1 from __future__ import absolute_import
2 __copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
9 numpy.seterr(all='ignore')
11 class printableObject(object):
12 def __init__(self, originFilename):
13 self._originFilename = originFilename
14 if originFilename is None:
17 self._name = os.path.basename(originFilename)
19 self._name = os.path.splitext(self._name)[0]
21 self._position = numpy.array([0.0, 0.0])
22 self._matrix = numpy.matrix([[1,0,0],[0,1,0],[0,0,1]], numpy.float64)
23 self._transformedMin = None
24 self._transformedMax = None
25 self._transformedSize = None
26 self._boundaryCircleSize = None
27 self._drawOffset = None
31 ret = printableObject(self._originFilename)
32 ret._matrix = self._matrix.copy()
33 ret._transformedMin = self._transformedMin.copy()
34 ret._transformedMax = self._transformedMax.copy()
35 ret._transformedSize = self._transformedSize.copy()
36 ret._boundaryCircleSize = self._boundaryCircleSize
37 ret._drawOffset = self._drawOffset.copy()
38 for m in self._meshList[:]:
40 m2.vertexes = m.vertexes
41 m2.vertexCount = m.vertexCount
48 self._meshList.append(m)
51 def _postProcessAfterLoad(self):
52 for m in self._meshList:
55 if numpy.max(self.getSize()) > 10000.0:
56 for m in self._meshList:
59 if numpy.max(self.getSize()) < 1.0:
60 for m in self._meshList:
64 def applyMatrix(self, m):
68 def processMatrix(self):
69 self._transformedMin = numpy.array([999999999999,999999999999,999999999999], numpy.float64)
70 self._transformedMax = numpy.array([-999999999999,-999999999999,-999999999999], numpy.float64)
71 self._boundaryCircleSize = 0
73 for m in self._meshList:
74 transformedVertexes = m.getTransformedVertexes()
75 transformedMin = transformedVertexes.min(0)
76 transformedMax = transformedVertexes.max(0)
77 for n in xrange(0, 3):
78 self._transformedMin[n] = min(transformedMin[n], self._transformedMin[n])
79 self._transformedMax[n] = max(transformedMax[n], self._transformedMax[n])
81 #Calculate the boundary circle
82 transformedSize = transformedMax - transformedMin
83 center = transformedMin + transformedSize / 2.0
84 boundaryCircleSize = round(math.sqrt(numpy.max(((transformedVertexes[::,0] - center[0]) * (transformedVertexes[::,0] - center[0])) + ((transformedVertexes[::,1] - center[1]) * (transformedVertexes[::,1] - center[1])) + ((transformedVertexes[::,2] - center[2]) * (transformedVertexes[::,2] - center[2])))), 3)
85 self._boundaryCircleSize = max(self._boundaryCircleSize, boundaryCircleSize)
86 self._transformedSize = self._transformedMax - self._transformedMin
87 self._drawOffset = (self._transformedMax + self._transformedMin) / 2
88 self._drawOffset[2] = self._transformedMin[2]
89 self._transformedMax -= self._drawOffset
90 self._transformedMin -= self._drawOffset
94 def getOriginFilename(self):
95 return self._originFilename
96 def getPosition(self):
98 def setPosition(self, newPos):
99 self._position = newPos
103 def getMaximum(self):
104 return self._transformedMax
105 def getMinimum(self):
106 return self._transformedMin
108 return self._transformedSize
109 def getDrawOffset(self):
110 return self._drawOffset
111 def getBoundaryCircle(self):
112 return self._boundaryCircleSize
114 def mirror(self, axis):
115 matrix = [[1,0,0], [0, 1, 0], [0, 0, 1]]
116 matrix[axis][axis] = -1
117 self.applyMatrix(numpy.matrix(matrix, numpy.float64))
121 numpy.linalg.norm(self._matrix[::,0].getA().flatten()),
122 numpy.linalg.norm(self._matrix[::,1].getA().flatten()),
