#b = numpy.concatenate((b, a[:-1]), 1)
b = b.reshape((len(b) * 4, 3))
- pointList = numpy.concatenate((pointList, b))
+ if len(a) > 2:
+ normal2 = normal[:-1] + normal[1:]
+ lens2 = numpy.sqrt(normal2[:,0]**2 + normal2[:,1]**2)
+ normal2[:,0] /= lens2
+ normal2[:,1] /= lens2
+ normal2[:,0] *= lineWidth[:-1]
+ normal2[:,1] *= lineWidth[:-1]
+
+ c = numpy.zeros((len(a)-2, 0), numpy.float32)
+ c = numpy.concatenate((c, a[1:-1]), 1)
+ c = numpy.concatenate((c, a[1:-1]+normal[1:]), 1)
+ c = numpy.concatenate((c, a[1:-1]+normal2), 1)
+ c = numpy.concatenate((c, a[1:-1]+normal[:-1]), 1)
+
+ c = numpy.concatenate((c, a[1:-1]), 1)
+ c = numpy.concatenate((c, a[1:-1]-normal[1:]), 1)
+ c = numpy.concatenate((c, a[1:-1]-normal2), 1)
+ c = numpy.concatenate((c, a[1:-1]-normal[:-1]), 1)
+
+ c = c.reshape((len(c) * 8, 3))
+
+ pointList = numpy.concatenate((pointList, b, c))
+ else:
+ pointList = numpy.concatenate((pointList, b))
ret.append(opengl.GLVBO(pointList))
pointList = numpy.zeros((0,3), numpy.float32)