self.scaleUniform = openglGui.glCheckbox(self.scaleForm, True, (1,8), None)
self.viewSelection = openglGui.glComboButton(self, 'View mode', [7,19,11,15,23], ['Normal', 'Overhang', 'Transparent', 'X-Ray', 'Layers'], (-1,0), self.OnViewChange)
- self.layerSelect = openglGui.glSlider(self, 100, 0, 100, (-1,-2), lambda : self.QueueRefresh())
+ self.layerSelect = openglGui.glSlider(self, 10000, 0, 1, (-1,-2), lambda : self.QueueRefresh())
self.notification = openglGui.glNotification(self, (0, 0))
self.viewMode = 'gcode'
if self._gcode is not None and self._gcode.layerList is not None:
self.layerSelect.setRange(1, len(self._gcode.layerList) - 1)
- self.layerSelect.setValue(len(self._gcode.layerList) - 1)
self._selectObject(None)
elif self.viewSelection.getValue() == 1:
self.viewMode = 'overhang'
time.sleep(0.1)
if self._gcode is None:
return True
- if self.layerSelect.getValue() == self.layerSelect.getMaxValue():
- self.layerSelect.setRange(1, len(self._gcode.layerList) - 1)
- self.layerSelect.setValue(self.layerSelect.getMaxValue())
- else:
- self.layerSelect.setRange(1, len(self._gcode.layerList) - 1)
+ self.layerSelect.setRange(1, len(self._gcode.layerList) - 1)
if self.viewMode == 'gcode':
self._queueRefresh()
return False
def setValue(self, value):
self._value = value
- self._value = max(self._minValue, self._value)
- self._value = min(self._maxValue, self._value)
def getValue(self):
+ if self._value < self._minValue:
+ return self._minValue
+ if self._value > self._maxValue:
+ return self._maxValue
return self._value
def setRange(self, minValue, maxValue):
maxValue = minValue
self._minValue = minValue
self._maxValue = maxValue
- self._value = max(minValue, self._value)
- self._value = min(maxValue, self._value)
def getMinValue(self):
return self._minValue
glVertex2f( w/2, h/2)
glEnd()
scrollLength = h - w
+ if self._maxValue-self._minValue != 0:
+ valueNormalized = ((self.getValue()-self._minValue)/(self._maxValue-self._minValue))
+ else:
+ valueNormalized = 0
glTranslate(0.0,scrollLength/2,0)
if self._focus:
glColor4ub(0,0,0,255)
opengl.glDrawStringRight(str(self._minValue))
glTranslate(0,-scrollLength,0)
opengl.glDrawStringRight(str(self._maxValue))
- if self._maxValue-self._minValue > 0:
- glTranslate(w,scrollLength-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
- opengl.glDrawStringLeft(str(self._value))
+ glTranslate(w,scrollLength-scrollLength*valueNormalized,0)
+ opengl.glDrawStringLeft(str(self.getValue()))
glPopMatrix()
glColor4ub(255,255,255,240)
- if self._maxValue - self._minValue != 0:
- glTranslate(0.0,-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
+ glTranslate(0.0,-scrollLength*valueNormalized,0)
glBegin(GL_QUADS)
glVertex2f( w/2,-w/2)
glVertex2f(-w/2,-w/2)