chiark / gitweb /
Add black borders around the white text, so it pops out more.
[cura.git] / Cura / gui / util / openglGui.py
1 from __future__ import absolute_import
2 from __future__ import division
3
4 import wx
5 import traceback
6 import sys
7 import os
8
9 from wx import glcanvas
10 import OpenGL
11 OpenGL.ERROR_CHECKING = False
12 from OpenGL.GL import *
13
14 from Cura.gui.util import opengl
15
16 class glGuiControl(object):
17         def __init__(self, parent, pos):
18                 self._parent = parent
19                 self._base = parent._base
20                 self._pos = pos
21                 self._size = (0,0, 1, 1)
22                 self._parent.add(self)
23
24         def setSize(self, x, y, w, h):
25                 self._size = (x, y, w, h)
26
27         def getSize(self):
28                 return self._size
29
30         def getMinSize(self):
31                 return 1, 1
32
33         def updateLayout(self):
34                 pass
35
36         def focusNext(self):
37                 for n in xrange(self._parent._glGuiControlList.index(self) + 1, len(self._parent._glGuiControlList)):
38                         if self._parent._glGuiControlList[n].setFocus():
39                                 return
40                 for n in xrange(0, self._parent._glGuiControlList.index(self)):
41                         if self._parent._glGuiControlList[n].setFocus():
42                                 return
43
44         def focusPrevious(self):
45                 for n in xrange(self._parent._glGuiControlList.index(self) -1, -1, -1):
46                         if self._parent._glGuiControlList[n].setFocus():
47                                 return
48                 for n in xrange(len(self._parent._glGuiControlList) - 1, self._parent._glGuiControlList.index(self), -1):
49                         if self._parent._glGuiControlList[n].setFocus():
50                                 return
51
52         def setFocus(self):
53                 return False
54
55         def hasFocus(self):
56                 return self._base._focus == self
57
58         def OnMouseUp(self, x, y):
59                 pass
60
61         def OnKeyChar(self, key):
62                 pass
63
64 class glGuiContainer(glGuiControl):
65         def __init__(self, parent, pos):
66                 self._glGuiControlList = []
67                 glGuiLayoutButtons(self)
68                 super(glGuiContainer, self).__init__(parent, pos)
69
70         def add(self, ctrl):
71                 self._glGuiControlList.append(ctrl)
72                 self.updateLayout()
73
74         def OnMouseDown(self, x, y):
75                 for ctrl in self._glGuiControlList:
76                         if ctrl.OnMouseDown(x, y):
77                                 return True
78                 return False
79
80         def OnMouseUp(self, x, y):
81                 for ctrl in self._glGuiControlList:
82                         if ctrl.OnMouseUp(x, y):
83                                 return True
84                 return False
85
86         def OnMouseMotion(self, x, y):
87                 handled = False
88                 for ctrl in self._glGuiControlList:
89                         if ctrl.OnMouseMotion(x, y):
90                                 handled = True
91                 return handled
92
93         def draw(self):
94                 for ctrl in self._glGuiControlList:
95                         ctrl.draw()
96
97         def updateLayout(self):
98                 self._layout.update()
99                 for ctrl in self._glGuiControlList:
100                         ctrl.updateLayout()
101
102 class glGuiPanel(glcanvas.GLCanvas):
103         def __init__(self, parent):
104                 attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8)
105                 glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
106                 self._base = self
107                 self._focus = None
108                 self._container = None
109                 self._container = glGuiContainer(self, (0,0))
110                 self._shownError = False
111
112                 self._context = glcanvas.GLContext(self)
113                 self._glButtonsTexture = None
114                 self._glRobotTexture = None
115                 self._buttonSize = 64
116
117                 wx.EVT_PAINT(self, self._OnGuiPaint)
118                 wx.EVT_SIZE(self, self._OnSize)
119                 wx.EVT_ERASE_BACKGROUND(self, self._OnEraseBackground)
120                 wx.EVT_LEFT_DOWN(self, self._OnGuiMouseLeftDown)
121                 wx.EVT_LEFT_UP(self, self._OnGuiMouseLeftUp)
122                 wx.EVT_MOTION(self, self._OnGuiMouseMotion)
