chiark / gitweb /
Moved the youmagine button to the 3D view, still not really happy about it yet.
[cura.git] / Cura / gui / util / openglGui.py
1 from __future__ import absolute_import
2 from __future__ import division
3 __copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
4
5 import wx
6 import traceback
7 import sys
8 import os
9 import time
10
11 from wx import glcanvas
12 import OpenGL
13 OpenGL.ERROR_CHECKING = False
14 from OpenGL.GL import *
15
16 from Cura.util import version
17 from Cura.gui.util import opengl
18
19 class animation(object):
20         def __init__(self, gui, start, end, runTime):
21                 self._start = start
22                 self._end = end
23                 self._startTime = time.time()
24                 self._runTime = runTime
25                 gui._animationList.append(self)
26
27         def isDone(self):
28                 return time.time() > self._startTime + self._runTime
29
30         def getPosition(self):
31                 if self.isDone():
32                         return self._end
33                 f = (time.time() - self._startTime) / self._runTime
34                 ts = f*f
35                 tc = f*f*f
36                 #f = 6*tc*ts + -15*ts*ts + 10*tc
37                 f = tc + -3*ts + 3*f
38                 return self._start + (self._end - self._start) * f
39
40 class glGuiControl(object):
41         def __init__(self, parent, pos):
42                 self._parent = parent
43                 self._base = parent._base
44                 self._pos = pos
45                 self._size = (0,0, 1, 1)
46                 self._parent.add(self)
47
48         def setSize(self, x, y, w, h):
49                 self._size = (x, y, w, h)
50
51         def getSize(self):
52                 return self._size
53
54         def getMinSize(self):
55                 return 1, 1
56
57         def updateLayout(self):
58                 pass
59
60         def focusNext(self):
61                 for n in xrange(self._parent._glGuiControlList.index(self) + 1, len(self._parent._glGuiControlList)):
62                         if self._parent._glGuiControlList[n].setFocus():
63                                 return
64                 for n in xrange(0, self._parent._glGuiControlList.index(self)):
65                         if self._parent._glGuiControlList[n].setFocus():
66                                 return
67
68         def focusPrevious(self):
69                 for n in xrange(self._parent._glGuiControlList.index(self) -1, -1, -1):
70                         if self._parent._glGuiControlList[n].setFocus():
71                                 return
72                 for n in xrange(len(self._parent._glGuiControlList) - 1, self._parent._glGuiControlList.index(self), -1):
73                         if self._parent._glGuiControlList[n].setFocus():
74                                 return
75
76         def setFocus(self):
77                 return False
78
79         def hasFocus(self):
80                 return self._base._focus == self
81
82         def OnMouseUp(self, x, y):
83                 pass
84
85         def OnKeyChar(self, key):
86                 pass
87
88 class glGuiContainer(glGuiControl):
89         def __init__(self, parent, pos):
90                 self._glGuiControlList = []
91                 glGuiLayoutButtons(self)
92                 super(glGuiContainer, self).__init__(parent, pos)
93
94         def add(self, ctrl):
95                 self._glGuiControlList.append(ctrl)
96                 self.updateLayout()
97
98         def OnMouseDown(self, x, y, button):
99                 for ctrl in self._glGuiControlList:
100                         if ctrl.OnMouseDown(x, y, button):
101                                 return True
102                 return False
103
104         def OnMouseUp(self, x, y):
105                 for ctrl in self._glGuiControlList:
106                         if ctrl.OnMouseUp(x, y):
107                                 return True
108                 return False
109
110         def OnMouseMotion(self, x, y):
111                 handled = False
112                 for ctrl in self._glGuiControlList:
113                         if ctrl.OnMouseMotion(x, y):
114                                 handled = True
115                 return handled
116
117         def draw(self):
118                 for ctrl in self._glGuiControlList:
119                         ctrl.draw()
120
121         def updateLayout(self):
122                 self._layout.update()
123                 for ctrl in self._glGuiControlList:
124                         ctrl.updateLayout()
125
126 class glGuiPanel(glcanvas.GLCanvas):
127         def __init__(self, parent):
128                 attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8, 0)
129                 glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
130                 self._base = self
131                 self._focus = None
132                 self._container = None
