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Fallback to fake shaders if the shader compile failed.
author
daid
<daid303@gmail.com>
Thu, 20 Jun 2013 07:42:12 +0000
(09:42 +0200)
committer
daid
<daid303@gmail.com>
Thu, 20 Jun 2013 07:42:12 +0000
(09:42 +0200)
Cura/gui/sceneView.py
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diff --git
a/Cura/gui/sceneView.py
b/Cura/gui/sceneView.py
index 7b30c5394d43f39e6237a1ae49cd576c12490816..71f0872100222b138c2616be5a2386af1e3f5ef6 100644
(file)
--- a/
Cura/gui/sceneView.py
+++ b/
Cura/gui/sceneView.py
@@
-829,7
+829,7
@@
void main(void)
gl_FragColor = vec4(gl_Color.xyz * light_amount, 1.0-intensity);
}
""")
-
else
:
+
if self._objectShader == None or not self._objectShader.isValid()
:
self._objectShader = opengl.GLFakeShader()
self._objectOverhangShader = opengl.GLFakeShader()
self._objectLoadShader = None