123                 wx.EVT_CHAR(self, self.OnKeyChar)
124                 wx.EVT_KILL_FOCUS(self, self.OnFocusLost)
125
126         def OnKeyChar(self, e):
127                 if self._focus is not None:
128                         self._focus.OnKeyChar(e.GetKeyCode())
129                         self.Refresh()
130
131         def OnFocusLost(self, e):
132                 self._focus = None
133                 self.Refresh()
134
135         def _OnGuiMouseLeftDown(self,e):
136                 self.SetFocus()
137                 if self._container.OnMouseDown(e.GetX(), e.GetY()):
138                         self.Refresh()
139                         return
140                 self.OnMouseLeftDown(e)
141         def _OnGuiMouseLeftUp(self, e):
142                 if self._container.OnMouseUp(e.GetX(), e.GetY()):
143                         self.Refresh()
144                         return
145                 self.OnMouseLeftUp(e)
146
147         def _OnGuiMouseMotion(self,e):
148                 self.Refresh()
149                 if not self._container.OnMouseMotion(e.GetX(), e.GetY()):
150                         self.OnMouseMotion(e)
151
152         def _OnGuiPaint(self, e):
153                 h = self.GetSize().GetHeight()
154                 w = self.GetSize().GetWidth()
155                 oldButtonSize = self._buttonSize
156                 if h / 3 < w / 4:
157                         w = h * 4 / 3
158                 if w < 64 * 8:
159                         self._buttonSize = 32
160                 elif w < 64 * 10:
161                         self._buttonSize = 48
162                 elif w < 64 * 15:
163                         self._buttonSize = 64
164                 elif w < 64 * 20:
165                         self._buttonSize = 80
166                 else:
167                         self._buttonSize = 96
168                 if self._buttonSize != oldButtonSize:
169                         self._container.updateLayout()
170
171                 dc = wx.PaintDC(self)
172                 try:
173                         self.SetCurrent(self._context)
174                         self.OnPaint(e)
175                         self._drawGui()
176                         glFlush()
177                         self.SwapBuffers()
178                 except:
179                         errStr = 'An error has occurred during the 3D view drawing.'
180                         tb = traceback.extract_tb(sys.exc_info()[2])
181                         errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
182                         for n in xrange(len(tb)-1, -1, -1):
183                                 locationInfo = tb[n]
184                                 errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
185                         if not self._shownError:
186                                 wx.CallAfter(wx.MessageBox, errStr, '3D window error', wx.OK | wx.ICON_EXCLAMATION)
187                                 self._shownError = True
188
189         def _drawGui(self):
190                 if self._glButtonsTexture is None:
191                         self._glButtonsTexture = opengl.loadGLTexture('glButtons.png')
192                         self._glRobotTexture = opengl.loadGLTexture('UltimakerRobot.png')
193
194                 glDisable(GL_DEPTH_TEST)
195                 glEnable(GL_BLEND)
196                 glDisable(GL_LIGHTING)
197                 glColor4ub(255,255,255,255)
198
199                 glMatrixMode(GL_PROJECTION)
200                 glLoadIdentity()
201                 size = self.GetSize()
202                 glOrtho(0, size.GetWidth()-1, size.GetHeight()-1, 0, -1000.0, 1000.0)
203                 glMatrixMode(GL_MODELVIEW)
204                 glLoadIdentity()
205
206                 self._container.draw()
207                 glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
208                 glEnable(GL_TEXTURE_2D)
209                 glPushMatrix()
210                 glColor4f(1,1,1,1)
211                 glTranslate(size.GetWidth() - 8,size.GetHeight() - 16,0)
212                 s = self._buttonSize * 1.4
213                 glScale(s,s,s)
214                 glBegin(GL_QUADS)
215                 glTexCoord2f(1, 0)
216                 glVertex2f(0,-1)
217                 glTexCoord2f(0, 0)
218                 glVertex2f(-1,-1)
219                 glTexCoord2f(0, 1)
220                 glVertex2f(-1, 0)
221                 glTexCoord2f(1, 1)
222                 glVertex2f(0, 0)
223                 glEnd()
224                 glDisable(GL_TEXTURE_2D)
225                 glPopMatrix()
226
227         def _OnEraseBackground(self,event):
228                 #Workaround for windows background redraw flicker.
