1 from __future__ import absolute_import
2 from __future__ import division
9 from wx import glcanvas
11 OpenGL.ERROR_CHECKING = False
12 from OpenGL.GL import *
14 from Cura.gui.util import opengl
16 class glGuiControl(object):
17 def __init__(self, parent, pos):
19 self._base = parent._base
21 self._size = (0,0, 1, 1)
22 self._parent.add(self)
24 def setSize(self, x, y, w, h):
25 self._size = (x, y, w, h)
33 def updateLayout(self):
37 for n in xrange(self._parent._glGuiControlList.index(self) + 1, len(self._parent._glGuiControlList)):
38 if self._parent._glGuiControlList[n].setFocus():
40 for n in xrange(0, self._parent._glGuiControlList.index(self)):
41 if self._parent._glGuiControlList[n].setFocus():
44 def focusPrevious(self):
45 for n in xrange(self._parent._glGuiControlList.index(self) -1, -1, -1):
46 if self._parent._glGuiControlList[n].setFocus():
48 for n in xrange(len(self._parent._glGuiControlList) - 1, self._parent._glGuiControlList.index(self), -1):
49 if self._parent._glGuiControlList[n].setFocus():
56 return self._base._focus == self
58 def OnMouseUp(self, x, y):
61 def OnKeyChar(self, key):
64 class glGuiContainer(glGuiControl):
65 def __init__(self, parent, pos):
66 self._glGuiControlList = []
67 glGuiLayoutButtons(self)
68 super(glGuiContainer, self).__init__(parent, pos)
71 self._glGuiControlList.append(ctrl)
74 def OnMouseDown(self, x, y):
75 for ctrl in self._glGuiControlList:
76 if ctrl.OnMouseDown(x, y):
80 def OnMouseUp(self, x, y):
81 for ctrl in self._glGuiControlList:
82 if ctrl.OnMouseUp(x, y):
86 def OnMouseMotion(self, x, y):
88 for ctrl in self._glGuiControlList:
89 if ctrl.OnMouseMotion(x, y):
94 for ctrl in self._glGuiControlList:
97 def updateLayout(self):
99 for ctrl in self._glGuiControlList:
102 class glGuiPanel(glcanvas.GLCanvas):
103 def __init__(self, parent):
104 attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8)
105 glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
108 self._container = None
109 self._container = glGuiContainer(self, (0,0))
110 self._shownError = False
112 self._context = glcanvas.GLContext(self)
113 self._glButtonsTexture = None
114 self._glRobotTexture = None
115 self._buttonSize = 64
117 wx.EVT_PAINT(self, self._OnGuiPaint)
118 wx.EVT_SIZE(self, self._OnSize)
119 wx.EVT_ERASE_BACKGROUND(self, self._OnEraseBackground)
120 wx.EVT_LEFT_DOWN(self, self._OnGuiMouseLeftDown)
121 wx.EVT_LEFT_UP(self, self._OnGuiMouseLeftUp)
122 wx.EVT_MOTION(self, self._OnGuiMouseMotion)
123 wx.EVT_CHAR(self, self.OnKeyChar)
124 wx.EVT_KILL_FOCUS(self, self.OnFocusLost)
126 def OnKeyChar(self, e):
127 if self._focus is not None:
128 self._focus.OnKeyChar(e.GetKeyCode())
131 def OnFocusLost(self, e):
135 def _OnGuiMouseLeftDown(self,e):
137 if self._container.OnMouseDown(e.GetX(), e.GetY()):
140 self.OnMouseLeftDown(e)
141 def _OnGuiMouseLeftUp(self, e):
142 if self._container.OnMouseUp(e.GetX(), e.GetY()):
145 self.OnMouseLeftUp(e)
147 def _OnGuiMouseMotion(self,e):
149 if not self._container.OnMouseMotion(e.GetX(), e.GetY()):
150 self.OnMouseMotion(e)
152 def _OnGuiPaint(self, e):
153 h = self.GetSize().GetHeight()
154 w = self.GetSize().GetWidth()
155 oldButtonSize = self._buttonSize
159 self._buttonSize = 32
161 self._buttonSize = 48
163 self._buttonSize = 64
165 self._buttonSize = 80
167 self._buttonSize = 96
168 if self._buttonSize != oldButtonSize:
169 self._container.updateLayout()
171 dc = wx.PaintDC(self)
173 self.SetCurrent(self._context)
179 errStr = 'An error has occurred during the 3D view drawing.'
