chiark / gitweb /
Added saving as STL. Still need to add AMF.
[cura.git] / Cura / gui / util / openglGui.py
1 from __future__ import absolute_import
2 from __future__ import division
3
4 import wx
5 import traceback
6 import sys
7 import os
8 import time
9
10 from wx import glcanvas
11 import OpenGL
12 OpenGL.ERROR_CHECKING = False
13 from OpenGL.GL import *
14
15 from Cura.gui.util import opengl
16
17 class animation(object):
18         def __init__(self, gui, start, end, runTime):
19                 self._start = start
20                 self._end = end
21                 self._startTime = time.time()
22                 self._runTime = runTime
23                 gui._animationList.append(self)
24
25         def isDone(self):
26                 return time.time() > self._startTime + self._runTime
27
28         def getPosition(self):
29                 if self.isDone():
30                         return self._end
31                 f = (time.time() - self._startTime) / self._runTime
32                 ts = f*f
33                 tc = f*f*f
34                 #f = 6*tc*ts + -15*ts*ts + 10*tc
35                 f = tc + -3*ts + 3*f
36                 return self._start + (self._end - self._start) * f
37
38 class glGuiControl(object):
39         def __init__(self, parent, pos):
40                 self._parent = parent
41                 self._base = parent._base
42                 self._pos = pos
43                 self._size = (0,0, 1, 1)
44                 self._parent.add(self)
45
46         def setSize(self, x, y, w, h):
47                 self._size = (x, y, w, h)
48
49         def getSize(self):
50                 return self._size
51
52         def getMinSize(self):
53                 return 1, 1
54
55         def updateLayout(self):
56                 pass
57
58         def focusNext(self):
59                 for n in xrange(self._parent._glGuiControlList.index(self) + 1, len(self._parent._glGuiControlList)):
60                         if self._parent._glGuiControlList[n].setFocus():
61                                 return
62                 for n in xrange(0, self._parent._glGuiControlList.index(self)):
63                         if self._parent._glGuiControlList[n].setFocus():
64                                 return
65
66         def focusPrevious(self):
67                 for n in xrange(self._parent._glGuiControlList.index(self) -1, -1, -1):
68                         if self._parent._glGuiControlList[n].setFocus():
69                                 return
70                 for n in xrange(len(self._parent._glGuiControlList) - 1, self._parent._glGuiControlList.index(self), -1):
71                         if self._parent._glGuiControlList[n].setFocus():
72                                 return
73
74         def setFocus(self):
75                 return False
76
77         def hasFocus(self):
78                 return self._base._focus == self
79
80         def OnMouseUp(self, x, y):
81                 pass
82
83         def OnKeyChar(self, key):
84                 pass
85
86 class glGuiContainer(glGuiControl):
87         def __init__(self, parent, pos):
88                 self._glGuiControlList = []
89                 glGuiLayoutButtons(self)
90                 super(glGuiContainer, self).__init__(parent, pos)
91
92         def add(self, ctrl):
93                 self._glGuiControlList.append(ctrl)
94                 self.updateLayout()
95
96         def OnMouseDown(self, x, y, button):
97                 for ctrl in self._glGuiControlList:
98                         if ctrl.OnMouseDown(x, y, button):
99                                 return True
100                 return False
101
102         def OnMouseUp(self, x, y):
103                 for ctrl in self._glGuiControlList:
104                         if ctrl.OnMouseUp(x, y):
105                                 return True
106                 return False
107
108         def OnMouseMotion(self, x, y):
109                 handled = False
110                 for ctrl in self._glGuiControlList:
111                         if ctrl.OnMouseMotion(x, y):
112                                 handled = True
113                 return handled
114
115         def draw(self):
116                 for ctrl in self._glGuiControlList:
117                         ctrl.draw()
118
119         def updateLayout(self):
120                 self._layout.update()
121                 for ctrl in self._glGuiControlList:
122                         ctrl.updateLayout()
123
124 class glGuiPanel(glcanvas.GLCanvas):
125         def __init__(self, parent):
126                 attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 32, glcanvas.WX_GL_STENCIL_SIZE, 8)