229                 pass
230
231         def _OnSize(self,e):
232                 self._container.setSize(0, 0, self.GetSize().GetWidth(), self.GetSize().GetHeight())
233                 self._container.updateLayout()
234                 self.Refresh()
235
236         def OnMouseLeftDown(self,e):
237                 pass
238         def OnMouseLeftUp(self,e):
239                 pass
240         def OnMouseMotion(self, e):
241                 pass
242         def OnPaint(self, e):
243                 pass
244
245         def add(self, ctrl):
246                 if self._container is not None:
247                         self._container.add(ctrl)
248
249 class glGuiLayoutButtons(object):
250         def __init__(self, parent):
251                 self._parent = parent
252                 self._parent._layout = self
253
254         def update(self):
255                 bs = self._parent._base._buttonSize
256                 x0, y0, w, h = self._parent.getSize()
257                 gridSize = bs * 1.0
258                 for ctrl in self._parent._glGuiControlList:
259                         pos = ctrl._pos
260                         if pos[0] < 0:
261                                 x = w + pos[0] * gridSize - bs * 0.2
262                         else:
263                                 x = pos[0] * gridSize + bs * 0.2
264                         if pos[1] < 0:
265                                 y = h + pos[1] * gridSize * 1.2 - bs * 0.2
266                         else:
267                                 y = pos[1] * gridSize * 1.2 + bs * 0.2
268                         ctrl.setSize(x, y, gridSize, gridSize)
269
270         def getLayoutSize(self):
271                 _, _, w, h = self._parent.getSize()
272                 return w, h
273
274 class glGuiLayoutGrid(object):
275         def __init__(self, parent):
276                 self._parent = parent
277                 self._parent._layout = self
278                 self._size = 0,0
279                 self._alignBottom = True
280
281         def update(self):
282                 borderSize = self._parent._base._buttonSize * 0.2
283                 x0, y0, w, h = self._parent.getSize()
284                 x0 += borderSize
285                 y0 += borderSize
286                 widths = {}
287                 heights = {}
288                 for ctrl in self._parent._glGuiControlList:
289                         x, y = ctrl._pos
290                         w, h = ctrl.getMinSize()
291                         if not x in widths:
292                                 widths[x] = w
293                         else:
294                                 widths[x] = max(widths[x], w)
295                         if not y in heights:
296                                 heights[y] = h
297                         else:
298                                 heights[y] = max(heights[y], h)
299                 self._size = sum(widths.values()) + borderSize * 2, sum(heights.values()) + borderSize * 2
300                 if self._alignBottom:
301                         y0 -= self._size[1] - self._parent.getSize()[3]
302                         self._parent.setSize(x0 - borderSize, y0 - borderSize, self._size[0], self._size[1])
303                 for ctrl in self._parent._glGuiControlList:
304                         x, y = ctrl._pos
305                         x1 = x0
306                         y1 = y0
307                         for n in xrange(0, x):
308                                 if not n in widths:
309                                         widths[n] = 3
310                                 x1 += widths[n]
311                         for n in xrange(0, y):
312                                 if not n in heights:
313                                         heights[n] = 3
314                                 y1 += heights[n]
315                         ctrl.setSize(x1, y1, widths[x], heights[y])
316
317         def getLayoutSize(self):
318                 return self._size
319
320 class glButton(glGuiControl):
321         def __init__(self, parent, imageID, tooltip, pos, callback):
322                 super(glButton, self).__init__(parent, pos)
323                 self._tooltip = tooltip
324                 self._parent = parent
325                 self._imageID = imageID
326                 self._callback = callback
327                 self._selected = False
328                 self._focus = False
329                 self._hidden = False
330                 self._disabled = False
331
332         def setSelected(self, value):
333                 self._selected = value
334
335         def setHidden(self, value):
336                 self._hidden = value
337
338         def setDisabled(self, value):
339                 self._disabled = value
340
341         def getSelected(self):
342                 return self._selected
343
344         def getMinSize(self):
345                 return self._base._buttonSize, self._base._buttonSize
346
347         def _getPixelPos(self):
348                 x0, y0, w, h = self.getSize()
349                 return x0 + w / 2, y0 + h / 2
350
351         def draw(self):
352                 if self._hidden:
353                         return
354
355                 cx = (self._imageID % 4) / 4
356                 cy = int(self._imageID / 4) / 4
357                 bs = self._base._buttonSize
