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Another thing to watch out for when adding new puzzles.
author
Simon Tatham
<anakin@pobox.com>
Tue, 27 Feb 2007 20:52:03 +0000
(20:52 +0000)
committer
Simon Tatham
<anakin@pobox.com>
Tue, 27 Feb 2007 20:52:03 +0000
(20:52 +0000)
[originally from svn r7340]
CHECKLST.txt
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diff --git
a/CHECKLST.txt
b/CHECKLST.txt
index febfc7906cd4545151fb2a5c3d5a40394110af1b..8b339438659c01db8b900b7ada2758d4a4ad49d7 100644
(file)
--- a/
CHECKLST.txt
+++ b/
CHECKLST.txt
@@
-36,6
+36,10
@@
Make sure there's a Windows help topic name defined in puzzles.but,
and that it's referenced by the help topic field in the game
structure in the source file.
+Make sure the puzzle works on PocketPC. At the very least, check
+that it specifies REQUIRE_RBUTTON and/or REQUIRE_NUMPAD as
+appropriate; but better, actually test it on the emulator.
+
Add the new Unix binary name, and the names of any auxiliary solver
binaries, to the svn:ignore property.