127                 glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
128                 self._base = self
129                 self._focus = None
130                 self._container = None
131                 self._container = glGuiContainer(self, (0,0))
132                 self._shownError = False
133
134                 self._context = glcanvas.GLContext(self)
135                 self._glButtonsTexture = None
136                 self._glRobotTexture = None
137                 self._buttonSize = 64
138
139                 self._animationList = []
140                 self.glReleaseList = []
141                 self._refreshQueued = False
142
143                 wx.EVT_PAINT(self, self._OnGuiPaint)
144                 wx.EVT_SIZE(self, self._OnSize)
145                 wx.EVT_ERASE_BACKGROUND(self, self._OnEraseBackground)
146                 wx.EVT_LEFT_DOWN(self, self._OnGuiMouseDown)
147                 wx.EVT_LEFT_DCLICK(self, self._OnGuiMouseDown)
148                 wx.EVT_LEFT_UP(self, self._OnGuiMouseUp)
149                 wx.EVT_RIGHT_DOWN(self, self._OnGuiMouseDown)
150                 wx.EVT_RIGHT_DCLICK(self, self._OnGuiMouseDown)
151                 wx.EVT_RIGHT_UP(self, self._OnGuiMouseUp)
152                 wx.EVT_MIDDLE_DOWN(self, self._OnGuiMouseDown)
153                 wx.EVT_MIDDLE_DCLICK(self, self._OnGuiMouseDown)
154                 wx.EVT_MIDDLE_UP(self, self._OnGuiMouseUp)
155                 wx.EVT_MOTION(self, self._OnGuiMouseMotion)
156                 wx.EVT_CHAR(self, self._OnGuiKeyChar)
157                 wx.EVT_KILL_FOCUS(self, self.OnFocusLost)
158                 wx.EVT_IDLE(self, self._OnIdle)
159
160         def _OnIdle(self, e):
161                 if len(self._animationList) > 0 or self._refreshQueued:
162                         self._refreshQueued = False
163                         for anim in self._animationList:
164                                 if anim.isDone():
165                                         self._animationList.remove(anim)
166                         self.Refresh()
167
168         def _OnGuiKeyChar(self, e):
169                 if self._focus is not None:
170                         self._focus.OnKeyChar(e.GetKeyCode())
171                         self.Refresh()
172                 else:
173                         self.OnKeyChar(e.GetKeyCode())
174
175         def OnFocusLost(self, e):
176                 self._focus = None
177                 self.Refresh()
178
179         def _OnGuiMouseDown(self,e):
180                 self.SetFocus()
181                 if self._container.OnMouseDown(e.GetX(), e.GetY(), e.GetButton()):
182                         self.Refresh()
183                         return
184                 self.OnMouseDown(e)
185
186         def _OnGuiMouseUp(self, e):
187                 if self._container.OnMouseUp(e.GetX(), e.GetY()):
188                         self.Refresh()
189                         return
190                 self.OnMouseUp(e)
191
192         def _OnGuiMouseMotion(self,e):
193                 self.Refresh()
194                 if not self._container.OnMouseMotion(e.GetX(), e.GetY()):
195                         self.OnMouseMotion(e)
196
197         def _OnGuiPaint(self, e):
198                 h = self.GetSize().GetHeight()
199                 w = self.GetSize().GetWidth()
200                 oldButtonSize = self._buttonSize
201                 if h / 3 < w / 4:
202                         w = h * 4 / 3
203                 if w < 64 * 8:
204                         self._buttonSize = 32
205                 elif w < 64 * 10:
206                         self._buttonSize = 48
207                 elif w < 64 * 15:
208                         self._buttonSize = 64
209                 elif w < 64 * 20:
210                         self._buttonSize = 80
211                 else:
212                         self._buttonSize = 96
213                 if self._buttonSize != oldButtonSize:
214                         self._container.updateLayout()
215
216                 dc = wx.PaintDC(self)
217                 try:
218                         self.SetCurrent(self._context)
219                         for obj in self.glReleaseList:
220                                 obj.release()
221                         del self.glReleaseList[:]
222                         self.OnPaint(e)
223                         self._drawGui()
224                         glFlush()
225                         self.SwapBuffers()
226                 except:
227                         errStr = 'An error has occurred during the 3D view drawing.'
