glEnable(GL_CULL_FACE)
glEnable(GL_BLEND)
+ size = [profile.getPreferenceFloat('machine_width'), profile.getPreferenceFloat('machine_depth'), profile.getPreferenceFloat('machine_height')]
+
if profile.getPreference('machine_type') == 'ultimaker':
glColor4f(1,1,1,0.5)
self._objectShader.bind()
self._renderObject(self._platformMesh, False, False)
self._objectShader.unbind()
+ else:
+ glColor4f(0,0,0,1)
+ glLineWidth(3)
+ glBegin(GL_LINES)
+ glVertex3f(-size[0] / 2, -size[1] / 2, 0)
+ glVertex3f(-size[0] / 2, -size[1] / 2, 10)
+ glVertex3f(-size[0] / 2, -size[1] / 2, 0)
+ glVertex3f(-size[0] / 2+10, -size[1] / 2, 0)
+ glVertex3f(-size[0] / 2, -size[1] / 2, 0)
+ glVertex3f(-size[0] / 2, -size[1] / 2+10, 0)
+ glEnd()
- size = [profile.getPreferenceFloat('machine_width'), profile.getPreferenceFloat('machine_depth'), profile.getPreferenceFloat('machine_height')]
v0 = [ size[0] / 2, size[1] / 2, size[2]]
v1 = [ size[0] / 2,-size[1] / 2, size[2]]
v2 = [-size[0] / 2, size[1] / 2, size[2]]