180 tb = traceback.extract_tb(sys.exc_info()[2])
181 errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
182 for n in xrange(len(tb)-1, -1, -1):
184 errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
185 if not self._shownError:
186 wx.CallAfter(wx.MessageBox, errStr, '3D window error', wx.OK | wx.ICON_EXCLAMATION)
187 self._shownError = True
190 if self._glButtonsTexture is None:
191 self._glButtonsTexture = opengl.loadGLTexture('glButtons.png')
192 self._glRobotTexture = opengl.loadGLTexture('UltimakerRobot.png')
194 glDisable(GL_DEPTH_TEST)
196 glDisable(GL_LIGHTING)
197 glColor4ub(255,255,255,255)
199 glMatrixMode(GL_PROJECTION)
201 size = self.GetSize()
202 glOrtho(0, size.GetWidth()-1, size.GetHeight()-1, 0, -1000.0, 1000.0)
203 glMatrixMode(GL_MODELVIEW)
206 self._container.draw()
207 glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
208 glEnable(GL_TEXTURE_2D)
211 glTranslate(size.GetWidth() - 8,size.GetHeight() - 16,0)
212 s = self._buttonSize * 1.4
224 glDisable(GL_TEXTURE_2D)
227 def _OnEraseBackground(self,event):
228 #Workaround for windows background redraw flicker.
232 self._container.setSize(0, 0, self.GetSize().GetWidth(), self.GetSize().GetHeight())
233 self._container.updateLayout()
236 def OnMouseLeftDown(self,e):
238 def OnMouseLeftUp(self,e):
240 def OnMouseMotion(self, e):
242 def OnPaint(self, e):
246 if self._container is not None:
247 self._container.add(ctrl)
249 class glGuiLayoutButtons(object):
250 def __init__(self, parent):
251 self._parent = parent
252 self._parent._layout = self
255 bs = self._parent._base._buttonSize
256 x0, y0, w, h = self._parent.getSize()
258 for ctrl in self._parent._glGuiControlList:
261 x = w + pos[0] * gridSize - bs * 0.2
263 x = pos[0] * gridSize + bs * 0.2
265 y = h + pos[1] * gridSize * 1.2 - bs * 0.2
267 y = pos[1] * gridSize * 1.2 + bs * 0.2
268 ctrl.setSize(x, y, gridSize, gridSize)
270 def getLayoutSize(self):
271 _, _, w, h = self._parent.getSize()
274 class glGuiLayoutGrid(object):
275 def __init__(self, parent):
276 self._parent = parent
277 self._parent._layout = self
279 self._alignBottom = True
282 borderSize = self._parent._base._buttonSize * 0.2
283 x0, y0, w, h = self._parent.getSize()
288 for ctrl in self._parent._glGuiControlList:
290 w, h = ctrl.getMinSize()
294 widths[x] = max(widths[x], w)
298 heights[y] = max(heights[y], h)
299 self._size = sum(widths.values()) + borderSize * 2, sum(heights.values()) + borderSize * 2
300 if self._alignBottom:
301 y0 -= self._size[1] - self._parent.getSize()[3]
302 self._parent.setSize(x0 - borderSize, y0 - borderSize, self._size[0], self._size[1])
303 for ctrl in self._parent._glGuiControlList:
307 for n in xrange(0, x):
311 for n in xrange(0, y):
315 ctrl.setSize(x1, y1, widths[x], heights[y])
317 def getLayoutSize(self):
320 class glButton(glGuiControl):
321 def __init__(self, parent, imageID, tooltip, pos, callback):
322 super(glButton, self).__init__(parent, pos)
323 self._tooltip = tooltip
324 self._parent = parent
325 self._imageID = imageID
326 self._callback = callback
327 self._selected = False
330 self._disabled = False
331 self._showExpandArrow = False
333 def setSelected(self, value):
334 self._selected = value
336 def setExpandArrow(self, value):
337 self._showExpandArrow = value
339 def setHidden(self, value):
