chiark / gitweb /
27e03014e0e64ce4b7714a2d7998a9817598d7ba
[cura.git] / Cura / util / objectScene.py
1 __copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
2 import random
3 import numpy
4 from Cura.util import profile
5
6 class _objectOrder(object):
7         def __init__(self, order, todo):
8                 self.order = order
9                 self.todo = todo
10
11 class _objectOrderFinder(object):
12         def __init__(self, scene, offset, leftToRight, frontToBack, gantryHeight):
13                 self._scene = scene
14                 self._offset = offset - numpy.array([0.1,0.1])
15                 self._objs = scene.objects()
16                 self._leftToRight = leftToRight
17                 self._frontToBack = frontToBack
18                 initialList = []
19                 for n in xrange(0, len(self._objs)):
20                         if scene.checkPlatform(self._objs[n]):
21                                 initialList.append(n)
22                 for n in initialList:
23                         if self._objs[n].getSize()[2] > gantryHeight and len(initialList) > 1:
24                                 self.order = None
25                                 return
26                 if len(initialList) == 0:
27                         self.order = []
28                         return
29
30
31                 self._hitMap = [None] * (max(initialList)+1)
32                 for a in initialList:
33                         self._hitMap[a] = [False] * (max(initialList)+1)
34                         for b in initialList:
35                                 self._hitMap[a][b] = self._checkHit(a, b)
36
37                 initialList.sort(self._objIdxCmp)
38
39                 n = 0
40                 self._todo = [_objectOrder([], initialList)]
41                 while len(self._todo) > 0:
42                         n += 1
43                         current = self._todo.pop()
44                         #print len(self._todo), len(current.order), len(initialList), current.order
45                         for addIdx in current.todo:
46                                 if not self._checkHitFor(addIdx, current.order) and not self._checkBlocks(addIdx, current.todo):
47                                         todoList = current.todo[:]
48                                         todoList.remove(addIdx)
49                                         order = current.order[:] + [addIdx]
50                                         if len(todoList) == 0:
51                                                 self._todo = None
52                                                 self.order = order
53                                                 return
54                                         self._todo.append(_objectOrder(order, todoList))
55                 self.order = None
56
57         def _objIdxCmp(self, a, b):
58                 scoreA = sum(self._hitMap[a])
59                 scoreB = sum(self._hitMap[b])
60                 return scoreA - scoreB
61
62         def _checkHitFor(self, addIdx, others):
63                 for idx in others:
64                         if self._hitMap[addIdx][idx]:
65                                 return True
66                 return False
67
68         def _checkBlocks(self, addIdx, others):
69                 for idx in others:
70                         if addIdx != idx and self._hitMap[idx][addIdx]:
71                                 return True
72                 return False
73
74         #Check if printing one object will cause printhead colission with other object.
75         def _checkHit(self, addIdx, idx):
76                 addPos = self._scene._objectList[addIdx].getPosition()
77                 addSize = self._scene._objectList[addIdx].getSize()
78                 pos = self._scene._objectList[idx].getPosition()
79                 size = self._scene._objectList[idx].getSize()
80
81                 if self._leftToRight:
82                         if addPos[0] - addSize[0] / 2 - self._offset[0] >= pos[0] + size[0] / 2:
83                                 return False
84                 else:
85                         if addPos[0] + addSize[0] / 2 + self._offset[0] <= pos[0] - size[0] / 2:
86                                 return False
87
88                 if self._frontToBack:
89                         if addPos[1] - addSize[1] / 2 - self._offset[1] >= pos[1] + size[1] / 2:
90                                 return False
91                 else:
92                         if addPos[1] + addSize[1] / 2 + self._offset[1] <= pos[1] - size[1] / 2:
93                                 return False
94
95                 return True
96
97 class Scene(object):
98         def __init__(self):
99                 self._objectList = []
100                 self._sizeOffsets = numpy.array([0.0,0.0], numpy.float32)
101                 self._machineSize = numpy.array([100,100,100], numpy.float32)
102                 self._headOffsets = numpy.array([18.0,18.0], numpy.float32)
103                 #Print order variables
104                 self._leftToRight = False
105                 self._frontToBack = True
106                 self._gantryHeight = 60
107         # Physical (square) machine size.
