
+
+int server_stop(ev_source *ev, int fd);
+/* Stop listening on @fd@ */
+
+extern int volume_left, volume_right; /* last known volume */
+
+extern int wideopen; /* blindly accept all logins */
+
+/* plugins */
+
+struct plugin;
+
+typedef void *plugin_handle;
+typedef void function_t(void);
+
+const struct plugin *open_plugin(const char *name,
+ unsigned flags);
+#define PLUGIN_FATAL 0x0001 /* fatal() on error */
+/* Open a plugin. Returns a null pointer on error or a handle to it
+ * on success. */
+
+function_t *get_plugin_function(const struct plugin *handle,
+ const char *symbol);
+const void *get_plugin_object(const struct plugin *handle,
+ const char *symbol);
+/* Look up a function or an object in a plugin */
+
+/* track length computation ***************************************************/
+
+long tracklength(const char *plugin, const char *track, const char *path);
+
+/* collection interface *******************************************************/
+
+void scan(const char *module, const char *root);
+/* write a list of path names below @root@ to standard output. */
+
+int check(const char *module, const char *root, const char *path);
+/* Recheck a track, given its root and path name. Return 1 if it
+ * exists, 0 if it does not exist and -1 if an error occurred. */
+
+/* notification interface *****************************************************/
+
+void notify_play(const char *track,
+ const char *submitter);
+/* we're going to play @track@. It was submitted by @submitter@
+ * (might be a null pointer) */
+
+void notify_scratch(const char *track,
+ const char *submitter,
+ const char *scratcher,
+ int seconds);
+/* @scratcher@ scratched @track@ after @seconds@. It was submitted by
+ * @submitter@ (might be a null pointer) */
+
+void notify_not_scratched(const char *track,
+ const char *submitter);
+/* @track@ (submitted by @submitter@, which might be a null pointer)
+ * was not scratched. */
+
+void notify_queue(const char *track,
+ const char *submitter);
+/* @track@ was queued by @submitter@ */
+
+void notify_queue_remove(const char *track,
+ const char *remover);
+/* @track@ removed from the queue by @remover@ (never a null pointer) */
+
+void notify_queue_move(const char *track,
+ const char *mover);
+/* @track@ moved in the queue by @mover@ (never a null pointer) */
+
+void notify_pause(const char *track,
+ const char *pauser);
+/* TRACK was paused by PAUSER (might be a null pointer) */
+
+void notify_resume(const char *track,
+ const char *resumer);
+/* TRACK was resumed by PAUSER (might be a null pointer) */
+
+/* track playing **************************************************************/
+
+unsigned long play_get_type(const struct plugin *pl);
+/* Get the type word for this plugin */
+
+void *play_prefork(const struct plugin *pl,
+ const char *track);
+/* Call the prefork function for PL and return the user data */
+
+void play_track(const struct plugin *pl,
+ const char *const *parameters,
+ int nparameters,
+ const char *path,
+ const char *track);
+/* play a track. Called inside a fork. */
+
+void play_cleanup(const struct plugin *pl, void *data);
+/* Call the cleanup function for PL if necessary */
+
+int play_pause(const struct plugin *pl, long *playedp, void *data);
+/* Pause track. */
+
+void play_resume(const struct plugin *pl, void *data);
+/* Resume track. */
+
+#endif /* DISORDER_SERVER_H */
+
+/*
+Local Variables:
+c-basic-offset:2
+comment-column:40
+fill-column:79
+indent-tabs-mode:nil
+End:
+*/