342 def setDisabled(self, value):
343 self._disabled = value
345 def getSelected(self):
346 return self._selected
348 def getMinSize(self):
349 return self._base._buttonSize, self._base._buttonSize
351 def _getPixelPos(self):
352 x0, y0, w, h = self.getSize()
353 return x0 + w / 2, y0 + h / 2
359 cx = (self._imageID % 4) / 4
360 cy = int(self._imageID / 4) / 4
361 bs = self._base._buttonSize
362 pos = self._getPixelPos()
364 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
371 glColor4ub(128,128,128,128)
373 glColor4ub(255,255,255,255)
374 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
375 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
376 if self._showExpandArrow:
378 opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1)
380 opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1, 2)
382 glTranslatef(pos[0], pos[1], 0)
383 glDisable(GL_TEXTURE_2D)
385 glTranslatef(0, -0.55*bs*scale, 0)
388 glColor4ub(60,60,60,255)
389 glTranslatef(-1, -1, 0)
390 opengl.glDrawStringCenter(self._tooltip)
391 glTranslatef(0, 2, 0)
392 opengl.glDrawStringCenter(self._tooltip)
393 glTranslatef(2, 0, 0)
394 opengl.glDrawStringCenter(self._tooltip)
395 glTranslatef(0, -2, 0)
396 opengl.glDrawStringCenter(self._tooltip)
399 glColor4ub(255,255,255,255)
400 opengl.glDrawStringCenter(self._tooltip)
403 def _checkHit(self, x, y):
404 if self._hidden or self._disabled:
406 bs = self.getMinSize()[0]
407 pos = self._getPixelPos()
408 return -bs * 0.5 <= x - pos[0] <= bs * 0.5 and -bs * 0.5 <= y - pos[1] <= bs * 0.5
410 def OnMouseMotion(self, x, y):
411 if self._checkHit(x, y):
417 def OnMouseDown(self, x, y):
418 if self._checkHit(x, y):
423 class glRadioButton(glButton):
424 def __init__(self, parent, imageID, tooltip, pos, group, callback):
425 super(glRadioButton, self).__init__(parent, imageID, tooltip, pos, self._onRadioSelect)
427 self._radioCallback = callback
428 self._group.append(self)
430 def setSelected(self, value):
431 self._selected = value
433 def _onRadioSelect(self):
434 self._base._focus = None
435 for ctrl in self._group:
437 ctrl.setSelected(False)
438 if self.getSelected():
439 self.setSelected(False)
441 self.setSelected(True)
442 self._radioCallback()
444 class glComboButton(glButton):
445 def __init__(self, parent, tooltip, imageIDs, tooltips, pos, callback):
446 super(glComboButton, self).__init__(parent, imageIDs[0], tooltip, pos, self._onComboOpenSelect)
447 self._imageIDs = imageIDs
448 self._tooltips = tooltips
449 self._comboCallback = callback
452 def _onComboOpenSelect(self):
454 self._base._focus = None
456 self._base._focus = self
461 self._selected = self.hasFocus()
462 super(glComboButton, self).draw()
464 bs = self._base._buttonSize / 2
465 pos = self._getPixelPos()
467 if not self._selected:
471 glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
472 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
473 for n in xrange(0, len(self._imageIDs)):
474 glTranslatef(0, bs, 0)
475 glColor4ub(255,255,255,255)
476 opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, 0)
477 opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, self._imageIDs[n])
478 glDisable(GL_TEXTURE_2D)
481 glTranslatef(-0.55*bs, 0.1*bs, 0)
484 glColor4ub(60,60,60,255)
485 glTranslatef(-1, -1, 0)