228                         tb = traceback.extract_tb(sys.exc_info()[2])
229                         errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
230                         for n in xrange(len(tb)-1, -1, -1):
231                                 locationInfo = tb[n]
232                                 errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
233                         if not self._shownError:
234                                 wx.CallAfter(wx.MessageBox, errStr, '3D window error', wx.OK | wx.ICON_EXCLAMATION)
235                                 self._shownError = True
236
237         def _drawGui(self):
238                 if self._glButtonsTexture is None:
239                         self._glButtonsTexture = opengl.loadGLTexture('glButtons.png')
240                         self._glRobotTexture = opengl.loadGLTexture('UltimakerRobot.png')
241
242                 glDisable(GL_DEPTH_TEST)
243                 glEnable(GL_BLEND)
244                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
245                 glDisable(GL_LIGHTING)
246                 glColor4ub(255,255,255,255)
247
248                 glMatrixMode(GL_PROJECTION)
249                 glLoadIdentity()
250                 size = self.GetSize()
251                 glOrtho(0, size.GetWidth()-1, size.GetHeight()-1, 0, -1000.0, 1000.0)
252                 glMatrixMode(GL_MODELVIEW)
253                 glLoadIdentity()
254
255                 self._container.draw()
256
257                 glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
258                 glEnable(GL_TEXTURE_2D)
259                 glPushMatrix()
260                 glColor4f(1,1,1,1)
261                 glTranslate(size.GetWidth() - 8,size.GetHeight() - 16,0)
262                 s = self._buttonSize * 1.4
263                 glScale(s,s,s)
264                 glBegin(GL_QUADS)
265                 glTexCoord2f(1, 0)
266                 glVertex2f(0,-1)
267                 glTexCoord2f(0, 0)
268                 glVertex2f(-1,-1)
269                 glTexCoord2f(0, 1)
270                 glVertex2f(-1, 0)
271                 glTexCoord2f(1, 1)
272                 glVertex2f(0, 0)
273                 glEnd()
274                 glDisable(GL_TEXTURE_2D)
275                 glPopMatrix()
276
277         def _OnEraseBackground(self,event):
278                 #Workaround for windows background redraw flicker.
279                 pass
280
281         def _OnSize(self,e):
282                 self._container.setSize(0, 0, self.GetSize().GetWidth(), self.GetSize().GetHeight())
283                 self._container.updateLayout()
284                 self.Refresh()
285
286         def OnMouseDown(self,e):
287                 pass
288         def OnMouseUp(self,e):
289                 pass
290         def OnMouseMotion(self, e):
291                 pass
292         def OnKeyChar(self, keyCode):
293                 pass
294         def OnPaint(self, e):
295                 pass
296         def OnKeyChar(self, keycode):
297                 pass
298
299         def QueueRefresh(self):
300                 wx.CallAfter(self._queueRefresh)
301
302         def _queueRefresh(self):
303                 self._refreshQueued = True
304
305         def add(self, ctrl):
306                 if self._container is not None:
307                         self._container.add(ctrl)
308
309 class glGuiLayoutButtons(object):
310         def __init__(self, parent):
311                 self._parent = parent
312                 self._parent._layout = self
313
314         def update(self):
315                 bs = self._parent._base._buttonSize
316                 x0, y0, w, h = self._parent.getSize()
317                 gridSize = bs * 1.0
318                 for ctrl in self._parent._glGuiControlList:
319                         pos = ctrl._pos
320                         if pos[0] < 0:
321                                 x = w + pos[0] * gridSize - bs * 0.2
322                         else:
323                                 x = pos[0] * gridSize + bs * 0.2
324                         if pos[1] < 0:
325                                 y = h + pos[1] * gridSize * 1.2 - bs * 0.2
326                         else:
327                                 y = pos[1] * gridSize * 1.2 + bs * 0.2
328                         ctrl.setSize(x, y, gridSize, gridSize)
329
330         def getLayoutSize(self):
331                 _, _, w, h = self._parent.getSize()
332                 return w, h
333
334 class glGuiLayoutGrid(object):
335         def __init__(self, parent):
336                 self._parent = parent
337                 self._parent._layout = self
338                 self._size = 0,0
339                 self._alignBottom = True
340
341         def update(self):
342                 borderSize = self._parent._base._buttonSize * 0.2
343                 x0, y0, w, h = self._parent.getSize()
344                 x0 += borderSize
345                 y0 += borderSize
346                 widths = {}
347                 heights = {}
348                 for ctrl in self._parent._glGuiControlList:
349                         x, y = ctrl._pos
350                         w, h = ctrl.getMinSize()
351                         if not x in widths:
352                                 widths[x] = w
353                         else:
354                                 widths[x] = max(widths[x], w)
355                         if not y in heights:
356                                 heights[y] = h
357                         else:
358                                 heights[y] = max(heights[y], h)
359                 self._size = sum(widths.values()) + borderSize * 2, sum(heights.values()) + borderSize * 2
360                 if self._alignBottom:
361                         y0 -= self._size[1] - self._parent.getSize()[3]
