1 from __future__ import absolute_import
2 __copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
9 numpy.seterr(all='ignore')
11 class printableObject(object):
12 def __init__(self, originFilename):
13 self._originFilename = originFilename
14 if originFilename is None:
17 self._name = os.path.basename(originFilename)
19 self._name = os.path.splitext(self._name)[0]
21 self._position = numpy.array([0.0, 0.0])
22 self._matrix = numpy.matrix([[1,0,0],[0,1,0],[0,0,1]], numpy.float64)
23 self._transformedMin = None
24 self._transformedMax = None
25 self._transformedSize = None
26 self._boundaryCircleSize = None
27 self._drawOffset = None
31 ret = printableObject(self._originFilename)
32 ret._matrix = self._matrix.copy()
33 ret._transformedMin = self._transformedMin.copy()
34 ret._transformedMax = self._transformedMax.copy()
35 ret._transformedSize = self._transformedSize.copy()
36 ret._boundaryCircleSize = self._boundaryCircleSize
37 ret._drawOffset = self._drawOffset.copy()
38 for m in self._meshList[:]:
40 m2.vertexes = m.vertexes
41 m2.vertexCount = m.vertexCount
48 self._meshList.append(m)
51 def _postProcessAfterLoad(self):
52 for m in self._meshList:
56 def applyMatrix(self, m):
60 def processMatrix(self):
61 self._transformedMin = numpy.array([999999999999,999999999999,999999999999], numpy.float64)
62 self._transformedMax = numpy.array([-999999999999,-999999999999,-999999999999], numpy.float64)
63 self._boundaryCircleSize = 0
65 for m in self._meshList:
66 transformedVertexes = m.getTransformedVertexes()
67 transformedMin = transformedVertexes.min(0)
68 transformedMax = transformedVertexes.max(0)
69 for n in xrange(0, 3):
70 self._transformedMin[n] = min(transformedMin[n], self._transformedMin[n])
71 self._transformedMax[n] = max(transformedMax[n], self._transformedMax[n])
73 #Calculate the boundary circle
74 transformedSize = transformedMax - transformedMin
75 center = transformedMin + transformedSize / 2.0
76 boundaryCircleSize = round(math.sqrt(numpy.max(((transformedVertexes[::,0] - center[0]) * (transformedVertexes[::,0] - center[0])) + ((transformedVertexes[::,1] - center[1]) * (transformedVertexes[::,1] - center[1])) + ((transformedVertexes[::,2] - center[2]) * (transformedVertexes[::,2] - center[2])))), 3)
77 self._boundaryCircleSize = max(self._boundaryCircleSize, boundaryCircleSize)
78 self._transformedSize = self._transformedMax - self._transformedMin
79 self._drawOffset = (self._transformedMax + self._transformedMin) / 2
80 self._drawOffset[2] = self._transformedMin[2]
81 self._transformedMax -= self._drawOffset
82 self._transformedMin -= self._drawOffset
86 def getOriginFilename(self):
87 return self._originFilename
88 def getPosition(self):
90 def setPosition(self, newPos):
91 self._position = newPos
96 return self._transformedMax
98 return self._transformedMin
100 return self._transformedSize
101 def getDrawOffset(self):
102 return self._drawOffset
103 def getBoundaryCircle(self):
104 return self._boundaryCircleSize
106 def mirror(self, axis):
107 matrix = [[1,0,0], [0, 1, 0], [0, 0, 1]]
108 matrix[axis][axis] = -1
109 self.applyMatrix(numpy.matrix(matrix, numpy.float64))
113 numpy.linalg.norm(self._matrix[::,0].getA().flatten()),
114 numpy.linalg.norm(self._matrix[::,1].getA().flatten()),
115 numpy.linalg.norm(self._matrix[::,2].getA().flatten())], numpy.float64);
117 def setScale(self, scale, axis, uniform):