133                 self._container = glGuiContainer(self, (0,0))
134                 self._shownError = False
135
136                 self._context = glcanvas.GLContext(self)
137                 self._glButtonsTexture = None
138                 self._glRobotTexture = None
139                 self._buttonSize = 64
140
141                 self._animationList = []
142                 self.glReleaseList = []
143                 self._refreshQueued = False
144                 self._idleCalled = False
145
146                 wx.EVT_PAINT(self, self._OnGuiPaint)
147                 wx.EVT_SIZE(self, self._OnSize)
148                 wx.EVT_ERASE_BACKGROUND(self, self._OnEraseBackground)
149                 wx.EVT_LEFT_DOWN(self, self._OnGuiMouseDown)
150                 wx.EVT_LEFT_DCLICK(self, self._OnGuiMouseDown)
151                 wx.EVT_LEFT_UP(self, self._OnGuiMouseUp)
152                 wx.EVT_RIGHT_DOWN(self, self._OnGuiMouseDown)
153                 wx.EVT_RIGHT_DCLICK(self, self._OnGuiMouseDown)
154                 wx.EVT_RIGHT_UP(self, self._OnGuiMouseUp)
155                 wx.EVT_MIDDLE_DOWN(self, self._OnGuiMouseDown)
156                 wx.EVT_MIDDLE_DCLICK(self, self._OnGuiMouseDown)
157                 wx.EVT_MIDDLE_UP(self, self._OnGuiMouseUp)
158                 wx.EVT_MOTION(self, self._OnGuiMouseMotion)
159                 wx.EVT_CHAR(self, self._OnGuiKeyChar)
160                 wx.EVT_KILL_FOCUS(self, self.OnFocusLost)
161                 wx.EVT_IDLE(self, self._OnIdle)
162
163         def _OnIdle(self, e):
164                 self._idleCalled = True
165                 if len(self._animationList) > 0 or self._refreshQueued:
166                         self._refreshQueued = False
167                         for anim in self._animationList:
168                                 if anim.isDone():
169                                         self._animationList.remove(anim)
170                         self.Refresh()
171
172         def _OnGuiKeyChar(self, e):
173                 if self._focus is not None:
174                         self._focus.OnKeyChar(e.GetKeyCode())
175                         self.Refresh()
176                 else:
177                         self.OnKeyChar(e.GetKeyCode())
178
179         def OnFocusLost(self, e):
180                 self._focus = None
181                 self.Refresh()
182
183         def _OnGuiMouseDown(self,e):
184                 self.SetFocus()
185                 if self._container.OnMouseDown(e.GetX(), e.GetY(), e.GetButton()):
186                         self.Refresh()
187                         return
188                 self.OnMouseDown(e)
189
190         def _OnGuiMouseUp(self, e):
191                 if self._container.OnMouseUp(e.GetX(), e.GetY()):
192                         self.Refresh()
193                         return
194                 self.OnMouseUp(e)
195
196         def _OnGuiMouseMotion(self,e):
197                 self.Refresh()
198                 if not self._container.OnMouseMotion(e.GetX(), e.GetY()):
199                         self.OnMouseMotion(e)
200
201         def _OnGuiPaint(self, e):
202                 self._idleCalled = False
203                 h = self.GetSize().GetHeight()
204                 w = self.GetSize().GetWidth()
205                 oldButtonSize = self._buttonSize
206                 if h / 3 < w / 4:
207                         w = h * 4 / 3
208                 if w < 64 * 8:
209                         self._buttonSize = 32
210                 elif w < 64 * 10:
211                         self._buttonSize = 48
212                 elif w < 64 * 15:
213                         self._buttonSize = 64
214                 elif w < 64 * 20:
215                         self._buttonSize = 80
216                 else:
217                         self._buttonSize = 96
218                 if self._buttonSize != oldButtonSize:
219                         self._container.updateLayout()
220
221                 dc = wx.PaintDC(self)
222                 try:
223                         self.SetCurrent(self._context)
224                         for obj in self.glReleaseList:
225                                 obj.release()
226                         del self.glReleaseList[:]
227                         renderStartTime = time.time()
228                         self.OnPaint(e)
229                         self._drawGui()
230                         glFlush()
231                         if version.isDevVersion():
232                                 renderTime = time.time() - renderStartTime
233                                 glLoadIdentity()
234                                 glTranslate(10, self.GetSize().GetHeight() - 30, -1)
235                                 glColor4f(0.2,0.2,0.2,0.5)
236                                 opengl.glDrawStringLeft("fps:%d" % (1 / renderTime))
237                         self.SwapBuffers()
238                 except:
239                         errStr = 'An error has occurred during the 3D view drawing.'