486 opengl.glDrawStringRight(self._tooltips[n])
487 glTranslatef(0, 2, 0)
488 opengl.glDrawStringRight(self._tooltips[n])
489 glTranslatef(2, 0, 0)
490 opengl.glDrawStringRight(self._tooltips[n])
491 glTranslatef(0, -2, 0)
492 opengl.glDrawStringRight(self._tooltips[n])
495 glColor4ub(255,255,255,255)
496 opengl.glDrawStringRight(self._tooltips[n])
501 return self._selection
503 def setValue(self, value):
504 self._selection = value
505 self._imageID = self._imageIDs[self._selection]
506 self._comboCallback()
508 def OnMouseDown(self, x, y):
509 if self._hidden or self._disabled:
512 bs = self._base._buttonSize / 2
513 pos = self._getPixelPos()
514 if 0 <= x - pos[0] <= bs and 0 <= y - pos[1] - bs <= bs * len(self._imageIDs):
515 self._selection = int((y - pos[1] - bs) / bs)
516 self._imageID = self._imageIDs[self._selection]
517 self._base._focus = None
518 self._comboCallback()
520 return super(glComboButton, self).OnMouseDown(x, y)
522 class glFrame(glGuiContainer):
523 def __init__(self, parent, pos):
524 super(glFrame, self).__init__(parent, pos)
525 self._selected = False
529 def setSelected(self, value):
530 self._selected = value
532 def setHidden(self, value):
535 def getSelected(self):
536 return self._selected
538 def getMinSize(self):
539 return self._base._buttonSize, self._base._buttonSize
541 def _getPixelPos(self):
542 x0, y0, w, h = self.getSize()
549 bs = self._parent._buttonSize
550 pos = self._getPixelPos()
553 glTranslatef(pos[0], pos[1], 0)
554 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
555 glEnable(GL_TEXTURE_2D)
557 size = self._layout.getLayoutSize()
558 glColor4ub(255,255,255,255)
564 # glVertex2f( size[0], 0)
568 # glVertex2f( 0, size[1])
570 # glVertex2f( size[0], size[1])
576 glTexCoord2f(0, tc/2)
578 glTexCoord2f(tc, tc/2)
581 glTexCoord2f(tc+tc, 0)
582 glVertex2f( size[0], 0)
584 glVertex2f( size[0] - bs, 0)
585 glTexCoord2f(tc, tc/2)
586 glVertex2f( size[0] - bs, bs)
587 glTexCoord2f(tc+tc, tc/2)
588 glVertex2f( size[0], bs)
590 glTexCoord2f(tc, tc/2)
591 glVertex2f( bs, size[1] - bs)
592 glTexCoord2f(0, tc/2)
593 glVertex2f( 0, size[1] - bs)
594 glTexCoord2f(0, tc/2+tc/2)
595 glVertex2f( 0, size[1])
596 glTexCoord2f(tc, tc/2+tc/2)
597 glVertex2f( bs, size[1])
599 glTexCoord2f(tc+tc, tc/2)
600 glVertex2f( size[0], size[1] - bs)
601 glTexCoord2f(tc, tc/2)
602 glVertex2f( size[0] - bs, size[1] - bs)
603 glTexCoord2f(tc, tc/2+tc/2)
604 glVertex2f( size[0] - bs, size[1])
605 glTexCoord2f(tc+tc, tc/2+tc/2)
606 glVertex2f( size[0], size[1])
609 glTexCoord2f(tc, tc/2)
610 glVertex2f( size[0]-bs, bs)
611 glTexCoord2f(tc, tc/2)
613 glTexCoord2f(tc, tc/2)
614 glVertex2f( bs, size[1]-bs)
615 glTexCoord2f(tc, tc/2)
616 glVertex2f( size[0]-bs, size[1]-bs)
619 glTexCoord2f(tc+tc, tc/2)
620 glVertex2f( size[0], bs)
621 glTexCoord2f(tc, tc/2)
622 glVertex2f( size[0]-bs, bs)
623 glTexCoord2f(tc, tc/2)
624 glVertex2f( size[0]-bs, size[1]-bs)
625 glTexCoord2f(tc+tc, tc/2)
626 glVertex2f( size[0], size[1]-bs)
629 glTexCoord2f(tc, tc/2)
631 glTexCoord2f(0, tc/2)
633 glTexCoord2f(0, tc/2)
634 glVertex2f( 0, size[1]-bs)
635 glTexCoord2f(tc, tc/2)
636 glVertex2f( bs, size[1]-bs)
640 glVertex2f( size[0]-bs, 0)
643 glTexCoord2f(tc, tc/2)
645 glTexCoord2f(tc, tc/2)
646 glVertex2f( size[0]-bs, bs)
649 glTexCoord2f(tc, tc/2)