358                 pos = self._getPixelPos()
359
360                 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
361                 scale = 0.8
362                 if self._selected:
363                         scale = 1.0
364                 elif self._focus:
365                         scale = 0.9
366                 if self._disabled:
367                         glColor4ub(128,128,128,128)
368                 else:
369                         glColor4ub(255,255,255,255)
370                 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
371                 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
372                 glPushMatrix()
373                 glTranslatef(pos[0], pos[1], 0)
374                 glDisable(GL_TEXTURE_2D)
375                 if self._focus:
376                         glTranslatef(0, -0.55*bs*scale, 0)
377
378                         glPushMatrix()
379                         glColor4ub(60,60,60,255)
380                         glTranslatef(-1, -1, 0)
381                         opengl.glDrawStringCenter(self._tooltip)
382                         glTranslatef(0, 2, 0)
383                         opengl.glDrawStringCenter(self._tooltip)
384                         glTranslatef(2, 0, 0)
385                         opengl.glDrawStringCenter(self._tooltip)
386                         glTranslatef(0, -2, 0)
387                         opengl.glDrawStringCenter(self._tooltip)
388                         glPopMatrix()
389
390                         glColor4ub(255,255,255,255)
391                         opengl.glDrawStringCenter(self._tooltip)
392                 glPopMatrix()
393
394         def _checkHit(self, x, y):
395                 if self._hidden or self._disabled:
396                         return False
397                 bs = self.getMinSize()[0]
398                 pos = self._getPixelPos()
399                 return -bs * 0.5 <= x - pos[0] <= bs * 0.5 and -bs * 0.5 <= y - pos[1] <= bs * 0.5
400
401         def OnMouseMotion(self, x, y):
402                 if self._checkHit(x, y):
403                         self._focus = True
404                         return True
405                 self._focus = False
406                 return False
407
408         def OnMouseDown(self, x, y):
409                 if self._checkHit(x, y):
410                         self._callback()
411                         return True
412                 return False
413
414 class glRadioButton(glButton):
415         def __init__(self, parent, imageID, tooltip, pos, group, callback):
416                 super(glRadioButton, self).__init__(parent, imageID, tooltip, pos, self._onRadioSelect)
417                 self._group = group
418                 self._radioCallback = callback
419                 self._group.append(self)
420
421         def setSelected(self, value):
422                 self._selected = value
423
424         def _onRadioSelect(self):
425                 self._base._focus = None
426                 for ctrl in self._group:
427                         if ctrl != self:
428                                 ctrl.setSelected(False)
429                 if self.getSelected():
430                         self.setSelected(False)
431                 else:
432                         self.setSelected(True)
433                 self._radioCallback()
434
435 class glComboButton(glButton):
436         def __init__(self, parent, tooltip, imageIDs, tooltips, pos, callback):
437                 super(glComboButton, self).__init__(parent, imageIDs[0], tooltip, pos, self._onComboOpenSelect)
438                 self._imageIDs = imageIDs
439                 self._tooltips = tooltips
440                 self._comboCallback = callback
441                 self._selection = 0
442
443         def _onComboOpenSelect(self):
444                 if self.hasFocus():
445                         self._base._focus = None
446                 else:
447                         self._base._focus = self
448
449         def draw(self):
450                 if self._hidden:
451                         return
452                 self._selected = self.hasFocus()
453                 super(glComboButton, self).draw()
454
455                 bs = self._base._buttonSize / 2
456                 pos = self._getPixelPos()
457
458                 if not self._selected:
459                         return
460
461                 glPushMatrix()
462                 glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
463                 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
464                 for n in xrange(0, len(self._imageIDs)):
465                         glTranslatef(0, bs, 0)
466                         glColor4ub(255,255,255,255)
467                         opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, 0)
468                         opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, self._imageIDs[n])
469                         glDisable(GL_TEXTURE_2D)
470
471                         glPushMatrix()
472                         glTranslatef(-0.55*bs, 0.1*bs, 0)
473
474                         glPushMatrix()
475                         glColor4ub(60,60,60,255)
476                         glTranslatef(-1, -1, 0)
477                         opengl.glDrawStringRight(self._tooltips[n])