240                         tb = traceback.extract_tb(sys.exc_info()[2])
241                         errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
242                         for n in xrange(len(tb)-1, -1, -1):
243                                 locationInfo = tb[n]
244                                 errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
245                         if not self._shownError:
246                                 wx.CallAfter(wx.MessageBox, errStr, '3D window error', wx.OK | wx.ICON_EXCLAMATION)
247                                 self._shownError = True
248
249         def _drawGui(self):
250                 if self._glButtonsTexture is None:
251                         self._glButtonsTexture = opengl.loadGLTexture('glButtons.png')
252                         self._glRobotTexture = opengl.loadGLTexture('UltimakerRobot.png')
253
254                 glDisable(GL_DEPTH_TEST)
255                 glEnable(GL_BLEND)
256                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
257                 glDisable(GL_LIGHTING)
258                 glColor4ub(255,255,255,255)
259
260                 glMatrixMode(GL_PROJECTION)
261                 glLoadIdentity()
262                 size = self.GetSize()
263                 glOrtho(0, size.GetWidth()-1, size.GetHeight()-1, 0, -1000.0, 1000.0)
264                 glMatrixMode(GL_MODELVIEW)
265                 glLoadIdentity()
266
267                 self._container.draw()
268
269                 # glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
270                 # glEnable(GL_TEXTURE_2D)
271                 # glPushMatrix()
272                 # glColor4f(1,1,1,1)
273                 # glTranslate(size.GetWidth(),size.GetHeight(),0)
274                 # s = self._buttonSize * 1
275                 # glScale(s,s,s)
276                 # glTranslate(-1.2,-0.2,0)
277                 # glBegin(GL_QUADS)
278                 # glTexCoord2f(1, 0)
279                 # glVertex2f(0,-1)
280                 # glTexCoord2f(0, 0)
281                 # glVertex2f(-1,-1)
282                 # glTexCoord2f(0, 1)
283                 # glVertex2f(-1, 0)
284                 # glTexCoord2f(1, 1)
285                 # glVertex2f(0, 0)
286                 # glEnd()
287                 # glDisable(GL_TEXTURE_2D)
288                 glPopMatrix()
289
290         def _OnEraseBackground(self,event):
291                 #Workaround for windows background redraw flicker.
292                 pass
293
294         def _OnSize(self,e):
295                 self._container.setSize(0, 0, self.GetSize().GetWidth(), self.GetSize().GetHeight())
296                 self._container.updateLayout()
297                 self.Refresh()
298
299         def OnMouseDown(self,e):
300                 pass
301         def OnMouseUp(self,e):
302                 pass
303         def OnMouseMotion(self, e):
304                 pass
305         def OnKeyChar(self, keyCode):
306                 pass
307         def OnPaint(self, e):
308                 pass
309         def OnKeyChar(self, keycode):
310                 pass
311
312         def QueueRefresh(self):
313                 wx.CallAfter(self._queueRefresh)
314
315         def _queueRefresh(self):
316                 if self._idleCalled:
317                         wx.CallAfter(self.Refresh)
318                 else:
319                         self._refreshQueued = True
320
321         def add(self, ctrl):
322                 if self._container is not None:
323                         self._container.add(ctrl)
324
325 class glGuiLayoutButtons(object):
326         def __init__(self, parent):
327                 self._parent = parent
328                 self._parent._layout = self
329
330         def update(self):
331                 bs = self._parent._base._buttonSize
332                 x0, y0, w, h = self._parent.getSize()
333                 gridSize = bs * 1.0
334                 for ctrl in self._parent._glGuiControlList:
335                         pos = ctrl._pos
336                         if pos[0] < 0:
337                                 x = w + pos[0] * gridSize - bs * 0.2
338                         else:
339                                 x = pos[0] * gridSize + bs * 0.2
340                         if pos[1] < 0:
341                                 y = h + pos[1] * gridSize * 1.2 - bs * 0.0
342                         else:
343                                 y = pos[1] * gridSize * 1.2 + bs * 0.2
344                         ctrl.setSize(x, y, gridSize, gridSize)
345
346         def getLayoutSize(self):
347                 _, _, w, h = self._parent.getSize()
348                 return w, h
349
350 class glGuiLayoutGrid(object):
351         def __init__(self, parent):
352                 self._parent = parent
353                 self._parent._layout = self
354                 self._size = 0,0
355                 self._alignBottom = True
356
357         def update(self):
358                 borderSize = self._parent._base._buttonSize * 0.2
359                 x0, y0, w, h = self._parent.getSize()
360                 x0 += borderSize
361                 y0 += borderSize
362                 widths = {}
363                 heights = {}
364                 for ctrl in self._parent._glGuiControlList:
365                         x, y = ctrl._pos
366                         w, h = ctrl.getMinSize()
367                         if not x in widths:
368                                 widths[x] = w
369                         else:
370                                 widths[x] = max(widths[x], w)
371                         if not y in heights:
372                                 heights[y] = h
373                         else:
374                                 heights[y] = max(heights[y], h)
375                 self._size = sum(widths.values()) + borderSize * 2, sum(heights.values()) + borderSize * 2
376                 if self._alignBottom:
377                         y0 -= self._size[1] - self._parent.getSize()[3]
