tower_over_max_y = tower_overhang * sin(tower_over_angle);
tower_over_max_z = tower_frontheight + tower_overhang * cos(tower_over_angle);
tower_total_max_z = tower_over_max_z + vert_space_inside + led_depth;
tower_rearwall_y = -(backfront_space_inside + tower_wall_thick);
tower_over_max_y = tower_overhang * sin(tower_over_angle);
tower_over_max_z = tower_frontheight + tower_overhang * cos(tower_over_angle);
tower_total_max_z = tower_over_max_z + vert_space_inside + led_depth;
tower_rearwall_y = -(backfront_space_inside + tower_wall_thick);
- [-tower_rearwall_y+backfront_mate_extra, -tower_base_height],
- [ -backfront_mate_extra, -tower_base_height]]);
+ [-tower_rearwall_y, -tower_base_height],
+ [-backfront_mate_extra, -tower_base_height]]);