glPushMatrix()
glTranslatef(pos[0], pos[1], 0)
- glBindTexture(GL_TEXTURE_2D, self._parent._glButtonsTexture)
- glEnable(GL_TEXTURE_2D)
+ glDisable(GL_TEXTURE_2D)
size = self._layout.getLayoutSize()
- glColor4ub(255,255,255,128)
+ glColor4ub(0x60,0x60,0x60,255)
glBegin(GL_QUADS)
glTexCoord2f(1, 0)
glVertex2f( size[0], 0)
if self._focus:
glColor4ub(0,0,0,255)
glPushMatrix()
- glTranslate(-w/2,0,0)
+ glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
opengl.glDrawStringRight(str(self._minValue))
glTranslate(0,-scrollLength,0)
opengl.glDrawStringRight(str(self._maxValue))