378                         self._parent.setSize(x0 - borderSize, y0 - borderSize, self._size[0], self._size[1])
379                 for ctrl in self._parent._glGuiControlList:
380                         x, y = ctrl._pos
381                         x1 = x0
382                         y1 = y0
383                         for n in xrange(0, x):
384                                 if not n in widths:
385                                         widths[n] = 3
386                                 x1 += widths[n]
387                         for n in xrange(0, y):
388                                 if not n in heights:
389                                         heights[n] = 3
390                                 y1 += heights[n]
391                         ctrl.setSize(x1, y1, widths[x], heights[y])
392
393         def getLayoutSize(self):
394                 return self._size
395
396 class glButton(glGuiControl):
397         def __init__(self, parent, imageID, tooltip, pos, callback, size = None):
398                 self._buttonSize = size
399                 self._hidden = False
400                 super(glButton, self).__init__(parent, pos)
401                 self._tooltip = tooltip
402                 self._parent = parent
403                 self._imageID = imageID
404                 self._callback = callback
405                 self._selected = False
406                 self._focus = False
407                 self._disabled = False
408                 self._showExpandArrow = False
409                 self._progressBar = None
410                 self._altTooltip = ''
411
412         def setSelected(self, value):
413                 self._selected = value
414
415         def setExpandArrow(self, value):
416                 self._showExpandArrow = value
417
418         def setHidden(self, value):
419                 self._hidden = value
420
421         def setDisabled(self, value):
422                 self._disabled = value
423
424         def setProgressBar(self, value):
425                 self._progressBar = value
426
427         def getProgressBar(self):
428                 return self._progressBar
429
430         def setBottomText(self, value):
431                 self._altTooltip = value
432
433         def getSelected(self):
434                 return self._selected
435
436         def getMinSize(self):
437                 if self._hidden:
438                         return 0, 0
439                 if self._buttonSize is not None:
440                         return self._buttonSize, self._buttonSize
441                 return self._base._buttonSize, self._base._buttonSize
442
443         def _getPixelPos(self):
444                 x0, y0, w, h = self.getSize()
445                 return x0 + w / 2, y0 + h / 2
446
447         def draw(self):
448                 if self._hidden:
449                         return
450
451                 cx = (self._imageID % 4) / 4
452                 cy = int(self._imageID / 4) / 4
453                 bs = self.getMinSize()[0]
454                 pos = self._getPixelPos()
455
456                 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
457                 scale = 0.8
458                 if self._selected:
459                         scale = 1.0
460                 elif self._focus:
461                         scale = 0.9
462                 if self._disabled:
463                         glColor4ub(128,128,128,128)
464                 else:
465                         glColor4ub(255,255,255,255)
466                 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
467                 opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
468                 if self._showExpandArrow:
469                         if self._selected:
470                                 opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1)
471                         else:
472                                 opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1, 2)
473                 glPushMatrix()
474                 glTranslatef(pos[0], pos[1], 0)
475                 glDisable(GL_TEXTURE_2D)
476                 if self._focus:
477                         glTranslatef(0, -0.55*bs*scale, 0)
478
479                         glPushMatrix()
480                         glColor4ub(60,60,60,255)
481                         glTranslatef(-1, -1, 0)
482                         opengl.glDrawStringCenter(self._tooltip)
483                         glTranslatef(0, 2, 0)
484                         opengl.glDrawStringCenter(self._tooltip)
485                         glTranslatef(2, 0, 0)
486                         opengl.glDrawStringCenter(self._tooltip)
487                         glTranslatef(0, -2, 0)
488                         opengl.glDrawStringCenter(self._tooltip)
489                         glPopMatrix()
490
491                         glColor4ub(255,255,255,255)
492                         opengl.glDrawStringCenter(self._tooltip)
493                 glPopMatrix()
494                 progress = self._progressBar
495                 if progress is not None:
496                         glColor4ub(60,60,60,255)
497                         opengl.glDrawQuad(pos[0]-bs/2, pos[1]+bs/2, bs, bs / 4)
498                         glColor4ub(255,255,255,255)
499                         opengl.glDrawQuad(pos[0]-bs/2+2, pos[1]+bs/2+2, (bs - 5) * progress + 1, bs / 4 - 4)
500                 elif len(self._altTooltip) > 0:
501                         glPushMatrix()
502                         glTranslatef(pos[0], pos[1], 0)
503                         glTranslatef(0.6*bs*scale, 0, 0)
504
505                         glPushMatrix()
506                         glColor4ub(60,60,60,255)
507                         glTranslatef(-1, -1, 0)
508                         opengl.glDrawStringLeft(self._altTooltip)
509                         glTranslatef(0, 2, 0)
510                         opengl.glDrawStringLeft(self._altTooltip)