118 currentScale = numpy.linalg.norm(self._matrix[::,axis].getA().flatten())
119 scale /= currentScale
123 matrix = [[scale,0,0], [0, scale, 0], [0, 0, scale]]
125 matrix = [[1.0,0,0], [0, 1.0, 0], [0, 0, 1.0]]
126 matrix[axis][axis] = scale
127 self.applyMatrix(numpy.matrix(matrix, numpy.float64))
129 def setSize(self, size, axis, uniform):
130 scale = self.getSize()[axis]
135 matrix = [[scale,0,0], [0, scale, 0], [0, 0, scale]]
137 matrix = [[1,0,0], [0, 1, 0], [0, 0, 1]]
138 matrix[axis][axis] = scale
139 self.applyMatrix(numpy.matrix(matrix, numpy.float64))
141 def resetScale(self):
142 x = 1/numpy.linalg.norm(self._matrix[::,0].getA().flatten())
143 y = 1/numpy.linalg.norm(self._matrix[::,1].getA().flatten())
144 z = 1/numpy.linalg.norm(self._matrix[::,2].getA().flatten())
145 self.applyMatrix(numpy.matrix([[x,0,0],[0,y,0],[0,0,z]], numpy.float64))
147 def resetRotation(self):
148 x = numpy.linalg.norm(self._matrix[::,0].getA().flatten())
149 y = numpy.linalg.norm(self._matrix[::,1].getA().flatten())
150 z = numpy.linalg.norm(self._matrix[::,2].getA().flatten())
151 self._matrix = numpy.matrix([[x,0,0],[0,y,0],[0,0,z]], numpy.float64)
155 transformedVertexes = self._meshList[0].getTransformedVertexes()
156 minZvertex = transformedVertexes[transformedVertexes.argmin(0)[2]]
159 for v in transformedVertexes:
160 diff = v - minZvertex
161 len = math.sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2])
164 dot = (diff[2] / len)
170 rad = -math.atan2(dotV[1], dotV[0])
171 self._matrix *= numpy.matrix([[math.cos(rad), math.sin(rad), 0], [-math.sin(rad), math.cos(rad), 0], [0,0,1]], numpy.float64)
172 rad = -math.asin(dotMin)
173 self._matrix *= numpy.matrix([[math.cos(rad), 0, math.sin(rad)], [0,1,0], [-math.sin(rad), 0, math.cos(rad)]], numpy.float64)
176 transformedVertexes = self._meshList[0].getTransformedVertexes()
177 minZvertex = transformedVertexes[transformedVertexes.argmin(0)[2]]
180 for v in transformedVertexes:
181 diff = v - minZvertex
182 len = math.sqrt(diff[1] * diff[1] + diff[2] * diff[2])
185 dot = (diff[2] / len)
192 rad = math.asin(dotMin)
194 rad = -math.asin(dotMin)
195 self.applyMatrix(numpy.matrix([[1,0,0], [0, math.cos(rad), math.sin(rad)], [0, -math.sin(rad), math.cos(rad)]], numpy.float64))
197 def scaleUpTo(self, size):
198 vMin = self._transformedMin
199 vMax = self._transformedMax
201 scaleX1 = (size[0] / 2 - self._position[0]) / ((vMax[0] - vMin[0]) / 2)
202 scaleY1 = (size[1] / 2 - self._position[1]) / ((vMax[1] - vMin[1]) / 2)
203 scaleX2 = (self._position[0] + size[0] / 2) / ((vMax[0] - vMin[0]) / 2)
204 scaleY2 = (self._position[1] + size[1] / 2) / ((vMax[1] - vMin[1]) / 2)
205 scaleZ = size[2] / (vMax[2] - vMin[2])
206 scale = min(scaleX1, scaleY1, scaleX2, scaleY2, scaleZ)
208 self.applyMatrix(numpy.matrix([[scale,0,0],[0,scale,0],[0,0,scale]], numpy.float64))
210 #Split splits an object with multiple meshes into different objects, where each object is a part of the original mesh that has
211 # connected faces. This is useful to split up plate STL files.
212 def split(self, callback):
214 for oriMesh in self._meshList:
215 ret += oriMesh.split(callback)
218 def canStoreAsSTL(self):
219 return len(self._meshList) < 2
221 #getVertexIndexList returns an array of vertexes, and an integer array for each mesh in this object.
222 # the integer arrays are indexes into the vertex array for each triangle in the model.