123 numpy.linalg.norm(self._matrix[::,2].getA().flatten())], numpy.float64);
125 def setScale(self, scale, axis, uniform):
126 currentScale = numpy.linalg.norm(self._matrix[::,axis].getA().flatten())
127 scale /= currentScale
131 matrix = [[scale,0,0], [0, scale, 0], [0, 0, scale]]
133 matrix = [[1.0,0,0], [0, 1.0, 0], [0, 0, 1.0]]
134 matrix[axis][axis] = scale
135 self.applyMatrix(numpy.matrix(matrix, numpy.float64))
137 def setSize(self, size, axis, uniform):
138 scale = self.getSize()[axis]
143 matrix = [[scale,0,0], [0, scale, 0], [0, 0, scale]]
145 matrix = [[1,0,0], [0, 1, 0], [0, 0, 1]]
146 matrix[axis][axis] = scale
147 self.applyMatrix(numpy.matrix(matrix, numpy.float64))
149 def resetScale(self):
150 x = 1/numpy.linalg.norm(self._matrix[::,0].getA().flatten())
151 y = 1/numpy.linalg.norm(self._matrix[::,1].getA().flatten())
152 z = 1/numpy.linalg.norm(self._matrix[::,2].getA().flatten())
153 self.applyMatrix(numpy.matrix([[x,0,0],[0,y,0],[0,0,z]], numpy.float64))
155 def resetRotation(self):
156 x = numpy.linalg.norm(self._matrix[::,0].getA().flatten())
157 y = numpy.linalg.norm(self._matrix[::,1].getA().flatten())
158 z = numpy.linalg.norm(self._matrix[::,2].getA().flatten())
159 self._matrix = numpy.matrix([[x,0,0],[0,y,0],[0,0,z]], numpy.float64)
163 transformedVertexes = self._meshList[0].getTransformedVertexes()
164 minZvertex = transformedVertexes[transformedVertexes.argmin(0)[2]]
167 for v in transformedVertexes:
168 diff = v - minZvertex
169 len = math.sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2])
172 dot = (diff[2] / len)
178 rad = -math.atan2(dotV[1], dotV[0])
179 self._matrix *= numpy.matrix([[math.cos(rad), math.sin(rad), 0], [-math.sin(rad), math.cos(rad), 0], [0,0,1]], numpy.float64)
180 rad = -math.asin(dotMin)
181 self._matrix *= numpy.matrix([[math.cos(rad), 0, math.sin(rad)], [0,1,0], [-math.sin(rad), 0, math.cos(rad)]], numpy.float64)
184 transformedVertexes = self._meshList[0].getTransformedVertexes()
185 minZvertex = transformedVertexes[transformedVertexes.argmin(0)[2]]
188 for v in transformedVertexes:
189 diff = v - minZvertex
190 len = math.sqrt(diff[1] * diff[1] + diff[2] * diff[2])
193 dot = (diff[2] / len)
200 rad = math.asin(dotMin)
202 rad = -math.asin(dotMin)
203 self.applyMatrix(numpy.matrix([[1,0,0], [0, math.cos(rad), math.sin(rad)], [0, -math.sin(rad), math.cos(rad)]], numpy.float64))
205 def scaleUpTo(self, size):
206 vMin = self._transformedMin
207 vMax = self._transformedMax
209 scaleX1 = (size[0] / 2 - self._position[0]) / ((vMax[0] - vMin[0]) / 2)
210 scaleY1 = (size[1] / 2 - self._position[1]) / ((vMax[1] - vMin[1]) / 2)
211 scaleX2 = (self._position[0] + size[0] / 2) / ((vMax[0] - vMin[0]) / 2)
212 scaleY2 = (self._position[1] + size[1] / 2) / ((vMax[1] - vMin[1]) / 2)
213 scaleZ = size[2] / (vMax[2] - vMin[2])
214 scale = min(scaleX1, scaleY1, scaleX2, scaleY2, scaleZ)
216 self.applyMatrix(numpy.matrix([[scale,0,0],[0,scale,0],[0,0,scale]], numpy.float64))
218 #Split splits an object with multiple meshes into different objects, where each object is a part of the original mesh that has
219 # connected faces. This is useful to split up plate STL files.
220 def split(self, callback):
222 for oriMesh in self._meshList:
223 ret += oriMesh.split(callback)
226 def canStoreAsSTL(self):
227 return len(self._meshList) < 2
229 #getVertexIndexList returns an array of vertexes, and an integer array for each mesh in this object.
230 # the integer arrays are indexes into the vertex array for each triangle in the model.