650 glVertex2f( size[0]-bs, size[1]-bs)
651 glTexCoord2f(tc, tc/2)
652 glVertex2f( bs, size[1]-bs)
653 glTexCoord2f(tc, tc/2+tc/2)
654 glVertex2f( bs, size[1])
655 glTexCoord2f(tc, tc/2+tc/2)
656 glVertex2f( size[0]-bs, size[1])
659 glDisable(GL_TEXTURE_2D)
661 #Draw the controls on the frame
662 super(glFrame, self).draw()
664 def _checkHit(self, x, y):
667 pos = self._getPixelPos()
668 w, h = self._layout.getLayoutSize()
669 return 0 <= x - pos[0] <= w and 0 <= y - pos[1] <= h
671 def OnMouseMotion(self, x, y):
672 super(glFrame, self).OnMouseMotion(x, y)
673 if self._checkHit(x, y):
679 def OnMouseDown(self, x, y):
680 if self._checkHit(x, y):
681 super(glFrame, self).OnMouseDown(x, y)
685 class glLabel(glGuiControl):
686 def __init__(self, parent, label, pos):
688 super(glLabel, self).__init__(parent, pos)
690 def getMinSize(self):
691 w, h = opengl.glGetStringSize(self._label)
694 def _getPixelPos(self):
695 x0, y0, w, h = self.getSize()
699 x, y, w, h = self.getSize()
702 glTranslatef(x, y, 0)
704 # glColor4ub(255,255,255,128)
716 glTranslate(5, h - 5, 0)
717 glColor4ub(255,255,255,255)
718 opengl.glDrawStringLeft(self._label)
721 def _checkHit(self, x, y):
724 def OnMouseMotion(self, x, y):
727 def OnMouseDown(self, x, y):
730 class glNumberCtrl(glGuiControl):
731 def __init__(self, parent, value, pos, callback):
732 self._callback = callback
733 self._value = str(value)
736 self._inCallback = False
737 super(glNumberCtrl, self).__init__(parent, pos)
739 def setValue(self, value):
742 self._value = str(value)
744 def getMinSize(self):
745 w, h = opengl.glGetStringSize("VALUES")
748 def _getPixelPos(self):
749 x0, y0, w, h = self.getSize()
753 x, y, w, h = self.getSize()
756 glTranslatef(x, y, 0)
759 glColor4ub(255,255,255,255)
761 glColor4ub(255,255,255,192)
773 glTranslate(5, h - 5, 0)
774 glColor4ub(0,0,0,255)
775 opengl.glDrawStringLeft(self._value)
777 glTranslate(opengl.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
778 opengl.glDrawStringLeft('|')
781 def _checkHit(self, x, y):
782 x1, y1, w, h = self.getSize()
783 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
785 def OnMouseMotion(self, x, y):
788 def OnMouseDown(self, x, y):
789 if self._checkHit(x, y):
794 def OnKeyChar(self, c):
795 self._inCallback = True
798 self._selectPos = max(0, self._selectPos)
799 if c == wx.WXK_RIGHT:
801 self._selectPos = min(self._selectPos, len(self._value))
804 value = float(self._value)
809 self._value = str(value)
810 self._callback(self._value)
813 value = float(self._value)
819 self._value = str(value)
820 self._callback(self._value)
821 if c == wx.WXK_BACK and self._selectPos > 0:
822 self._value = self._value[0:self._selectPos - 1] + self._value[self._selectPos:]
824 self._callback(self._value)
825 if c == wx.WXK_DELETE:
826 self._value = self._value[0:self._selectPos] + self._value[self._selectPos + 1:]
827 self._callback(self._value)
829 if wx.GetKeyState(wx.WXK_SHIFT):
833 if (ord('0') <= c <= ord('9') or c == ord('.')) and len(self._value) < self._maxLen:
834 self._value = self._value[0:self._selectPos] + chr(c) + self._value[self._selectPos:]
836 self._callback(self._value)
837 self._inCallback = False
840 self._base._focus = self
841 self._selectPos = len(self._value)
844 class glCheckbox(glGuiControl):
845 def __init__(self, parent, value, pos, callback):