223 def getVertexIndexList(self):
227 for m in self._meshList:
228 verts = m.getTransformedVertexes(True)
230 for idx in xrange(0, len(verts)):
232 hashNr = int(v[0] * 100) | int(v[1] * 100) << 10 | int(v[2] * 100) << 20
234 if hashNr in vertexMap:
235 for idx2 in vertexMap[hashNr]:
236 if numpy.linalg.norm(v - vertexList[idx2]) < 0.001:
239 vIdx = len(vertexList)
240 vertexMap[hashNr] = [vIdx]
242 meshIdxList.append(vIdx)
243 meshList.append(numpy.array(meshIdxList, numpy.int32))
244 return numpy.array(vertexList, numpy.float32), meshList
247 def __init__(self, obj):
253 def _addFace(self, x0, y0, z0, x1, y1, z1, x2, y2, z2):
255 self.vertexes[n][0] = x0
256 self.vertexes[n][1] = y0
257 self.vertexes[n][2] = z0
259 self.vertexes[n][0] = x1
260 self.vertexes[n][1] = y1
261 self.vertexes[n][2] = z1
263 self.vertexes[n][0] = x2
264 self.vertexes[n][1] = y2
265 self.vertexes[n][2] = z2
266 self.vertexCount += 3
268 def _prepareFaceCount(self, faceNumber):
269 #Set the amount of faces before loading data in them. This way we can create the numpy arrays before we fill them.
270 self.vertexes = numpy.zeros((faceNumber*3, 3), numpy.float32)
271 self.normal = numpy.zeros((faceNumber*3, 3), numpy.float32)
274 def _calculateNormals(self):
275 #Calculate the normals
276 tris = self.vertexes.reshape(self.vertexCount / 3, 3, 3)
277 normals = numpy.cross( tris[::,1 ] - tris[::,0] , tris[::,2 ] - tris[::,0] )
278 lens = numpy.sqrt( normals[:,0]**2 + normals[:,1]**2 + normals[:,2]**2 )
283 n = numpy.zeros((self.vertexCount / 3, 9), numpy.float32)
287 self.normal = n.reshape(self.vertexCount, 3)
288 self.invNormal = -self.normal
290 def _vertexHash(self, idx):
291 v = self.vertexes[idx]
292 return int(v[0] * 100) | int(v[1] * 100) << 10 | int(v[2] * 100) << 20
294 def _idxFromHash(self, map, idx):
295 vHash = self._vertexHash(idx)
297 if numpy.linalg.norm(self.vertexes[i] - self.vertexes[idx]) < 0.001:
300 def getTransformedVertexes(self, applyOffsets = False):
302 pos = self._obj._position.copy()
304 pos[2] = self._obj.getSize()[2] / 2
305 offset = self._obj._drawOffset.copy()
306 offset[2] += self._obj.getSize()[2] / 2
307 return (numpy.matrix(self.vertexes, copy = False) * numpy.matrix(self._obj._matrix, numpy.float32)).getA() - offset + pos
308 return (numpy.matrix(self.vertexes, copy = False) * numpy.matrix(self._obj._matrix, numpy.float32)).getA()
310 def split(self, callback):
314 for idx in xrange(0, self.vertexCount):
316 callback(idx * 100 / self.vertexCount)
317 vHash = self._vertexHash(idx)
318 if vHash not in vertexMap:
319 vertexMap[vHash] = []
320 vertexMap[vHash].append(idx)
321 vertexToFace.append([])
324 for idx in xrange(0, self.vertexCount, 3):
326 callback(idx * 100 / self.vertexCount)
327 f = [self._idxFromHash(vertexMap, idx), self._idxFromHash(vertexMap, idx+1), self._idxFromHash(vertexMap, idx+2)]
328 vertexToFace[f[0]].append(idx / 3)
329 vertexToFace[f[1]].append(idx / 3)
330 vertexToFace[f[2]].append(idx / 3)
335 for idx in xrange(0, len(faceList)):
341 while len(todoList) > 0:
343 meshFaceList.append(idx)
344 for n in xrange(0, 3):
345 for i in vertexToFace[faceList[idx][n]]:
350 obj = printableObject(self._obj.getOriginFilename())
351 obj._matrix = self._obj._matrix.copy()
353 m._prepareFaceCount(len(meshFaceList))
354 for idx in meshFaceList:
355 m.vertexes[m.vertexCount] = self.vertexes[faceList[idx][0]]
357 m.vertexes[m.vertexCount] = self.vertexes[faceList[idx][1]]
359 m.vertexes[m.vertexCount] = self.vertexes[faceList[idx][2]]
361 obj._postProcessAfterLoad()