1 from __future__ import absolute_import
2 from __future__ import division
9 from wx import glcanvas
11 OpenGL.ERROR_CHECKING = False
12 from OpenGL.GL import *
14 from Cura.gui.util import opengl
16 class glGuiControl(object):
17 def __init__(self, parent, pos):
19 self._base = parent._base
21 self._size = (0,0, 1, 1)
22 self._parent.add(self)
24 def setSize(self, x, y, w, h):
25 self._size = (x, y, w, h)
33 def updateLayout(self):
37 for n in xrange(self._parent._glGuiControlList.index(self) + 1, len(self._parent._glGuiControlList)):
38 if self._parent._glGuiControlList[n].setFocus():
40 for n in xrange(0, self._parent._glGuiControlList.index(self)):
41 if self._parent._glGuiControlList[n].setFocus():
44 def focusPrevious(self):
45 for n in xrange(self._parent._glGuiControlList.index(self) -1, -1, -1):
46 if self._parent._glGuiControlList[n].setFocus():
48 for n in xrange(len(self._parent._glGuiControlList) - 1, self._parent._glGuiControlList.index(self), -1):
49 if self._parent._glGuiControlList[n].setFocus():
56 return self._base._focus == self
58 def OnMouseUp(self, x, y):
61 def OnKeyChar(self, key):
64 class glGuiContainer(glGuiControl):
65 def __init__(self, parent, pos):
66 self._glGuiControlList = []
67 glGuiLayoutButtons(self)
68 super(glGuiContainer, self).__init__(parent, pos)
71 self._glGuiControlList.append(ctrl)
74 def OnMouseDown(self, x, y):
75 for ctrl in self._glGuiControlList:
76 if ctrl.OnMouseDown(x, y):
80 def OnMouseUp(self, x, y):
81 for ctrl in self._glGuiControlList:
82 if ctrl.OnMouseUp(x, y):
86 def OnMouseMotion(self, x, y):
88 for ctrl in self._glGuiControlList:
89 if ctrl.OnMouseMotion(x, y):
94 for ctrl in self._glGuiControlList:
97 def updateLayout(self):
99 for ctrl in self._glGuiControlList:
102 class glGuiPanel(glcanvas.GLCanvas):
103 def __init__(self, parent):
104 attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8)
105 glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
108 self._container = None
109 self._container = glGuiContainer(self, (0,0))
110 self._shownError = False
112 self._context = glcanvas.GLContext(self)
113 self._glButtonsTexture = None
114 self._glRobotTexture = None
115 self._buttonSize = 64
117 wx.EVT_PAINT(self, self._OnGuiPaint)
118 wx.EVT_SIZE(self, self._OnSize)
119 wx.EVT_ERASE_BACKGROUND(self, self._OnEraseBackground)
120 wx.EVT_LEFT_DOWN(self, self._OnGuiMouseLeftDown)
121 wx.EVT_LEFT_UP(self, self._OnGuiMouseLeftUp)
122 wx.EVT_MOTION(self, self._OnGuiMouseMotion)
123 wx.EVT_CHAR(self, self.OnKeyChar)
124 wx.EVT_KILL_FOCUS(self, self.OnFocusLost)
126 def OnKeyChar(self, e):
127 if self._focus is not None:
128 self._focus.OnKeyChar(e.GetKeyCode())
131 def OnFocusLost(self, e):
135 def _OnGuiMouseLeftDown(self,e):
137 if self._container.OnMouseDown(e.GetX(), e.GetY()):
140 self.OnMouseLeftDown(e)
141 def _OnGuiMouseLeftUp(self, e):
142 if self._container.OnMouseUp(e.GetX(), e.GetY()):
145 self.OnMouseLeftUp(e)
147 def _OnGuiMouseMotion(self,e):
149 if not self._container.OnMouseMotion(e.GetX(), e.GetY()):
150 self.OnMouseMotion(e)
152 def _OnGuiPaint(self, e):
153 h = self.GetSize().GetHeight()
154 w = self.GetSize().GetWidth()
155 oldButtonSize = self._buttonSize
159 self._buttonSize = 32
161 self._buttonSize = 48
163 self._buttonSize = 64
165 self._buttonSize = 80
167 self._buttonSize = 96
168 if self._buttonSize != oldButtonSize:
169 self._container.updateLayout()
171 dc = wx.PaintDC(self)
173 self.SetCurrent(self._context)
179 errStr = 'An error has occurred during the 3D view drawing.'
