--- /dev/null
+### Allies ###
+
+----
+
+**Ally in the Golden Circle (1)**
+
+: A good friend among the "mundane" folk of either Amber or another
+Golden Circle city.
+
+: Please specify details about your Ally; which will need to be
+approved.
+
+**Friend in Low Places (1)**
+
+: A good friend among one of the "mundane" folk of Chaos who is in the
+area for some reason.
+
+: Please specify approximately what kind of person; and we will do our
+best.
+
+**Court Friend in either Amber or Chaos (2)**
+
+: A high ranking Amberite or Chaosian has your interests at heart.
+
+: You don't get to specify who, and probably won't find out.
+
+**House Support (3)**
+
+: One of the houses of Chaos supports your character.
+
+: This may or may not be of any use, you don't get to specify who, and
+probably won't find out.
+
+**Amber Court Devotee (6)**
+
+: Someone in Amber really really likes you.
+
+: Fear.
+
+: As an added benefit for someone without defined Amberite ancestry
+this gets you Amberite ancestry.
+
+: You don't get to specify who, and probably won't find out.
--- /dev/null
+### Conjuration ###
+
+----
+
+**Basic Conjuration (10)** (Training is reasonably easily available)
+
+: The player can conjure simple, unempowered, things of a type that
+are natural to the shadow they are in.
+
+**Conjuration (10)** (Basic Conjuration)
+
+: Everything else on page 65 of ADRPG
+
+**High Compelling (5)** (Conjuration)
+
+: Everything on Shadow Knight page 16.
+
+<br>
+
--- /dev/null
+### Power Words ###
+
+----
+
+**Power Words (5)** (Training is readily available)
+
+: The ability to learn and use power words.
+
+: Power words don't need to be *words* but must require a similar
+amount of effort and be as obvious.
+
+**Each Power Word (1)** (Power Words)
+
+: One Power Word
+
+<br>
+
--- /dev/null
+### Sorcery ###
+
+----
+
+Note: despite what it says on ADRPG page 71 characters without
+Conjuration can have an item that can rack spells provided they have a
+suitable source for such.
+
+----
+
+**Cast Spells (5)** (Training is reasonably easily available)
+
+: The sorceror can cast one spell previously created by another and
+written down. Casting takes as long as creating would and destroys
+the instructions.
+
+**Create, Memorize, and Rack Spells (5)** (Cast Spells)
+
+: The sorceror can create their own spells, can have one spell
+memorized at once, and can rack spells if a suitable target is
+available.
+
+**Lynchpins (5)** (Create, Memorize, and Rack Spells)
+
+: The sorceror can add Lynchpins to their spells.
+
+<br>
+