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fairphone-case: turn "bumpers" into "bumper" and fix off-by- x2 bugs
[reprap-play.git]
/
fairphone-case.scad
diff --git
a/fairphone-case.scad
b/fairphone-case.scad
index aeac8ce51aa0c49f50450f90f48302ca13618ec5..b89c8f9e98a3528a5831385651f29670cdb13ab0 100644
(file)
--- a/
fairphone-case.scad
+++ b/
fairphone-case.scad
@@
-2,7
+2,9
@@
phone = [ 145.0, 75.0 ];
phone = [ 145.0, 75.0 ];
-bumpers = [ 1.5, 1.75 ]; // both sides together
+bumper = [ 0.750, 0.875 ];
+// ^ One side. Overall size is increased by twice this.
+// If no bumpers, is the gap around the phone.
phone_cnr_rad = 6.0;
phone_cnr_rad = 6.0;
@@
-13,8
+15,8
@@
phone_total_thick = 12.0;
phone_backside_slope_inner = 1.5; // larger means shallower
phone_backside_slope_outer = 1.0; // larger means shallower
phone_backside_slope_inner = 1.5; // larger means shallower
phone_backside_slope_outer = 1.0; // larger means shallower
-camera_pos_tl = [
7.0, 13.0
]; // measured from tl corner
-camera_pos_br = [ 22.
85,37.85
]; // tl/br as seen from back
+camera_pos_tl = [
6.250, 12.125
]; // measured from tl corner
+camera_pos_br = [ 22.
10, 36.975
]; // tl/br as seen from back
case_th_bottom = 2.5;
case_th_lid = 2.5;
case_th_bottom = 2.5;
case_th_lid = 2.5;
@@
-52,8
+54,8
@@
strut_min_at_end = 1.5;
// ---------- calculated ----------
// ---------- calculated ----------
-phone_height = (phone + bumper
s
)[0];
-phone_width = (phone + bumper
s
)[1];
+phone_height = (phone + bumper
*2
)[0];
+phone_width = (phone + bumper
*2
)[1];
// ----- could be changed -----
lid_buttoncover_gap = lid_gap_x;
// ----- could be changed -----
lid_buttoncover_gap = lid_gap_x;
@@
-325,6
+327,7
@@
module Case(){ ////toplevel
mirror([0, 0, 1])
linear_extrude(height = 20)
mirror([0, 1, 0])
mirror([0, 0, 1])
linear_extrude(height = 20)
mirror([0, 1, 0])
+ translate(bumper)
rectfromto(camera_pos_tl, camera_pos_br);
// struts (invisible, because they're buried in the case)
rectfromto(camera_pos_tl, camera_pos_br);
// struts (invisible, because they're buried in the case)
@@
-399,7
+402,7
@@
module TestSelectCamera(){
linear_extrude(height = 50)
mirror([0, 1, 0])
rectfromto([-20, -20],
linear_extrude(height = 50)
mirror([0, 1, 0])
rectfromto([-20, -20],
- camera_pos_br + [ 5, 5 ]);
+ camera_pos_br +
bumper +
[ 5, 5 ]);
}
module TestCamera(){ ////toplevel
}
module TestCamera(){ ////toplevel