362                         self._parent.setSize(x0 - borderSize, y0 - borderSize, self._size[0], self._size[1])
363                 for ctrl in self._parent._glGuiControlList:
364                         x, y = ctrl._pos
365                         x1 = x0
366                         y1 = y0
367                         for n in xrange(0, x):
368                                 if not n in widths:
369                                         widths[n] = 3
370                                 x1 += widths[n]
371                         for n in xrange(0, y):
372                                 if not n in heights:
373                                         heights[n] = 3
374                                 y1 += heights[n]
375                         ctrl.setSize(x1, y1, widths[x], heights[y])
376
377         def getLayoutSize(self):
378                 return self._size
379
380 class glButton(glGuiControl):
381         def __init__(self, parent, imageID, tooltip, pos, callback, size = None):
382                 self._buttonSize = size
383                 super(glButton, self).__init__(parent, pos)
384                 self._tooltip = tooltip
385                 self._parent = parent
386                 self._imageID = imageID
387                 self._callback = callback
388                 self._selected = False
389                 self._focus = False
390                 self._hidden = False
391                 self._disabled = False
392                 self._showExpandArrow = False
393                 self._progressBar = None
394                 self._altTooltip = ''
395
396         def setSelected(self, value):
397                 self._selected = value
398
399         def setExpandArrow(self, value):
400                 self._showExpandArrow = value
401
402         def setHidden(self, value):
403                 self._hidden = value
404
405         def setDisabled(self, value):
406                 self._disabled = value
407
408         def setProgressBar(self, value):
409                 self._progressBar = value
410
411         def setBottomText(self, value):
412                 self._altTooltip = value
413
414         def getSelected(self):
415                 return self._selected
416
417         def getMinSize(self):
418                 if self._buttonSize is not None:
419                         return self._buttonSize, self._buttonSize
420                 return self._base._buttonSize, self._base._buttonSize
421
422         def _getPixelPos(self):
423                 x0, y0, w, h = self.getSize()
424                 return x0 + w / 2, y0 + h / 2
425
426         def draw(self):
427                 if self._hidden:
428                         return
429
430                 cx = (self._imageID % 4) / 4
431                 cy = int(self._imageID / 4) / 4
432                 bs = self.getMinSize()[0]
433                 pos = self._getPixelPos()
434
435                 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
436                 scale = 0.8
437                 if self._selected:
438                         scale = 1.0
439                 elif self._focus:
440                         scale = 0.9
441                 if self._disabled:
442                         glColor4ub(128,128,128,128)
443                 else:
444                         glColor4ub(255,255,255,255)
445                 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
446                 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
447                 if self._showExpandArrow:
448                         if self._selected:
449                                 opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1)
450                         else:
451                                 opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1, 2)
452                 glPushMatrix()
453                 glTranslatef(pos[0], pos[1], 0)
454                 glDisable(GL_TEXTURE_2D)
455                 if self._focus:
456                         glTranslatef(0, -0.55*bs*scale, 0)
457
458                         glPushMatrix()
459                         glColor4ub(60,60,60,255)
460                         glTranslatef(-1, -1, 0)
461                         opengl.glDrawStringCenter(self._tooltip)
462                         glTranslatef(0, 2, 0)
463                         opengl.glDrawStringCenter(self._tooltip)
464                         glTranslatef(2, 0, 0)
465                         opengl.glDrawStringCenter(self._tooltip)
466                         glTranslatef(0, -2, 0)
467                         opengl.glDrawStringCenter(self._tooltip)
468                         glPopMatrix()
469
470                         glColor4ub(255,255,255,255)
471                         opengl.glDrawStringCenter(self._tooltip)
472                 glPopMatrix()
473                 progress = self._progressBar
474                 if progress is not None:
475                         glColor4ub(255,255,255,192)
476                         opengl.glDrawTexturedQuad(pos[0]-bs/2, pos[1]+bs/2, bs, bs / 4, 0)
477                         opengl.glDrawTexturedQuad(pos[0]-bs/2, pos[1]+bs/2, bs * progress, bs / 4, 0)
478                 elif len(self._altTooltip) > 0:
479                         glPushMatrix()
480                         glTranslatef(pos[0], pos[1], 0)
481                         glTranslatef(0.6*bs*scale, 0, 0)
482
483                         glPushMatrix()
484                         glColor4ub(60,60,60,255)
485                         glTranslatef(-1, -1, 0)
486                         opengl.glDrawStringLeft(self._altTooltip)
487                         glTranslatef(0, 2, 0)
488                         opengl.glDrawStringLeft(self._altTooltip)
489                         glTranslatef(2, 0, 0)
490                         opengl.glDrawStringLeft(self._altTooltip)
491                         glTranslatef(0, -2, 0)
