fe.window = self;
- me = midend_new(&fe, ourgame, osx_drawing, &fe);
+ me = midend_new(&fe, ourgame, &osx_drawing, &fe);
/*
* If we ever need to open a fresh window using a provided game
* ID, I think the right thing is to move most of this method
}
static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
{
- frontend *fe = (frontend *)handle;
+ /* frontend *fe = (frontend *)handle; */
if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
x = bl->x;
y = bl->y;
osx_draw_text,
osx_draw_rect,
osx_draw_line,
- osx_draw_poly,
+ osx_draw_polygon,
osx_draw_circle,
osx_draw_update,
osx_clip,