1 /*-*- Mode: C; c-basic-offset: 8 -*-*/
9 typedef struct Manager Manager;
18 uint32_t current_job_id;
20 /* Active jobs and names */
21 Hashmap *names; /* name string => Name object n:1 */
22 Hashmap *jobs; /* job id => Job object 1:1 */
24 /* Names that need to be loaded */
25 LIST_HEAD(Meta, load_queue); /* this is actually more a stack than a queue, but uh. */
27 /* Jobs to be added resp. removed. */
28 Hashmap *jobs_to_add; /* Name object => Job object 1:1 */
31 bool dispatching_load_queue:1;
34 Manager* manager_new(void);
35 void manager_free(Manager *m);
37 Job *manager_get_job(Manager *m, uint32_t id);
38 Name *manager_get_name(Manager *m, const char *name);
40 int manager_load_name(Manager *m, const char *name, Name **_ret);
41 int manager_add_job(Manager *m, JobType job, Name *name, JobMode mode, Job **_ret);