* Only works on magical places (auras, regiones, strong enough spells with a target of at least room size (depending on your roll))
* Can be done using a map (though the Ease Factors will be much higher)
* You can roll Perception + Virtue to gain magical information about the found place (for example: the strength of the aura, the level of the regio, whether there are other regio levels)
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+* Script
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+ * Target is 15
+ * 6 (presence plus cult lore) + 3 + 3 + 1 + 2
+ * Minor Ordeal (3)
+ * You gain the minor flaw Oversensitive
+ * The character becomes Oversensitive to something relating to their birth element (for example, a mage whose birth element is fire becomes unable to tolerate colder temperatures).
+ * Travel to a special place at a special time (3)
+ * Has to be done at the top of a regio series containing at least 5 levels (including zero) to whch you have travelled without using any magic
+ * Can only be done when the Trine of your birth sign is dominant (see https://en.wikipedia.org/wiki/Astrology_and_the_classical_elements)
+ * Sacrifice (1)
+ * You have to collect four gems; one must be your zodiacal birthstone. The other three must represent the other three elements; the candidate must choose appropriately to produce balance.
+ * During the initiation, the other three gems are destroyed, that their influences bring the birthstone to harmony as a tool
+ * Symbolically Appropriate (2)
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