180 tb = traceback.extract_tb(sys.exc_info()[2])
181 errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
182 for n in xrange(len(tb)-1, -1, -1):
184 errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
185 if not self._shownError:
186 wx.CallAfter(wx.MessageBox, errStr, '3D window error', wx.OK | wx.ICON_EXCLAMATION)
187 self._shownError = True
190 if self._glButtonsTexture is None:
191 self._glButtonsTexture = opengl.loadGLTexture('glButtons.png')
192 self._glRobotTexture = opengl.loadGLTexture('UltimakerRobot.png')
194 glDisable(GL_DEPTH_TEST)
196 glDisable(GL_LIGHTING)
197 glColor4ub(255,255,255,255)
199 glMatrixMode(GL_PROJECTION)
201 size = self.GetSize()
202 glOrtho(0, size.GetWidth()-1, size.GetHeight()-1, 0, -1000.0, 1000.0)
203 glMatrixMode(GL_MODELVIEW)
206 self._container.draw()
207 glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
208 glEnable(GL_TEXTURE_2D)
211 glTranslate(size.GetWidth() - 8,size.GetHeight() - 16,0)
212 s = self._buttonSize * 1.4
224 glDisable(GL_TEXTURE_2D)
227 def _OnEraseBackground(self,event):
228 #Workaround for windows background redraw flicker.
232 self._container.setSize(0, 0, self.GetSize().GetWidth(), self.GetSize().GetHeight())
233 self._container.updateLayout()
236 def OnMouseLeftDown(self,e):
238 def OnMouseLeftUp(self,e):
240 def OnMouseMotion(self, e):
242 def OnPaint(self, e):
246 if self._container is not None:
247 self._container.add(ctrl)
249 class glGuiLayoutButtons(object):
250 def __init__(self, parent):
251 self._parent = parent
252 self._parent._layout = self
255 bs = self._parent._base._buttonSize
256 x0, y0, w, h = self._parent.getSize()
258 for ctrl in self._parent._glGuiControlList:
261 x = w + pos[0] * gridSize - bs * 0.2
263 x = pos[0] * gridSize + bs * 0.2
265 y = h + pos[1] * gridSize * 1.2 - bs * 0.2
267 y = pos[1] * gridSize * 1.2 + bs * 0.2
268 ctrl.setSize(x, y, gridSize, gridSize)
270 def getLayoutSize(self):
271 _, _, w, h = self._parent.getSize()
274 class glGuiLayoutGrid(object):
275 def __init__(self, parent):
276 self._parent = parent
277 self._parent._layout = self
279 self._alignBottom = True
282 borderSize = self._parent._base._buttonSize * 0.2
283 x0, y0, w, h = self._parent.getSize()
288 for ctrl in self._parent._glGuiControlList:
290 w, h = ctrl.getMinSize()
294 widths[x] = max(widths[x], w)
298 heights[y] = max(heights[y], h)
299 self._size = sum(widths.values()) + borderSize * 2, sum(heights.values()) + borderSize * 2
300 if self._alignBottom:
301 y0 -= self._size[1] - self._parent.getSize()[3]
302 self._parent.setSize(x0 - borderSize, y0 - borderSize, self._size[0], self._size[1])
303 for ctrl in self._parent._glGuiControlList:
307 for n in xrange(0, x):
311 for n in xrange(0, y):
315 ctrl.setSize(x1, y1, widths[x], heights[y])
317 def getLayoutSize(self):
320 class glButton(glGuiControl):
321 def __init__(self, parent, imageID, tooltip, pos, callback):
322 super(glButton, self).__init__(parent, pos)
323 self._tooltip = tooltip
324 self._parent = parent
325 self._imageID = imageID
326 self._callback = callback
327 self._selected = False
330 self._disabled = False
332 def setSelected(self, value):
333 self._selected = value
335 def setHidden(self, value):
338 def setDisabled(self, value):
