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Add a missing error message in Flood solve_game().
author
Simon Tatham
<anakin@pobox.com>
Thu, 24 Dec 2015 22:05:48 +0000
(22:05 +0000)
committer
Simon Tatham
<anakin@pobox.com>
Thu, 24 Dec 2015 22:05:48 +0000
(22:05 +0000)
The only situation in which it actually can't find a solution is if
the puzzle is already solved, in which case it can at least fill in
*error to say so before it returns NULL.
flood.c
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diff --git
a/flood.c
b/flood.c
index bbba91528bdee8f82e9993f122fa80deb7a72bf7..f97de2fa7cf5b7885eb59ec2a128c0e561da7153 100644
(file)
--- a/
flood.c
+++ b/
flood.c
@@
-697,8
+697,10
@@
static char *solve_game(const game_state *state, const game_state *currstate,
char buf[256];
struct solver_scratch *scratch;
- if (currstate->complete)
+ if (currstate->complete) {
+ *error = "Puzzle is already solved";
return NULL;
+ }
/*
* Find the best solution our solver can give.