478                         glTranslatef(0, 2, 0)
479                         opengl.glDrawStringRight(self._tooltips[n])
480                         glTranslatef(2, 0, 0)
481                         opengl.glDrawStringRight(self._tooltips[n])
482                         glTranslatef(0, -2, 0)
483                         opengl.glDrawStringRight(self._tooltips[n])
484                         glPopMatrix()
485
486                         glColor4ub(255,255,255,255)
487                         opengl.glDrawStringRight(self._tooltips[n])
488                         glPopMatrix()
489                 glPopMatrix()
490
491         def getValue(self):
492                 return self._selection
493
494         def setValue(self, value):
495                 self._selection = value
496                 self._comboCallback()
497
498         def OnMouseDown(self, x, y):
499                 if self._hidden or self._disabled:
500                         return False
501                 if self.hasFocus():
502                         bs = self._base._buttonSize / 2
503                         pos = self._getPixelPos()
504                         if 0 <= x - pos[0] <= bs and 0 <= y - pos[1] - bs <= bs * len(self._imageIDs):
505                                 self._selection = int((y - pos[1] - bs) / bs)
506                                 self._imageID = self._imageIDs[self._selection]
507                                 self._base._focus = None
508                                 self._comboCallback()
509                                 return True
510                 return super(glComboButton, self).OnMouseDown(x, y)
511
512 class glFrame(glGuiContainer):
513         def __init__(self, parent, pos):
514                 super(glFrame, self).__init__(parent, pos)
515                 self._selected = False
516                 self._focus = False
517                 self._hidden = False
518
519         def setSelected(self, value):
520                 self._selected = value
521
522         def setHidden(self, value):
523                 self._hidden = value
524
525         def getSelected(self):
526                 return self._selected
527
528         def getMinSize(self):
529                 return self._base._buttonSize, self._base._buttonSize
530
531         def _getPixelPos(self):
532                 x0, y0, w, h = self.getSize()
533                 return x0, y0
534
535         def draw(self):
536                 if self._hidden:
537                         return
538
539                 bs = self._parent._buttonSize
540                 pos = self._getPixelPos()
541
542                 glPushMatrix()
543                 glTranslatef(pos[0], pos[1], 0)
544                 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
545                 glEnable(GL_TEXTURE_2D)
546
547                 size = self._layout.getLayoutSize()
548                 glColor4ub(255,255,255,255)
549                 glBegin(GL_QUADS)
550                 bs /= 2
551                 tc = 1 / 4 / 2
552
553 #               glTexCoord2f(1, 0)
554 #               glVertex2f( size[0], 0)
555 #               glTexCoord2f(0, 0)
556 #               glVertex2f( 0, 0)
557 #               glTexCoord2f(0, 1)
558 #               glVertex2f( 0, size[1])
559 #               glTexCoord2f(1, 1)
560 #               glVertex2f( size[0], size[1])
561                 #TopLeft
562                 glTexCoord2f(tc, 0)
563                 glVertex2f( bs, 0)
564                 glTexCoord2f(0, 0)
565                 glVertex2f( 0, 0)
566                 glTexCoord2f(0, tc/2)
567                 glVertex2f( 0, bs)
568                 glTexCoord2f(tc, tc/2)
569                 glVertex2f( bs, bs)
570                 #TopRight
571                 glTexCoord2f(tc+tc, 0)
572                 glVertex2f( size[0], 0)
573                 glTexCoord2f(tc, 0)
574                 glVertex2f( size[0] - bs, 0)
575                 glTexCoord2f(tc, tc/2)
576                 glVertex2f( size[0] - bs, bs)
577                 glTexCoord2f(tc+tc, tc/2)
578                 glVertex2f( size[0], bs)
579                 #BottomLeft
580                 glTexCoord2f(tc, tc/2)
581                 glVertex2f( bs, size[1] - bs)
582                 glTexCoord2f(0, tc/2)
583                 glVertex2f( 0, size[1] - bs)
584                 glTexCoord2f(0, tc/2+tc/2)
585                 glVertex2f( 0, size[1])
586                 glTexCoord2f(tc, tc/2+tc/2)
587                 glVertex2f( bs, size[1])
588                 #BottomRight
589                 glTexCoord2f(tc+tc, tc/2)
590                 glVertex2f( size[0], size[1] - bs)
591                 glTexCoord2f(tc, tc/2)
592                 glVertex2f( size[0] - bs, size[1] - bs)
593                 glTexCoord2f(tc, tc/2+tc/2)
594                 glVertex2f( size[0] - bs, size[1])
595                 glTexCoord2f(tc+tc, tc/2+tc/2)
596                 glVertex2f( size[0], size[1])
597
598                 #Center
599                 glTexCoord2f(tc, tc/2)
600                 glVertex2f( size[0]-bs, bs)
601                 glTexCoord2f(tc, tc/2)
602                 glVertex2f( bs, bs)
603                 glTexCoord2f(tc, tc/2)
604                 glVertex2f( bs, size[1]-bs)
605                 glTexCoord2f(tc, tc/2)
606                 glVertex2f( size[0]-bs, size[1]-bs)
607
608                 #Right