339 self._disabled = value
341 def getSelected(self):
342 return self._selected
344 def getMinSize(self):
345 return self._base._buttonSize, self._base._buttonSize
347 def _getPixelPos(self):
348 x0, y0, w, h = self.getSize()
349 return x0 + w / 2, y0 + h / 2
355 cx = (self._imageID % 4) / 4
356 cy = int(self._imageID / 4) / 4
357 bs = self._base._buttonSize
358 pos = self._getPixelPos()
360 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
367 glColor4ub(128,128,128,128)
369 glColor4ub(255,255,255,255)
370 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
371 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
373 glTranslatef(pos[0], pos[1], 0)
374 glDisable(GL_TEXTURE_2D)
376 glTranslatef(0, -0.55*bs*scale, 0)
379 glColor4ub(60,60,60,255)
380 glTranslatef(-1, -1, 0)
381 opengl.glDrawStringCenter(self._tooltip)
382 glTranslatef(0, 2, 0)
383 opengl.glDrawStringCenter(self._tooltip)
384 glTranslatef(2, 0, 0)
385 opengl.glDrawStringCenter(self._tooltip)
386 glTranslatef(0, -2, 0)
387 opengl.glDrawStringCenter(self._tooltip)
390 glColor4ub(255,255,255,255)
391 opengl.glDrawStringCenter(self._tooltip)
394 def _checkHit(self, x, y):
395 if self._hidden or self._disabled:
397 bs = self.getMinSize()[0]
398 pos = self._getPixelPos()
399 return -bs * 0.5 <= x - pos[0] <= bs * 0.5 and -bs * 0.5 <= y - pos[1] <= bs * 0.5
401 def OnMouseMotion(self, x, y):
402 if self._checkHit(x, y):
408 def OnMouseDown(self, x, y):
409 if self._checkHit(x, y):
414 class glRadioButton(glButton):
415 def __init__(self, parent, imageID, tooltip, pos, group, callback):
416 super(glRadioButton, self).__init__(parent, imageID, tooltip, pos, self._onRadioSelect)
418 self._radioCallback = callback
419 self._group.append(self)
421 def setSelected(self, value):
422 self._selected = value
424 def _onRadioSelect(self):
425 self._base._focus = None
426 for ctrl in self._group:
428 ctrl.setSelected(False)
429 if self.getSelected():
430 self.setSelected(False)
432 self.setSelected(True)
433 self._radioCallback()
435 class glComboButton(glButton):
436 def __init__(self, parent, tooltip, imageIDs, tooltips, pos, callback):
437 super(glComboButton, self).__init__(parent, imageIDs[0], tooltip, pos, self._onComboOpenSelect)
438 self._imageIDs = imageIDs
439 self._tooltips = tooltips
440 self._comboCallback = callback
443 def _onComboOpenSelect(self):
445 self._base._focus = None
447 self._base._focus = self
452 self._selected = self.hasFocus()
453 super(glComboButton, self).draw()
455 bs = self._base._buttonSize / 2
456 pos = self._getPixelPos()
458 if not self._selected:
462 glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
463 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
464 for n in xrange(0, len(self._imageIDs)):
465 glTranslatef(0, bs, 0)
466 glColor4ub(255,255,255,255)
467 opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, 0)
468 opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, self._imageIDs[n])
469 glDisable(GL_TEXTURE_2D)
472 glTranslatef(-0.55*bs, 0.1*bs, 0)
475 glColor4ub(60,60,60,255)
476 glTranslatef(-1, -1, 0)
477 opengl.glDrawStringRight(self._tooltips[n])
478 glTranslatef(0, 2, 0)
479 opengl.glDrawStringRight(self._tooltips[n])
480 glTranslatef(2, 0, 0)