511                         glTranslatef(2, 0, 0)
512                         opengl.glDrawStringLeft(self._altTooltip)
513                         glTranslatef(0, -2, 0)
514                         opengl.glDrawStringLeft(self._altTooltip)
515                         glPopMatrix()
516
517                         glColor4ub(255,255,255,255)
518                         opengl.glDrawStringLeft(self._altTooltip)
519                         glPopMatrix()
520
521         def _checkHit(self, x, y):
522                 if self._hidden or self._disabled:
523                         return False
524                 bs = self.getMinSize()[0]
525                 pos = self._getPixelPos()
526                 return -bs * 0.5 <= x - pos[0] <= bs * 0.5 and -bs * 0.5 <= y - pos[1] <= bs * 0.5
527
528         def OnMouseMotion(self, x, y):
529                 if self._checkHit(x, y):
530                         self._focus = True
531                         return True
532                 self._focus = False
533                 return False
534
535         def OnMouseDown(self, x, y, button):
536                 if self._checkHit(x, y):
537                         self._callback(button)
538                         return True
539                 return False
540
541 class glRadioButton(glButton):
542         def __init__(self, parent, imageID, tooltip, pos, group, callback):
543                 super(glRadioButton, self).__init__(parent, imageID, tooltip, pos, self._onRadioSelect)
544                 self._group = group
545                 self._radioCallback = callback
546                 self._group.append(self)
547
548         def setSelected(self, value):
549                 self._selected = value
550
551         def _onRadioSelect(self, button):
552                 self._base._focus = None
553                 for ctrl in self._group:
554                         if ctrl != self:
555                                 ctrl.setSelected(False)
556                 if self.getSelected():
557                         self.setSelected(False)
558                 else:
559                         self.setSelected(True)
560                 self._radioCallback(button)
561
562 class glComboButton(glButton):
563         def __init__(self, parent, tooltip, imageIDs, tooltips, pos, callback):
564                 super(glComboButton, self).__init__(parent, imageIDs[0], tooltip, pos, self._onComboOpenSelect)
565                 self._imageIDs = imageIDs
566                 self._tooltips = tooltips
567                 self._comboCallback = callback
568                 self._selection = 0
569
570         def _onComboOpenSelect(self, button):
571                 if self.hasFocus():
572                         self._base._focus = None
573                 else:
574                         self._base._focus = self
575
576         def draw(self):
577                 if self._hidden:
578                         return
579                 self._selected = self.hasFocus()
580                 super(glComboButton, self).draw()
581
582                 bs = self._base._buttonSize / 2
583                 pos = self._getPixelPos()
584
585                 if not self._selected:
586                         return
587
588                 glPushMatrix()
589                 glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
590                 glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
591                 for n in xrange(0, len(self._imageIDs)):
592                         glTranslatef(0, bs, 0)
593                         glColor4ub(255,255,255,255)
594                         opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, 0)
595                         opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, self._imageIDs[n])
596                         glDisable(GL_TEXTURE_2D)
597
598                         glPushMatrix()
599                         glTranslatef(-0.55*bs, 0.1*bs, 0)
600
601                         glPushMatrix()
602                         glColor4ub(60,60,60,255)
603                         glTranslatef(-1, -1, 0)
604                         opengl.glDrawStringRight(self._tooltips[n])
605                         glTranslatef(0, 2, 0)
606                         opengl.glDrawStringRight(self._tooltips[n])
607                         glTranslatef(2, 0, 0)
608                         opengl.glDrawStringRight(self._tooltips[n])
609                         glTranslatef(0, -2, 0)
610                         opengl.glDrawStringRight(self._tooltips[n])
611                         glPopMatrix()
612
613                         glColor4ub(255,255,255,255)
614                         opengl.glDrawStringRight(self._tooltips[n])
615                         glPopMatrix()
616                 glPopMatrix()
617
618         def getValue(self):
619                 return self._selection
620
621         def setValue(self, value):
622                 self._selection = value
623                 self._imageID = self._imageIDs[self._selection]
624                 self._comboCallback()
625
626         def OnMouseDown(self, x, y, button):
627                 if self._hidden or self._disabled:
628                         return False
629                 if self.hasFocus():
630                         bs = self._base._buttonSize / 2
631                         pos = self._getPixelPos()
632                         if 0 <= x - pos[0] <= bs and 0 <= y - pos[1] - bs <= bs * len(self._imageIDs):
633                                 self._selection = int((y - pos[1] - bs) / bs)
634                                 self._imageID = self._imageIDs[self._selection]
635                                 self._base._focus = None
636                                 self._comboCallback()
637                                 return True
638                 return super(glComboButton, self).OnMouseDown(x, y, button)
639
640 class glFrame(glGuiContainer):
641         def __init__(self, parent, pos):
642                 super(glFrame, self).__init__(parent, pos)