108         def setMachineSize(self, machineSize):
109                 self._machineSize = machineSize
110
111         # Size offsets are offsets caused by brim, skirt, etc.
112         def setSizeOffsets(self, sizeOffsets):
113                 self._sizeOffsets = sizeOffsets
114
115         #size of the printing head.
116         def setHeadSize(self, xMin, xMax, yMin, yMax, gantryHeight):
117                 self._leftToRight = xMin < xMax
118                 self._frontToBack = yMin < yMax
119                 self._headOffsets[0] = min(xMin, xMax)
120                 self._headOffsets[1] = min(yMin, yMax)
121                 self._gantryHeight = gantryHeight
122
123         def getObjectExtend(self):
124                 return self._sizeOffsets + self._headOffsets
125
126         def objects(self):
127                 return self._objectList
128
129         #Add new object to print area
130         def add(self, obj):
131                 self._findFreePositionFor(obj)
132                 self._objectList.append(obj)
133                 self.pushFree()
134                 if numpy.max(obj.getSize()[0:2]) > numpy.max(self._machineSize[0:2]) * 2.5:
135                         scale = numpy.max(self._machineSize[0:2]) * 2.5 / numpy.max(obj.getSize()[0:2])
136                         matrix = [[scale,0,0], [0, scale, 0], [0, 0, scale]]
137                         obj.applyMatrix(numpy.matrix(matrix, numpy.float64))
138
139         def remove(self, obj):
140                 self._objectList.remove(obj)
141
142         #Dual(multiple) extrusion merge
143         def merge(self, obj1, obj2):
144                 self.remove(obj2)
145                 obj1._meshList += obj2._meshList
146                 for m in obj2._meshList:
147                         m._obj = obj1
148                 obj1.processMatrix()
149                 obj1.setPosition((obj1.getPosition() + obj2.getPosition()) / 2)
150                 self.pushFree()
151
152         def pushFree(self):
153                 n = 1000
154                 while self._pushFree():
155                         n -= 1
156                         if n < 0:
157                                 return
158
159         def arrangeAll(self):
160                 oldList = self._objectList
161                 self._objectList = []
162                 for obj in oldList:
163                         obj.setPosition(numpy.array([0,0], numpy.float32))
164                         self.add(obj)
165
166         def centerAll(self):
167                 minPos = numpy.array([9999999,9999999], numpy.float32)
168                 maxPos = numpy.array([-9999999,-9999999], numpy.float32)
169                 for obj in self._objectList:
170                         pos = obj.getPosition()
171                         size = obj.getSize()
172                         minPos[0] = min(minPos[0], pos[0] - size[0] / 2)
173                         minPos[1] = min(minPos[1], pos[1] - size[1] / 2)
174                         maxPos[0] = max(maxPos[0], pos[0] + size[0] / 2)
175                         maxPos[1] = max(maxPos[1], pos[1] + size[1] / 2)
176                 offset = -(maxPos + minPos) / 2
177                 for obj in self._objectList:
178                         obj.setPosition(obj.getPosition() + offset)
179
180         def printOrder(self):
181                 order = _objectOrderFinder(self, self._headOffsets + self._sizeOffsets, self._leftToRight, self._frontToBack, self._gantryHeight).order
182                 return order
183
184         def _pushFree(self):
185                 for a in self._objectList:
186                         for b in self._objectList:
187                                 if not self._checkHit(a, b):
188                                         continue
189                                 posDiff = a.getPosition() - b.getPosition()
190                                 if posDiff[0] == 0.0 and posDiff[1] == 0.0:
191                                         posDiff[1] = 1.0
192                                 if abs(posDiff[0]) > abs(posDiff[1]):
193                                         axis = 0
194                                 else:
195                                         axis = 1
196                                 aPos = a.getPosition()
197                                 bPos = b.getPosition()
198                                 center = (aPos[axis] + bPos[axis]) / 2
199                                 distance = (a.getSize()[axis] + b.getSize()[axis]) / 2 + 0.1 + self._sizeOffsets[axis] + self._headOffsets[axis]
200                                 if posDiff[axis] < 0:
201                                         distance = -distance
202                                 aPos[axis] = center + distance / 2
203                                 bPos[axis] = center - distance / 2
204                                 a.setPosition(aPos)
205                                 b.setPosition(bPos)
206                                 return True
207                 return False
208
209         #Check if two objects are hitting each-other (+ head space).