846 self._callback = callback
850 self._inCallback = False
851 super(glCheckbox, self).__init__(parent, pos)
853 def setValue(self, value):
856 self._value = str(value)
861 def getMinSize(self):
864 def _getPixelPos(self):
865 x0, y0, w, h = self.getSize()
869 x, y, w, h = self.getSize()
872 glTranslatef(x, y, 0)
874 glColor3ub(255,255,255)
876 opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
878 opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)
882 def _checkHit(self, x, y):
883 x1, y1, w, h = self.getSize()
884 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
886 def OnMouseMotion(self, x, y):
889 def OnMouseDown(self, x, y):
890 if self._checkHit(x, y):
891 self._value = not self._value
895 class glSlider(glGuiControl):
896 def __init__(self, parent, value, minValue, maxValue, pos, callback):
897 super(glSlider, self).__init__(parent, pos)
898 self._callback = callback
902 self._minValue = minValue
903 self._maxValue = maxValue
905 def setValue(self, value):
907 self._value = max(self._minValue, self._value)
908 self._value = min(self._maxValue, self._value)
913 def setRange(self, minValue, maxValue):
914 if maxValue < minValue:
916 self._minValue = minValue
917 self._maxValue = maxValue
918 self._value = max(minValue, self._value)
919 self._value = min(maxValue, self._value)
921 def getMinValue(self):
922 return self._minValue
924 def getMaxValue(self):
925 return self._maxValue
927 def setHidden(self, value):
930 def getMinSize(self):
931 return self._base._buttonSize * 0.2, self._base._buttonSize * 4
933 def _getPixelPos(self):
934 x0, y0, w, h = self.getSize()
935 minSize = self.getMinSize()
936 return x0 + w / 2 - minSize[0] / 2, y0 + h / 2 - minSize[1] / 2
942 w, h = self.getMinSize()
943 pos = self._getPixelPos()
946 glTranslatef(pos[0], pos[1], 0)
947 glDisable(GL_TEXTURE_2D)
949 glColor4ub(60,60,60,255)
951 glColor4ub(60,60,60,192)
953 glVertex2f( w/2,-h/2)
954 glVertex2f(-w/2,-h/2)
955 glVertex2f(-w/2, h/2)
956 glVertex2f( w/2, h/2)
959 glTranslate(0.0,scrollLength/2,0)
961 glColor4ub(0,0,0,255)
963 glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
964 opengl.glDrawStringRight(str(self._minValue))
965 glTranslate(0,-scrollLength,0)
966 opengl.glDrawStringRight(str(self._maxValue))
967 if self._maxValue-self._minValue > 0:
968 glTranslate(w,scrollLength-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
969 opengl.glDrawStringLeft(str(self._value))
971 glColor4ub(255,255,255,240)
972 if self._maxValue - self._minValue != 0:
973 glTranslate(0.0,-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
975 glVertex2f( w/2,-w/2)
976 glVertex2f(-w/2,-w/2)
977 glVertex2f(-w/2, w/2)
978 glVertex2f( w/2, w/2)
982 def _checkHit(self, x, y):
985 pos = self._getPixelPos()
986 w, h = self.getMinSize()
987 return -w/2 <= x - pos[0] <= w/2 and -h/2 <= y - pos[1] <= h/2
990 self._base._focus = self
993 def OnMouseMotion(self, x, y):
995 w, h = self.getMinSize()
997 pos = self._getPixelPos()
998 self.setValue(int(self._minValue + (self._maxValue - self._minValue) * -(y - pos[1] - scrollLength/2) / scrollLength))
1001 if self._checkHit(x, y):
1007 def OnMouseDown(self, x, y):
1008 if self._checkHit(x, y):
1010 self.OnMouseMotion(x, y)
1014 def OnMouseUp(self, x, y):
1016 self._base._focus = None