643                 self._selected = False
644                 self._focus = False
645                 self._hidden = False
646
647         def setSelected(self, value):
648                 self._selected = value
649
650         def setHidden(self, value):
651                 self._hidden = value
652                 for child in self._glGuiControlList:
653                         if self._base._focus == child:
654                                 self._base._focus = None
655
656         def getSelected(self):
657                 return self._selected
658
659         def getMinSize(self):
660                 return self._base._buttonSize, self._base._buttonSize
661
662         def _getPixelPos(self):
663                 x0, y0, w, h = self.getSize()
664                 return x0, y0
665
666         def draw(self):
667                 if self._hidden:
668                         return
669
670                 bs = self._parent._buttonSize
671                 pos = self._getPixelPos()
672
673                 size = self._layout.getLayoutSize()
674                 glColor4ub(255,255,255,255)
675                 opengl.glDrawStretchedQuad(pos[0], pos[1], size[0], size[1], bs*0.75, 0)
676                 #Draw the controls on the frame
677                 super(glFrame, self).draw()
678
679         def _checkHit(self, x, y):
680                 if self._hidden:
681                         return False
682                 pos = self._getPixelPos()
683                 w, h = self._layout.getLayoutSize()
684                 return 0 <= x - pos[0] <= w and 0 <= y - pos[1] <= h
685
686         def OnMouseMotion(self, x, y):
687                 super(glFrame, self).OnMouseMotion(x, y)
688                 if self._checkHit(x, y):
689                         self._focus = True
690                         return True
691                 self._focus = False
692                 return False
693
694         def OnMouseDown(self, x, y, button):
695                 if self._checkHit(x, y):
696                         super(glFrame, self).OnMouseDown(x, y, button)
697                         return True
698                 return False
699
700 class glNotification(glFrame):
701         def __init__(self, parent, pos):
702                 self._anim = None
703                 super(glNotification, self).__init__(parent, pos)
704                 glGuiLayoutGrid(self)._alignBottom = False
705                 self._label = glLabel(self, "Notification", (0, 0))
706                 self._buttonEject = glButton(self, 31, "Eject", (1, 0), self.onEject, 25)
707                 self._button = glButton(self, 30, "", (2, 0), self.onClose, 25)
708                 self._padding = glLabel(self, "", (0, 1))
709                 self.setHidden(True)
710
711         def setSize(self, x, y, w, h):
712                 w, h = self._layout.getLayoutSize()
713                 baseSize = self._base.GetSizeTuple()
714                 if self._anim is not None:
715                         super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._anim.getPosition() - self._base._buttonSize * 0.2, 1, 1)
716                 else:
717                         super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._base._buttonSize * 0.2, 1, 1)
718
719         def draw(self):
720                 self.setSize(0,0,0,0)
721                 self.updateLayout()
722                 super(glNotification, self).draw()
723
724         def message(self, text, ejectCallback = None):
725                 self._anim = animation(self._base, -20, 25, 1)
726                 self.setHidden(False)
727                 self._label.setLabel(text)
728                 self._buttonEject.setHidden(ejectCallback is None)
729                 self._ejectCallback = ejectCallback
730                 self._base._queueRefresh()
731                 self.updateLayout()
732
733         def onEject(self, button):
734                 self.onClose(button)
735                 self._ejectCallback()
736
737         def onClose(self, button):
738                 if self._anim is not None:
739                         self._anim = animation(self._base, self._anim.getPosition(), -20, 1)
740                 else:
741                         self._anim = animation(self._base, 25, -20, 1)
742
743 class glLabel(glGuiControl):
744         def __init__(self, parent, label, pos):
745                 self._label = label
746                 super(glLabel, self).__init__(parent, pos)
747
748         def setLabel(self, label):
749                 self._label = label
750
751         def getMinSize(self):
752                 w, h = opengl.glGetStringSize(self._label)
753                 return w + 10, h + 4
754
755         def _getPixelPos(self):
756                 x0, y0, w, h = self.getSize()
757                 return x0, y0
758
759         def draw(self):
760                 x, y, w, h = self.getSize()
761
762                 glPushMatrix()
763                 glTranslatef(x, y, 0)
764
765 #               glColor4ub(255,255,255,128)
766 #               glBegin(GL_QUADS)
767 #               glTexCoord2f(1, 0)
768 #               glVertex2f( w, 0)
769 #               glTexCoord2f(0, 0)
770 #               glVertex2f( 0, 0)
771 #               glTexCoord2f(0, 1)
772 #               glVertex2f( 0, h)
773 #               glTexCoord2f(1, 1)
774 #               glVertex2f( w, h)
775 #               glEnd()
776
777                 glTranslate(5, h - 5, 0)
778                 glColor4ub(255,255,255,255)
779                 opengl.glDrawStringLeft(self._label)
780                 glPopMatrix()
781
782         def _checkHit(self, x, y):
783                 return False
784
785         def OnMouseMotion(self, x, y):
786                 return False
787
788         def OnMouseDown(self, x, y, button):
789                 return False
790
791 class glNumberCtrl(glGuiControl):
792         def __init__(self, parent, value, pos, callback):
793                 self._callback = callback