481 opengl.glDrawStringRight(self._tooltips[n])
482 glTranslatef(0, -2, 0)
483 opengl.glDrawStringRight(self._tooltips[n])
486 glColor4ub(255,255,255,255)
487 opengl.glDrawStringRight(self._tooltips[n])
492 return self._selection
494 def setValue(self, value):
495 self._selection = value
496 self._comboCallback()
498 def OnMouseDown(self, x, y):
499 if self._hidden or self._disabled:
502 bs = self._base._buttonSize / 2
503 pos = self._getPixelPos()
504 if 0 <= x - pos[0] <= bs and 0 <= y - pos[1] - bs <= bs * len(self._imageIDs):
505 self._selection = int((y - pos[1] - bs) / bs)
506 self._imageID = self._imageIDs[self._selection]
507 self._base._focus = None
508 self._comboCallback()
510 return super(glComboButton, self).OnMouseDown(x, y)
512 class glFrame(glGuiContainer):
513 def __init__(self, parent, pos):
514 super(glFrame, self).__init__(parent, pos)
515 self._selected = False
519 def setSelected(self, value):
520 self._selected = value
522 def setHidden(self, value):
525 def getSelected(self):
526 return self._selected
528 def getMinSize(self):
529 return self._base._buttonSize, self._base._buttonSize
531 def _getPixelPos(self):
532 x0, y0, w, h = self.getSize()
539 bs = self._parent._buttonSize
540 pos = self._getPixelPos()
543 glTranslatef(pos[0], pos[1], 0)
544 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
545 glEnable(GL_TEXTURE_2D)
547 size = self._layout.getLayoutSize()
548 glColor4ub(255,255,255,255)
554 # glVertex2f( size[0], 0)
558 # glVertex2f( 0, size[1])
560 # glVertex2f( size[0], size[1])
566 glTexCoord2f(0, tc/2)
568 glTexCoord2f(tc, tc/2)
571 glTexCoord2f(tc+tc, 0)
572 glVertex2f( size[0], 0)
574 glVertex2f( size[0] - bs, 0)
575 glTexCoord2f(tc, tc/2)
576 glVertex2f( size[0] - bs, bs)
577 glTexCoord2f(tc+tc, tc/2)
578 glVertex2f( size[0], bs)
580 glTexCoord2f(tc, tc/2)
581 glVertex2f( bs, size[1] - bs)
582 glTexCoord2f(0, tc/2)
583 glVertex2f( 0, size[1] - bs)
584 glTexCoord2f(0, tc/2+tc/2)
585 glVertex2f( 0, size[1])
586 glTexCoord2f(tc, tc/2+tc/2)
587 glVertex2f( bs, size[1])
589 glTexCoord2f(tc+tc, tc/2)
590 glVertex2f( size[0], size[1] - bs)
591 glTexCoord2f(tc, tc/2)
592 glVertex2f( size[0] - bs, size[1] - bs)
593 glTexCoord2f(tc, tc/2+tc/2)
594 glVertex2f( size[0] - bs, size[1])
595 glTexCoord2f(tc+tc, tc/2+tc/2)
596 glVertex2f( size[0], size[1])
599 glTexCoord2f(tc, tc/2)
600 glVertex2f( size[0]-bs, bs)
601 glTexCoord2f(tc, tc/2)
603 glTexCoord2f(tc, tc/2)
604 glVertex2f( bs, size[1]-bs)
605 glTexCoord2f(tc, tc/2)
606 glVertex2f( size[0]-bs, size[1]-bs)
609 glTexCoord2f(tc+tc, tc/2)
610 glVertex2f( size[0], bs)
611 glTexCoord2f(tc, tc/2)
612 glVertex2f( size[0]-bs, bs)
613 glTexCoord2f(tc, tc/2)
614 glVertex2f( size[0]-bs, size[1]-bs)
615 glTexCoord2f(tc+tc, tc/2)
616 glVertex2f( size[0], size[1]-bs)
619 glTexCoord2f(tc, tc/2)
621 glTexCoord2f(0, tc/2)
623 glTexCoord2f(0, tc/2)
624 glVertex2f( 0, size[1]-bs)
625 glTexCoord2f(tc, tc/2)
626 glVertex2f( bs, size[1]-bs)
630 glVertex2f( size[0]-bs, 0)
633 glTexCoord2f(tc, tc/2)
635 glTexCoord2f(tc, tc/2)
636 glVertex2f( size[0]-bs, bs)
639 glTexCoord2f(tc, tc/2)
640 glVertex2f( size[0]-bs, size[1]-bs)
641 glTexCoord2f(tc, tc/2)
642 glVertex2f( bs, size[1]-bs)
643 glTexCoord2f(tc, tc/2+tc/2)