231 def getVertexIndexList(self):
235 for m in self._meshList:
236 verts = m.getTransformedVertexes(True)
238 for idx in xrange(0, len(verts)):
240 hashNr = int(v[0] * 100) | int(v[1] * 100) << 10 | int(v[2] * 100) << 20
242 if hashNr in vertexMap:
243 for idx2 in vertexMap[hashNr]:
244 if numpy.linalg.norm(v - vertexList[idx2]) < 0.001:
247 vIdx = len(vertexList)
248 vertexMap[hashNr] = [vIdx]
250 meshIdxList.append(vIdx)
251 meshList.append(numpy.array(meshIdxList, numpy.int32))
252 return numpy.array(vertexList, numpy.float32), meshList
255 def __init__(self, obj):
261 def _addFace(self, x0, y0, z0, x1, y1, z1, x2, y2, z2):
263 self.vertexes[n][0] = x0
264 self.vertexes[n][1] = y0
265 self.vertexes[n][2] = z0
267 self.vertexes[n][0] = x1
268 self.vertexes[n][1] = y1
269 self.vertexes[n][2] = z1
271 self.vertexes[n][0] = x2
272 self.vertexes[n][1] = y2
273 self.vertexes[n][2] = z2
274 self.vertexCount += 3
276 def _prepareFaceCount(self, faceNumber):
277 #Set the amount of faces before loading data in them. This way we can create the numpy arrays before we fill them.
278 self.vertexes = numpy.zeros((faceNumber*3, 3), numpy.float32)
279 self.normal = numpy.zeros((faceNumber*3, 3), numpy.float32)
282 def _calculateNormals(self):
283 #Calculate the normals
284 tris = self.vertexes.reshape(self.vertexCount / 3, 3, 3)
285 normals = numpy.cross( tris[::,1 ] - tris[::,0] , tris[::,2 ] - tris[::,0] )
286 lens = numpy.sqrt( normals[:,0]**2 + normals[:,1]**2 + normals[:,2]**2 )
291 n = numpy.zeros((self.vertexCount / 3, 9), numpy.float32)
295 self.normal = n.reshape(self.vertexCount, 3)
296 self.invNormal = -self.normal
298 def _vertexHash(self, idx):
299 v = self.vertexes[idx]
300 return int(v[0] * 100) | int(v[1] * 100) << 10 | int(v[2] * 100) << 20
302 def _idxFromHash(self, map, idx):
303 vHash = self._vertexHash(idx)
305 if numpy.linalg.norm(self.vertexes[i] - self.vertexes[idx]) < 0.001:
308 def getTransformedVertexes(self, applyOffsets = False):
310 pos = self._obj._position.copy()
312 pos[2] = self._obj.getSize()[2] / 2
313 offset = self._obj._drawOffset.copy()
314 offset[2] += self._obj.getSize()[2] / 2
315 return (numpy.matrix(self.vertexes, copy = False) * numpy.matrix(self._obj._matrix, numpy.float32)).getA() - offset + pos
316 return (numpy.matrix(self.vertexes, copy = False) * numpy.matrix(self._obj._matrix, numpy.float32)).getA()
318 def split(self, callback):
322 for idx in xrange(0, self.vertexCount):
324 callback(idx * 100 / self.vertexCount)
325 vHash = self._vertexHash(idx)
326 if vHash not in vertexMap:
327 vertexMap[vHash] = []
328 vertexMap[vHash].append(idx)
329 vertexToFace.append([])
332 for idx in xrange(0, self.vertexCount, 3):
334 callback(idx * 100 / self.vertexCount)
335 f = [self._idxFromHash(vertexMap, idx), self._idxFromHash(vertexMap, idx+1), self._idxFromHash(vertexMap, idx+2)]
336 vertexToFace[f[0]].append(idx / 3)
337 vertexToFace[f[1]].append(idx / 3)
338 vertexToFace[f[2]].append(idx / 3)
343 for idx in xrange(0, len(faceList)):
349 while len(todoList) > 0:
351 meshFaceList.append(idx)
352 for n in xrange(0, 3):
353 for i in vertexToFace[faceList[idx][n]]:
358 obj = printableObject(self._obj.getOriginFilename())
359 obj._matrix = self._obj._matrix.copy()
361 m._prepareFaceCount(len(meshFaceList))
362 for idx in meshFaceList:
363 m.vertexes[m.vertexCount] = self.vertexes[faceList[idx][0]]
365 m.vertexes[m.vertexCount] = self.vertexes[faceList[idx][1]]
367 m.vertexes[m.vertexCount] = self.vertexes[faceList[idx][2]]
369 obj._postProcessAfterLoad()