492                         opengl.glDrawStringLeft(self._altTooltip)
493                         glPopMatrix()
494
495                         glColor4ub(255,255,255,255)
496                         opengl.glDrawStringLeft(self._altTooltip)
497                         glPopMatrix()
498
499         def _checkHit(self, x, y):
500                 if self._hidden or self._disabled:
501                         return False
502                 bs = self.getMinSize()[0]
503                 pos = self._getPixelPos()
504                 return -bs * 0.5 <= x - pos[0] <= bs * 0.5 and -bs * 0.5 <= y - pos[1] <= bs * 0.5
505
506         def OnMouseMotion(self, x, y):
507                 if self._checkHit(x, y):
508                         self._focus = True
509                         return True
510                 self._focus = False
511                 return False
512
513         def OnMouseDown(self, x, y, button):
514                 if self._checkHit(x, y):
515                         self._callback(button)
516                         return True
517                 return False
518
519 class glRadioButton(glButton):
520         def __init__(self, parent, imageID, tooltip, pos, group, callback):
521                 super(glRadioButton, self).__init__(parent, imageID, tooltip, pos, self._onRadioSelect)
522                 self._group = group
523                 self._radioCallback = callback
524                 self._group.append(self)
525
526         def setSelected(self, value):
527                 self._selected = value
528
529         def _onRadioSelect(self, button):
530                 self._base._focus = None
531                 for ctrl in self._group:
532                         if ctrl != self:
533                                 ctrl.setSelected(False)
534                 if self.getSelected():
535                         self.setSelected(False)
536                 else:
537                         self.setSelected(True)
538                 self._radioCallback(button)
539
540 class glComboButton(glButton):
541         def __init__(self, parent, tooltip, imageIDs, tooltips, pos, callback):
542                 super(glComboButton, self).__init__(parent, imageIDs[0], tooltip, pos, self._onComboOpenSelect)
543                 self._imageIDs = imageIDs
544                 self._tooltips = tooltips
545                 self._comboCallback = callback
546                 self._selection = 0
547
548         def _onComboOpenSelect(self, button):
549                 if self.hasFocus():
550                         self._base._focus = None
551                 else:
552                         self._base._focus = self
553
554         def draw(self):
555                 if self._hidden:
556                         return
557                 self._selected = self.hasFocus()
558                 super(glComboButton, self).draw()
559
560                 bs = self._base._buttonSize / 2
561                 pos = self._getPixelPos()
562
563                 if not self._selected:
564                         return
565
566                 glPushMatrix()
567                 glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
568                 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
569                 for n in xrange(0, len(self._imageIDs)):
570                         glTranslatef(0, bs, 0)
571                         glColor4ub(255,255,255,255)
572                         opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, 0)
573                         opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, self._imageIDs[n])
574                         glDisable(GL_TEXTURE_2D)
575
576                         glPushMatrix()
577                         glTranslatef(-0.55*bs, 0.1*bs, 0)
578
579                         glPushMatrix()
580                         glColor4ub(60,60,60,255)
581                         glTranslatef(-1, -1, 0)
582                         opengl.glDrawStringRight(self._tooltips[n])
583                         glTranslatef(0, 2, 0)
584                         opengl.glDrawStringRight(self._tooltips[n])
585                         glTranslatef(2, 0, 0)
586                         opengl.glDrawStringRight(self._tooltips[n])
587                         glTranslatef(0, -2, 0)
588                         opengl.glDrawStringRight(self._tooltips[n])
589                         glPopMatrix()
590
591                         glColor4ub(255,255,255,255)
592                         opengl.glDrawStringRight(self._tooltips[n])
593                         glPopMatrix()
594                 glPopMatrix()
595
596         def getValue(self):
597                 return self._selection
598
599         def setValue(self, value):
600                 self._selection = value
601                 self._imageID = self._imageIDs[self._selection]
602                 self._comboCallback()
603
604         def OnMouseDown(self, x, y, button):
605                 if self._hidden or self._disabled:
606                         return False
607                 if self.hasFocus():
608                         bs = self._base._buttonSize / 2
609                         pos = self._getPixelPos()
610                         if 0 <= x - pos[0] <= bs and 0 <= y - pos[1] - bs <= bs * len(self._imageIDs):
611                                 self._selection = int((y - pos[1] - bs) / bs)
612                                 self._imageID = self._imageIDs[self._selection]
613                                 self._base._focus = None
614                                 self._comboCallback()
615                                 return True
616                 return super(glComboButton, self).OnMouseDown(x, y, button)
617
618 class glFrame(glGuiContainer):
619         def __init__(self, parent, pos):
620                 super(glFrame, self).__init__(parent, pos)
621                 self._selected = False
