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Don't stop animations when restarting an already restarted game.
author
Jonas Kölker
<jonaskoelker@yahoo.com>
Thu, 8 Oct 2015 08:43:51 +0000
(10:43 +0200)
committer
Simon Tatham
<anakin@pobox.com>
Wed, 14 Oct 2015 19:29:32 +0000
(20:29 +0100)
Restarting a game that is already in the restarted state is meant to
be a no-op. It stopped animations. Don't do this.
Also, given that midmidend_restart_game called midend_stop_anim
twice, the invocation we remove was redundant.
midend.c
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diff --git
a/midend.c
b/midend.c
index c520c13c38aa81cd69aadb316a14c22b03be4575..6fc5409d04a4d988e3ec3a13cbafc5760a170294 100644
(file)
--- a/
midend.c
+++ b/
midend.c
@@
-547,8
+547,6
@@
void midend_restart_game(midend *me)
{
game_state *s;
- midend_stop_anim(me);
-
assert(me->statepos >= 1);
if (me->statepos == 1)
return; /* no point doing anything at all! */