609                 glTexCoord2f(tc+tc, tc/2)
610                 glVertex2f( size[0], bs)
611                 glTexCoord2f(tc, tc/2)
612                 glVertex2f( size[0]-bs, bs)
613                 glTexCoord2f(tc, tc/2)
614                 glVertex2f( size[0]-bs, size[1]-bs)
615                 glTexCoord2f(tc+tc, tc/2)
616                 glVertex2f( size[0], size[1]-bs)
617
618                 #Left
619                 glTexCoord2f(tc, tc/2)
620                 glVertex2f( bs, bs)
621                 glTexCoord2f(0, tc/2)
622                 glVertex2f( 0, bs)
623                 glTexCoord2f(0, tc/2)
624                 glVertex2f( 0, size[1]-bs)
625                 glTexCoord2f(tc, tc/2)
626                 glVertex2f( bs, size[1]-bs)
627
628                 #Top
629                 glTexCoord2f(tc, 0)
630                 glVertex2f( size[0]-bs, 0)
631                 glTexCoord2f(tc, 0)
632                 glVertex2f( bs, 0)
633                 glTexCoord2f(tc, tc/2)
634                 glVertex2f( bs, bs)
635                 glTexCoord2f(tc, tc/2)
636                 glVertex2f( size[0]-bs, bs)
637
638                 #Bottom
639                 glTexCoord2f(tc, tc/2)
640                 glVertex2f( size[0]-bs, size[1]-bs)
641                 glTexCoord2f(tc, tc/2)
642                 glVertex2f( bs, size[1]-bs)
643                 glTexCoord2f(tc, tc/2+tc/2)
644                 glVertex2f( bs, size[1])
645                 glTexCoord2f(tc, tc/2+tc/2)
646                 glVertex2f( size[0]-bs, size[1])
647
648                 glEnd()
649                 glDisable(GL_TEXTURE_2D)
650                 glPopMatrix()
651                 #Draw the controls on the frame
652                 super(glFrame, self).draw()
653
654         def _checkHit(self, x, y):
655                 if self._hidden:
656                         return False
657                 pos = self._getPixelPos()
658                 w, h = self._layout.getLayoutSize()
659                 return 0 <= x - pos[0] <= w and 0 <= y - pos[1] <= h
660
661         def OnMouseMotion(self, x, y):
662                 super(glFrame, self).OnMouseMotion(x, y)
663                 if self._checkHit(x, y):
664                         self._focus = True
665                         return True
666                 self._focus = False
667                 return False
668
669         def OnMouseDown(self, x, y):
670                 if self._checkHit(x, y):
671                         super(glFrame, self).OnMouseDown(x, y)
672                         return True
673                 return False
674
675 class glLabel(glGuiControl):
676         def __init__(self, parent, label, pos):
677                 self._label = label
678                 super(glLabel, self).__init__(parent, pos)
679
680         def getMinSize(self):
681                 w, h = opengl.glGetStringSize(self._label)
682                 return w + 10, h + 4
683
684         def _getPixelPos(self):
685                 x0, y0, w, h = self.getSize()
686                 return x0, y0
687
688         def draw(self):
689                 x, y, w, h = self.getSize()
690
691                 glPushMatrix()
692                 glTranslatef(x, y, 0)
693
694 #               glColor4ub(255,255,255,128)
695 #               glBegin(GL_QUADS)
696 #               glTexCoord2f(1, 0)
697 #               glVertex2f( w, 0)
698 #               glTexCoord2f(0, 0)
699 #               glVertex2f( 0, 0)
700 #               glTexCoord2f(0, 1)
701 #               glVertex2f( 0, h)
702 #               glTexCoord2f(1, 1)
703 #               glVertex2f( w, h)
704 #               glEnd()
705
706                 glTranslate(5, h - 5, 0)
707                 glColor4ub(255,255,255,255)
708                 opengl.glDrawStringLeft(self._label)
709                 glPopMatrix()
710
711         def _checkHit(self, x, y):
712                 return False
713
714         def OnMouseMotion(self, x, y):
715                 return False
716
717         def OnMouseDown(self, x, y):
718                 return False
719
720 class glNumberCtrl(glGuiControl):
721         def __init__(self, parent, value, pos, callback):
722                 self._callback = callback
723                 self._value = str(value)
724                 self._selectPos = 0
725                 self._maxLen = 6
726                 self._inCallback = False
727                 super(glNumberCtrl, self).__init__(parent, pos)
728
729         def setValue(self, value):
730                 if self._inCallback:
731                         return
732                 self._value = str(value)
733
734         def getMinSize(self):
735                 w, h = opengl.glGetStringSize("VALUES")
736                 return w + 10, h + 4
737
738         def _getPixelPos(self):
739                 x0, y0, w, h = self.getSize()
740                 return x0, y0
741
742         def draw(self):
743                 x, y, w, h = self.getSize()
744
745                 glPushMatrix()
746                 glTranslatef(x, y, 0)
747
748                 if self.hasFocus():
749                         glColor4ub(255,255,255,255)
750                 else:
751                         glColor4ub(255,255,255,192)
752                 glBegin(GL_QUADS)
753                 glTexCoord2f(1, 0)
754                 glVertex2f( w, 0)
755                 glTexCoord2f(0, 0)