794                 self._value = str(value)
795                 self._selectPos = 0
796                 self._maxLen = 6
797                 self._inCallback = False
798                 super(glNumberCtrl, self).__init__(parent, pos)
799
800         def setValue(self, value):
801                 if self._inCallback:
802                         return
803                 self._value = str(value)
804
805         def getMinSize(self):
806                 w, h = opengl.glGetStringSize("VALUES")
807                 return w + 10, h + 4
808
809         def _getPixelPos(self):
810                 x0, y0, w, h = self.getSize()
811                 return x0, y0
812
813         def draw(self):
814                 x, y, w, h = self.getSize()
815
816                 glPushMatrix()
817                 glTranslatef(x, y, 0)
818
819                 if self.hasFocus():
820                         glColor4ub(255,255,255,255)
821                 else:
822                         glColor4ub(255,255,255,192)
823                 glBegin(GL_QUADS)
824                 glTexCoord2f(1, 0)
825                 glVertex2f( w, 0)
826                 glTexCoord2f(0, 0)
827                 glVertex2f( 0, 0)
828                 glTexCoord2f(0, 1)
829                 glVertex2f( 0, h-1)
830                 glTexCoord2f(1, 1)
831                 glVertex2f( w, h-1)
832                 glEnd()
833
834                 glTranslate(5, h - 5, 0)
835                 glColor4ub(0,0,0,255)
836                 opengl.glDrawStringLeft(self._value)
837                 if self.hasFocus():
838                         glTranslate(opengl.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
839                         opengl.glDrawStringLeft('|')
840                 glPopMatrix()
841
842         def _checkHit(self, x, y):
843                 x1, y1, w, h = self.getSize()
844                 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
845
846         def OnMouseMotion(self, x, y):
847                 return False
848
849         def OnMouseDown(self, x, y, button):
850                 if self._checkHit(x, y):
851                         self.setFocus()
852                         return True
853                 return False
854
855         def OnKeyChar(self, c):
856                 self._inCallback = True
857                 if c == wx.WXK_LEFT:
858                         self._selectPos -= 1
859                         self._selectPos = max(0, self._selectPos)
860                 if c == wx.WXK_RIGHT:
861                         self._selectPos += 1
862                         self._selectPos = min(self._selectPos, len(self._value))
863                 if c == wx.WXK_UP:
864                         try:
865                                 value = float(self._value)
866                         except:
867                                 pass
868                         else:
869                                 value += 0.1
870                                 self._value = str(value)
871                                 self._callback(self._value)
872                 if c == wx.WXK_DOWN:
873                         try:
874                                 value = float(self._value)
875                         except:
876                                 pass
877                         else:
878                                 value -= 0.1
879                                 if value > 0:
880                                         self._value = str(value)
881                                         self._callback(self._value)
882                 if c == wx.WXK_BACK and self._selectPos > 0:
883                         self._value = self._value[0:self._selectPos - 1] + self._value[self._selectPos:]
884                         self._selectPos -= 1
885                         self._callback(self._value)
886                 if c == wx.WXK_DELETE:
887                         self._value = self._value[0:self._selectPos] + self._value[self._selectPos + 1:]
888                         self._callback(self._value)
889                 if c == wx.WXK_TAB or c == wx.WXK_NUMPAD_ENTER or c == wx.WXK_RETURN:
890                         if wx.GetKeyState(wx.WXK_SHIFT):
891                                 self.focusPrevious()
892                         else:
893                                 self.focusNext()
894                 if (ord('0') <= c <= ord('9') or c == ord('.')) and len(self._value) < self._maxLen:
895                         self._value = self._value[0:self._selectPos] + chr(c) + self._value[self._selectPos:]
896                         self._selectPos += 1
897                         self._callback(self._value)
898                 self._inCallback = False
899
900         def setFocus(self):
901                 self._base._focus = self
902                 self._selectPos = len(self._value)
903                 return True
904
905 class glCheckbox(glGuiControl):
906         def __init__(self, parent, value, pos, callback):
907                 self._callback = callback
908                 self._value = value
909                 self._selectPos = 0
910                 self._maxLen = 6
911                 self._inCallback = False
912                 super(glCheckbox, self).__init__(parent, pos)
913
914         def setValue(self, value):
915                 if self._inCallback:
916                         return
917                 self._value = str(value)
918
919         def getValue(self):
920                 return self._value
921
922         def getMinSize(self):
923                 return 20, 20
924
925         def _getPixelPos(self):
926                 x0, y0, w, h = self.getSize()
927                 return x0, y0
928
929         def draw(self):
930                 x, y, w, h = self.getSize()
931
932                 glPushMatrix()
933                 glTranslatef(x, y, 0)
934
935                 glColor3ub(255,255,255)
936                 if self._value:
937                         opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