210         def _checkHit(self, a, b):
211                 if a == b:
212                         return False
213                 posDiff = a.getPosition() - b.getPosition()
214                 if abs(posDiff[0]) < (a.getSize()[0] + b.getSize()[0]) / 2 + self._sizeOffsets[0] + self._headOffsets[0]:
215                         if abs(posDiff[1]) < (a.getSize()[1] + b.getSize()[1]) / 2 + self._sizeOffsets[1] + self._headOffsets[1]:
216                                 return True
217                 return False
218
219         def checkPlatform(self, obj):
220                 p = obj.getPosition()
221                 s = obj.getSize()[0:2] / 2 + self._sizeOffsets
222                 if p[0] - s[0] < -self._machineSize[0] / 2:
223                         return False
224                 if p[0] + s[0] > self._machineSize[0] / 2:
225                         return False
226                 if p[1] - s[1] < -self._machineSize[1] / 2:
227                         return False
228                 if p[1] + s[1] > self._machineSize[1] / 2:
229                         return False
230
231                 #Do clip Check for UM2.
232                 machine = profile.getMachineSetting('machine_type')
233                 if(machine == "ultimaker2"):
234                         #lowerRight clip check
235                         if p[0] - s[0] < -self._machineSize[0] / 2 + 50 and p[1] - s[1] < -self._machineSize[1]/2 + 5:
236                                 return False
237                         #UpperRight
238                         if p[0] - s[0] < -self._machineSize[0] / 2 + 50 and p[1] + s[1] > self._machineSize[1]/2 - 35:
239                                 return False
240                         #LowerLeft
241                         if p[0] + s[0] > self._machineSize[0] / 2 - 55 and p[1] - s[1] < -self._machineSize[1]/2 + 5:
242                                 return False
243                         #UpperLeft
244                         if p[0] + s[0] > self._machineSize[0] / 2 - 55 and p[1] + s[1] > self._machineSize[1]/2 - 35:
245                                 return False
246                 return True
247
248         def _findFreePositionFor(self, obj):
249                 posList = []
250                 for a in self._objectList:
251                         p = a.getPosition()
252                         s = (a.getSize()[0:2] + obj.getSize()[0:2]) / 2 + self._sizeOffsets + self._headOffsets
253                         posList.append(p + s * ( 1.0, 1.0))
254                         posList.append(p + s * ( 0.0, 1.0))
255                         posList.append(p + s * (-1.0, 1.0))
256                         posList.append(p + s * ( 1.0, 0.0))
257                         posList.append(p + s * (-1.0, 0.0))
258                         posList.append(p + s * ( 1.0,-1.0))
259                         posList.append(p + s * ( 0.0,-1.0))
260                         posList.append(p + s * (-1.0,-1.0))
261
262                 best = None
263                 bestDist = None
264                 for p in posList:
265                         obj.setPosition(p)
266                         ok = True
267                         for a in self._objectList:
268                                 if self._checkHit(a, obj):
269                                         ok = False
270                                         break
271                         if not ok:
272                                 continue
273                         dist = numpy.linalg.norm(p)
274                         if not self.checkPlatform(obj):
275                                 dist *= 3
276                         if best is None or dist < bestDist:
277                                 best = p
278                                 bestDist = dist
279                 if best is not None:
280                         obj.setPosition(best)