global platformMesh
if platformMesh is None:
- platformMesh = meshLoader.loadMesh(getPathForMesh('ultimaker_platform.stl'))
- platformMesh.setRotateMirror(0, False, False, False, False, False)
-
- DrawMesh(platformMesh)
+ try:
+ platformMesh = meshLoader.loadMesh(getPathForMesh('ultimaker_platform.stl'))
+ platformMesh.setRotateMirror(0, False, False, False, False, False)
+ except:
+ platformMesh = False
+
+ if platformMesh:
+ DrawMesh(platformMesh)
glPopMatrix()
glDisable(GL_LIGHTING)