644 glVertex2f( bs, size[1])
645 glTexCoord2f(tc, tc/2+tc/2)
646 glVertex2f( size[0]-bs, size[1])
649 glDisable(GL_TEXTURE_2D)
651 #Draw the controls on the frame
652 super(glFrame, self).draw()
654 def _checkHit(self, x, y):
657 pos = self._getPixelPos()
658 w, h = self._layout.getLayoutSize()
659 return 0 <= x - pos[0] <= w and 0 <= y - pos[1] <= h
661 def OnMouseMotion(self, x, y):
662 super(glFrame, self).OnMouseMotion(x, y)
663 if self._checkHit(x, y):
669 def OnMouseDown(self, x, y):
670 if self._checkHit(x, y):
671 super(glFrame, self).OnMouseDown(x, y)
675 class glLabel(glGuiControl):
676 def __init__(self, parent, label, pos):
678 super(glLabel, self).__init__(parent, pos)
680 def getMinSize(self):
681 w, h = opengl.glGetStringSize(self._label)
684 def _getPixelPos(self):
685 x0, y0, w, h = self.getSize()
689 x, y, w, h = self.getSize()
692 glTranslatef(x, y, 0)
694 # glColor4ub(255,255,255,128)
706 glTranslate(5, h - 5, 0)
707 glColor4ub(255,255,255,255)
708 opengl.glDrawStringLeft(self._label)
711 def _checkHit(self, x, y):
714 def OnMouseMotion(self, x, y):
717 def OnMouseDown(self, x, y):
720 class glNumberCtrl(glGuiControl):
721 def __init__(self, parent, value, pos, callback):
722 self._callback = callback
723 self._value = str(value)
726 self._inCallback = False
727 super(glNumberCtrl, self).__init__(parent, pos)
729 def setValue(self, value):
732 self._value = str(value)
734 def getMinSize(self):
735 w, h = opengl.glGetStringSize("VALUES")
738 def _getPixelPos(self):
739 x0, y0, w, h = self.getSize()
743 x, y, w, h = self.getSize()
746 glTranslatef(x, y, 0)
749 glColor4ub(255,255,255,255)
751 glColor4ub(255,255,255,192)
763 glTranslate(5, h - 5, 0)
764 glColor4ub(0,0,0,255)
765 opengl.glDrawStringLeft(self._value)
767 glTranslate(opengl.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
768 opengl.glDrawStringLeft('|')
771 def _checkHit(self, x, y):
772 x1, y1, w, h = self.getSize()
773 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
775 def OnMouseMotion(self, x, y):
778 def OnMouseDown(self, x, y):
779 if self._checkHit(x, y):
784 def OnKeyChar(self, c):
785 self._inCallback = True
788 self._selectPos = max(0, self._selectPos)
789 if c == wx.WXK_RIGHT:
791 self._selectPos = min(self._selectPos, len(self._value))
794 value = float(self._value)
799 self._value = str(value)
800 self._callback(self._value)
803 value = float(self._value)
809 self._value = str(value)
810 self._callback(self._value)
811 if c == wx.WXK_BACK and self._selectPos > 0:
812 self._value = self._value[0:self._selectPos - 1] + self._value[self._selectPos:]
814 self._callback(self._value)
815 if c == wx.WXK_DELETE:
816 self._value = self._value[0:self._selectPos] + self._value[self._selectPos + 1:]
817 self._callback(self._value)
819 if wx.GetKeyState(wx.WXK_SHIFT):
823 if (ord('0') <= c <= ord('9') or c == ord('.')) and len(self._value) < self._maxLen:
824 self._value = self._value[0:self._selectPos] + chr(c) + self._value[self._selectPos:]
826 self._callback(self._value)
827 self._inCallback = False
830 self._base._focus = self
831 self._selectPos = len(self._value)
834 class glCheckbox(glGuiControl):
835 def __init__(self, parent, value, pos, callback):
836 self._callback = callback