938                 else:
939                         opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)
940
941                 glPopMatrix()
942
943         def _checkHit(self, x, y):
944                 x1, y1, w, h = self.getSize()
945                 return 0 <= x - x1 <= w and 0 <= y - y1 <= h
946
947         def OnMouseMotion(self, x, y):
948                 return False
949
950         def OnMouseDown(self, x, y, button):
951                 if self._checkHit(x, y):
952                         self._value = not self._value
953                         return True
954                 return False
955
956 class glSlider(glGuiControl):
957         def __init__(self, parent, value, minValue, maxValue, pos, callback):
958                 super(glSlider, self).__init__(parent, pos)
959                 self._callback = callback
960                 self._focus = False
961                 self._hidden = False
962                 self._value = value
963                 self._minValue = minValue
964                 self._maxValue = maxValue
965
966         def setValue(self, value):
967                 self._value = value
968
969         def getValue(self):
970                 if self._value < self._minValue:
971                         return self._minValue
972                 if self._value > self._maxValue:
973                         return self._maxValue
974                 return self._value
975
976         def setRange(self, minValue, maxValue):
977                 if maxValue < minValue:
978                         maxValue = minValue
979                 self._minValue = minValue
980                 self._maxValue = maxValue
981
982         def getMinValue(self):
983                 return self._minValue
984
985         def getMaxValue(self):
986                 return self._maxValue
987
988         def setHidden(self, value):
989                 self._hidden = value
990
991         def getMinSize(self):
992                 return self._base._buttonSize * 0.2, self._base._buttonSize * 4
993
994         def _getPixelPos(self):
995                 x0, y0, w, h = self.getSize()
996                 minSize = self.getMinSize()
997                 return x0 + w / 2 - minSize[0] / 2, y0 + h / 2 - minSize[1] / 2
998
999         def draw(self):
1000                 if self._hidden:
1001                         return
1002
1003                 w, h = self.getMinSize()
1004                 pos = self._getPixelPos()
1005
1006                 glPushMatrix()
1007                 glTranslatef(pos[0], pos[1], 0)
1008                 glDisable(GL_TEXTURE_2D)
1009                 if self.hasFocus():
1010                         glColor4ub(60,60,60,255)
1011                 else:
1012                         glColor4ub(60,60,60,192)
1013                 glBegin(GL_QUADS)
1014                 glVertex2f( w/2,-h/2)
1015                 glVertex2f(-w/2,-h/2)
1016                 glVertex2f(-w/2, h/2)
1017                 glVertex2f( w/2, h/2)
1018                 glEnd()
1019                 scrollLength = h - w
1020                 if self._maxValue-self._minValue != 0:
1021                         valueNormalized = ((self.getValue()-self._minValue)/(self._maxValue-self._minValue))
1022                 else:
1023                         valueNormalized = 0
1024                 glTranslate(0.0,scrollLength/2,0)
1025                 if self._focus:
1026                         glColor4ub(0,0,0,255)
1027                         glPushMatrix()
1028                         glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
1029                         opengl.glDrawStringRight(str(self._minValue))
1030                         glTranslate(0,-scrollLength,0)
1031                         opengl.glDrawStringRight(str(self._maxValue))
1032                         glTranslate(w,scrollLength-scrollLength*valueNormalized,0)
1033                         opengl.glDrawStringLeft(str(self.getValue()))
1034                         glPopMatrix()
1035                 glColor4ub(255,255,255,240)
1036                 glTranslate(0.0,-scrollLength*valueNormalized,0)
1037                 glBegin(GL_QUADS)
1038                 glVertex2f( w/2,-w/2)
1039                 glVertex2f(-w/2,-w/2)
1040                 glVertex2f(-w/2, w/2)
1041                 glVertex2f( w/2, w/2)
1042                 glEnd()
1043                 glPopMatrix()
1044
1045         def _checkHit(self, x, y):
1046                 if self._hidden:
1047                         return False
1048                 pos = self._getPixelPos()
1049                 w, h = self.getMinSize()
1050                 return -w/2 <= x - pos[0] <= w/2 and -h/2 <= y - pos[1] <= h/2
1051
1052         def setFocus(self):
1053                 self._base._focus = self
1054                 return True
1055
1056         def OnMouseMotion(self, x, y):
1057                 if self.hasFocus():
1058                         w, h = self.getMinSize()
1059                         scrollLength = h - w
1060                         pos = self._getPixelPos()
1061                         self.setValue(int(self._minValue + (self._maxValue - self._minValue) * -(y - pos[1] - scrollLength/2) / scrollLength))
1062                         self._callback()
1063                         return True
1064                 if self._checkHit(x, y):
1065                         self._focus = True
1066                         return True
1067                 self._focus = False
1068                 return False
1069
1070         def OnMouseDown(self, x, y, button):
1071                 if self._checkHit(x, y):
1072                         self.setFocus()
1073                         self.OnMouseMotion(x, y)
1074                         return True
1075                 return False
1076
1077         def OnMouseUp(self, x, y):
1078                 if self.hasFocus():
1079                         self._base._focus = None
1080                         return True
1081                 return False