756                 glVertex2f( 0, 0)
757                 glTexCoord2f(0, 1)
758                 glVertex2f( 0, h-1)
759                 glTexCoord2f(1, 1)
760                 glVertex2f( w, h-1)
761                 glEnd()
762
763                 glTranslate(5, h - 5, 0)
764                 glColor4ub(0,0,0,255)
765                 opengl.glDrawStringLeft(self._value)
766                 if self.hasFocus():
767                         glTranslate(opengl.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
768                         opengl.glDrawStringLeft('|')
769                 glPopMatrix()
770
771         def _checkHit(self, x, y):
772                 x1, y1, w, h = self.getSize()
773                 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
774
775         def OnMouseMotion(self, x, y):
776                 return False
777
778         def OnMouseDown(self, x, y):
779                 if self._checkHit(x, y):
780                         self.setFocus()
781                         return True
782                 return False
783
784         def OnKeyChar(self, c):
785                 self._inCallback = True
786                 if c == wx.WXK_LEFT:
787                         self._selectPos -= 1
788                         self._selectPos = max(0, self._selectPos)
789                 if c == wx.WXK_RIGHT:
790                         self._selectPos += 1
791                         self._selectPos = min(self._selectPos, len(self._value))
792                 if c == wx.WXK_UP:
793                         try:
794                                 value = float(self._value)
795                         except:
796                                 pass
797                         else:
798                                 value += 0.1
799                                 self._value = str(value)
800                                 self._callback(self._value)
801                 if c == wx.WXK_DOWN:
802                         try:
803                                 value = float(self._value)
804                         except:
805                                 pass
806                         else:
807                                 value -= 0.1
808                                 if value > 0:
809                                         self._value = str(value)
810                                         self._callback(self._value)
811                 if c == wx.WXK_BACK and self._selectPos > 0:
812                         self._value = self._value[0:self._selectPos - 1] + self._value[self._selectPos:]
813                         self._selectPos -= 1
814                         self._callback(self._value)
815                 if c == wx.WXK_DELETE:
816                         self._value = self._value[0:self._selectPos] + self._value[self._selectPos + 1:]
817                         self._callback(self._value)
818                 if c == wx.WXK_TAB:
819                         if wx.GetKeyState(wx.WXK_SHIFT):
820                                 self.focusPrevious()
821                         else:
822                                 self.focusNext()
823                 if (ord('0') <= c <= ord('9') or c == ord('.')) and len(self._value) < self._maxLen:
824                         self._value = self._value[0:self._selectPos] + chr(c) + self._value[self._selectPos:]
825                         self._selectPos += 1
826                         self._callback(self._value)
827                 self._inCallback = False
828
829         def setFocus(self):
830                 self._base._focus = self
831                 self._selectPos = len(self._value)
832                 return True
833
834 class glCheckbox(glGuiControl):
835         def __init__(self, parent, value, pos, callback):
836                 self._callback = callback
837                 self._value = value
838                 self._selectPos = 0
839                 self._maxLen = 6
840                 self._inCallback = False
841                 super(glCheckbox, self).__init__(parent, pos)
842
843         def setValue(self, value):
844                 if self._inCallback:
845                         return
846                 self._value = str(value)
847
848         def getValue(self):
849                 return self._value
850
851         def getMinSize(self):
852                 return 20, 20
853
854         def _getPixelPos(self):
855                 x0, y0, w, h = self.getSize()
856                 return x0, y0
857
858         def draw(self):
859                 x, y, w, h = self.getSize()
860
861                 glPushMatrix()
862                 glTranslatef(x, y, 0)
863
864                 glColor3ub(255,255,255)
865                 if self._value:
866                         opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
867                 else:
868                         opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)
869
870                 glPopMatrix()
871
872         def _checkHit(self, x, y):
873                 x1, y1, w, h = self.getSize()
874                 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
875
876         def OnMouseMotion(self, x, y):
877                 return False
878
879         def OnMouseDown(self, x, y):
880                 if self._checkHit(x, y):
881                         self._value = not self._value