622                 self._focus = False
623                 self._hidden = False
624
625         def setSelected(self, value):
626                 self._selected = value
627
628         def setHidden(self, value):
629                 self._hidden = value
630                 for child in self._glGuiControlList:
631                         if self._base._focus == child:
632                                 self._base._focus = None
633
634         def getSelected(self):
635                 return self._selected
636
637         def getMinSize(self):
638                 return self._base._buttonSize, self._base._buttonSize
639
640         def _getPixelPos(self):
641                 x0, y0, w, h = self.getSize()
642                 return x0, y0
643
644         def draw(self):
645                 if self._hidden:
646                         return
647
648                 bs = self._parent._buttonSize
649                 pos = self._getPixelPos()
650
651                 size = self._layout.getLayoutSize()
652                 glColor4ub(255,255,255,255)
653                 opengl.glDrawStretchedQuad(pos[0], pos[1], size[0], size[1], bs*0.75, 0)
654                 #Draw the controls on the frame
655                 super(glFrame, self).draw()
656
657         def _checkHit(self, x, y):
658                 if self._hidden:
659                         return False
660                 pos = self._getPixelPos()
661                 w, h = self._layout.getLayoutSize()
662                 return 0 <= x - pos[0] <= w and 0 <= y - pos[1] <= h
663
664         def OnMouseMotion(self, x, y):
665                 super(glFrame, self).OnMouseMotion(x, y)
666                 if self._checkHit(x, y):
667                         self._focus = True
668                         return True
669                 self._focus = False
670                 return False
671
672         def OnMouseDown(self, x, y, button):
673                 if self._checkHit(x, y):
674                         super(glFrame, self).OnMouseDown(x, y, button)
675                         return True
676                 return False
677
678 class glNotification(glFrame):
679         def __init__(self, parent, pos):
680                 self._anim = None
681                 super(glNotification, self).__init__(parent, pos)
682                 glGuiLayoutGrid(self)._alignBottom = False
683                 self._label = glLabel(self, "Notification", (0, 0))
684                 self._button = glButton(self, 30, "", (1, 0), self.onClose, 25)
685                 self._padding = glLabel(self, "", (0, 1))
686                 self.setHidden(True)
687
688         def setSize(self, x, y, w, h):
689                 w, h = self._layout.getLayoutSize()
690                 baseSize = self._base.GetSizeTuple()
691                 if self._anim is not None:
692                         super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._anim.getPosition() - self._base._buttonSize * 0.2, 1, 1)
693                 else:
694                         super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._base._buttonSize * 0.2, 1, 1)
695
696         def draw(self):
697                 self.setSize(0,0,0,0)
698                 self.updateLayout()
699                 super(glNotification, self).draw()
700
701         def message(self, text):
702                 if self._anim is not None:
703                         self._anim = animation(self._base, self._anim.getPosition(), 25, 1)
704                 else:
705                         self._anim = animation(self._base, -20, 25, 1)
706                 self.setHidden(False)
707                 self._label.setLabel(text)
708                 self.updateLayout()
709
710         def onClose(self, button):
711                 if self._anim is not None:
712                         self._anim = animation(self._base, self._anim.getPosition(), -20, 1)
713                 else:
714                         self._anim = animation(self._base, 25, -20, 1)
715
716 class glLabel(glGuiControl):
717         def __init__(self, parent, label, pos):
718                 self._label = label
719                 super(glLabel, self).__init__(parent, pos)
720
721         def setLabel(self, label):
722                 self._label = label
723
724         def getMinSize(self):
725                 w, h = opengl.glGetStringSize(self._label)
726                 return w + 10, h + 4
727
728         def _getPixelPos(self):
729                 x0, y0, w, h = self.getSize()
730                 return x0, y0
731
732         def draw(self):
733                 x, y, w, h = self.getSize()
734
735                 glPushMatrix()
736                 glTranslatef(x, y, 0)
737
738 #               glColor4ub(255,255,255,128)
739 #               glBegin(GL_QUADS)
740 #               glTexCoord2f(1, 0)
741 #               glVertex2f( w, 0)
742 #               glTexCoord2f(0, 0)
743 #               glVertex2f( 0, 0)
744 #               glTexCoord2f(0, 1)
745 #               glVertex2f( 0, h)
746 #               glTexCoord2f(1, 1)
747 #               glVertex2f( w, h)
748 #               glEnd()
749
750                 glTranslate(5, h - 5, 0)
751                 glColor4ub(255,255,255,255)
752                 opengl.glDrawStringLeft(self._label)
753                 glPopMatrix()
754
755         def _checkHit(self, x, y):
756                 return False
757
758         def OnMouseMotion(self, x, y):
759                 return False
760
761         def OnMouseDown(self, x, y, button):
762                 return False
763
764 class glNumberCtrl(glGuiControl):
765         def __init__(self, parent, value, pos, callback):
766                 self._callback = callback
767                 self._value = str(value)
768                 self._selectPos = 0
769                 self._maxLen = 6
770                 self._inCallback = False
771                 super(glNumberCtrl, self).__init__(parent, pos)
