crewpunch_biggest_shape = crewpunch_shape[len(crewpunch_shape)-1];
crewpunch_skew_angle = 2.0; //degrees
+crewpunch_skew_yoff = 0.6; //mm
// computed
translate([0,attach_offset,0])
cube([holder_xsz, holder_ysz - attach_offset, holder_block_zsz]);
if (cutouts)
+ translate([0,-crewpunch_skew_yoff])
translate(-translations)
rotate([0,0,-crewpunch_skew_angle])
translate(translations)