882                         return True
883                 return False
884
885 class glSlider(glGuiControl):
886         def __init__(self, parent, value, minValue, maxValue, pos, callback):
887                 super(glSlider, self).__init__(parent, pos)
888                 self._callback = callback
889                 self._focus = False
890                 self._hidden = False
891                 self._value = value
892                 self._minValue = minValue
893                 self._maxValue = maxValue
894
895         def setValue(self, value):
896                 self._value = value
897                 self._value = max(self._minValue, self._value)
898                 self._value = min(self._maxValue, self._value)
899
900         def getValue(self):
901                 return self._value
902
903         def setRange(self, minValue, maxValue):
904                 if maxValue < minValue:
905                         maxValue = minValue
906                 self._minValue = minValue
907                 self._maxValue = maxValue
908                 self._value = max(minValue, self._value)
909                 self._value = min(maxValue, self._value)
910
911         def getMinValue(self):
912                 return self._minValue
913
914         def getMaxValue(self):
915                 return self._maxValue
916
917         def setHidden(self, value):
918                 self._hidden = value
919
920         def getMinSize(self):
921                 return self._base._buttonSize * 0.2, self._base._buttonSize * 4
922
923         def _getPixelPos(self):
924                 x0, y0, w, h = self.getSize()
925                 minSize = self.getMinSize()
926                 return x0 + w / 2 - minSize[0] / 2, y0 + h / 2 - minSize[1] / 2
927
928         def draw(self):
929                 if self._hidden:
930                         return
931
932                 w, h = self.getMinSize()
933                 pos = self._getPixelPos()
934
935                 glPushMatrix()
936                 glTranslatef(pos[0], pos[1], 0)
937                 glDisable(GL_TEXTURE_2D)
938                 if self.hasFocus():
939                         glColor4ub(60,60,60,255)
940                 else:
941                         glColor4ub(60,60,60,192)
942                 glBegin(GL_QUADS)
943                 glVertex2f( w/2,-h/2)
944                 glVertex2f(-w/2,-h/2)
945                 glVertex2f(-w/2, h/2)
946                 glVertex2f( w/2, h/2)
947                 glEnd()
948                 scrollLength = h - w
949                 glTranslate(0.0,scrollLength/2,0)
950                 if self._focus:
951                         glColor4ub(0,0,0,255)
952                         glPushMatrix()
953                         glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
954                         opengl.glDrawStringRight(str(self._minValue))
955                         glTranslate(0,-scrollLength,0)
956                         opengl.glDrawStringRight(str(self._maxValue))
957                         if self._maxValue-self._minValue > 0:
958                                 glTranslate(w,scrollLength-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
959                         opengl.glDrawStringLeft(str(self._value))
960                         glPopMatrix()
961                 glColor4ub(255,255,255,240)
962                 if self._maxValue - self._minValue != 0:
963                         glTranslate(0.0,-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
964                 glBegin(GL_QUADS)
965                 glVertex2f( w/2,-w/2)
966                 glVertex2f(-w/2,-w/2)
967                 glVertex2f(-w/2, w/2)
968                 glVertex2f( w/2, w/2)
969                 glEnd()
970                 glPopMatrix()
971
972         def _checkHit(self, x, y):
973                 if self._hidden:
974                         return False
975                 pos = self._getPixelPos()
976                 w, h = self.getMinSize()
977                 return -w/2 <= x - pos[0] <= w/2 and -h/2 <= y - pos[1] <= h/2
978
979         def setFocus(self):
980                 self._base._focus = self
981                 return True
982
983         def OnMouseMotion(self, x, y):
984                 if self.hasFocus():
985                         w, h = self.getMinSize()
986                         scrollLength = h - w
987                         pos = self._getPixelPos()
988                         self.setValue(int(self._minValue + (self._maxValue - self._minValue) * -(y - pos[1] - scrollLength/2) / scrollLength))
989                         self._callback()
990                         return True
991                 if self._checkHit(x, y):
992                         self._focus = True
993                         return True
994                 self._focus = False
995                 return False
996
997         def OnMouseDown(self, x, y):
998                 if self._checkHit(x, y):
999                         self.setFocus()
1000                         self.OnMouseMotion(x, y)
1001                         return True
1002                 return False
1003
1004         def OnMouseUp(self, x, y):
1005                 if self.hasFocus():
1006                         self._base._focus = None
1007                         return True
1008                 return False