772
773         def setValue(self, value):
774                 if self._inCallback:
775                         return
776                 self._value = str(value)
777
778         def getMinSize(self):
779                 w, h = opengl.glGetStringSize("VALUES")
780                 return w + 10, h + 4
781
782         def _getPixelPos(self):
783                 x0, y0, w, h = self.getSize()
784                 return x0, y0
785
786         def draw(self):
787                 x, y, w, h = self.getSize()
788
789                 glPushMatrix()
790                 glTranslatef(x, y, 0)
791
792                 if self.hasFocus():
793                         glColor4ub(255,255,255,255)
794                 else:
795                         glColor4ub(255,255,255,192)
796                 glBegin(GL_QUADS)
797                 glTexCoord2f(1, 0)
798                 glVertex2f( w, 0)
799                 glTexCoord2f(0, 0)
800                 glVertex2f( 0, 0)
801                 glTexCoord2f(0, 1)
802                 glVertex2f( 0, h-1)
803                 glTexCoord2f(1, 1)
804                 glVertex2f( w, h-1)
805                 glEnd()
806
807                 glTranslate(5, h - 5, 0)
808                 glColor4ub(0,0,0,255)
809                 opengl.glDrawStringLeft(self._value)
810                 if self.hasFocus():
811                         glTranslate(opengl.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
812                         opengl.glDrawStringLeft('|')
813                 glPopMatrix()
814
815         def _checkHit(self, x, y):
816                 x1, y1, w, h = self.getSize()
817                 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
818
819         def OnMouseMotion(self, x, y):
820                 return False
821
822         def OnMouseDown(self, x, y, button):
823                 if self._checkHit(x, y):
824                         self.setFocus()
825                         return True
826                 return False
827
828         def OnKeyChar(self, c):
829                 self._inCallback = True
830                 if c == wx.WXK_LEFT:
831                         self._selectPos -= 1
832                         self._selectPos = max(0, self._selectPos)
833                 if c == wx.WXK_RIGHT:
834                         self._selectPos += 1
835                         self._selectPos = min(self._selectPos, len(self._value))
836                 if c == wx.WXK_UP:
837                         try:
838                                 value = float(self._value)
839                         except:
840                                 pass
841                         else:
842                                 value += 0.1
843                                 self._value = str(value)
844                                 self._callback(self._value)
845                 if c == wx.WXK_DOWN:
846                         try:
847                                 value = float(self._value)
848                         except:
849                                 pass
850                         else:
851                                 value -= 0.1
852                                 if value > 0:
853                                         self._value = str(value)
854                                         self._callback(self._value)
855                 if c == wx.WXK_BACK and self._selectPos > 0:
856                         self._value = self._value[0:self._selectPos - 1] + self._value[self._selectPos:]
857                         self._selectPos -= 1
858                         self._callback(self._value)
859                 if c == wx.WXK_DELETE:
860                         self._value = self._value[0:self._selectPos] + self._value[self._selectPos + 1:]
861                         self._callback(self._value)
862                 if c == wx.WXK_TAB or c == wx.WXK_NUMPAD_ENTER or c == wx.WXK_RETURN:
863                         if wx.GetKeyState(wx.WXK_SHIFT):
864                                 self.focusPrevious()
865                         else:
866                                 self.focusNext()
867                 if (ord('0') <= c <= ord('9') or c == ord('.')) and len(self._value) < self._maxLen:
868                         self._value = self._value[0:self._selectPos] + chr(c) + self._value[self._selectPos:]
869                         self._selectPos += 1
870                         self._callback(self._value)
871                 self._inCallback = False
872
873         def setFocus(self):
874                 self._base._focus = self
875                 self._selectPos = len(self._value)
876                 return True
877
878 class glCheckbox(glGuiControl):
879         def __init__(self, parent, value, pos, callback):
880                 self._callback = callback
881                 self._value = value
882                 self._selectPos = 0
883                 self._maxLen = 6
884                 self._inCallback = False
885                 super(glCheckbox, self).__init__(parent, pos)
886
887         def setValue(self, value):
888                 if self._inCallback:
889                         return
890                 self._value = str(value)
891
892         def getValue(self):
893                 return self._value
894
895         def getMinSize(self):
896                 return 20, 20
897
898         def _getPixelPos(self):
899                 x0, y0, w, h = self.getSize()
900                 return x0, y0
901
902         def draw(self):
903                 x, y, w, h = self.getSize()
904
905                 glPushMatrix()
906                 glTranslatef(x, y, 0)
907
908                 glColor3ub(255,255,255)
909                 if self._value:
910                         opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
911                 else:
912                         opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)
