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Oops: initialise that new 'has_incentre' flag to false, otherwise the
author
Simon Tatham
<anakin@pobox.com>
Sat, 23 Apr 2011 13:03:38 +0000
(13:03 +0000)
committer
Simon Tatham
<anakin@pobox.com>
Sat, 23 Apr 2011 13:03:38 +0000
(13:03 +0000)
game will sometimes pick random incentres in place of the carefully
computed ones. Ahem.
[originally from svn r9158]
grid.c
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diff --git
a/grid.c
b/grid.c
index 7dd07605f2a37b117621d7fa4d8766887e6f99fd..9bcbce7d1269289224cc793474374074b3bdcf15 100644
(file)
--- a/
grid.c
+++ b/
grid.c
@@
-575,6
+575,7
@@
static void grid_face_add_new(grid *g, int face_size)
for (i = 0; i < face_size; i++)
new_face->dots[i] = NULL;
new_face->edges = NULL;
+ new_face->has_incentre = FALSE;
g->num_faces++;
}
/* Assumes dot list has enough space */