opengl.glDrawStringRight(str(self._minValue))
glTranslate(0,-scrollLength,0)
opengl.glDrawStringRight(str(self._maxValue))
- glTranslate(w,scrollLength-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
+ if self._maxValue-self._minValue > 0:
+ glTranslate(w,scrollLength-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
opengl.glDrawStringLeft(str(self._value))
glPopMatrix()
glColor4ub(255,255,255,240)