913
914                 glPopMatrix()
915
916         def _checkHit(self, x, y):
917                 x1, y1, w, h = self.getSize()
918                 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
919
920         def OnMouseMotion(self, x, y):
921                 return False
922
923         def OnMouseDown(self, x, y, button):
924                 if self._checkHit(x, y):
925                         self._value = not self._value
926                         return True
927                 return False
928
929 class glSlider(glGuiControl):
930         def __init__(self, parent, value, minValue, maxValue, pos, callback):
931                 super(glSlider, self).__init__(parent, pos)
932                 self._callback = callback
933                 self._focus = False
934                 self._hidden = False
935                 self._value = value
936                 self._minValue = minValue
937                 self._maxValue = maxValue
938
939         def setValue(self, value):
940                 self._value = value
941                 self._value = max(self._minValue, self._value)
942                 self._value = min(self._maxValue, self._value)
943
944         def getValue(self):
945                 return self._value
946
947         def setRange(self, minValue, maxValue):
948                 if maxValue < minValue:
949                         maxValue = minValue
950                 self._minValue = minValue
951                 self._maxValue = maxValue
952                 self._value = max(minValue, self._value)
953                 self._value = min(maxValue, self._value)
954
955         def getMinValue(self):
956                 return self._minValue
957
958         def getMaxValue(self):
959                 return self._maxValue
960
961         def setHidden(self, value):
962                 self._hidden = value
963
964         def getMinSize(self):
965                 return self._base._buttonSize * 0.2, self._base._buttonSize * 4
966
967         def _getPixelPos(self):
968                 x0, y0, w, h = self.getSize()
969                 minSize = self.getMinSize()
970                 return x0 + w / 2 - minSize[0] / 2, y0 + h / 2 - minSize[1] / 2
971
972         def draw(self):
973                 if self._hidden:
974                         return
975
976                 w, h = self.getMinSize()
977                 pos = self._getPixelPos()
978
979                 glPushMatrix()
980                 glTranslatef(pos[0], pos[1], 0)
981                 glDisable(GL_TEXTURE_2D)
982                 if self.hasFocus():
983                         glColor4ub(60,60,60,255)
984                 else:
985                         glColor4ub(60,60,60,192)
986                 glBegin(GL_QUADS)
987                 glVertex2f( w/2,-h/2)
988                 glVertex2f(-w/2,-h/2)
989                 glVertex2f(-w/2, h/2)
990                 glVertex2f( w/2, h/2)
991                 glEnd()
992                 scrollLength = h - w
993                 glTranslate(0.0,scrollLength/2,0)
994                 if self._focus:
995                         glColor4ub(0,0,0,255)
996                         glPushMatrix()
997                         glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
998                         opengl.glDrawStringRight(str(self._minValue))
999                         glTranslate(0,-scrollLength,0)
1000                         opengl.glDrawStringRight(str(self._maxValue))
1001                         if self._maxValue-self._minValue > 0:
1002                                 glTranslate(w,scrollLength-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
1003                         opengl.glDrawStringLeft(str(self._value))
1004                         glPopMatrix()
1005                 glColor4ub(255,255,255,240)
1006                 if self._maxValue - self._minValue != 0:
1007                         glTranslate(0.0,-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
1008                 glBegin(GL_QUADS)
1009                 glVertex2f( w/2,-w/2)
1010                 glVertex2f(-w/2,-w/2)
1011                 glVertex2f(-w/2, w/2)
1012                 glVertex2f( w/2, w/2)
1013                 glEnd()
1014                 glPopMatrix()
1015
1016         def _checkHit(self, x, y):
1017                 if self._hidden:
1018                         return False
1019                 pos = self._getPixelPos()
1020                 w, h = self.getMinSize()
1021                 return -w/2 <= x - pos[0] <= w/2 and -h/2 <= y - pos[1] <= h/2
1022
1023         def setFocus(self):
1024                 self._base._focus = self
1025                 return True
1026
1027         def OnMouseMotion(self, x, y):
1028                 if self.hasFocus():
1029                         w, h = self.getMinSize()
1030                         scrollLength = h - w
1031                         pos = self._getPixelPos()
1032                         self.setValue(int(self._minValue + (self._maxValue - self._minValue) * -(y - pos[1] - scrollLength/2) / scrollLength))
1033                         self._callback()
1034                         return True
1035                 if self._checkHit(x, y):
1036                         self._focus = True
1037                         return True
1038                 self._focus = False
1039                 return False
1040
1041         def OnMouseDown(self, x, y, button):
1042                 if self._checkHit(x, y):
1043                         self.setFocus()
1044                         self.OnMouseMotion(x, y)
1045                         return True
1046                 return False
1047
1048         def OnMouseUp(self, x, y):
1049                 if self.hasFocus():
1050                         self._base._focus = None
1051                         return True
1052                 return False