840 self._inCallback = False
841 super(glCheckbox, self).__init__(parent, pos)
843 def setValue(self, value):
846 self._value = str(value)
851 def getMinSize(self):
854 def _getPixelPos(self):
855 x0, y0, w, h = self.getSize()
859 x, y, w, h = self.getSize()
862 glTranslatef(x, y, 0)
864 glColor3ub(255,255,255)
866 opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
868 opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)
872 def _checkHit(self, x, y):
873 x1, y1, w, h = self.getSize()
874 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
876 def OnMouseMotion(self, x, y):
879 def OnMouseDown(self, x, y):
880 if self._checkHit(x, y):
881 self._value = not self._value
885 class glSlider(glGuiControl):
886 def __init__(self, parent, value, minValue, maxValue, pos, callback):
887 super(glSlider, self).__init__(parent, pos)
888 self._callback = callback
892 self._minValue = minValue
893 self._maxValue = maxValue
895 def setValue(self, value):
897 self._value = max(self._minValue, self._value)
898 self._value = min(self._maxValue, self._value)
903 def setRange(self, minValue, maxValue):
904 if maxValue < minValue:
906 self._minValue = minValue
907 self._maxValue = maxValue
908 self._value = max(minValue, self._value)
909 self._value = min(maxValue, self._value)
911 def getMinValue(self):
912 return self._minValue
914 def getMaxValue(self):
915 return self._maxValue
917 def setHidden(self, value):
920 def getMinSize(self):
921 return self._base._buttonSize * 0.2, self._base._buttonSize * 4
923 def _getPixelPos(self):
924 x0, y0, w, h = self.getSize()
925 minSize = self.getMinSize()
926 return x0 + w / 2 - minSize[0] / 2, y0 + h / 2 - minSize[1] / 2
932 w, h = self.getMinSize()
933 pos = self._getPixelPos()
936 glTranslatef(pos[0], pos[1], 0)
937 glDisable(GL_TEXTURE_2D)
939 glColor4ub(60,60,60,255)
941 glColor4ub(60,60,60,192)
943 glVertex2f( w/2,-h/2)
944 glVertex2f(-w/2,-h/2)
945 glVertex2f(-w/2, h/2)
946 glVertex2f( w/2, h/2)
949 glTranslate(0.0,scrollLength/2,0)
951 glColor4ub(0,0,0,255)
953 glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
954 opengl.glDrawStringRight(str(self._minValue))
955 glTranslate(0,-scrollLength,0)
956 opengl.glDrawStringRight(str(self._maxValue))
957 if self._maxValue-self._minValue > 0:
958 glTranslate(w,scrollLength-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
959 opengl.glDrawStringLeft(str(self._value))
961 glColor4ub(255,255,255,240)
962 if self._maxValue - self._minValue != 0:
963 glTranslate(0.0,-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
965 glVertex2f( w/2,-w/2)
966 glVertex2f(-w/2,-w/2)
967 glVertex2f(-w/2, w/2)
968 glVertex2f( w/2, w/2)
972 def _checkHit(self, x, y):
975 pos = self._getPixelPos()
976 w, h = self.getMinSize()
977 return -w/2 <= x - pos[0] <= w/2 and -h/2 <= y - pos[1] <= h/2
980 self._base._focus = self
983 def OnMouseMotion(self, x, y):
985 w, h = self.getMinSize()
987 pos = self._getPixelPos()
988 self.setValue(int(self._minValue + (self._maxValue - self._minValue) * -(y - pos[1] - scrollLength/2) / scrollLength))
991 if self._checkHit(x, y):
997 def OnMouseDown(self, x, y):
998 if self._checkHit(x, y):
1000 self.OnMouseMotion(x, y)
1004 def OnMouseUp(self, x, y):
1006 self._base._focus = None